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View Full Version : Interesting tech with applications to flight sims?



Aaron_GT
05-07-2005, 01:09 PM
http://www-video.eecs.berkeley.edu/~frueh/3d/index.html

Describes a way to take aerial images and create 3D representations of city scapes. It's intended use is to create 3D maps for the likes of disaster management and the like (send a plane over, take some pics, generate the 3D, brief the people) but I can see how it could be used to create maps for flight sims. Obviously a bit tricky for BoB as a whole unless you rebuild London as it was in 1940...

Aaron_GT
05-07-2005, 01:09 PM
http://www-video.eecs.berkeley.edu/~frueh/3d/index.html

Describes a way to take aerial images and create 3D representations of city scapes. It's intended use is to create 3D maps for the likes of disaster management and the like (send a plane over, take some pics, generate the 3D, brief the people) but I can see how it could be used to create maps for flight sims. Obviously a bit tricky for BoB as a whole unless you rebuild London as it was in 1940...

VW-IceFire
05-07-2005, 01:39 PM
One day that may be how it'll be done...

Harh
05-08-2005, 02:13 AM
It's too hard to make it in the game.
1) Model optimisation
2) Each building in the city has its own model and texture. No systems can handle this. If just to make some models using this technique, then duplicate them in the city model: rather making model optimisation after that it is easier to create it manually. My opinion: no use in the games now http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif Maybe in future, as their pics looks very good.