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p-11.cAce
02-01-2006, 08:12 PM
Why does one (or more) of my wingmen always crash in the landing pattern? Everytime I lead home some survivors one or more of them invarable screams "I'm hit I'm hit" and crashes out of the pattern - regardless of the fact if they have been hit or not. Everyone will be flying along just fine on the way home, check each one for damage or smoke - none - then there I am on Final and number 3 or number 4 screams and augers in....what gives? Is this a bug i am unaware of? Am I setting something wrong??? http://forums.ubi.com/images/smilies/35.gif

p-11.cAce
02-01-2006, 08:12 PM
Why does one (or more) of my wingmen always crash in the landing pattern? Everytime I lead home some survivors one or more of them invarable screams "I'm hit I'm hit" and crashes out of the pattern - regardless of the fact if they have been hit or not. Everyone will be flying along just fine on the way home, check each one for damage or smoke - none - then there I am on Final and number 3 or number 4 screams and augers in....what gives? Is this a bug i am unaware of? Am I setting something wrong??? http://forums.ubi.com/images/smilies/35.gif

wayno7777
02-01-2006, 09:56 PM
http://www.airwarfare.com/phpBB2/viewforum.php?f=25&sid...b7378fcab6b403563cb5 (http://www.airwarfare.com/phpBB2/viewforum.php?f=25&sid=1f6b657102b5b7378fcab6b403563cb5)

Try here....

UberDemon
02-02-2006, 09:22 PM
What more can you tell abou the mission you are designing in UQMG? Which map? Try starting with simpler missions, and you can also try separating the clones more in the Flight Editor in the advanced cloning options.

The landing pattern is not something that UQMG controls, but that PF/FB itself controls. Regardless of how you design the approach, AI will always interpret the landing waypoint as a predefined pattern for that side of the runway, starting with a "U" shaped approach that puts the planes down. The pattern is always the same for each direction in a runway, regardless of how you lay the waypoints during an approach. I test all templates to make sure the landing happens, but sometimes things may go wrong. There is a lot of randomness built in into the PF/FB engine, so things don't always repeat themselves.

Some maps are prone to problems with AI landings, for example the online maps with tall mountains... some runways simply do not work for AI, no matter what you do.

CrazySchmidt
02-03-2006, 02:03 AM
It doesn't matter how well a mission is constructed, some AI will clear hills and the other daft idiots just scream "I'm taking hits" which translates to "I've just flown into the side of a hill!"

The only sure way to relieve this is to have a good altitude above any hilly terrain and a good clear approach to the runway.

BTW I'm not talking about UQMG here I'm talking about mission building in general.

Cheers, CrazySchmidt. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif