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Darklarik
08-27-2011, 10:00 PM
From what i saw in the gamescom demo, nothing much has changed. It frustrates me that they put all these tactical options of stealth, recruits, diversions, evasion, and traps but really its much faster to just run up and start a kill streak and be a one man army.

Can they not think of a decent combat system? really? I mean, at least copy something from a game that has a good combat system or just come up with something !
<span class="ev_code_RED">Language please</span>

Darklarik
08-27-2011, 10:00 PM
From what i saw in the gamescom demo, nothing much has changed. It frustrates me that they put all these tactical options of stealth, recruits, diversions, evasion, and traps but really its much faster to just run up and start a kill streak and be a one man army.

Can they not think of a decent combat system? really? I mean, at least copy something from a game that has a good combat system or just come up with something !
<span class="ev_code_RED">Language please</span>

Altair661
08-27-2011, 10:06 PM
Honestly...for the type of game Assassin's Creed is. I think it may have the best combat system it can have. Or at least for it's type of gameplay. And really it comes down to how you play. Some people (like me) somewhat like to challenge outselves and not just run in and take out everyone, but try to use some tactics and stealth.

Between AC1 and ACB, the combat has gotten better increasingly. I dont have any complaints. While they could have some more stealth, they dont force you to go into open combat the entire game. Btw, that is what most of the Full Synchronization missions would be, to not get detected and stuff like that. And sometimes, being able to run up and just take one everybody, is just plain fun and bad A**

NewBlade200
08-27-2011, 10:07 PM
I believe I posted something about adding guards that, instead of insta-dying, parry and lose some health like Cesare or Borgia captains. With those you could keep the flow and other addons while gaining the tension and occasional desperation of being outnumbered and cornered. Increase the amount of guards and damage as the game progresses.

ANewOutlet
08-27-2011, 10:09 PM
I'm sure you're trolling, but I'll bite anyway.

The point of this game is to be able to do things the way that you want to. If you want to play stealthy, that's great. The game mechanics allow for that.

If you get caught while being stealthy, you can right with or without using the killstreaks or assassin recruits. You can either be an unstoppable beast assassin, or you can punish yourself for not being stealthy enough. The game mechanics allow for that.

You can run around, guns/swords/daggers etc blazing (in most missions, where the story allows for it) killing everything in your path. The game mechanics allow for it.

You can be a close range fighter. A stealth fighter. A distance fighter. A commander. A lone wolf. Anything. This game has multiple combat systems that seem to make most people happy. If you're left unsatisfied, maybe you should be playing an FPS instead...

Darklarik
08-27-2011, 10:18 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ANewOutlet:
I'm sure you're trolling, but I'll bite anyway.

The point of this game is to be able to do things the way that you want to. If you want to play stealthy, that's great. The game mechanics allow for that.

If you get caught while being stealthy, you can right with or without using the killstreaks or assassin recruits. You can either be an unstoppable beast assassin, or you can punish yourself for not being stealthy enough. The game mechanics allow for that.

You can run around, guns/swords/daggers etc blazing (in most missions, where the story allows for it) killing everything in your path. The game mechanics allow for it.

You can be a close range fighter. A stealth fighter. A distance fighter. A commander. A lone wolf. Anything. This game has multiple combat systems that seem to make most people happy. If you're left unsatisfied, maybe you should be playing an FPS instead... </div></BLOCKQUOTE>
Interestingly enough i do play Halo online a lot. But what i meant is i the feeling of actually being challenged, by something hard, like when i played God Of War 2 on Titan mode and beat it, is not the same as playing it on easy because it truly tests your skills instead of mashing the X button until all the guards are dead around you.

I love challenge, and the fealing of satisfaction at overcoming a difficult scenario. But with Assassins Creed, i just left unsatisfied, and i dont want to just give up on it.

Calvarok
08-27-2011, 10:47 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by NewBlade200:
I believe I posted something about adding guards that, instead of insta-dying, parry and lose some health like Cesare or Borgia captains. With those you could keep the flow and other addons while gaining the tension and occasional desperation of being outnumbered and cornered. Increase the amount of guards and damage as the game progresses. </div></BLOCKQUOTE>

Exactly. I think the combat system is super solid as is, just scaling up a few sliders on enemy behaviors and damage will solve all problems with it.

Altair661
08-27-2011, 11:12 PM
Well I will admit, I've never really had much difficulty in AC. I've heard some people say games have the "Assassins Creed Syndrome" where it's a great game, and the mechanics are good, but there's really not much diffcultly in it, kinda like InFamous. But they can do some small tweaks here and there to up the difficulty of the basic fighting

CRUDFACE
08-27-2011, 11:21 PM
yes, it will be, they already showed the demo and it's actually going to be easier since like one bomb takes out like four guards at once.

Personally, I think the guards just need to be able to do damage when they counter like AC1 used to do and tbh, ezio should be downscaled with all the thigns he can do, but it's a little too late to do that.

but yeah, it's already been decided by now. I don't think they'll change anything this late into development.

You know, lmao, this reminds me of the ACR demo where Ezio is injured. But even injured he looses none of his combat abilities, he fights as if 100%

Calvarok
08-27-2011, 11:39 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by t260z:
yes, it will be, they already showed the demo and it's actually going to be easier since like one bomb takes out like four guards at once.

Personally, I think the guards just need to be able to do damage when they counter like AC1 used to do and tbh, ezio should be downscaled with all the thigns he can do, but it's a little too late to do that.

but yeah, it's already been decided by now. I don't think they'll change anything this late into development.

You know, lmao, this reminds me of the ACR demo where Ezio is injured. But even injured he looses none of his combat abilities, he fights as if 100% </div></BLOCKQUOTE>
The penalty for being injured is having less health.

And this is nothing new, the injured state was already around in Brotherhood, when Ezio gets shot. He can fight normally there too. the thing is, his animations during the fight show him in pain, so I think it's enough. No need to change the whole system for one bit of gameplay. Also we still don't know the difficulty level of combat. The tough guards may prove to be more of a challenge than the normals, although I liked what I saw from the normals, they attacked quite often.

And bombs, you can only carry 5 lethal ones at a time. So if you throw bombs willy nilly, you will be out very quickly, unless you get away and get to a crafting station, and some missions like the Gamescom one seal you off from the crafting stations.

The idea is that if you want to be stealthy, or up close and personal in your combat, you can use bombs that allow you to do that, or use none at all.

It's all about player choice. And some enemies will have bombs, so hopefully that makes for an interesting challenge.

I also hope that some enemies can survive a bomb hit with half health.

If they give you lots of awesome abilities, the easiest way to up difficulty is give enemies those same abilities, but not as effectively, but throw more enemies at you than ever before. If you're in a compound with as many guards as in the e3 trailer, throwing your 5 lethal and five diversion bombs is still going to leave a whole bunch to kill you. And if they're given AI behaviours that tell them to spread out before they charge, even if they're much smaller in number you still won't get them all. And then it'll be down to the combat, which I'm sure will be harder. Ubisoft knows that no-one had any real troubles with combat. And although they don't want to make an expecially difficult game, Alexandre has said that they want the game to be challenging.

He didn't say that Brotherhood was easy because if you're representing a company, you have to have some PR speak, but they must know it. They have access to statistics that tell them how often people died and from what. What guard types they died on. How long they survived combat without any inputs like blocking. They probably have access to statistics that tell them when the only reactive thing people did in a battle was counter, and then mash X repeatedly.

So I don't doubt that they know this issue. And as the mods will probably say, it would be better to post a polite suggestion saying that combat and the game in general need a difficulty raise.

I still don't think its too late for them to make an adjustment such as enemy damage or enemy attack speed, or even making heavy armored and agile opponents take two counters/killstreak animations to die.

In the E3 Demo's replay shown at comic-con, they brought a new build, which showed a higher level class of guard was added to the fight after the zipline down from the lighthouse.

I think they're still adjusting the difficulty.
Get your opinion into the thread it was meant for.

Conniving_Eagle
08-27-2011, 11:42 PM
It's been a while since I've been on the forums(anyone miss me?). Anyways, I wrote this thread about what should be done with combat a couple months ago. You guys should check it out, and maybe revive it so that more people can see, but most people agree with it.

http://forums.ubi.com/eve/foru...024/m/2451059829/p/1 (http://forums.ubi.com/eve/forums/a/tpc/f/5251069024/m/2451059829/p/1)

Animuses
08-27-2011, 11:46 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Darklarik:
Can they not think of a decent combat system? really? I mean, at least copy something from a game that has a good combat system </div></BLOCKQUOTE>
The combat was by far the best thing in Brotherhood.

kriegerdesgottes
08-28-2011, 12:00 AM
agreed ^

twenty_glyphs
08-28-2011, 12:45 AM
@Calvarok: Just want to point out that I highly doubt Ubisoft has access to the statistics you are talking about. To do that, your game would be sending all kinds of information to their servers constantly. I'm not even sure on the legality behind the privacy for something like that. If they are collecting that data, I've certainly never agreed to it. They have generally talked about knowing things like how many people beat the game because they do have some access to the achievements/trophies that people unlock.

For multiplayer, they do have a lot of statistics because the games are hosted on their servers. Even then, I doubt it's down to something like knowing the amount of time the average player spends on the rooftops. They have talked about knowing how often each ability is used and how effective it is. They can even tweak some of those game mechanics on the server and try to balance out the game while it's live.

Now I know they do a lot of user testing in-house, so they do probably see how many people button-mash and how they fight to get feedback there. They're just likely not getting that data from everyone playing the game and connected to the Internet.

Calvarok
08-28-2011, 01:01 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by twenty_glyphs:
@Calvarok: Just want to point out that I highly doubt Ubisoft has access to the statistics you are talking about. To do that, your game would be sending all kinds of information to their servers constantly. I'm not even sure on the legality behind the privacy for something like that. If they are collecting that data, I've certainly never agreed to it. They have generally talked about knowing things like how many people beat the game because they do have some access to the achievements/trophies that people unlock.

For multiplayer, they do have a lot of statistics because the games are hosted on their servers. Even then, I doubt it's down to something like knowing the amount of time the average player spends on the rooftops. They have talked about knowing how often each ability is used and how effective it is. They can even tweak some of those game mechanics on the server and try to balance out the game while it's live.

Now I know they do a lot of user testing in-house, so they do probably see how many people button-mash and how they fight to get feedback there. They're just likely not getting that data from everyone playing the game and connected to the Internet. </div></BLOCKQUOTE>
A recent community podcast with Gabe and another employee did said that they do indeed have access to stuff like how many people completed the villa, what weapons people used, stuff like that, in the single player. It's probably lost in the legalese somewhere in the packaging. Anyways, it's not like it's anything harmful to you. I'm sure they have the legality worked out, or else they'd shut up about it!

: P

RzaRecta357
08-28-2011, 01:06 AM
The chain kills are cheese and making the clipping bad and you don't get as good of a variation in kills using it.

Kinda sucks.

AC1 still had the best combat in terms of the "feel" when the swords connected and the general look of the fight. They were also a bit harder.

AC2 added health bars and the swords felt floaty on connecting.

ACB added the cheesy ability to just murder none stop till you've killed 30 people without being hit.

Yeah, ok.

HIBEE12
08-28-2011, 01:13 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by t260z:
yes, it will be, they already showed the demo and it's actually going to be easier since like one bomb takes out like four guards at once.

Personally, I think the guards just need to be able to do damage when they counter like AC1 used to do and tbh, ezio should be downscaled with all the thigns he can do, but it's a little too late to do that.

but yeah, it's already been decided by now. I don't think they'll change anything this late into development.

You know, lmao, this reminds me of the ACR demo where Ezio is injured. But even injured he looses none of his combat abilities, he fights as if 100% </div></BLOCKQUOTE>

well the fact they die with 1 bomb, i dont think you'd survive long with about 200 peices of shrapnel exploding in you face or being blown apart by a tripwire bomb.
They can still put in tweaks to the gameplay.
As for people saying AC1 combat was the best i think it has gotten considerably better, i enjoyed the kill streak system in Acb

LightRey
08-28-2011, 01:20 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Calvarok:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by twenty_glyphs:
@Calvarok: Just want to point out that I highly doubt Ubisoft has access to the statistics you are talking about. To do that, your game would be sending all kinds of information to their servers constantly. I'm not even sure on the legality behind the privacy for something like that. If they are collecting that data, I've certainly never agreed to it. They have generally talked about knowing things like how many people beat the game because they do have some access to the achievements/trophies that people unlock.

For multiplayer, they do have a lot of statistics because the games are hosted on their servers. Even then, I doubt it's down to something like knowing the amount of time the average player spends on the rooftops. They have talked about knowing how often each ability is used and how effective it is. They can even tweak some of those game mechanics on the server and try to balance out the game while it's live.

Now I know they do a lot of user testing in-house, so they do probably see how many people button-mash and how they fight to get feedback there. They're just likely not getting that data from everyone playing the game and connected to the Internet. </div></BLOCKQUOTE>
A recent community podcast with Gabe and another employee did said that they do indeed have access to stuff like how many people completed the villa, what weapons people used, stuff like that, in the single player. It's probably lost in the legalese somewhere in the packaging. Anyways, it's not like it's anything harmful to you. I'm sure they have the legality worked out, or else they'd shut up about it!

: P </div></BLOCKQUOTE>
If facebook can legally sell any information we post on their site to anyone willing to pay, Ubisoft can record our gaming achievements.

Calvarok
08-28-2011, 01:24 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by RzaRecta357:
The chain kills are cheese and making the clipping bad and you don't get as good of a variation in kills using it.

Kinda sucks.

AC1 still had the best combat in terms of the "feel" when the swords connected and the general look of the fight. They were also a bit harder.

AC2 added health bars and the swords felt floaty on connecting.

ACB added the cheesy ability to just murder none stop till you've killed 30 people without being hit.

Yeah, ok. </div></BLOCKQUOTE>

If guards attacked more often, or worked together by throwing sand while the other attacks, they did more damage, and the special heavy armored and agile enemy classes could survive one animation (either by just taking the hit, or by barely managing to dodge and being hurt minimally the first time), by then the combat system would be just so much more difficult. It's not the system that sucks. It's the enemy behaviours and damage values.

I think that AC2 swords and weapons feel fine on connecting, even more so in Brotherhood. Kill chains give you a whole bunch of variation in animations, and Revelations adds more animations than ever before.

AC1's combat was kinda difficult if you used anything but the hidden blade, and always not fun to play. Brotherhood's combat is a little too easy, but would be harder with a few tweaks, and was almost always fun to play, as long as the enemies were high-level or lucky enough to put up some resistance.

alastris
08-28-2011, 02:57 AM
Making you a one man army kind of breaks the game. From AC1, these assassination were designed such that you hid in the crowd, popped up at your enemy, assassinated them, and used free running to escape. There's little incentive to escape when you can take down 15 guards no problem. In fact, the escape in AC1 assassin Atkins were pretty exhilarating.


The mechanics are great now, I'm really impressed by how fast you can counter when u are in the middle of a killstreak in acb. They need to 1) make the guards tougher, 2) increase the number of guards, and 3) improve the AI.


Alternatively, they can bring back combo kills from AC1 - much more difficult to pull off.

Krayus Korianis
08-28-2011, 03:06 AM
Honestly, if you don't like it don't play it.

kriegerdesgottes
08-28-2011, 03:15 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Krayus_Korianis:
Honestly, if you don't like it don't play it. </div></BLOCKQUOTE>

exactly, I'm so sick of listening to the one man army argument and lack of stealth b.s. Some people enjoy being a near invincible badass assassin. Most people don't want to play as some pansy when they play an assassin's creed game and not be able to fight and kill lots of people. And as far as the stealth goes. There is downright too much stealth in these games. Do you not realize how many missions are in Brotherhood that FORCE you to be stealthy or it makes you start all over again for getting caught one time. That takes away the freedom from people who like to play aggressively.

LightRey
08-28-2011, 03:17 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by kriegerdesgotte:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Krayus_Korianis:
Honestly, if you don't like it don't play it. </div></BLOCKQUOTE>

exactly, I'm so sick of listening to the one man army argument and lack of stealth b.s. Some people enjoy being a near invincible badass assassin. Most people don't want to play as some pansy when they play an assassin's creed game and not be able to fight and kill lots of people. And as far as the stealth goes. There is downright too much stealth in these games. Do you not realize how many missions are in Brotherhood that FORCE you to be stealthy or it makes you start all over again for getting caught one time. That takes away the freedom from people who like to play aggressively. </div></BLOCKQUOTE>
I agree. The more enemies I can take down on my own the better. Thinking of more enemies, I would like more enemies to take down.

Calvarok
08-28-2011, 04:13 AM
As long as the enemies show proper resistance and provide an element of danger, I think being able to potentially mow through them is fine.

masterfenix2009
08-28-2011, 04:27 AM
I am kind of fine with the system we have now. I don't want any difficulty. http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif Seriously, what is so fun about having a game difficult. I don't like it when I throw my controller out of pure rage.
I don't like the idea of enemies stopping kill streaks. Especially, when I am doing a guild challenge that requires a amount.
How about a guard can dodge a kill chain,but you can immediately point aim at another guard and kill that one. Eventually, you will save the tougher guards for last,and then you do a button mash just like the time when take a piece of Cesare's armor off.

Calvarok
08-28-2011, 04:45 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by assassino151:
I am kind of fine with the system we have now. I don't want any difficulty. http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif Seriously, what is so fun about having a game difficult. I don't like it when I throw my controller out of pure rage.
I don't like the idea of enemies stopping kill streaks. Especially, when I am doing a guild challenge that requires a amount.
How about a guard can dodge a kill chain,but you can immediately point aim at another guard and kill that one. Eventually, you will save the tougher guards for last,and then you do a button mash just like the time when take a piece of Cesare's armor off. </div></BLOCKQUOTE>
Button mashing is not fun. I see no problem with them surviving one kill streak or counter animation, and you having to work up another to finish them. It's not even that more difficult, it just acnowledges that they're a better fighter than a normal grunt, and makes them seem more formidable and active in the fight.

Noble6
08-28-2011, 04:45 AM
Very good points Calvarok and Alastris.Guards should't be helpless. If fighting is too simple and easy it doesn't courage to use stealth or isn't fun. In aCB it felt like I wasn't playing because I just kept pushing one button rapidly and ezio did all the work. Do you know what I mean?
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Krayus_Korianis:
Honestly, if you don't like it don't play it. </div></BLOCKQUOTE>No. If you don't like it suggest that maybe it should be changed somehow. That is what these forums are for.

Noble6
08-28-2011, 04:51 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Calvarok:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by assassino151:
I am kind of fine with the system we have now. I don't want any difficulty. http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif Seriously, what is so fun about having a game difficult. I don't like it when I throw my controller out of pure rage.
I don't like the idea of enemies stopping kill streaks. Especially, when I am doing a guild challenge that requires a amount.
How about a guard can dodge a kill chain,but you can immediately point aim at another guard and kill that one. Eventually, you will save the tougher guards for last,and then you do a button mash just like the time when take a piece of Cesare's armor off. </div></BLOCKQUOTE>
Button mashing is not fun. I see no problem with them surviving one kill streak or counter animation, and you having to work up another to finish them. It's not even that more difficult, it just acnowledges that they're a better fighter than a normal grunt, and makes them seem more formidable and active in the fight. </div></BLOCKQUOTE>
Yeah. I don't understand how watching ezio fighting and mashing one button is fun. There must be some difficulty and possibility that you could die.

masterfenix2009
08-28-2011, 05:22 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Calvarok:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by assassino151:
I am kind of fine with the system we have now. I don't want any difficulty. http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif Seriously, what is so fun about having a game difficult. I don't like it when I throw my controller out of pure rage.
I don't like the idea of enemies stopping kill streaks. Especially, when I am doing a guild challenge that requires a amount.
How about a guard can dodge a kill chain,but you can immediately point aim at another guard and kill that one. Eventually, you will save the tougher guards for last,and then you do a button mash just like the time when take a piece of Cesare's armor off. </div></BLOCKQUOTE>
Button mashing is not fun. I see no problem with them surviving one kill streak or counter animation, and you having to work up another to finish them. It's not even that more difficult, it just acnowledges that they're a better fighter than a normal grunt, and makes them seem more formidable and active in the fight. </div></BLOCKQUOTE> I wouldn't mind the tougher guards, like the paple ones, to stop you in some way.But the normal guards should stay stupid. The helmeted guards should be able to dodge but not stop the chain. Same with agiles. The brutes should stop it. The seekers should do both, and the elite guards should be more aggressive and be able to block and dodge but to a much higher extent then seekers.

BK-110
08-28-2011, 05:23 AM
At least you can avoid combat if you want a challenge. I also like taking out guards quickly with throwing knives, the crossbow, the gun and/or the hidden blade before being engaged in combat.

I do agree that the combat is too easy. They ought to bring back the combat of AC1, with a few additions (such as disarming), and bring back the hard end game AI of AC1

The biggest reason why I dislike the kill streak system is that mostly you only fight small groups of guards, making kill streaks short and unchallenging. If enemies were more like Cesare, being able to parry kill streak attacks, and guards were more aggressive, as well as there being more brutes and seekers, then the system could prove quite a bit more challenging.

ProdiGurl
08-28-2011, 06:17 AM
The posts on this thread just confirm my theory - you cannot please everyone and everyone likes and needs different things based on their skill levels.

This isn't a "one size fits all" game where combat & missions are concerned. I keep saying that I wish they offered gamers the choice of skill level they want. That way, they could appease both groups a little more.

You'll be using 'easy' or 'normal' level until you've gotten better & then move up for more of a challenge the next time you play - adds replay value.

LightRey
08-28-2011, 07:25 AM
I don't think the combat system should be more difficult, but rather more diverse, which I think it will be in ACR.

shobhit7777777
08-28-2011, 08:16 AM
@kriegerdesgotte
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">exactly, I'm so sick of listening to the one man army argument and lack of stealth b.s. Some people enjoy being a near invincible badass assassin. Most people don't want to play as some pansy when they play an assassin's creed game and not be able to fight and kill lots of people. And as far as the stealth goes. There is downright too much stealth in these games. Do you not realize how many missions are in Brotherhood that FORCE you to be stealthy or it makes you start all over again for getting caught one time. That takes away the freedom from people who like to play aggressively. </div></BLOCKQUOTE>

I partially agree with you. Although primarily a Stealth player I enjoy the combat in AC because I too want to feel like a Badass. It makes the Stealth option more meaningful. It's like I choose to be stealthy even though I could slaughter a regiment of guards.

Now here's the part where I disagree, forcing a 'No Detection' rule is NOT making it stealthy, especially when the AI and the mechanics make it feel stupidly easy and highly immersion killing. You can have a 'No Detection' mission in Halo but it feels like a chore because 1. The AI is inept 2. It lacks simple mechanics which enable a player to play stealthily. So playing that way is true gamebreaker as you have to suffer through dumb AI and the forced difficulty introduced by wonky detection parameters....How am I detected when I kill the guy who saw me?
AC stealth goes from mind numbingly easy to game-cheating controller throwing.

Jexx21
08-28-2011, 08:40 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by alastris:
Making you a one man army kind of breaks the game. From AC1, these assassination were designed such that you hid in the crowd, popped up at your enemy, assassinated them, and used free running to escape. There's little incentive to escape when you can take down 15 guards no problem. In fact, the escape in AC1 assassin Atkins were pretty exhilarating.
</div></BLOCKQUOTE>

Altiar finds issues with you not thinking of him as a one-man army. (http://cloud.steampowered.com/ugc/559791921150655409/58A316507DAD031238F62E456494200DACF0E086/)

LULZ

Jexx21
08-28-2011, 09:38 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Jexx21:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by alastris:
Making you a one man army kind of breaks the game. From AC1, these assassination were designed such that you hid in the crowd, popped up at your enemy, assassinated them, and used free running to escape. There's little incentive to escape when you can take down 15 guards no problem. In fact, the escape in AC1 assassin Atkins were pretty exhilarating.
</div></BLOCKQUOTE>

Altiar finds issues with you not thinking of him as a one-man army. (http://cloud.steampowered.com/ugc/559791921150655409/58A316507DAD031238F62E456494200DACF0E086/)

LULZ </div></BLOCKQUOTE>

Altough, Ezio admittedly had a lot more guards to kill. (http://cloud.steampowered.com/ugc/559790098997726247/C97C49C0A8A3A743C80AC94DC37744B2F050CC41/)

RzaRecta357
08-28-2011, 09:57 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Calvarok:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by RzaRecta357:
The chain kills are cheese and making the clipping bad and you don't get as good of a variation in kills using it.

Kinda sucks.

AC1 still had the best combat in terms of the "feel" when the swords connected and the general look of the fight. They were also a bit harder.

AC2 added health bars and the swords felt floaty on connecting.

ACB added the cheesy ability to just murder none stop till you've killed 30 people without being hit.

Yeah, ok. </div></BLOCKQUOTE>

If guards attacked more often, or worked together by throwing sand while the other attacks, they did more damage, and the special heavy armored and agile enemy classes could survive one animation (either by just taking the hit, or by barely managing to dodge and being hurt minimally the first time), by then the combat system would be just so much more difficult. It's not the system that sucks. It's the enemy behaviours and damage values.

I think that AC2 swords and weapons feel fine on connecting, even more so in Brotherhood. Kill chains give you a whole bunch of variation in animations, and Revelations adds more animations than ever before.

AC1's combat was kinda difficult if you used anything but the hidden blade, and always not fun to play. Brotherhood's combat is a little too easy, but would be harder with a few tweaks, and was almost always fun to play, as long as the enemies were high-level or lucky enough to put up some resistance. </div></BLOCKQUOTE>

When was the last time you played AC1? The hidden blade is the hardest weapon to use in that game. It doesn't block when you hold block.

So you can hold your sword and maybe get thrown and still stabbed because guards can block break.

With the hidden blade, you have to get the timing right or you're stabbed.

In AC2, you could turn your back and play the game without looking just holding R1 and pressing square every so often.

In ACB the chain kills are so cheesy that I just let my assassin's do basically ALL the work.

Since AC1 i've always felt a bit, disappointed. AC2 didn't have that "Feel" that AC1 had after I had just beat it 4 times in a row waiting for 2.

Thank god they stay strong on story. The fact that the Assassin's have their own little personal quests this time adds to it for me too...cause i'll probably use them more than actually fight.

So far the hook stabbings and throwings look at sketchy and not very good at all.

That's another thing about AC1 and 2. They both had realistic kill moves that looked real and were animated awesome.

The chain kills have all sorts of clipping issues and stuff. Now they're adding slow motion. Hopefully that fixes the kill camera which hasn't been as frequent or nice since AC1 also.

Altairs kill cams you could see his teeth and his facial expression tense up.

Ezio has no facial expressions save for cutscenes and when he opens a chest his eyes roll into the back of his head. (Because not only were they too lazy to add facial expressions..they were to lazy to make his eyes look down with him when he opens a chest.)

sassinscreed
08-28-2011, 10:55 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Darklarik:
From what i saw in the gamescom demo, nothing much has changed. It frustrates me that they put all these tactical options of stealth, recruits, diversions, evasion, and traps but really its much faster to just run up and start a kill streak and be a one man army.

Can they not think of a decent combat system? really? I mean, at least copy something from a game that has a good combat system or just come up with something NEW DAMMIT! </div></BLOCKQUOTE>

you are PATHETIC

Calvarok
08-28-2011, 11:02 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by RzaRecta357:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Calvarok:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by RzaRecta357:
The chain kills are cheese and making the clipping bad and you don't get as good of a variation in kills using it.

Kinda sucks.

AC1 still had the best combat in terms of the "feel" when the swords connected and the general look of the fight. They were also a bit harder.

AC2 added health bars and the swords felt floaty on connecting.

ACB added the cheesy ability to just murder none stop till you've killed 30 people without being hit.

Yeah, ok. </div></BLOCKQUOTE>

If guards attacked more often, or worked together by throwing sand while the other attacks, they did more damage, and the special heavy armored and agile enemy classes could survive one animation (either by just taking the hit, or by barely managing to dodge and being hurt minimally the first time), by then the combat system would be just so much more difficult. It's not the system that sucks. It's the enemy behaviours and damage values.

I think that AC2 swords and weapons feel fine on connecting, even more so in Brotherhood. Kill chains give you a whole bunch of variation in animations, and Revelations adds more animations than ever before.

AC1's combat was kinda difficult if you used anything but the hidden blade, and always not fun to play. Brotherhood's combat is a little too easy, but would be harder with a few tweaks, and was almost always fun to play, as long as the enemies were high-level or lucky enough to put up some resistance. </div></BLOCKQUOTE>

When was the last time you played AC1? The hidden blade is the hardest weapon to use in that game. It doesn't block when you hold block.

So you can hold your sword and maybe get thrown and still stabbed because guards can block break.

With the hidden blade, you have to get the timing right or you're stabbed.

In AC2, you could turn your back and play the game without looking just holding R1 and pressing square every so often.

In ACB the chain kills are so cheesy that I just let my assassin's do basically ALL the work.

Since AC1 i've always felt a bit, disappointed. AC2 didn't have that "Feel" that AC1 had after I had just beat it 4 times in a row waiting for 2.

Thank god they stay strong on story. The fact that the Assassin's have their own little personal quests this time adds to it for me too...cause i'll probably use them more than actually fight.

So far the hook stabbings and throwings look at sketchy and not very good at all.

That's another thing about AC1 and 2. They both had realistic kill moves that looked real and were animated awesome.

The chain kills have all sorts of clipping issues and stuff. Now they're adding slow motion. Hopefully that fixes the kill camera which hasn't been as frequent or nice since AC1 also.

Altairs kill cams you could see his teeth and his facial expression tense up.

Ezio has no facial expressions save for cutscenes and when he opens a chest his eyes roll into the back of his head. (Because not only were they too lazy to add facial expressions..they were to lazy to make his eyes look down with him when he opens a chest.) </div></BLOCKQUOTE>
They've mentioned that they're adding a "mood" system to every character in the game, giving them expressions during normal combat. And Ubisoft in AC1 was too lazy to just use Desmond's face, underneath those robes, altair has Desmond's JEANS. The series has always taken shortcuts for things people will never notice, but it has been getting better with each game.

I don't think the animations from AC1 looked expecially realistic. And they definately didn't look as fluid as the new hookblade animations. Realism is only good to aim for after a certain point, and in any case, the hookblade doesn't exist, so how do you know what it would work like IRL?

All I know is that the hookblade animations are totally BA, and that visually, combat looks a lot better, and feels more interesting to me than AC1, even the way it is in Brotherhood.

But I still see the problems, and I want the people who don't like it to be able to see its charms.

So if Revelations does enough updates to it and enemy AI, it could be great.

Jexx21
08-28-2011, 12:08 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Calvarok:


So if Revelations does enough updates to it and enemy AI, it could be great. </div></BLOCKQUOTE>

ACR will be great regardless of if they make improvements to enemy AI or animations. Why? Because the previous games were great.

E-Zekiel
08-28-2011, 12:14 PM
I thought Brotherhood's combat was basically the system perfected utterly....


<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by alastris:
Making you a one man army kind of breaks the game. From AC1, these assassination were designed such that you hid in the crowd, popped up at your enemy, assassinated them, and used free running to escape. There's little incentive to escape when you can take down 15 guards no problem. In fact, the escape in AC1 assassin Atkins were pretty exhilarating.


The mechanics are great now, I'm really impressed by how fast you can counter when u are in the middle of a killstreak in acb. They need to 1) make the guards tougher, 2) increase the number of guards, and 3) improve the AI.


Alternatively, they can bring back combo kills from AC1 - much more difficult to pull off. </div></BLOCKQUOTE>

I do actually generally agree with your point, in that an assassin should be about subtlety, professionalism, keeping a low profile, etc etc. Not revealing themselves, their identity, not being seen until they've struck, stuff like that. And generally, the best way to escape is to lose your pursuers, not kill them all.


However, I think this comes down to the player, because I feel that when cornered, it should be possible to display just how much of a royal badass that assassin is. Of course the player can choose to sort of "abuse" this, but I prefer room for said abuse over the character not seeming particularly notable as a master of his weaponry.

twenty_glyphs
08-28-2011, 12:50 PM
My point about the data collection is that you never explicitly agree to allow it when you start the game. By using Xbox Live, you agree to share info about what games you've played and what achievements you've unlocked. When signing up for Facbook, there is a long agreement no one reads that agrees to share all your data. But when you are playing the game, that is running on Microsoft's framework and I have a feeling that they don't just let the software connect to the Internet whenever it wants to. It's likely that you can only go through the Xbox framework and that goes through Xbox Live's servers to make a request, which is why any DLC or patches have to propagate on Microsoft's servers and you can't just grab them straight from Ubisoft. Sony is probably the same way.

If you're talking about the recent multiplayer beta announcement podcast hosted by EscoBlades with UbiGabe and Aymar on YouTube, they were talking about knowing how many smoke bombs and firecrackers were used, which is a multiplayer ability. If they know how many people upgraded the villa, that's likely from the achievement for ugrading it to 80%. I'm just saying that they track a ton of stuff in the singleplayer game, but I seriously doubt they can send that data to their own servers, or that they're tracking to the level of detail you are talking about, such as how many times you mash the X button in a fight. They would probably get much better feedback by talking to real players.

Back on topic, I do think the combat system is somewhat lacking. But the diversity is so good that it almost makes up for it. I enjoy trying to avoid combat and they give pretty good tools to do it. I think the bombs will make that even better. I think the only game combat system I've ever really enjoyed was Batman: Arkham Asylum's. It was just so simple and straightforward, yet you can really play around with it and get into a good rhythm instead of mindless button-mashing.

Assassin_M
08-28-2011, 01:49 PM
Brotherhood has Nailed the combat right on the Head, but its full Potential is hidden and can only be realized if they increase the Number of Guards and the Consistency of their Attacks, The VR Missions were extremely fun and challenging, which proves that the Combat does not need an Overhaul, but some Intelligent tweaks.

Marios725
08-28-2011, 05:14 PM
the combat sucks :P too easy....the execution combos may look stylish and flashy but they just make the game ALOT easier than it already is.....even a 3 year old can kill 20 guards or more...no challenge and fun at all in combat....which is why i believe the AC1 combat was the best of all AC games as it was really balanced and the hidden blade counter timing was around 1-2 seconds if i remember. Also guards were alot more aggresive and could easily kill u if u would let ur guard down, not to mention templars were really challenging ( if only the hidden blade couldnt kill them instantly...). Anyway for me assassin's creed is going downhill in both combat and stealth since AC2 was out...the combat is extremely easy even for casual gamers

kriegerdesgottes
08-28-2011, 05:29 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Assassin_M:
Brotherhood has Nailed the combat right on the Head, but its full Potential is hidden and can only be realized if they increase the Number of Guards and the Consistency of their Attacks, The VR Missions were extremely fun and challenging, which proves that the Combat does not need an Overhaul, but some Intelligent tweaks. </div></BLOCKQUOTE>

I agree with this, Sometimes I would kill 4 guards standing around and get frustrated that there was no one left to kill ( which kind of sounds creepy I guess) but anyway I would then just go into a VR mission to satisfy my blood lust. I wish there was a VR mission though with no time limit so I could just continue killing people until I got bored like that infinite challenge round in Batman AA where the guys just keep coming until you die/leave the round.

Serrachio
08-28-2011, 07:49 PM
One thing that I think needs to be added in ACR is the ability to counter without having locked on to an enemy.

Sometimes, I have my sword out and I hold the buttons to counter, but because I haven't locked on, I get hit for damage.

By doing so, it could instantly lock on to a nearby aggressive guard, and allow me to counter someone else nearby.

I think that while Killstreaks are alright as a feature, the distance that they allow you to travel to kill an enemy is kind of silly sometimes.

I hope in ACR, Killstreaks would be limited to a short radius around Ezio, so that he can instantly kill a guard if they run in to attack, but if he has to jump towards an enemy to kill them, the killstreak should just turn into a normal attack on them, but it would be a successful hit.

While some people might not agree with me, having it that way could prove that Ezio is still a lethal Assassin, but he isn't some sort of super-murderer.

I would also like it if in open combat, Ezio had to return to Combo Kills, which could increase the challenge in killing guards, because Executions might not have been all that possible in his age. Taking a guard by surprise (e.g from behind them) could still instantly kill them though.

I would also like it if some guards could resist killstreaks for the first time, as Calvarok suggested, but I guess that could be reserved for Janissaries or Elite Guards.

Also, I'd like it if I could counter a Long/Heavy weapon with my Short Blade/Dagger. It seems kind of silly that I can counter them with a wrist mounted blade, and yet I can't dodge and kill them with a dagger. In the event of a horse-mounted enemy, Ezio could dodge them and kill them by throwing one of his knives into the guard's neck (using one up and sending them falling from the horse), or by stabbing them in the waist and dragging them off of the horse with it, before stabbing them in the neck with his dagger.

In the event of countering a Seeker or a Brute, Ezio could dodge to the side and then use their Spear/Axe/Sword as a stepping stone to spring himself into the air, before stabbing his dagger downwards into their head. He could also duck underneath their weapon and jump upwards, jamming his dagger up into their head or chest from below.

Those are pretty much what I'd like to see in Revelations.

Edit: One thing I forgot to mention is that I'd like it if the ability to kill two guards with a Double Assassination was more of a priority than assassinating just one person. As of now, when I approach two people Ezio would rarely kill both of them, which lead me into a fight with the second guard.

Maybe in Revelations as well, the crossbow could be the killstreak weapon for the Hidden Blade, which could allow Ezio to pull out his crossbow and shoot someone while he's stabbing someone in the throat.

On mention of crossbows too, I think guards with Guns and Crossbows should be more useful in combat, maybe if they tried to use their crossbows and guns as improvised weapons in close range, they would be more of a problem to deal with in close combat, because in Brotherhood, they always ran away to take another pot-shot at you.

Having them try and attack you with their guns and crossbows as makeshift clubs would make them less of an easy target to kill.

alastris
08-28-2011, 08:12 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by kriegerdesgotte:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Krayus_Korianis:
Honestly, if you don't like it don't play it. </div></BLOCKQUOTE>

exactly, I'm so sick of listening to the one man army argument and lack of stealth b.s. Some people enjoy being a near invincible badass assassin. Most people don't want to play as some pansy when they play an assassin's creed game and not be able to fight and kill lots of people. And as far as the stealth goes. There is downright too much stealth in these games. Do you not realize how many missions are in Brotherhood that FORCE you to be stealthy or it makes you start all over again for getting caught one time. That takes away the freedom from people who like to play aggressively. </div></BLOCKQUOTE>

I'm with you on this but I think you missed the point a lot of us are trying to make. No one here wants to make ezio weaker. They should keep ezio badass but make it so that it takes skill from the player to achieve that level of "badassery".

The killstreaks are freaking awesome, they entirely change the combat dynamics, but what we want is for the devs to make it harder to pull off killstreaks than just hitting square/x, so that you feel the satisfaction of pulling off a killsreak.

It just adds more depth to the combat system.

Also, this game started off as a stealth based game. I think that in an old interview they said it was one of the 3 core pillars of the series.

Samuel032593
08-28-2011, 08:51 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Noble6:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Calvarok:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by assassino151:
I am kind of fine with the system we have now. I don't want any difficulty. http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif Seriously, what is so fun about having a game difficult. I don't like it when I throw my controller out of pure rage.
I don't like the idea of enemies stopping kill streaks. Especially, when I am doing a guild challenge that requires a amount.
How about a guard can dodge a kill chain,but you can immediately point aim at another guard and kill that one. Eventually, you will save the tougher guards for last,and then you do a button mash just like the time when take a piece of Cesare's armor off. </div></BLOCKQUOTE>
Button mashing is not fun. I see no problem with them surviving one kill streak or counter animation, and you having to work up another to finish them. It's not even that more difficult, it just acnowledges that they're a better fighter than a normal grunt, and makes them seem more formidable and active in the fight. </div></BLOCKQUOTE>
Yeah. I don't understand how watching ezio fighting and mashing one button is fun. There must be some difficulty and possibility that you could die. </div></BLOCKQUOTE>

People should be able to fight back, end of story. Being rediculously tough doesn't mean everyone is going to stand still while you do what you want to them. The combat was fun don't get me wrong but the enemies just kinda stood there and said stuff lol That's about it, one would attack, I would dodge and then click X every few seconds a few seconds later I would win lol One time I actually wanted to die, do I could restart a specific part of a mission, rather than restart the entire mission, and I just stood there for about 3 minutes, not fighting back, and they couldn't kill me lol They kept getting me to one square and then nothin lol That's rediculous, when you can literally stand still and not lose, there's a serious problem lol OK, now I'm done with the text wall, thx to those that read the whole thing lol

Animuses
08-29-2011, 07:30 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by RzaRecta357:
When was the last time you played AC1? The hidden blade is the hardest weapon to use in that game. </div></BLOCKQUOTE>
The hidden blade in AC was easy. Counter, assassinate distracted guard, and grab break.

NewBlade200
08-29-2011, 07:53 AM
In ACB they didn't have to be distracted. You just kick and attack. This strategy worked for every enemy in the game. Apart from bosses.

Saar Ben Kiki
08-29-2011, 12:01 PM
Indeed the combat is kinda pathetic
the whole ac unvierse is 10/10 only one con is combat
only thing that was improved is that assassins can now reach lv 15 = easier
enemeies can use bombs = a bit harder?
templars can attack dens= well.. its something..
they could have added different types of enemies, and "mini bosses" or "jr. bosses" in battles like as mentioned those that dont die when you start a kill chain/counter attack them, like how cesare borgia avoided these, and each time you succeed counter attacking/chain attacking you decrease their health.
things like this could really freshen up AC like when chasing a 'leader' he calls his best soldiers and runs away and stuff... could totally make it harder and stuff...

another important thing they could do/ must do is decrease amount of potions you can carry....... right now its max at 15, thats insane, you can spam pots and nevers die... should be decreased to 7-8 to make it a bit fair, but still have the pouches available for purchase, but with little increases ( starting=2 1st pouch=6 2nd pouch=7 last pouch=8)
they can re add options like when altair had to 'stop counter attacks' that enemies used on him.... and when enemies old you they can throw you or stab you... and implement more gunners around the rooftops besides archers.


man they can make it hard but they never seem to look at the posts in the forum.. :[

i think if they use my ideas here that would be already a fair and balanced gameplay, and then ac is perfection

please ubi?

Noble6
08-29-2011, 12:18 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by SaarBenKiki:
</div></BLOCKQUOTE>
I agree with everything you said. I hope ubi changes game even little to that direction. They seem to think that they listen their community so why do they keep lowering difficulty?Is that what we want?

Marios725
08-29-2011, 12:32 PM
i think that in order to make AC combat harder and more challenging these things must be added :

Keep the execution streaks from AC:B they were stylish and cool ( HOWEVER when u start an execution streak that will trigger a SUPER aggresive guard mode where they'll start attking u at once in order to stop ur execution streak...if guards successfully stop ur streak that will leave ur defense wide open for some seconds so guards can knock u down or counter attk u in those seconds )

TEMPLARS MUST RETURN ( or at least enemies as much challenging as the templars from AC1 that will act as the elite enemy soldiers....again the templars from ac1 could deal a serious amount of damage to Altair as they would start hitting u and in the end knock u down if u couldnt time ur counters )

GUARDS MUST COUNTER ATTACK YOU ! ( as in ac1 guards sometimes could counter attack you and knock you down but what if while ur down guards would try to pierce you with their swords ? so ezio would have to roll right or left...or quickly jump back up again...if the guards indeed hit u while ur down tho that would deal alot of damage )

GUARDS MUST BE ABLE TO CHASE YOU !!! ( since Ac2 guards were no good in chasing you...even the agiles couldnt take you down if u were climbing a building...in ac1 tho the chases were epic...the guards would chase you for alot of time forcing you to be more careful and play more stealthy )

these are some things that might work out well in raising the difficulty level of AC combat however there should be a difficulty level option as well cause some might find these things hard so they would need some practice.


And the hidden blade is way too overpowered...decrease the counter timing of the hidden blades as it was in AC1 where it needed some practice before you could master it...and also the hidden blade shouldnt be able to kill all enemies with one blow...captains or patrol guard captains should be able to avoid the 1hit kill hidden blade counter sometimes!

Animuses
08-29-2011, 12:38 PM
Guards weren't good at chasing you in AC either and guns should kill in one hit. These guards aren't wearing kevlar.
Edit: I hope axes and bastard swords don't return as an obtainable weapon. They were great in AC2, but in Brotherhood, they toned down the awesomeness of them.

Marios725
08-29-2011, 01:12 PM
right guns should kill in one hit ? a bit too harsh...can u imagine 2 rifleman on u ? instant death as for guards chasing u in AC1 u must admit they were by far superior to the ac2 and ac:b guards in terms of chase

and if ur talking about Ezio's gun its already kills in 1 shot...only guards it cant one shot is tower captains and cesare as they wear plate armor...

luckyto
08-29-2011, 01:54 PM
The combat would improve ten-fold if they just added bigger populations (larger patrols and random regenerating patrols like AC1), GOT RID OF MEDICINE (or limit to 3), and please please please ... GET RID OF MONOTONOUS GUARD TYPES which creates very predictable and boring encounters. Guards should look different, carry different weapons and even attack a little differently, but the system in AC1 worked much better where they had the same skills; but simply became tougher (could counter, could grab, could dodge.) I should be able to simply hit X (attack) and be able to hit ANY guard, but ANY guard should randomly dodge or counter my attack ... and extending that thought, the probability to dodge/counter should increase as the guard's skill increases or decrease as they take damage.

PS Hidden Blade counters in AC1 is not that easy. It does take some kind of timing. To do it consistently is harder than anything in ACB or AC2.

Calvarok
08-29-2011, 02:45 PM
@Luckyto, the fact that using the hidden blade 75% of the time you didn't even need to use counters and just had to mash x at a distracted guard makes it far easier than it sounds on paper.

luckyto
08-29-2011, 03:07 PM
I still think it is more difficult than chain-killing. ACB has its own easy-way-out, one kick and one combo and they all fall down. In AC1, if you missed a few of those counters or got hit a few times, you found yourself in real trouble with no medicine to bail you out. Of course, I'm just an average gamer, and I'm sure some people have no problem with using the blade flawlessly. But consistently using the hidden blade in combat was a challenge for me. Combat, in general, was much more difficult for me in AC1 than the others --- not hard, but not boring either.

I do like chain-killing, but I would like to see the system toned down and pulled back. I especially want to see guard types go the way of the do-do.

Calvarok
08-29-2011, 03:26 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by luckyto:
I still think it is more difficult than chain-killing. ACB has its own easy-way-out, one kick and one combo and they all fall down. In AC1, if you missed a few of those counters or got hit a few times, you found yourself in real trouble with no medicine to bail you out. Of course, I'm just an average gamer, and I'm sure some people have no problem with using the blade flawlessly. But consistently using the hidden blade in combat was a challenge for me. Combat, in general, was much more difficult for me in AC1 than the others --- not hard, but not boring either.

I do like chain-killing, but I would like to see the system toned down and pulled back. I especially want to see guard types go the way of the do-do. </div></BLOCKQUOTE>
the thing is, if you're playing it right, you will find yourself in just as little trouble as ACB. I'm not saying ACB isn't easier, I'm just saying that AC1 was easy with a modicum of effort, and doing that resulted in an uninteresting visual and mecanical experience, where you slowly killed people one by one with very little offensive action taken against you. In Brotherhood the guards attack more often, meaning that you must counter mid animation a lot of the time, and the way that Ezio skips around killing enemies is quite enjoyable.

As an experience, it's better.

But it's not as difficult, yes.

Animuses
08-29-2011, 04:43 PM
Counter timing with the hidden blade is the same in AC and AC2. I find countering with the hidden blade in AC2 harder because the way guards swing the sword/axe is a less predictable.

Calvarok
08-29-2011, 04:55 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Animuses:
Counter timing with the hidden blade is the same in AC and AC2. I find countering with the hidden blade in AC2 harder because the way guards swing the sword/axe is a less predictable. </div></BLOCKQUOTE>
I also had more trouble with it in AC2.

Darklarik
08-31-2011, 11:36 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Krayus_Korianis:
Honestly, if you don't like it don't play it. </div></BLOCKQUOTE>
Dude, GTFO. Trolls like you who jump to the conclusion that just because i dont like one thing about the game that I dont like the WHOLE GAME?! Just **** me off.

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Animuses:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Darklarik:
Can they not think of a decent combat system? really? I mean, at least copy something from a game that has a good combat system </div></BLOCKQUOTE>
The combat was by far the best thing in Brotherhood. </div></BLOCKQUOTE>

I want a combat system, not a MASSACRE system. THeir is no challenge in that. Plus it removes the NEED (like in AC1) to run away sometimes.

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by kriegerdesgotte:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Assassin_M:
Brotherhood has Nailed the combat right on the Head, but its full Potential is hidden and can only be realized if they increase the Number of Guards and the Consistency of their Attacks, The VR Missions were extremely fun and challenging, which proves that the Combat does not need an Overhaul, but some Intelligent tweaks. </div></BLOCKQUOTE>

I agree with this, Sometimes I would kill 4 guards standing around and get frustrated that there was no one left to kill ( which kind of sounds creepy I guess) but anyway I would then just go into a VR mission to satisfy my blood lust. I wish there was a VR mission though with no time limit so I could just continue killing people until I got bored like that infinite challenge round in Batman AA where the guys just keep coming until you die/leave the round. </div></BLOCKQUOTE>

I too would like a Infinte mode in the VR mode, and more guards to fight on the street, but i want CHALLENGE. Not button mashing = 30+ guard streek! All that health, all those potions, your freking Apprentices, smoke bombs, Factions, Escape tactics... ARE POINTLESS!!! When you dont need to use them!

I dont mind being a badass, i just think YOU have to BECOME a badass, a combat system that if your good enough you are a badass! But when i hand the controller to someone who NEVER played, and he kills 30 guards, I NO LONGER FEEL LIKE A BADASS since this is something any MORON can do!

LightRey
08-31-2011, 12:29 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Darklarik:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Krayus_Korianis:
Honestly, if you don't like it don't play it. </div></BLOCKQUOTE>
Dude, GTFO. Trolls like you who jump to the conclusion that just because i dont like one thing about the game that I dont like the WHOLE GAME?! Just **** me off.

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Animuses:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Darklarik:
Can they not think of a decent combat system? really? I mean, at least copy something from a game that has a good combat system </div></BLOCKQUOTE>
The combat was by far the best thing in Brotherhood. </div></BLOCKQUOTE>

I want a combat system, not a MASSACRE system. THeir is no challenge in that. Plus it removes the NEED (like in AC1) to run away sometimes.

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by kriegerdesgotte:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Assassin_M:
Brotherhood has Nailed the combat right on the Head, but its full Potential is hidden and can only be realized if they increase the Number of Guards and the Consistency of their Attacks, The VR Missions were extremely fun and challenging, which proves that the Combat does not need an Overhaul, but some Intelligent tweaks. </div></BLOCKQUOTE>

I agree with this, Sometimes I would kill 4 guards standing around and get frustrated that there was no one left to kill ( which kind of sounds creepy I guess) but anyway I would then just go into a VR mission to satisfy my blood lust. I wish there was a VR mission though with no time limit so I could just continue killing people until I got bored like that infinite challenge round in Batman AA where the guys just keep coming until you die/leave the round. </div></BLOCKQUOTE>

I too would like a Infinte mode in the VR mode, and more guards to fight on the street, but i want CHALLENGE. Not button mashing = 30+ guard streek! All that health, all those potions, your freking Apprentices, smoke bombs, Factions, Escape tactics... ARE POINTLESS!!! When you dont need to use them!

I dont mind being a badass, i just think YOU have to BECOME a badass, a combat system that if your good enough you are a badass! But when i hand the controller to someone who NEVER played, and he kills 30 guards, I NO LONGER FEEL LIKE A BADASS since this is something any MORON can do! </div></BLOCKQUOTE>
ah.

Jexx21
08-31-2011, 02:17 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Darklarik:

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Animuses:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Darklarik:
Can they not think of a decent combat system? really? I mean, at least copy something from a game that has a good combat system </div></BLOCKQUOTE>
The combat was by far the best thing in Brotherhood. </div></BLOCKQUOTE>

I want a combat system, not a MASSACRE system. THeir is no challenge in that. Plus it removes the NEED (like in AC1) to run away sometimes.

</div></BLOCKQUOTE>

There was a need to run away in AC1?

Altiar (http://cloud.steampowered.com/ugc/559791921195252850/40FBC197904DC29B483490BFEF5140162E019E41/) doesn't (http://cloud.steampowered.com/ugc/559791921196827323/FF708882356A629B0D1C6FE1C6D8C41093237337/) think (http://cloud.steampowered.com/ugc/558657972614672241/5B0AFD837576D9DFB914D06B9F0729744DB4BC54/) so. (http://cloud.steampowered.com/ugc/559791921150619857/749267FAD2947DC326972BC0808305F6D5399335/)

LightRey
08-31-2011, 02:46 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Jexx21:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Darklarik:

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Animuses:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Darklarik:
Can they not think of a decent combat system? really? I mean, at least copy something from a game that has a good combat system </div></BLOCKQUOTE>
The combat was by far the best thing in Brotherhood. </div></BLOCKQUOTE>

I want a combat system, not a MASSACRE system. THeir is no challenge in that. Plus it removes the NEED (like in AC1) to run away sometimes.

</div></BLOCKQUOTE>

There was a need to run away in AC1?

Altiar (http://cloud.steampowered.com/ugc/559791921195252850/40FBC197904DC29B483490BFEF5140162E019E41/) doesn't (http://cloud.steampowered.com/ugc/559791921196827323/FF708882356A629B0D1C6FE1C6D8C41093237337/) think (http://cloud.steampowered.com/ugc/558657972614672241/5B0AFD837576D9DFB914D06B9F0729744DB4BC54/) so. (http://cloud.steampowered.com/ugc/559791921150619857/749267FAD2947DC326972BC0808305F6D5399335/) </div></BLOCKQUOTE>
I agree with Altaïr.

Calvarok
09-01-2011, 12:26 AM
That was Brotherhood's system's greatest flaw: once you knew how it worked, there was a minimal skill gap between someone who had known how to do executions and counter and dodge for 5 minutes, and someone who'd known for 100 hours.

Bigger skill gap, more challenge. All we ask, Ubisoft.

sfin1994
09-01-2011, 04:07 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Darklarik:
From what i saw in the gamescom demo, nothing much has changed. It frustrates me that they put all these tactical options of stealth, recruits, diversions, evasion, and traps but really its much faster to just run up and start a kill streak and be a one man army.

Can they not think of a decent combat system? really? I mean, at least copy something from a game that has a good combat system or just come up with something !
<span class="ev_code_RED">Language please</span> </div></BLOCKQUOTE>

Im here sitting at school at the moment, thinking about something witty to say to you. But at times like this, I like to rememmber the uplifting lyrics of my favourite song: "Cry me a river" http://forums.ubi.com/images/smilies/bigtears.gif

HIBEE12
09-01-2011, 04:16 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">From what i saw in the gamescom demo, nothing much has changed. It frustrates me that they put all these tactical options of stealth, recruits, diversions, evasion, and traps but really its much faster to just run up and start a kill streak and be a one man army.

Can they not think of a decent combat system? really? I mean, at least copy something from a game that has a good combat system or just come up with something ! </div></BLOCKQUOTE> As said before,i am happy with the combat system, you're not, while many would agree and disagree with me i don't think Assassin's Creed's Combat was made to please just you, nor will it ever be, it was made to please a community who like it but think it needs a few tweaks, not a complete make over or as you said copy from another game, it would upset the community
I do agree they should slightly revert back to the stealth system which im sure they have but if there is a complete remake of combat it would lose it's touch

Animuses
09-01-2011, 11:57 AM
@Darklarik
Calm down, we don't need any more temper tantrums.

Marios725
09-01-2011, 04:39 PM
guys what if there was a deadlock ? for example i've seen many times, guards trying to attk me the same time im trying to attk them ( but ofc this ends up with either the guard or ezio attking ). So when this happens there should be a deadlock where Ezio and the guard clash swords and then we'd have to tap the attk button to overcome the guard which will result in instant kill.


Not that great to increase difficulty but still a nice addition dont u think ?

LightRey
09-01-2011, 05:13 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Marios725:
guys what if there was a deadlock ? for example i've seen many times, guards trying to attk me the same time im trying to attk them ( but ofc this ends up with either the guard or ezio attking ). So when this happens there should be a deadlock where Ezio and the guard clash swords and then we'd have to tap the attk button to overcome the guard which will result in instant kill.


Not that great to increase difficulty but still a nice addition dont u think ? </div></BLOCKQUOTE>
Deadlocks aren't really that realistic.

Calvarok
09-01-2011, 05:40 PM
And one-button QTEs are reeeeally boring. I don't think of Ezio as being one to get stuck in a deadlock. He's more of the redirecting type.

LightRey
09-01-2011, 06:10 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Calvarok:
And one-button QTEs are reeeeally boring. I don't think of Ezio as being one to get stuck in a deadlock. He's more of the redirecting type. </div></BLOCKQUOTE>
Especially in his old age.

CRUDFACE
09-01-2011, 06:13 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Marios725:
guys what if there was a deadlock ? for example i've seen many times, guards trying to attk me the same time im trying to attk them ( but ofc this ends up with either the guard or ezio attking ). So when this happens there should be a deadlock where Ezio and the guard clash swords and then we'd have to tap the attk button to overcome the guard which will result in instant kill.


Not that great to increase difficulty but still a nice addition dont u think ? </div></BLOCKQUOTE>
Deadlocks aren't really that realistic. </div></BLOCKQUOTE>

It'd be weird with all the enemies in the background watching...actually, I've never played something like a dead lock before. And, umm, can I talk to you about something?

LightRey
09-01-2011, 06:16 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by t260z:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Marios725:
guys what if there was a deadlock ? for example i've seen many times, guards trying to attk me the same time im trying to attk them ( but ofc this ends up with either the guard or ezio attking ). So when this happens there should be a deadlock where Ezio and the guard clash swords and then we'd have to tap the attk button to overcome the guard which will result in instant kill.


Not that great to increase difficulty but still a nice addition dont u think ? </div></BLOCKQUOTE>
Deadlocks aren't really that realistic. </div></BLOCKQUOTE>

It'd be weird with all the enemies in the background watching...actually, I've never played something like a dead lock before. And, umm, can I talk to you about something? </div></BLOCKQUOTE>
I had rather not. I didn't put you on my ignore list for nothing.

CRUDFACE
09-01-2011, 06:52 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by t260z:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Marios725:
guys what if there was a deadlock ? for example i've seen many times, guards trying to attk me the same time im trying to attk them ( but ofc this ends up with either the guard or ezio attking ). So when this happens there should be a deadlock where Ezio and the guard clash swords and then we'd have to tap the attk button to overcome the guard which will result in instant kill.


Not that great to increase difficulty but still a nice addition dont u think ? </div></BLOCKQUOTE>
Deadlocks aren't really that realistic. </div></BLOCKQUOTE>

It'd be weird with all the enemies in the background watching...actually, I've never played something like a dead lock before. And, umm, can I talk to you about something? </div></BLOCKQUOTE>
I had rather not. I didn't put you on my ignore list for nothing. </div></BLOCKQUOTE>

You know, I always thought I wanted to apologize to you, but truth is, I just wanted to continue our argument form before. Why? Because you said I could at any time. http://forums.ubi.com/images/smilies/88.gif

Panfaun
09-01-2011, 06:55 PM
Someone just got burned.

the combat in AC feels cinematic these days with the way Ezio gets rid of people. I like the way it looks, just not the way it feels. Maybe if there was a way to limit how many times Ezio can counterattack in a row? Like he can do a maximum of three to four for a streak. Then once he cools off he can go at it again.

Ureh
09-01-2011, 10:21 PM
Combat for all AC games feel a bit like going on auto-pilot. I don't feel like I'm doing anything except watching a bunch of awesome finishing moves. I never really had a moment where I was surprised and/or proud that I managed to pull something off.

Noble6
09-01-2011, 11:13 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ureh:
Combat for all AC games feel a bit like going on auto-pilot. I don't feel like I'm doing anything except watching a bunch of awesome finishing moves. I never really had a moment where I was surprised and/or proud that I managed to pull something off. </div></BLOCKQUOTE>
This is exactly what is wrong with the gameplay. I would prefer watching awesome fighting in AC movie but in game it should be more than just watching it. Its should be more interactive and that would also little increase difficulty.

CRUDFACE
09-02-2011, 01:04 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Noble6:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ureh:
Combat for all AC games feel a bit like going on auto-pilot. I don't feel like I'm doing anything except watching a bunch of awesome finishing moves. I never really had a moment where I was surprised and/or proud that I managed to pull something off. </div></BLOCKQUOTE>
This is exactly what is wrong with the gameplay. I would prefer watching awesome fighting in AC movie but in game it should be more than just watching it. Its should be more interactive and that would also little increase difficulty. </div></BLOCKQUOTE>

Same reason I don't like Heavy Rain. That makes sense though. How would you change it?

Marios725
09-02-2011, 02:15 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Marios725:
guys what if there was a deadlock ? for example i've seen many times, guards trying to attk me the same time im trying to attk them ( but ofc this ends up with either the guard or ezio attking ). So when this happens there should be a deadlock where Ezio and the guard clash swords and then we'd have to tap the attk button to overcome the guard which will result in instant kill.


Not that great to increase difficulty but still a nice addition dont u think ? </div></BLOCKQUOTE>
Deadlocks aren't really that realistic. </div></BLOCKQUOTE>



Deadlocks arent realistic ? so u think its realistic that when both the guard and ezio attk each other the same time the animation of one of the two breaks ? besides its a video game it doesnt need to be realistic. Plus there are many things that arent realistic about the game yet i've seen no1 in these forums talking about it xP . Also in the end of AC:B Ezio and Cesare were in a deadlock ( im not saying it was intense, more like boring, cause u just needed to tap the attk button 5 times. However what if u needed to tap it extremely fast ? and maybe the other enemy guards can attk u while ur in a deadlock so we'd have to press the evade button so the guard misses. Which means it would be realistic since the other guards wont just stand there watching u xP

LightRey
09-02-2011, 02:47 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Marios725:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Marios725:
guys what if there was a deadlock ? for example i've seen many times, guards trying to attk me the same time im trying to attk them ( but ofc this ends up with either the guard or ezio attking ). So when this happens there should be a deadlock where Ezio and the guard clash swords and then we'd have to tap the attk button to overcome the guard which will result in instant kill.


Not that great to increase difficulty but still a nice addition dont u think ? </div></BLOCKQUOTE>
Deadlocks aren't really that realistic. </div></BLOCKQUOTE>



Deadlocks arent realistic ? so u think its realistic that when both the guard and ezio attk each other the same time the animation of one of the two breaks ? besides its a video game it doesnt need to be realistic. Plus there are many things that arent realistic about the game yet i've seen no1 in these forums talking about it xP . Also in the end of AC:B Ezio and Cesare were in a deadlock ( im not saying it was intense, more like boring, cause u just needed to tap the attk button 5 times. However what if u needed to tap it extremely fast ? and maybe the other enemy guards can attk u while ur in a deadlock so we'd have to press the evade button so the guard misses. Which means it would be realistic since the other guards wont just stand there watching u xP </div></BLOCKQUOTE>
Deadlocks aren't realistic because they simply don't happen. They're inefficient and easy to avoid. In fact, in reality they're quite hard to get into in the first place.

In ACB Ezio gets in a deadlock with Cesare only because he's using his hidden blade to remove Cesare's armor piece by piece.

Marios725
09-02-2011, 02:56 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Marios725:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Marios725:
guys what if there was a deadlock ? for example i've seen many times, guards trying to attk me the same time im trying to attk them ( but ofc this ends up with either the guard or ezio attking ). So when this happens there should be a deadlock where Ezio and the guard clash swords and then we'd have to tap the attk button to overcome the guard which will result in instant kill.


Not that great to increase difficulty but still a nice addition dont u think ? </div></BLOCKQUOTE>
Deadlocks aren't really that realistic. </div></BLOCKQUOTE>



Deadlocks arent realistic ? so u think its realistic that when both the guard and ezio attk each other the same time the animation of one of the two breaks ? besides its a video game it doesnt need to be realistic. Plus there are many things that arent realistic about the game yet i've seen no1 in these forums talking about it xP . Also in the end of AC:B Ezio and Cesare were in a deadlock ( im not saying it was intense, more like boring, cause u just needed to tap the attk button 5 times. However what if u needed to tap it extremely fast ? and maybe the other enemy guards can attk u while ur in a deadlock so we'd have to press the evade button so the guard misses. Which means it would be realistic since the other guards wont just stand there watching u xP </div></BLOCKQUOTE>
Deadlocks aren't realistic because they simply don't happen. They're inefficient and easy to avoid. In fact, in reality they're quite hard to get into in the first place.

In ACB Ezio gets in a deadlock with Cesare only because he's using his hidden blade to remove Cesare's armor piece by piece. </div></BLOCKQUOTE>



I didnt say its easy to happen but it happens. And the deadlock can happen with any weapon even hidden blade and yes Ezio was in a deadlock with Cesare to remove his armor but if he didnt have armor he would be dead in an instant which is what im saying !!! If AC has deadlocks that would mean theres +1 more way to get rid of enemies. YES it happens rarely but since theres no deadlock in AC:B, the guards often stop my killing streak because i attk them the same time they attk me...if there was a deadlock that wouldnt happen and we'd be able to pull longer killing streaks :P

LightRey
09-02-2011, 03:04 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Marios725:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Marios725:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Marios725:
guys what if there was a deadlock ? for example i've seen many times, guards trying to attk me the same time im trying to attk them ( but ofc this ends up with either the guard or ezio attking ). So when this happens there should be a deadlock where Ezio and the guard clash swords and then we'd have to tap the attk button to overcome the guard which will result in instant kill.


Not that great to increase difficulty but still a nice addition dont u think ? </div></BLOCKQUOTE>
Deadlocks aren't really that realistic. </div></BLOCKQUOTE>



Deadlocks arent realistic ? so u think its realistic that when both the guard and ezio attk each other the same time the animation of one of the two breaks ? besides its a video game it doesnt need to be realistic. Plus there are many things that arent realistic about the game yet i've seen no1 in these forums talking about it xP . Also in the end of AC:B Ezio and Cesare were in a deadlock ( im not saying it was intense, more like boring, cause u just needed to tap the attk button 5 times. However what if u needed to tap it extremely fast ? and maybe the other enemy guards can attk u while ur in a deadlock so we'd have to press the evade button so the guard misses. Which means it would be realistic since the other guards wont just stand there watching u xP </div></BLOCKQUOTE>
Deadlocks aren't realistic because they simply don't happen. They're inefficient and easy to avoid. In fact, in reality they're quite hard to get into in the first place.

In ACB Ezio gets in a deadlock with Cesare only because he's using his hidden blade to remove Cesare's armor piece by piece. </div></BLOCKQUOTE>



I didnt say its easy to happen but it happens. And the deadlock can happen with any weapon even hidden blade and yes Ezio was in a deadlock with Cesare to remove his armor but if he didnt have armor he would be dead in an instant which is what im saying !!! If AC has deadlocks that would mean theres +1 more way to get rid of enemies. YES it happens rarely but since theres no deadlock in AC:B, the guards often stop my killing streak because i attk them the same time they attk me...if there was a deadlock that wouldnt happen and we'd be able to pull longer killing streaks :P </div></BLOCKQUOTE>
Even if it happens it doesn't play out like a deadlock. It usually turns into a parry, or one of the sword fighters slides the enemy's sword over his own and redirects the attack. Even if they don't do that, one will usually proceed to kick their opponent, but again, it simply doesn't happen.

Marios725
09-02-2011, 03:27 AM
Once again its just a video game xP and this thread was made so people can tell their opinions and ideas for the combat. Ur saying what WOULD happen if there was a deadlock and what u said sounds way too cinematic for a video game. For me a deadlock system would be cool since u cant avoid it and u'll have to be careful of the surrounding guards because they might attk. However what would really refersh the AC combat are some combat elements from AC1 and making enemy guards able to dodge, counter, grab, knock you down, ACTUALLY ATTACK YOU WHILE YOUR KNOCKED DOWN because in AC1, AC2 and AC:B they just stand there waiting for you to get up, bigger guard patrols, and finally much much more aggresive guards that wont hesitate to attack Ezio

LightRey
09-02-2011, 03:38 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Marios725:
Once again its just a video game xP and this thread was made so people can tell their opinions and ideas for the combat. Ur saying what WOULD happen if there was a deadlock and what u said sounds way too cinematic for a video game. For me a deadlock system would be cool since u cant avoid it and u'll have to be careful of the surrounding guards because they might attk. However what would really refersh the AC combat are some combat elements from AC1 and making enemy guards able to dodge, counter, grab, knock you down, ACTUALLY ATTACK YOU WHILE YOUR KNOCKED DOWN because in AC1, AC2 and AC:B they just stand there waiting for you to get up, bigger guard patrols, and finally much much more aggresive guards that wont hesitate to attack Ezio </div></BLOCKQUOTE>
Assassin's Creed is not just a video game like any other. They've always tried to be as accurate as possible. They're also trying to merge the cinematic experience with the gameplay, as they've stated in many interviews.

Marios725
09-02-2011, 03:49 AM
Too much cinematic experience might make it look like a movie like MGS4. And yes ur right AC is not like any other game :P because its going downhill in many aspects since AC2 was out...combat difficulty for example and stealth...i mean seriously is that realism ? that ur carrying swords/daggers/armors etc. and ur going thru restricted areas and guards just see you they're mumbling something and thats all...IF this game was realistic guards should attack you as soon as they see you. Its not like theres any1 else in the game wearing a white hood...yet everytime guards see you they wait till that bar over their heads is Red xP NOT REALISTIC. I dont say i dont like the game. AC1 was really awesome but then the game turned casual. I liked AC2 too though the combat was really slow paced since enemies were attacking really rarely but AC:B was just the worse AC game because of many reasons which i will not list here cause i'll be out of topic xP. LightRey i would like to listen ur opinion and improvements u would make for AC combat cause up untill now i havent heard any from you lol.

CRUDFACE
09-02-2011, 04:17 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Marios725:
Too much cinematic experience might make it look like a movie like MGS4. And yes ur right AC is not like any other game :P because its going downhill in many aspects since AC2 was out...combat difficulty for example and stealth...i mean seriously is that realism ? that ur carrying swords/daggers/armors etc. and ur going thru restricted areas and guards just see you they're mumbling something and thats all...IF this game was realistic guards should attack you as soon as they see you. Its not like theres any1 else in the game wearing a white hood...yet everytime guards see you they wait till that bar over their heads is Red xP NOT REALISTIC. I dont say i dont like the game. AC1 was really awesome but then the game turned casual. I liked AC2 too though the combat was really slow paced since enemies were attacking really rarely but AC:B was just the worse AC game because of many reasons which i will not list here cause i'll be out of topic xP. LightRey i would like to listen ur opinion and improvements u would make for AC combat cause up untill now i havent heard any from you lol. </div></BLOCKQUOTE>

EXACTLY http://forums.ubi.com/images/smilies/11.gif http://forums.ubi.com/images/smilies/metal.gif

LightRey
09-02-2011, 04:18 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Marios725:
Too much cinematic experience might make it look like a movie like MGS4. And yes ur right AC is not like any other game :P because its going downhill in many aspects since AC2 was out...combat difficulty for example and stealth...i mean seriously is that realism ? that ur carrying swords/daggers/armors etc. and ur going thru restricted areas and guards just see you they're mumbling something and thats all...IF this game was realistic guards should attack you as soon as they see you. Its not like theres any1 else in the game wearing a white hood...yet everytime guards see you they wait till that bar over their heads is Red xP NOT REALISTIC. I dont say i dont like the game. AC1 was really awesome but then the game turned casual. I liked AC2 too though the combat was really slow paced since enemies were attacking really rarely but AC:B was just the worse AC game because of many reasons which i will not list here cause i'll be out of topic xP. LightRey i would like to listen ur opinion and improvements u would make for AC combat cause up untill now i havent heard any from you lol. </div></BLOCKQUOTE>
Yes, it's realistic. First of all people aren't good at monitoring. Wearing strange clothes and carrying around weapons wouldn't be noticed, especially considering the fact that it wasn't uncommon to do so in those times.

Ezio wasn't famous or anything. At best he was something of an urban legend. The guards would mostly not even know to watch out for someone with a (white) hood, especially since his assassinations were often years apart and he assassinated people in different cities.

You should study some swordfighting, history and crowd psychology before making such claims.

CRUDFACE
09-02-2011, 04:24 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Marios725:
Too much cinematic experience might make it look like a movie like MGS4. And yes ur right AC is not like any other game :P because its going downhill in many aspects since AC2 was out...combat difficulty for example and stealth...i mean seriously is that realism ? that ur carrying swords/daggers/armors etc. and ur going thru restricted areas and guards just see you they're mumbling something and thats all...IF this game was realistic guards should attack you as soon as they see you. Its not like theres any1 else in the game wearing a white hood...yet everytime guards see you they wait till that bar over their heads is Red xP NOT REALISTIC. I dont say i dont like the game. AC1 was really awesome but then the game turned casual. I liked AC2 too though the combat was really slow paced since enemies were attacking really rarely but AC:B was just the worse AC game because of many reasons which i will not list here cause i'll be out of topic xP. LightRey i would like to listen ur opinion and improvements u would make for AC combat cause up untill now i havent heard any from you lol. </div></BLOCKQUOTE>
Yes, it's realistic. First of all people aren't good at monitoring. Wearing strange clothes and carrying around weapons wouldn't be noticed, especially considering the fact that it wasn't uncommon to do so in those times.

Ezio wasn't famous or anything. At best he was something of an urban legend. The guards would mostly not even know to watch out for someone with a (white) hood, especially since his assassinations were often years apart and he assassinated people in different cities.

You should study some swordfighting, history and crowd psychology before making such claims. </div></BLOCKQUOTE>

Weak, nobody wore the assassin insignia, belt, robes or cape. Hell, when you start one of the side missions, the guy there actually says, "Oh, you're the guy they're talking about." So he is easily recognizable. And he was famous and infamous, he had a small fort int he middle of the town with the flag flying high. Cesare and the guards repeatedly warned people against him and the order and for some convenient reason couldn't find him.

And honestly, walk down any street. You stick out everywhere. Lol, you wouldn't tell your guards to look out for someone with an eagle themed robes and walks around like an armory?

LightRey
09-02-2011, 04:26 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by t260z:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Marios725:
Too much cinematic experience might make it look like a movie like MGS4. And yes ur right AC is not like any other game :P because its going downhill in many aspects since AC2 was out...combat difficulty for example and stealth...i mean seriously is that realism ? that ur carrying swords/daggers/armors etc. and ur going thru restricted areas and guards just see you they're mumbling something and thats all...IF this game was realistic guards should attack you as soon as they see you. Its not like theres any1 else in the game wearing a white hood...yet everytime guards see you they wait till that bar over their heads is Red xP NOT REALISTIC. I dont say i dont like the game. AC1 was really awesome but then the game turned casual. I liked AC2 too though the combat was really slow paced since enemies were attacking really rarely but AC:B was just the worse AC game because of many reasons which i will not list here cause i'll be out of topic xP. LightRey i would like to listen ur opinion and improvements u would make for AC combat cause up untill now i havent heard any from you lol. </div></BLOCKQUOTE>
Yes, it's realistic. First of all people aren't good at monitoring. Wearing strange clothes and carrying around weapons wouldn't be noticed, especially considering the fact that it wasn't uncommon to do so in those times.

Ezio wasn't famous or anything. At best he was something of an urban legend. The guards would mostly not even know to watch out for someone with a (white) hood, especially since his assassinations were often years apart and he assassinated people in different cities.

You should study some swordfighting, history and crowd psychology before making such claims. </div></BLOCKQUOTE>

Weak, nobody wore the assassin insignia, belt, robes or cape. Hell, when you start one of the side missions, the guy there actually says, "Oh, you're the guy they're talking about." So he is easily recognizable. And he was famous and infamous, he had a small fort int he middle of the town with the flag flying high. Cesare and the guards repeatedly warned people against him and the order and for some convenient reason couldn't find him.

And honestly, walk down any street. You stick out everywhere. Lol, you wouldn't tell your guards to look out for someone with an eagle themed robes and walks around like an armory? </div></BLOCKQUOTE>
Cesare was away. He couldn't tell his guards anything.

Good luck telling the guards about a mythical assassin that roams the streets to kill people.

it doesn't matter that you stick out. In a crowd, you can walk around in a monkey costume and it would hardly be noticed.

Marios725
09-02-2011, 04:34 AM
I agree t260z. That is exactly why i want armor to be removable because it makes it a bit more realistic cause u'll wear just robes...again pretty obvious since ur wearing a hood but guards wouldnt be sure if thats Ezio xD I've also been thinking that maybe changing the color of ur robes might prove helpful in some stealth missions. For example ur in a forest trying to find and kill an enemy templar. So you dye ur robes Green to blend with ur surroundings more easily. That would increase the time the Notice bar over the enemies head fills up. Again LightRey i havent heard ur ideas to improve the AC combat.

And also i dont think it would be hard to convince ur soldiers about a mythical assassin, since the Pazzi and the Barbarigo werent "mythicaly" assassinated xP duh......

CRUDFACE
09-02-2011, 04:35 AM
Oh, isn't there something like that in one of the GTA games where if you switch out your car or something then you'll lose the police. We get to change our armor in ACR, I think, but then we won't be able to lose people like that. At least they gave us something, right?


<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by t260z:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Marios725:
Too much cinematic experience might make it look like a movie like MGS4. And yes ur right AC is not like any other game :P because its going downhill in many aspects since AC2 was out...combat difficulty for example and stealth...i mean seriously is that realism ? that ur carrying swords/daggers/armors etc. and ur going thru restricted areas and guards just see you they're mumbling something and thats all...IF this game was realistic guards should attack you as soon as they see you. Its not like theres any1 else in the game wearing a white hood...yet everytime guards see you they wait till that bar over their heads is Red xP NOT REALISTIC. I dont say i dont like the game. AC1 was really awesome but then the game turned casual. I liked AC2 too though the combat was really slow paced since enemies were attacking really rarely but AC:B was just the worse AC game because of many reasons which i will not list here cause i'll be out of topic xP. LightRey i would like to listen ur opinion and improvements u would make for AC combat cause up untill now i havent heard any from you lol. </div></BLOCKQUOTE>
Yes, it's realistic. First of all people aren't good at monitoring. Wearing strange clothes and carrying around weapons wouldn't be noticed, especially considering the fact that it wasn't uncommon to do so in those times.

Ezio wasn't famous or anything. At best he was something of an urban legend. The guards would mostly not even know to watch out for someone with a (white) hood, especially since his assassinations were often years apart and he assassinated people in different cities.

You should study some swordfighting, history and crowd psychology before making such claims. </div></BLOCKQUOTE>

Weak, nobody wore the assassin insignia, belt, robes or cape. Hell, when you start one of the side missions, the guy there actually says, "Oh, you're the guy they're talking about." So he is easily recognizable. And he was famous and infamous, he had a small fort int he middle of the town with the flag flying high. Cesare and the guards repeatedly warned people against him and the order and for some convenient reason couldn't find him.

And honestly, walk down any street. You stick out everywhere. Lol, you wouldn't tell your guards to look out for someone with an eagle themed robes and walks around like an armory? </div></BLOCKQUOTE>
Cesare was away. He couldn't tell his guards anything.

Good luck telling the guards about a mythical assassin that roams the streets to kill people.

it doesn't matter that you stick out. In a crowd, you can walk around in a monkey costume and it would hardly be noticed. </div></BLOCKQUOTE>

Yes, because obviously that their home base was so well hidden. And Cesare as well as every guard must never have noticed him to spread the word. Oh wait, they did in the form of posters, yet for some reason they can't recognize you...hmm...

A monkey costume? You wouldn't notice that? Right. Okay. Sure. Trained guards? They would. Archers. They would.

Assassin's creed, they don't. And that's the end of story. Not saying you're wrong, though you are, I'd rather not derail the subject of this forum. Message me if you want to finish. Honestly, we should stay on track, right?

http://forums.ubi.com/images/smilies/crackwhip.gif whipping it back on topic here

So, I don't think the problem lies with Ezio, I think it has more to do with his guards. But this has been discussed before honestly, Ubisoft has noticed, and they'l change it as they see fit if they ever do.

LightRey
09-02-2011, 04:43 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by t260z:
Oh, isn't there something like that in one of the GTA games where if you switch out your car or something then you'll lose the police. We get to change our armor in ACR, I think, but then we won't be able to lose people like that. At least they gave us something, right?


[QUOTE]Originally posted by LightRey:
Yes, because obviously that their home base was so well hidden. And Cesare as well as every guard must never have noticed him to spread the word. Oh wait, they did in the form of posters, yet for some reason they can't recognize you...hmm...

A monkey costume? You wouldn't notice that? Right. Okay. Sure. Trained guards? They would. Archers. They would.

Assassin's creed, they don't. And that's the end of story. Not saying you're wrong, though you are, I'd rather not derail the subject of this forum. Message me if you want to finish. Honestly, we should stay on track, right?

http://forums.ubi.com/images/smilies/crackwhip.gif whipping it back on topic here

So, I don't think the problem lies with Ezio, I think it has more to do with his guards. But this has been discussed before honestly, Ubisoft has noticed, and they'l change it as they see fit if they ever do. </div></BLOCKQUOTE>
You do realize that the Tiber island is much bigger than in the game right? Their home base was just a storage facility. -___-

yes. A monkey costume. Again, go study some crowd psychology.

Marios725
09-02-2011, 04:55 AM
LightRey for the third time, instead of trying to stubbornly prove ur right, why dont you tell us ur ideas about AC combat ? what would improve it ? and also theres no need to study swordfight or crowd psychology because THIS IS SIMPLY A VIDEO GAME BASED ON HISTORY AND ASSASSINS-TEMPLARS ! its a video game not real life. And since ur not saying anything about how AC combat will be improved i doubt u even have something in mind about it.

CRUDFACE
09-02-2011, 05:00 AM
@Lightrey: Drop it and talk about the subject in hand. I'll talk about this privately, or hell, lol, maybe I should make a thread on this? Would that be better for you since it seems like you do want to talk about it so much?

Marios725
09-02-2011, 05:02 AM
i've already said my opinion about the combat and i listed some things that will improve the combat in the previous pages. In the meantime im trying to think of more ways to improve both combat and stealth :P ( i swear i thought u were talking to me t260z o.o.... shouldnt have drink so much mojito O.O ! )

LightRey
09-02-2011, 05:02 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Marios725:
LightRey for the third time, instead of trying to stubbornly prove ur right, why dont you tell us ur ideas about AC combat ? what would improve it ? and also theres no need to study swordfight or crowd psychology because THIS IS SIMPLY A VIDEO GAME BASED ON HISTORY AND ASSASSINS-TEMPLARS ! its a video game not real life. And since ur not saying anything about how AC combat will be improved i doubt u even have something in mind about it. </div></BLOCKQUOTE>
Either study it or stop claiming things you don't know.

I think the gameplay is fine. It could use a few tweaks, but I like it the way it is.

CRUDFACE
09-02-2011, 05:04 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Marios725:
t260z i've already said my opinion about the combat and i listed some things that will improve the combat in the previous pages. In the meantime im trying to think of more ways to improve both combat and stealth :P </div></BLOCKQUOTE>

Lol, no, no, I was talking to Lightrey about how he was acting, not you. You're fine dude, no worries at all. I approve of some of the things you've said.

Marios725
09-02-2011, 05:08 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Marios725:
LightRey for the third time, instead of trying to stubbornly prove ur right, why dont you tell us ur ideas about AC combat ? what would improve it ? and also theres no need to study swordfight or crowd psychology because THIS IS SIMPLY A VIDEO GAME BASED ON HISTORY AND ASSASSINS-TEMPLARS ! its a video game not real life. And since ur not saying anything about how AC combat will be improved i doubt u even have something in mind about it. </div></BLOCKQUOTE>
Either study it or stop claiming things you don't know.

I think the gameplay is fine. It could use a few tweaks, but I like it the way it is. </div></BLOCKQUOTE>


Then by all means tell us what those few tweaks are. And yea i dont know about crowd psychology etc. but that doesnt mean i'll have to learn about it to play AC lol. Nobody needs to study it to claim things about a game. Now return to the matter at hand please and tell us those few tweaks the game could use, since the little details is what perfects a game.

Marios725
09-02-2011, 05:09 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by t260z:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Marios725:
t260z i've already said my opinion about the combat and i listed some things that will improve the combat in the previous pages. In the meantime im trying to think of more ways to improve both combat and stealth :P </div></BLOCKQUOTE>

Lol, no, no, I was talking to Lightrey about how he was acting, not you. You're fine dude, no worries at all. I approve of some of the things you've said. </div></BLOCKQUOTE>

yea got it xDDD just i had too much mojito drinks last night and im really dizzy today XD

CRUDFACE
09-02-2011, 05:12 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Marios725:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by t260z:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Marios725:
t260z i've already said my opinion about the combat and i listed some things that will improve the combat in the previous pages. In the meantime im trying to think of more ways to improve both combat and stealth :P </div></BLOCKQUOTE>

Lol, no, no, I was talking to Lightrey about how he was acting, not you. You're fine dude, no worries at all. I approve of some of the things you've said. </div></BLOCKQUOTE>

yea got it xDDD just i had too much mojito drinks last night and im really dizzy today XD </div></BLOCKQUOTE>

You= http://forums.ubi.com/images/smilies/88.gif lmao, hope you enjoyed yourself

Marios725
09-02-2011, 05:38 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by t260z:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Marios725:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by t260z:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Marios725:
t260z i've already said my opinion about the combat and i listed some things that will improve the combat in the previous pages. In the meantime im trying to think of more ways to improve both combat and stealth :P </div></BLOCKQUOTE>

Lol, no, no, I was talking to Lightrey about how he was acting, not you. You're fine dude, no worries at all. I approve of some of the things you've said. </div></BLOCKQUOTE>

yea got it xDDD just i had too much mojito drinks last night and im really dizzy today XD </div></BLOCKQUOTE>

You= http://forums.ubi.com/images/smilies/88.gif lmao, hope you enjoyed yourself </div></BLOCKQUOTE>


I did thx xD !!! Anyway about combat improvements, in AC:B we could kill enemies with bare fists however we couldnt execute them with execution streaks. So we had to keep punching them and after 3-4 punches we could kill them instantly but that didnt go on as an execution chain streak ( or whatever its called ). So what if bare fists worked the same as our other weapons that can "create" an execution streak ? ( i find it cool cause one of the tenets of the order in AC1 was : stay ur blade from the flesh of innocents. And guards ARE innocent they just work for some1 that usually is ur target xD ) So maybe we could use the fist's execution streak and use the hidden blade only to kill our target ? http://forums.ubi.com/groupee_common/emoticons/icon_redface.gif

LightRey
09-02-2011, 06:50 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Marios725:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Marios725:
LightRey for the third time, instead of trying to stubbornly prove ur right, why dont you tell us ur ideas about AC combat ? what would improve it ? and also theres no need to study swordfight or crowd psychology because THIS IS SIMPLY A VIDEO GAME BASED ON HISTORY AND ASSASSINS-TEMPLARS ! its a video game not real life. And since ur not saying anything about how AC combat will be improved i doubt u even have something in mind about it. </div></BLOCKQUOTE>
Either study it or stop claiming things you don't know.

I think the gameplay is fine. It could use a few tweaks, but I like it the way it is. </div></BLOCKQUOTE>


Then by all means tell us what those few tweaks are. And yea i dont know about crowd psychology etc. but that doesnt mean i'll have to learn about it to play AC lol. Nobody needs to study it to claim things about a game. Now return to the matter at hand please and tell us those few tweaks the game could use, since the little details is what perfects a game. </div></BLOCKQUOTE>
I never said that. I just said that you shouldn't jump to conclusions about realism concerning crowd psychology if you don't know anything about it. It's realistic, if you don't think so, then that doesn't mean anything. Either way, I know enough about crowd psychology to tell you that the game is realistic. End of story.

The tweaks I was talking about mostly involve making the enemies somewhat more capable and changing the targeting system to be easier to handle.

If you mistakenly judge an aspect of a game, I by all means have the right to correct you. I was just telling you how and why you were wrong.

Marios725
09-02-2011, 08:21 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Marios725:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Marios725:
LightRey for the third time, instead of trying to stubbornly prove ur right, why dont you tell us ur ideas about AC combat ? what would improve it ? and also theres no need to study swordfight or crowd psychology because THIS IS SIMPLY A VIDEO GAME BASED ON HISTORY AND ASSASSINS-TEMPLARS ! its a video game not real life. And since ur not saying anything about how AC combat will be improved i doubt u even have something in mind about it. </div></BLOCKQUOTE>
Either study it or stop claiming things you don't know.

I think the gameplay is fine. It could use a few tweaks, but I like it the way it is. </div></BLOCKQUOTE>


Then by all means tell us what those few tweaks are. And yea i dont know about crowd psychology etc. but that doesnt mean i'll have to learn about it to play AC lol. Nobody needs to study it to claim things about a game. Now return to the matter at hand please and tell us those few tweaks the game could use, since the little details is what perfects a game. </div></BLOCKQUOTE>
I never said that. I just said that you shouldn't jump to conclusions about realism concerning crowd psychology if you don't know anything about it. It's realistic, if you don't think so, then that doesn't mean anything. Either way, I know enough about crowd psychology to tell you that the game is realistic. End of story.

The tweaks I was talking about mostly involve making the enemies somewhat more capable and changing the targeting system to be easier to handle.

If you mistakenly judge an aspect of a game, I by all means have the right to correct you. I was just telling you how and why you were wrong. </div></BLOCKQUOTE>



1st of all ur just one guy over the net that i know nothing about. You could be lying about knowing Crowd Psychology which i have never heard of ( Im not implying it doesnt exist ). 2nd Ezio blends in a group of 4 people you think its hard to spot a weird looking guy in a group of 4 trying to get into the Castel Sant'angelo for example ? its supposed to be heavily guarded too so yea most guards would spot you. 3rd Cut the attitude on me before i get banned for humiliating you and return to the topic.

LightRey
09-02-2011, 08:46 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Marios725:
1st of all ur just one guy over the net that i know nothing about. You could be lying about knowing Crowd Psychology which i have never heard of ( Im not implying it doesnt exist ). 2nd Ezio blends in a group of 4 people you think its hard to spot a weird looking guy in a group of 4 trying to get into the Castel Sant'angelo for example ? its supposed to be heavily guarded too so yea most guards would spot you. 3rd Cut the attitude on me before i get banned for humiliating you and return to the topic. </div></BLOCKQUOTE>

I'm not saying you should believe me. That's really up to you. I know I'm right and I feel obligated to tell you that you're wrong about this for the people that read this.
Either way, you don't really have any authority on the subject, so whatever you say is at least as unreliable as whatever I say.

Again, yes it's hard to spot Ezio when he's standing in a group of four people. Guards don't expect him to just be standing there, talking to some random people.

Human minds are terrible at monitoring. It's actually so hard for humans to monitor things that it's very often a contributing factor in things like air crashes.

Jexx21
09-02-2011, 10:27 AM
So, you guys think that your observational skills are good, huh?

Take the test. (http://www.youtube.com/watch?v=1GEEvvTiiQk)

LightRey
09-02-2011, 11:03 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Jexx21:
So, you guys think that your observational skills are good, huh?

Take the test. (http://www.youtube.com/watch?v=1GEEvvTiiQk) </div></BLOCKQUOTE>
xD
That's exactly what I was thinking of!

SupremeCaptain
09-02-2011, 11:47 AM
@t260z: In GTAIV, if you switch a car whilst in a chase and not seen, the police will back off. But if you drive past a police car, they will notice your face and then chase you.

CRUDFACE
09-02-2011, 06:25 PM
Thanks Supreme! i wasn't sure about that...nomatter what part of your name I use to talk to you, you're always going to sound epic, lol. I didn't get to play as many of them as I wanted, only three and vice city I think.

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Jexx21:
So, you guys think that your observational skills are good, huh?

Take the test. (http://www.youtube.com/watch?v=1GEEvvTiiQk) </div></BLOCKQUOTE>
xD
That's exactly what I was thinking of! </div></BLOCKQUOTE>

I knew someone was going to post that. Schools loved showing that to us all the time. Never gets old though.

The thing is, this is different. You weren't told to search for a moon walking bear from the start, they distracted you with something else then snuck it in.. The thing is, the guards were told of Ezio and his appearance. Once you know, like I did, that a bear was going to show up, I knew right where to look.

How about this for an awareness test, go up to a guard, climb up, fall down. go next to him. He'll call you a bunch of names and push you...so yeah, they don't notice that he just pushed the eagle themed assassin.

LightRey
09-02-2011, 06:48 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by t260z:
Thanks Supreme! i wasn't sure about that...nomatter what part of your name I use to talk to you, you're always going to sound epic, lol. I didn't get to play as many of them as I wanted, only three and vice city I think.

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Jexx21:
So, you guys think that your observational skills are good, huh?

Take the test. (http://www.youtube.com/watch?v=1GEEvvTiiQk) </div></BLOCKQUOTE>
xD
That's exactly what I was thinking of! </div></BLOCKQUOTE>

I knew someone was going to post that. Schools loved showing that to us all the time. Never gets old though.

The thing is, this is different. You weren't told to search for a moon walking bear from the start, they distracted you with something else then snuck it in.. The thing is, the guards were told of Ezio and his appearance. Once you know, like I did, that a bear was going to show up, I knew right where to look.

How about this for an awareness test, go up to a guard, climb up, fall down. go next to him. He'll call you a bunch of names and push you...so yeah, they don't notice that he just pushed the eagle themed assassin. </div></BLOCKQUOTE>
That's true. However, the guards aren't just expecting someone in white robes and a hood (if they even have the chance to take in that image), but they also expect someone to be running away, not someone who's just standing there (pretending to be) talking with some random people on the street. People are best at noticing active differences, like someone jumping up and down, not someone who's just standing there.

CRUDFACE
09-02-2011, 06:57 PM
You can do that to. Start running, they won't stop you. And they sort of have to know. Those posters didn't draw themselves. Oh, and somebody, an archer most likely had to shoot them up into those places seeing as they have have arrows sticking out of them.

Hmm, speaking of combat for a second, do you guys think the crossbow should have a modern upgrade? I mean, it's not like a crossbow isn't still used today. Desmond with a Crossbow, Daniel with his rifle...oh yeah epic duel commence.

LightRey
09-02-2011, 07:02 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by t260z:
You can do that to. Start running, they won't stop you. And they sort of have to know. Those posters didn't draw themselves. Oh, and somebody, an archer most likely had to shoot them up into those places seeing as they have have arrows sticking out of them.

Hmm, speaking of combat for a second, do you guys think the crossbow should have a modern upgrade? I mean, it's not like a crossbow isn't still used today. Desmond with a Crossbow, Daniel with his rifle...oh yeah epic duel commence. </div></BLOCKQUOTE>
I was thinking of something along the lines of a silenced pistol or something.

CRUDFACE
09-02-2011, 07:33 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by t260z:
You can do that to. Start running, they won't stop you. And they sort of have to know. Those posters didn't draw themselves. Oh, and somebody, an archer most likely had to shoot them up into those places seeing as they have have arrows sticking out of them.

Hmm, speaking of combat for a second, do you guys think the crossbow should have a modern upgrade? I mean, it's not like a crossbow isn't still used today. Desmond with a Crossbow, Daniel with his rifle...oh yeah epic duel commence. </div></BLOCKQUOTE>
I was thinking of something along the lines of a silenced pistol or something. </div></BLOCKQUOTE>

Do you think that'd change up Ac too much? It's like being turned into a shooter, especially since the player doesn't actually aim, the main part in deciding the kill based on skill. Hmm, we can't keep denying certain things in our timeline though, like when the guards came to capture us and only had batons, lol

But that one moment made Desmond look bad @ss

Jexx21
09-02-2011, 07:35 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by t260z:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by t260z:
You can do that to. Start running, they won't stop you. And they sort of have to know. Those posters didn't draw themselves. Oh, and somebody, an archer most likely had to shoot them up into those places seeing as they have have arrows sticking out of them.

Hmm, speaking of combat for a second, do you guys think the crossbow should have a modern upgrade? I mean, it's not like a crossbow isn't still used today. Desmond with a Crossbow, Daniel with his rifle...oh yeah epic duel commence. </div></BLOCKQUOTE>
I was thinking of something along the lines of a silenced pistol or something. </div></BLOCKQUOTE>

Do you think that'd change up Ac too much? It's like being turned into a shooter, especially since the player doesn't actually aim, the main part in deciding the kill based on skill. Hmm, we can't keep denying certain things in our timeline though, like when the guards came to capture us and only had batons, lol

But that one moment made Desmond look bad @ss </div></BLOCKQUOTE>

The thing is, Abstergo wanted Desmond alive so that they could mindrape him in the Animus.

CRUDFACE
09-02-2011, 07:43 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Jexx21:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by t260z:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by t260z:
You can do that to. Start running, they won't stop you. And they sort of have to know. Those posters didn't draw themselves. Oh, and somebody, an archer most likely had to shoot them up into those places seeing as they have have arrows sticking out of them.

Hmm, speaking of combat for a second, do you guys think the crossbow should have a modern upgrade? I mean, it's not like a crossbow isn't still used today. Desmond with a Crossbow, Daniel with his rifle...oh yeah epic duel commence. </div></BLOCKQUOTE>
I was thinking of something along the lines of a silenced pistol or something. </div></BLOCKQUOTE>

Do you think that'd change up Ac too much? It's like being turned into a shooter, especially since the player doesn't actually aim, the main part in deciding the kill based on skill. Hmm, we can't keep denying certain things in our timeline though, like when the guards came to capture us and only had batons, lol

But that one moment made Desmond look bad @ss </div></BLOCKQUOTE>

The thing is, Abstergo wanted Desmond alive so that they could mindrape him in the Animus. </div></BLOCKQUOTE>

Then use tear gas, come in from strategic points instead of the front door. Use gas grenades, which would have been cool to see through using eagle vision. Lol, they basically went in there with sticks to take on trained killers.

Animuses
09-02-2011, 08:44 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Marios725:
And yes ur right AC is not like any other game :P because its going downhill in many aspects since AC2 was out. </div></BLOCKQUOTE>
So Assassin's Creed is the only game series that can possibly lose its quality? That makes sense.

NewBlade200
09-03-2011, 12:59 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by t260z:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Jexx21:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by t260z:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by t260z:
You can do that to. Start running, they won't stop you. And they sort of have to know. Those posters didn't draw themselves. Oh, and somebody, an archer most likely had to shoot them up into those places seeing as they have have arrows sticking out of them.

Hmm, speaking of combat for a second, do you guys think the crossbow should have a modern upgrade? I mean, it's not like a crossbow isn't still used today. Desmond with a Crossbow, Daniel with his rifle...oh yeah epic duel commence. </div></BLOCKQUOTE>
I was thinking of something along the lines of a silenced pistol or something. </div></BLOCKQUOTE>

Do you think that'd change up Ac too much? It's like being turned into a shooter, especially since the player doesn't actually aim, the main part in deciding the kill based on skill. Hmm, we can't keep denying certain things in our timeline though, like when the guards came to capture us and only had batons, lol

But that one moment made Desmond look bad @ss </div></BLOCKQUOTE>

The thing is, Abstergo wanted Desmond alive so that they could mindrape him in the Animus. </div></BLOCKQUOTE>

Then use tear gas, come in from strategic points instead of the front door. Use gas grenades, which would have been cool to see through using eagle vision. Lol, they basically went in there with sticks to take on trained killers. </div></BLOCKQUOTE>Abstergo is a pharmaceutical company, so they could also have chemical darts to sedate them and interrogate the others.

Marios725
09-03-2011, 01:49 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Animuses:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Marios725:
And yes ur right AC is not like any other game :P because its going downhill in many aspects since AC2 was out. </div></BLOCKQUOTE>
So Assassin's Creed is the only game series that can possibly lose its quality? That makes sense. </div></BLOCKQUOTE>


I know it does which is why i said it. With every new installment the gameplay becomes easier and easier.

Calvarok
09-03-2011, 03:50 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Marios725:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Animuses:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Marios725:
And yes ur right AC is not like any other game :P because its going downhill in many aspects since AC2 was out. </div></BLOCKQUOTE>
So Assassin's Creed is the only game series that can possibly lose its quality? That makes sense. </div></BLOCKQUOTE>


I know it does which is why i said it. With every new installment the gameplay becomes easier and easier. </div></BLOCKQUOTE>
He was being sarcastic. And that's debatable. In Assassin's Creed 2 I hardly had to use medicine after fights because of how slow-paced they were, I usually took no damage at all.

Brotherhood added more agressive guards and gave those guards more moves, as well as making them patrol in larger and higher-ranked groups. It's not that it was easier, it's that combat was made into a full feature, and given a decent system, but that system needs some tweaking if combat is going to be a major attraction point of the game for me. Expecially in the smaller fights. AC2 and AC1's combat was easy for me too, but it was ok, since it was really boring combat. No-one wanted it to be tedious AND hard. Now it's fun, but still easy. Fun and hard is the best policy.

LightRey
09-03-2011, 05:05 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Calvarok:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Marios725:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Animuses:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Marios725:
And yes ur right AC is not like any other game :P because its going downhill in many aspects since AC2 was out. </div></BLOCKQUOTE>
So Assassin's Creed is the only game series that can possibly lose its quality? That makes sense. </div></BLOCKQUOTE>


I know it does which is why i said it. With every new installment the gameplay becomes easier and easier. </div></BLOCKQUOTE>
He was being sarcastic. And that's debatable. In Assassin's Creed 2 I hardly had to use medicine after fights because of how slow-paced they were, I usually took no damage at all.

Brotherhood added more agressive guards and gave those guards more moves, as well as making them patrol in larger and higher-ranked groups. It's not that it was easier, it's that combat was made into a full feature, and given a decent system, but that system needs some tweaking if combat is going to be a major attraction point of the game for me. Expecially in the smaller fights. AC2 and AC1's combat was easy for me too, but it was ok, since it was really boring combat. No-one wanted it to be tedious AND hard. Now it's fun, but still easy. Fun and hard is the best policy. </div></BLOCKQUOTE>
Well they shouldn't make it too hard. That'd just make people ragequit.

Ulicies
09-03-2011, 04:53 PM
I just want the AI to be more aggressive. Sure, the starting soldiers can be a bit more scared, since they're just lowly citizens with weapons and armor, but as you gain more notoriety in the city, you'd think that they'd upgrade their forces as each pivotal character gets assassinated.

The soldiers need to be 3x more aggressive, and be constantly attacking, at least by the end of the game.

Animuses
09-03-2011, 08:32 PM
AC's combat will never be hard, but I would want a challenge here and there. Like an "I should be paying more attention" moment. I really like Brotherhood's combat, but it doesn't need as much attention as the combat in AC and AC2. You can be careless and it wouldn't affect you much, but I will never say it's "button mashing" and "automatic 50 kill streak" because it isn't... Not one bit.

kriegerdesgottes
09-03-2011, 08:41 PM
No it's not and I don't know where that concept comes from either. It is by no means button mashing at all. If you button mash in any AC game you are going to look ridiculous and you will probably end up taking a good beating before you kill anyone. If you play attention and parry and block and counter at the right times and become good at combat which YES is possible and can be done then the combat can be really fun. I think a lot of people just don't know how to play right. They just sit there and mash buttons and counter and think that's how it's supposed to be played but there is more to the combat. Yes, I agree sometimes I wish the guards would be more reactive when I kill a group of guards 5 feet away but I have never had any real problems with the combat. It's fine. The only thing that needs attention is the difficulty of guards.

Velvit
09-03-2011, 08:49 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by kriegerdesgotte:
No it's not and I don't know where that concept comes from either. It is by no means button mashing at all. If you button mash in any AC game you are going to look ridiculous and you will probably end up taking a good beating before you kill anyone. If you play attention and parry and block and counter at the right times and become good at combat which YES is possible and can be done then the combat can be really fun. I think a lot of people just don't know how to play right. They just sit there and mash buttons and counter and think that's how it's supposed to be played but there is more to the combat. Yes, I agree sometimes I wish the guards would be more reactive when I kill a group of guards 5 feet away but I have never had any real problems with the combat. It's fine. The only thing that needs attention is the difficulty of guards. </div></BLOCKQUOTE>Explain to me how combat is supposed to be played.

I just start a killstreak and dodge when I need to.

Ulicies
09-03-2011, 08:57 PM
My (second) biggest gripe is the fact that taking damage doesn't matter anymore. At first, the combat was going to be ultra-realistic, where you could only take a couple hits before dying, and then they added health bars in the final version of AC1, but once AC2 added medicine to use during combat, any sense of urgency to end the fighting sooner fell through the floor.

kriegerdesgottes
09-03-2011, 09:23 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Velvit:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by kriegerdesgotte:
No it's not and I don't know where that concept comes from either. It is by no means button mashing at all. If you button mash in any AC game you are going to look ridiculous and you will probably end up taking a good beating before you kill anyone. If you play attention and parry and block and counter at the right times and become good at combat which YES is possible and can be done then the combat can be really fun. I think a lot of people just don't know how to play right. They just sit there and mash buttons and counter and think that's how it's supposed to be played but there is more to the combat. Yes, I agree sometimes I wish the guards would be more reactive when I kill a group of guards 5 feet away but I have never had any real problems with the combat. It's fine. The only thing that needs attention is the difficulty of guards. </div></BLOCKQUOTE>Explain to me how combat is supposed to be played.

I just start a killstreak and dodge when I need to. </div></BLOCKQUOTE>

There are many different ways to fight. It looks like revelations is going to be a bit of improvement in that you can run right in and get it started with that roll over move but as an answer to your question, you watch all your opponents and side-step, kick, counter, as necessary. You don't just run in and twack twack or you're not doing it right. It also depends on the amount of guards around you. If there are 4 or more then you will end up using the secondary weapon. If you want to kill someone instantly you can either counter or if you want to have more fun with it you can back-step , hit, hit again and he will do a specialty finishing move. In AC1, the way you tapped the button would also do special finishing moves that were so awesome or he would do a move where if you get hitting the button he would put the sword through the guys gut/head and if you stopped hitting it he would back off. I think a lot of people just don't take the time to learn the movements and just counter and strike and then complain that it's too easy.

Ulicies
09-03-2011, 09:30 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by kriegerdesgotte:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Velvit:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by kriegerdesgotte:
No it's not and I don't know where that concept comes from either. It is by no means button mashing at all. If you button mash in any AC game you are going to look ridiculous and you will probably end up taking a good beating before you kill anyone. If you play attention and parry and block and counter at the right times and become good at combat which YES is possible and can be done then the combat can be really fun. I think a lot of people just don't know how to play right. They just sit there and mash buttons and counter and think that's how it's supposed to be played but there is more to the combat. Yes, I agree sometimes I wish the guards would be more reactive when I kill a group of guards 5 feet away but I have never had any real problems with the combat. It's fine. The only thing that needs attention is the difficulty of guards. </div></BLOCKQUOTE>Explain to me how combat is supposed to be played.

I just start a killstreak and dodge when I need to. </div></BLOCKQUOTE>

There are many different ways to fight. It looks like revelations is going to be a bit of improvement in that you can run right in and get it started with that roll over move but as an answer to your question, you watch all your opponents and side-step, kick, counter, as necessary. You don't just run in and twack twack or you're not doing it right. It also depends on the amount of guards around you. If there are 4 or more then you will end up using the secondary weapon. If you want to kill someone instantly you can either counter or if you want to have more fun with it you can back-step , hit, hit again and he will do a specialty finishing move. In AC1, the way you tapped the button would also do special finishing moves that were so awesome or he would do a move where if you get hitting the button he would put the sword through the guys gut/head and if you stopped hitting it he would back off. I think a lot of people just don't take the time to learn the movements and just counter and strike and then complain that it's too easy. </div></BLOCKQUOTE>Okay first of all, you can't just wait to counter, or else it takes 10 seconds just to get the fight going. The soldiers are so bashful that they take forever just to attack you.

Animuses
09-03-2011, 09:34 PM
Not at all.

kriegerdesgottes
09-03-2011, 10:05 PM
yeah that's not true. Plus if you are standing there waiting for them to strike. You aren't playing it right.

CRUDFACE
09-03-2011, 10:22 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by kriegerdesgotte:
yeah that's not true. Plus if you are standing there waiting for them to strike. You aren't playing it right. </div></BLOCKQUOTE>

The thing I don't like about these interviews is that they keep saying that the hook blade gets rid of that moment of doing nothing and keeping up a boring defensive posture. It's like they never played the game.

That was the whole reason for the kick feature, it breaks the guard of EVERY enemy anyway. You could always run right in and get started though, I think. No real right way to play. But I think it's bad when you have to limit yourself in order to have a better time in some cases.

KJC_Obi-Wan
09-04-2011, 10:58 AM
I love the killstreaks. The trailer for Assassin's Creed Revelations showed Ezio doing it aswell and you gotta admit that was beast!

If there is one or two things that Ubisoft could do to increase difficulty then it would be a more intelligent AI, more and heavier missions on which you may not be seen and add normal enemies that you can't kill by killstreaks ( like you couldn't kill Caesare Borgia with it). And such killstreaks is one thing that you could expect from a master assassin right?

Ulicies
09-04-2011, 11:33 AM
I just want the soldiers to be constantly attacking you, instead of awkwardly standing around, waiting for something to happen.

FuseUnison
09-04-2011, 12:51 PM
Personally, I would prefer it if you were facing more than 3 guys in open combat that there was no way for you to win.

I always feel bad in the games when I get to the point where I ask myself, "should I do this? what if I'm seen?", and then I go ahead and do it anyway, safe in the knowledge that if I get caught and then surrounded by twenty guys it doesn't matter. I'll just f**k them all up anyway, and go on about my business. =/

Animuses
09-04-2011, 01:22 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by FuseUnison:
Personally, I would prefer it if you were facing more than 3 guys in open combat that there was no way for you to win. </div></BLOCKQUOTE>
Too bad you can easily dispose of three or more guards in any AC game.

kriegerdesgottes
09-04-2011, 01:52 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by FuseUnison:
Personally, I would prefer it if you were facing more than 3 guys in open combat that there was no way for you to win.

I always feel bad in the games when I get to the point where I ask myself, "should I do this? what if I'm seen?", and then I go ahead and do it anyway, safe in the knowledge that if I get caught and then surrounded by twenty guys it doesn't matter. I'll just f**k them all up anyway, and go on about my business. =/ </div></BLOCKQUOTE>

Why is that a bad thing? You want to be some pansy assassin who can't defend himself if he has to and has to run away or use stealth? I personally enjoying being an unstoppable badass assassin who can take on tons of guards but has the option of being stealthy or running if I feel like it. Yes it would be nice if the guards were smarter. I think Brotherhood really dropped the ball when they forgot to put brutes in the game except 2 standing in the middle of nowhere and only 4 papal guards standing in one spot. ACII did a better job of putting tougher guards all over the place. ACB just downright fogot to put them in *cough*cuz it was a rushed game*cough*

LightRey
09-04-2011, 02:03 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by kriegerdesgotte:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by FuseUnison:
Personally, I would prefer it if you were facing more than 3 guys in open combat that there was no way for you to win.

I always feel bad in the games when I get to the point where I ask myself, "should I do this? what if I'm seen?", and then I go ahead and do it anyway, safe in the knowledge that if I get caught and then surrounded by twenty guys it doesn't matter. I'll just f**k them all up anyway, and go on about my business. =/ </div></BLOCKQUOTE>

Why is that a bad thing? You want to be some pansy assassin who can't defend himself if he has to and has to run away or use stealth? I personally enjoying being an unstoppable badass assassin who can take on tons of guards but has the option of being stealthy or running if I feel like it. Yes it would be nice if the guards were smarter. I think Brotherhood really dropped the ball when they forgot to put brutes in the game except 2 standing in the middle of nowhere and only 4 papal guards standing in one spot. ACII did a better job of putting tougher guards all over the place. ACB just downright fogot to put them in *cough*cuz it was a rushed game*cough* </div></BLOCKQUOTE>
I agree for the most part.

btw, there were 2 pairs of brutes in ACB.

Animuses
09-04-2011, 02:07 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
btw, there were 2 pairs of brutes in ACB. </div></BLOCKQUOTE>
Doesn't make much of a difference, they were still hardly there while all archetypes were scattered throughout each city in AC2. I hate seekers now because of how much they showed up in Brotherhood.

LightRey
09-04-2011, 02:09 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Animuses:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
btw, there were 2 pairs of brutes in ACB. </div></BLOCKQUOTE>
Doesn't make much of a difference, they were still hardly there while all archetypes were scattered throughout each city in AC2. I hate seekers now because of how much they showed up in Brotherhood. </div></BLOCKQUOTE>
Yeah, they did put way too many seekers in the game.

Ulicies
09-04-2011, 02:28 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Animuses:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
btw, there were 2 pairs of brutes in ACB. </div></BLOCKQUOTE>
Doesn't make much of a difference, they were still hardly there while all archetypes were scattered throughout each city in AC2. I hate seekers now because of how much they showed up in Brotherhood. </div></BLOCKQUOTE>
Yeah, they did put way too many seekers in the game. </div></BLOCKQUOTE>I didn't mind the way the seekers fought, but I despised how they could outrun Ezio's fastest sprint. Especially in the last level when full synchronization was not to get hit, and they put in a billion seekers. &gt;_&gt;

notafanboy
09-04-2011, 02:44 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by kriegerdesgotte:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by FuseUnison:
Personally, I would prefer it if you were facing more than 3 guys in open combat that there was no way for you to win.

I always feel bad in the games when I get to the point where I ask myself, "should I do this? what if I'm seen?", and then I go ahead and do it anyway, safe in the knowledge that if I get caught and then surrounded by twenty guys it doesn't matter. I'll just f**k them all up anyway, and go on about my business. =/ </div></BLOCKQUOTE>

Why is that a bad thing? You want to be some pansy assassin who can't defend himself if he has to and has to run away or use stealth? I personally enjoying being an unstoppable badass assassin who can take on tons of guards but has the option of being stealthy or running if I feel like it. Yes it would be nice if the guards were smarter. I think Brotherhood really dropped the ball when they forgot to put brutes in the game except 2 standing in the middle of nowhere and only 4 papal guards standing in one spot. ACII did a better job of putting tougher guards all over the place. ACB just downright fogot to put them in *cough*cuz it was a rushed game*cough* </div></BLOCKQUOTE>
thats not the point, itīs just that "we" want more of a challenge.

kriegerdesgottes
09-04-2011, 03:22 PM
@rey, where were the other two brutes? The only ones I could ever find in my constant playing up till last week when my ps3 bit the dust were the two over by the wall next to that hill in those ruins where there are two brutes and a couple regular guards standing there.

LightRey
09-04-2011, 03:27 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by kriegerdesgotte:
@rey, where were the other two brutes? The only ones I could ever find in my constant playing up till last week when my ps3 bit the dust were the two over by the wall next to that hill in those ruins where there are two brutes and a couple regular guards standing there. </div></BLOCKQUOTE>
Oh right. There were brutes there too. I was actually talking about the 2 pairs guarding the treasure chests in the 2 French camps that were accessible throughout most of the game.

kriegerdesgottes
09-04-2011, 03:31 PM
Oh ok, I meant after you beat the entire game but yeah there are at least some during the campaign. I wish they would've stayed there after the game ends though because it would be cool to try and sneak into those camps whenever you feel like it or run in sword blazing

LightRey
09-04-2011, 03:45 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by kriegerdesgotte:
Oh ok, I meant after you beat the entire game but yeah there are at least some during the campaign. I wish they would've stayed there after the game ends though because it would be cool to try and sneak into those camps whenever you feel like it or run in sword blazing </div></BLOCKQUOTE>
You can always load a memory from before they disappear and don't start it, but freeroam instead.

Silvrslide
09-04-2011, 04:00 PM
The combat in Brotherhood is fine. There should be a lack of challenge with lesser grunts. Ezio is a master assasssin, these grunts are ****ty, it should be easy to wreck them. All they need to do is limit the streaks, make bigger guards and more skilled ones block streaks to make the attack button not as useless, and add way more boss battles. This series could benefit from good boss battles, usually with well known people in history.

naran6142
09-04-2011, 04:18 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Silvrslide:
The combat in Brotherhood is fine. There should be a lack of challenge with lesser grunts. Ezio is a master assasssin, these grunts are ****ty, it should be easy to wreck them. All they need to do is limit the streaks, make bigger guards and more skilled ones block streaks to make the attack button not as useless, and add way more boss battles. This series could benefit from good boss battles, usually with well known people in history. </div></BLOCKQUOTE>

i agree with some of your points here

most of these thing were in the ACB combat. like bosses and certain enemies being able to resist a streak or counter. i just think that ubi ran out of time to put everything the way they wanted.

ACB was more of a testing ground for all the thing they wanted to put into ACR

Velvit
09-04-2011, 04:52 PM
hmmmmmm............. Hookblade in fistfights http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
That would be usefull for grabs.

"Get over here!"

CRUDFACE
09-04-2011, 06:22 PM
Plus the fact that when a guard counterattacks you, or when someone like Cesare does, it doesn't do any damage. in AC1, when they counterattacked, it actually hurt your character.

kriegerdesgottes
09-04-2011, 07:37 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by kriegerdesgotte:
Oh ok, I meant after you beat the entire game but yeah there are at least some during the campaign. I wish they would've stayed there after the game ends though because it would be cool to try and sneak into those camps whenever you feel like it or run in sword blazing </div></BLOCKQUOTE>
You can always load a memory from before they disappear and don't start it, but freeroam instead. </div></BLOCKQUOTE>

Yeah I'm def going to as soon as I get my ps3 up and running again because of that and the other thing you mentioned in another thread where if you replay memories the bandits will still randomly attack you. I never even thought of that.

LightRey
09-05-2011, 01:56 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by kriegerdesgotte:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by kriegerdesgotte:
Oh ok, I meant after you beat the entire game but yeah there are at least some during the campaign. I wish they would've stayed there after the game ends though because it would be cool to try and sneak into those camps whenever you feel like it or run in sword blazing </div></BLOCKQUOTE>
You can always load a memory from before they disappear and don't start it, but freeroam instead. </div></BLOCKQUOTE>

Yeah I'm def going to as soon as I get my ps3 up and running again because of that and the other thing you mentioned in another thread where if you replay memories the bandits will still randomly attack you. I never even thought of that. </div></BLOCKQUOTE>
Yeah, you can actually free-roam after loading any memory, even the ones that start up automatically (unless they're main memories from the end of sequence 8 or from sequence 9) and then just quit the memory itself.

Ulicies
09-05-2011, 02:37 PM
I would like to see a special difficulty level unlocked after beating the game that makes the guards extremely aggressive in all combat, that makes them attack immediately when a fight breaks out.

LightRey
09-05-2011, 02:40 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ulicies:
I would like to see a special difficulty level unlocked after beating the game that makes the guards extremely aggressive in all combat, that makes them attack immediately when a fight breaks out. </div></BLOCKQUOTE>
Well this has already been discussed quite often. The thing is, it might be quite hard to implement something like that.

Ulicies
09-05-2011, 03:01 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ulicies:
I would like to see a special difficulty level unlocked after beating the game that makes the guards extremely aggressive in all combat, that makes them attack immediately when a fight breaks out. </div></BLOCKQUOTE>
Well this has already been discussed quite often. The thing is, it might be quite hard to implement something like that. </div></BLOCKQUOTE>I disagree. Lots of franchises have been able to integrate a "hardcore" mode pretty successfully. Simply tweaking the AI's speed, aggression, and disabling certain mechanics wouldn't be too hard to implement, I imagine.

I'm not the most knowledgable, but as far as I know, the hardest part of development is the initial phase of conceptualization and first-round implementation. But once game is completed and they move on to polishing and tweaking, that's when they do simple things like switching around guard spawns and routes, AI behavior, etc.

LightRey
09-05-2011, 03:08 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ulicies:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ulicies:
I would like to see a special difficulty level unlocked after beating the game that makes the guards extremely aggressive in all combat, that makes them attack immediately when a fight breaks out. </div></BLOCKQUOTE>
Well this has already been discussed quite often. The thing is, it might be quite hard to implement something like that. </div></BLOCKQUOTE>I disagree. Lots of franchises have been able to integrate a "hardcore" mode pretty successfully. Simply tweaking the AI's speed, aggression, and disabling certain mechanics wouldn't be too hard to implement, I imagine.

I'm not the most knowledgable, but as far as I know, the hardest part of development is the initial phase of conceptualization and first-round implementation. But once game is completed and they move on to polishing and tweaking, that's when they do simple things like switching around guard spawns and routes, AI behavior, etc. </div></BLOCKQUOTE>
You're forgetting that AC was probably never programmed to have a difficulty system. Programming in new features that affect the entire system would be a humongous job for the programmers. Not to mention that each difficulty must be tested separately.

Ulicies
09-05-2011, 07:01 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ulicies:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ulicies:
I would like to see a special difficulty level unlocked after beating the game that makes the guards extremely aggressive in all combat, that makes them attack immediately when a fight breaks out. </div></BLOCKQUOTE>
Well this has already been discussed quite often. The thing is, it might be quite hard to implement something like that. </div></BLOCKQUOTE>I disagree. Lots of franchises have been able to integrate a "hardcore" mode pretty successfully. Simply tweaking the AI's speed, aggression, and disabling certain mechanics wouldn't be too hard to implement, I imagine.

I'm not the most knowledgable, but as far as I know, the hardest part of development is the initial phase of conceptualization and first-round implementation. But once game is completed and they move on to polishing and tweaking, that's when they do simple things like switching around guard spawns and routes, AI behavior, etc. </div></BLOCKQUOTE>
You're forgetting that AC was probably never programmed to have a difficulty system. Programming in new features that affect the entire system would be a humongous job for the programmers. Not to mention that each difficulty must be tested separately. </div></BLOCKQUOTE>At the very least, it would certainly be possible if they actually took two years to make the game...

Jexx21
09-05-2011, 09:12 PM
Assuming how a job works won't get you any closer to the facts.

kriegerdesgottes
09-05-2011, 09:32 PM
It's not that they can't implement a difficulty mode. It's that it shouldnt be due to the story line. I believe someone else said in another thread something along the lines of "hello Desmond, please choose the difficulty of playing your ancestor." or something like that, lol which is ridiculous and explains well I think why they shouldn't do that. It just doesn't make sense in the AC storyline.

Ulicies
09-05-2011, 09:45 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by kriegerdesgotte:
It's not that they can't implement a difficulty mode. It's that it shouldnt be due to the story line. I believe someone else said in another thread something along the lines of "hello Desmond, please choose the difficulty of playing your ancestor." or something like that, lol which is ridiculous and explains well I think why they shouldn't do that. It just doesn't make sense in the AC storyline. </div></BLOCKQUOTE>The obvious answer to that is giving you the option all the way back in the file selection screen, before the loading screen for the first cutscene even starts. I don't see how people have failed to think of that.

dxsxhxcx
09-05-2011, 09:46 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by kriegerdesgotte:
It's not that they can't implement a difficulty mode. It's that it shouldnt be due to the story line. I believe someone else said in another thread something along the lines of "hello Desmond, please choose the difficulty of playing your ancestor." or something like that, lol which is ridiculous and explains well I think why they shouldn't do that. It just doesn't make sense in the AC storyline. </div></BLOCKQUOTE>

what if they add the option to choose the dificulty BEFORE the game even starts?! Or should we consider everything since we started the game (Ubisoft logo included) as part of the story line?!

kriegerdesgottes
09-05-2011, 09:52 PM
Well I guess that would work but since there is nothing wrong with the combat at all imo I couldn't care less.

Ulicies
09-05-2011, 09:53 PM
Do you really think that the storyline has already started in the main menu? Where you choose between singleplayer and multiplayer? It's impossible for Desmond to take part in multiplayer, so by default anything before the first campaign's cutscene is set apart from the storyline! It's completely plausible for a difficulty selection to come right after choosing which of the three files for the singleplayer. For pete's sake...

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by kriegerdesgotte:
Well I guess that would work but since there is nothing wrong with the combat at all imo I couldn't care less. </div></BLOCKQUOTE> The only reason I can come up with as to why you hold that view is because you don't really mind the lack of difficulty in the combat. The combat is fundamentally easy. Any way you choose to play, there is basically no difficulty involved at this point:

Scenario 1) As soon as the fight starts, you rush the guards. In Brotherhood, if you just mash X, you parry a few times and then have a simple insta-kill. It's better than AC2's awful health bars, but still easy. Or, if you're fighting a more difficult opponent, you simply kick the feet, which automatically disables any challenge that came with the design of the enemy.

Scenario 2) You hold the defensive trigger and wait for them to attack. If you do this, everyone stands around for a couple seconds while the guards act out a "Well I don't wanna go! You go!" scene from a sitcom. Once someone finally attacks, you can either choose to press X, which instantly kills them, or you can press A, which, after dodging, defaults back to scenario 1's X mashing.

Scenario 3) You use ranged weapons. This is my favorite thing to do. But unless you're using the Crossbow, you can't really counter with any ranged weapon. The poison darts are also awkward to use in combat, because you can't tell if you're too close to shoot the darts until after you spend 3 seconds standing around, mashing the X button in vain.

These are some of the reasons why I whole-heartedly disagree with you when you say that there are no problems with the combat.

dxsxhxcx
09-05-2011, 10:00 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ulicies:
Do you really think that the storyline has already started in the main menu? Where you choose between singleplayer and multiplayer? It's impossible for Desmond to take part in multiplayer, so by default anything before the first campaign's cutscene is set apart from the storyline! It's completely plausible for a difficulty selection to come right after choosing which of the three files for the singleplayer. For pete's sake... </div></BLOCKQUOTE>


I wouldn't even mind if we were able to change/choose the difficulty level during the pause menu (where we can change controls and other settings), this is just a game...

kriegerdesgottes
09-05-2011, 10:16 PM
Well you can counter with the crossbow but I don't think it's the way you mean. And yes I don't care about the difficulty because I enjoy being a master assassin. One thing about those master assassins, they don't have problems killing regular guards or anyone really nor should they ever. I really don't want to have this argument again but Ezio is not meant to be a wuss who can't take on tons of people at once. He's a mentor after all for a reason. he's a super badass. I will say though once again that I do wish guards were a little more alert and put up a better fight but there is nothing at all wrong with the combat. It's fine the way it is.

Ulicies
09-05-2011, 10:21 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by kriegerdesgotte:
Well you can counter with the crossbow but I don't think it's the way you mean. And yes I don't care about the difficulty because I enjoy being a master assassin. One thing about those master assassins, they don't have problems killing regular guards or anyone really nor should they ever. I really don't want to have this argument again but Ezio is not meant to be a wuss who can't take on tons of people at once. He's a mentor after all for a reason. he's a super badass. I will so though once again that I do wish guards were a little more alert and put up a better fight but there is nothing at all wrong with the combat. It's fine the way it is. </div></BLOCKQUOTE>There is something wrong when even the most novice of players can breeze through without the slightest challenge.

I'm not complaining about Ezio's skill, but more so the lack thereof in the enemies. They aren't aggressive enough. When the fight starts, one of them doesn't attack fast enough. When you're hacking away at someone, everyone else just watches as if this is some dual that they're attending. Seekers are agile enough to dodge your normal attacks, so why can't they dodge anything else, like counters or feet kicking? The huge knight guards are incredibly tough to take down, of course unless you just stub their toes. Even the most skilled of opponents are easily taken down after a couple quick parries. These are some of the reasons why I view the combat as passible but in need of improvement.

dxsxhxcx
09-05-2011, 10:23 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by kriegerdesgotte:
One thing about those master assassins, they don't have problems killing regular guards or anyone really nor should they ever. I really don't want to have this argument again but Ezio is not meant to be a wuss who can't take on tons of people at once. He's a mentor after all for a reason. he's a super badass. I will say though once again that I do wish guards were a little more alert and put up a better fight but there is nothing at all wrong with the combat. It's fine the way it is. </div></BLOCKQUOTE>

So you would be against or wouldn't like to give to the others the OPTION to play in different difficulty levels just because you think that everyone should see Ezio (and the other assassins) the way you do?!

kriegerdesgottes
09-05-2011, 10:40 PM
lol yeah that's exactly what I'm saying. I think everyone should think the exact thing I do. lol I'm def not just telling you how I feel about it. I believe I said earlier that I couldn't care less either way because I don't have a problem with the combat as it is.

LightRey
09-06-2011, 12:08 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ulicies:
Do you really think that the storyline has already started in the main menu? Where you choose between singleplayer and multiplayer? It's impossible for Desmond to take part in multiplayer, so by default anything before the first campaign's cutscene is set apart from the storyline! It's completely plausible for a difficulty selection to come right after choosing which of the three files for the singleplayer. For pete's sake...

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by kriegerdesgotte:
Well I guess that would work but since there is nothing wrong with the combat at all imo I couldn't care less. </div></BLOCKQUOTE> The only reason I can come up with as to why you hold that view is because you don't really mind the lack of difficulty in the combat. The combat is fundamentally easy. Any way you choose to play, there is basically no difficulty involved at this point:

Scenario 1) As soon as the fight starts, you rush the guards. In Brotherhood, if you just mash X, you parry a few times and then have a simple insta-kill. It's better than AC2's awful health bars, but still easy. Or, if you're fighting a more difficult opponent, you simply kick the feet, which automatically disables any challenge that came with the design of the enemy.

Scenario 2) You hold the defensive trigger and wait for them to attack. If you do this, everyone stands around for a couple seconds while the guards act out a "Well I don't wanna go! You go!" scene from a sitcom. Once someone finally attacks, you can either choose to press X, which instantly kills them, or you can press A, which, after dodging, defaults back to scenario 1's X mashing.

Scenario 3) You use ranged weapons. This is my favorite thing to do. But unless you're using the Crossbow, you can't really counter with any ranged weapon. The poison darts are also awkward to use in combat, because you can't tell if you're too close to shoot the darts until after you spend 3 seconds standing around, mashing the X button in vain.

These are some of the reasons why I whole-heartedly disagree with you when you say that there are no problems with the combat. </div></BLOCKQUOTE>
Again, there are actually people out there that don't think the AC combat is that easy. Not everyone that plays the game is a hardcore gamer.

squirrelyxd
09-06-2011, 03:07 AM
^ agreed with you rey.

I think AC has a more diverse set combat wise since improvements to not only the animations but also the weapons and overall 'flow' of the swordplay. AC 1 for me was more of a challenge since the blocks weren't accurate and I liked it since it gives you more of a tactical feeling to it. In ACII it was a little bit easier with a better flow. ACB was just pathetically easy with the chain insta-kills. Also I could be wrong but the swords in ACII and ACB are ranked in certain areas too. SO you could have one sword that blocks like a charm whereas another sword can't really block for bullocks. But that's my two cents.

ss_sahota
09-06-2011, 03:59 AM
execuse me sir but i tottally disagree with this pos, brotherhoods combat was not pathetic considering its a single player based game, the multiplayer is actually really good. Also obviously revalations will be better. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Rea1SamF1sher
09-06-2011, 10:47 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ulicies:
Do you really think that the storyline has already started in the main menu? Where you choose between singleplayer and multiplayer? It's impossible for Desmond to take part in multiplayer, so by default anything before the first campaign's cutscene is set apart from the storyline! It's completely plausible for a difficulty selection to come right after choosing which of the three files for the singleplayer. For pete's sake...

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by kriegerdesgotte:
Well I guess that would work but since there is nothing wrong with the combat at all imo I couldn't care less. </div></BLOCKQUOTE> The only reason I can come up with as to why you hold that view is because you don't really mind the lack of difficulty in the combat. The combat is fundamentally easy. Any way you choose to play, there is basically no difficulty involved at this point:

Scenario 1) As soon as the fight starts, you rush the guards. In Brotherhood, if you just mash X, you parry a few times and then have a simple insta-kill. It's better than AC2's awful health bars, but still easy. Or, if you're fighting a more difficult opponent, you simply kick the feet, which automatically disables any challenge that came with the design of the enemy.

Scenario 2) You hold the defensive trigger and wait for them to attack. If you do this, everyone stands around for a couple seconds while the guards act out a "Well I don't wanna go! You go!" scene from a sitcom. Once someone finally attacks, you can either choose to press X, which instantly kills them, or you can press A, which, after dodging, defaults back to scenario 1's X mashing.

Scenario 3) You use ranged weapons. This is my favorite thing to do. But unless you're using the Crossbow, you can't really counter with any ranged weapon. The poison darts are also awkward to use in combat, because you can't tell if you're too close to shoot the darts until after you spend 3 seconds standing around, mashing the X button in vain.

These are some of the reasons why I whole-heartedly disagree with you when you say that there are no problems with the combat. </div></BLOCKQUOTE>
Again, there are actually people out there that don't think the AC combat is that easy. Not everyone that plays the game is a hardcore gamer. </div></BLOCKQUOTE>
That's the only argument you got when he gives some very strong points where the combat has it's problems? Not everyone is a hardcore gamer but not everyone else thinks the combat is difficult. There are also a lot of casual gamers who think the combat is too easy and what's so difficult to add difficulty modes as Ulicies already suggested?

LightRey
09-06-2011, 11:20 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Andre202:
That's the only argument you got when he gives some very strong points where the combat has it's problems? Not everyone is a hardcore gamer but not everyone else thinks the combat is difficult. There are also a lot of casual gamers who think the combat is too easy and what's so difficult to add difficulty modes as Ulicies already suggested? </div></BLOCKQUOTE>
It's by far not the only one I've got, but everything else is just as redundant as that point and I find that the point I stated is quite an important one. Contrary to what you might believe, those who find the combat in ACB hard are not in the few and it would probably become very annoying for them to play the game if it became harder.

Samuel032593
09-06-2011, 11:32 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Andre202:
That's the only argument you got when he gives some very strong points where the combat has it's problems? Not everyone is a hardcore gamer but not everyone else thinks the combat is difficult. There are also a lot of casual gamers who think the combat is too easy and what's so difficult to add difficulty modes as Ulicies already suggested? </div></BLOCKQUOTE>
It's by far not the only one I've got, but everything else is just as redundant as that point and I find that the point I stated is quite an important one. Contrary to what you might believe, those who find the combat in ACB hard are not in the few and it would probably become very annoying for them to play the game if it became harder. </div></BLOCKQUOTE>

I can kill 88 people in a row without any reprieve whatsoever. Prolly more if I actually concentrated. It's really all about timing, so people that can't dance prolly can't play the combat well either lol Just a theory mind you no scientific evidence to suggest it http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif I wish the people wouldn't die in one hit, if they just fixed that one thing I would be completely happy with the combat. The most fun fight in the game is the last one with Cesare simply because I can bounce a combo off of him and continue the killing fest http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif But, like you said, that point is redundant. I don't understand why they don't make like James Madison and make a compromise http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

Rea1SamF1sher
09-06-2011, 11:35 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Andre202:
That's the only argument you got when he gives some very strong points where the combat has it's problems? Not everyone is a hardcore gamer but not everyone else thinks the combat is difficult. There are also a lot of casual gamers who think the combat is too easy and what's so difficult to add difficulty modes as Ulicies already suggested? </div></BLOCKQUOTE>
It's by far not the only one I've got, but everything else is just as redundant as that point and I find that the point I stated is quite an important one. Contrary to what you might believe, those who find the combat in ACB hard are not in the few and it would probably become very annoying for them to play the game if it became harder. </div></BLOCKQUOTE>
Why annoying if they have their own difficulty mode? Rookie Assassin, Assassin, Master of the Assassins. These could be the names for the difficuly modes.

LightRey
09-06-2011, 12:48 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Andre202:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Andre202:
That's the only argument you got when he gives some very strong points where the combat has it's problems? Not everyone is a hardcore gamer but not everyone else thinks the combat is difficult. There are also a lot of casual gamers who think the combat is too easy and what's so difficult to add difficulty modes as Ulicies already suggested? </div></BLOCKQUOTE>
It's by far not the only one I've got, but everything else is just as redundant as that point and I find that the point I stated is quite an important one. Contrary to what you might believe, those who find the combat in ACB hard are not in the few and it would probably become very annoying for them to play the game if it became harder. </div></BLOCKQUOTE>
Why annoying if they have their own difficulty mode? Rookie Assassin, Assassin, Master of the Assassins. These could be the names for the difficuly modes. </div></BLOCKQUOTE>
I've already discussed the difficulty mode at length in several different threads. It's basically the best solution, but it's not something that would be easy to implement and I'm not sure whether Ubi should consider it a priority.

Ulicies
09-06-2011, 04:53 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Andre202:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Andre202:
That's the only argument you got when he gives some very strong points where the combat has it's problems? Not everyone is a hardcore gamer but not everyone else thinks the combat is difficult. There are also a lot of casual gamers who think the combat is too easy and what's so difficult to add difficulty modes as Ulicies already suggested? </div></BLOCKQUOTE>
It's by far not the only one I've got, but everything else is just as redundant as that point and I find that the point I stated is quite an important one. Contrary to what you might believe, those who find the combat in ACB hard are not in the few and it would probably become very annoying for them to play the game if it became harder. </div></BLOCKQUOTE>
Why annoying if they have their own difficulty mode? Rookie Assassin, Assassin, Master of the Assassins. These could be the names for the difficuly modes. </div></BLOCKQUOTE>
I've already discussed the difficulty mode at length in several different threads. It's basically the best solution, but it's not something that would be easy to implement and I'm not sure whether Ubi should consider it a priority. </div></BLOCKQUOTE>How do you know that it would be hard to implement? Simple things like guard spawns, their patrolling routes, and aggressiveness seem like simple enough mechanics to tweak. Halo's Forge has even shown how easy it is to tweak simple things like that. I just don't understand where you're coming from when you say that it would be a very difficult task to implement.

iMBUE_
09-06-2011, 06:42 PM
This thread is pointless. The combat will stay the same in Revelations. Getting into arguments with each other over this is redundant.

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Again, there are actually people out there that don't think the AC combat is that easy. Not everyone that plays the game is a hardcore gamer. </div></BLOCKQUOTE>

As LightRey said, not all players are hardcore, and more importantly, I would say the majority of the players don't mind the combat. Most players like the game as it is. When we weigh the combat against something like, say, story, I wouldn't mind if it remained as it is. Story is far more important to me than my ability to easily dispatch guards.

CRUDFACE
09-06-2011, 11:14 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by wraith_05:
This thread is pointless. The combat will stay the same in Revelations. Getting into arguments with each other over this is redundant.

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Again, there are actually people out there that don't think the AC combat is that easy. Not everyone that plays the game is a hardcore gamer. </div></BLOCKQUOTE>

As LightRey said, not all players are hardcore, and more importantly, I would say the majority of the players don't mind the combat. Most players like the game as it is. When we weigh the combat against something like, say, story, I wouldn't mind if it remained as it is. Story is far more important to me than my ability to easily dispatch guards. </div></BLOCKQUOTE>

So true, the game is even easier now. I guess they're just arguing over future installments now. I laughed so hard during the gamescom demo when they said Ezio is badly injured but he can still do kill chains.

LightRey
09-06-2011, 11:42 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ulicies:
How do you know that it would be hard to implement? Simple things like guard spawns, their patrolling routes, and aggressiveness seem like simple enough mechanics to tweak. Halo's Forge has even shown how easy it is to tweak simple things like that. I just don't understand where you're coming from when you say that it would be a very difficult task to implement. </div></BLOCKQUOTE>
Halo has a completely different engine than AC. Not to mention that it, contrary to AC, was made to have a difficulty system from the start. Forge was possible in Halo, because it's very similar to the way the programmers built maps and structures to begin with. It was a coincidental creative and entertaining possibility for Halo, which they took as an opportunity to expand the game creatively. They were lucky.

Ulicies
09-07-2011, 02:36 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ulicies:
How do you know that it would be hard to implement? Simple things like guard spawns, their patrolling routes, and aggressiveness seem like simple enough mechanics to tweak. Halo's Forge has even shown how easy it is to tweak simple things like that. I just don't understand where you're coming from when you say that it would be a very difficult task to implement. </div></BLOCKQUOTE>
Halo has a completely different engine than AC. Not to mention that it, contrary to AC, was made to have a difficulty system from the start. Forge was possible in Halo, because it's very similar to the way the programmers built maps and structures to begin with. It was a coincidental creative and entertaining possibility for Halo, which they took as an opportunity to expand the game creatively. They were lucky. </div></BLOCKQUOTE>You've explained Halo's simplicity, but you haven't completely answered my question: what makes the AC engine, AI, guard spawns and routes, and overall aggression so hard to tweak?

LightRey
09-07-2011, 02:38 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ulicies:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ulicies:
How do you know that it would be hard to implement? Simple things like guard spawns, their patrolling routes, and aggressiveness seem like simple enough mechanics to tweak. Halo's Forge has even shown how easy it is to tweak simple things like that. I just don't understand where you're coming from when you say that it would be a very difficult task to implement. </div></BLOCKQUOTE>
Halo has a completely different engine than AC. Not to mention that it, contrary to AC, was made to have a difficulty system from the start. Forge was possible in Halo, because it's very similar to the way the programmers built maps and structures to begin with. It was a coincidental creative and entertaining possibility for Halo, which they took as an opportunity to expand the game creatively. They were lucky. </div></BLOCKQUOTE>You've explained Halo's simplicity, but you haven't completely answered my question: what makes the AC engine, AI, guard spawns and routes, and overall aggression so hard to tweak? </div></BLOCKQUOTE>
I don't know. It's just very likely that it's hard. It wasn't built for them to have the ability to tweak them like that and computer code gets incredibly complicated really easily.

Ulicies
09-07-2011, 02:47 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ulicies:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ulicies:
How do you know that it would be hard to implement? Simple things like guard spawns, their patrolling routes, and aggressiveness seem like simple enough mechanics to tweak. Halo's Forge has even shown how easy it is to tweak simple things like that. I just don't understand where you're coming from when you say that it would be a very difficult task to implement. </div></BLOCKQUOTE>
Halo has a completely different engine than AC. Not to mention that it, contrary to AC, was made to have a difficulty system from the start. Forge was possible in Halo, because it's very similar to the way the programmers built maps and structures to begin with. It was a coincidental creative and entertaining possibility for Halo, which they took as an opportunity to expand the game creatively. They were lucky. </div></BLOCKQUOTE>You've explained Halo's simplicity, but you haven't completely answered my question: what makes the AC engine, AI, guard spawns and routes, and overall aggression so hard to tweak? </div></BLOCKQUOTE>
I don't know. It's just very likely that it's hard. It wasn't built for them to have the ability to tweak them like that and computer code gets incredibly complicated really easily. </div></BLOCKQUOTE>I do understand that, and you are right that what is simple for one engine isn't necessarily easy for another. But Dice's improved Frost engine is a good example that if it's their priority, they can tweak the engine to make otherwise complex procedures relatively simple to input. Ubisoft could potentially do this, assuming that it already is difficult to add a difficulty mode and tweak the AI in such a way. I'm not talking about Revelations, but hopefully we'll get a new engine, new AI, and fresh game mechanics for AC3 and beyond.

LightRey
09-07-2011, 02:51 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ulicies:
I do understand that, and you are right that what is simple for one engine isn't necessarily easy for another. But Dice's improved Frost engine is a good example that if it's their priority, they can tweak the engine to make otherwise complex procedures relatively simple to input. Ubisoft could potentially do this, assuming that it already is difficult to add a difficulty mode and tweak the AI in such a way. I'm not talking about Revelations, but hopefully we'll get a new engine, new AI, and fresh game mechanics for AC3 and beyond. </div></BLOCKQUOTE>
Well yeah, but for that it would actually have to be a priority. I'm not sure if there are enough people out there that actually want a difficulty system for it to be a priority.

Ulicies
09-07-2011, 02:55 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ulicies:
I do understand that, and you are right that what is simple for one engine isn't necessarily easy for another. But Dice's improved Frost engine is a good example that if it's their priority, they can tweak the engine to make otherwise complex procedures relatively simple to input. Ubisoft could potentially do this, assuming that it already is difficult to add a difficulty mode and tweak the AI in such a way. I'm not talking about Revelations, but hopefully we'll get a new engine, new AI, and fresh game mechanics for AC3 and beyond. </div></BLOCKQUOTE>
Well yeah, but for that it would actually have to be a priority. I'm not sure if there are enough people out there that actually want a difficulty system for it to be a priority. </div></BLOCKQUOTE>Game reviewers and overall video game media are starting to become more attuned to the AC series' lack of difficulty. It was a mild hiccup for the GI review of Brotherhood, but nothing worth negatively impacting the game's overall grade. However, as the series progresses, who knows how people will receive the series' continued lack of challenge, and once game sites start to request it, it very much will become a priority. Plus, the fact that some fans are asking for a difficulty mode should be enough incentive to at least look into a mild solution.

LightRey
09-07-2011, 03:01 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ulicies:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ulicies:
I do understand that, and you are right that what is simple for one engine isn't necessarily easy for another. But Dice's improved Frost engine is a good example that if it's their priority, they can tweak the engine to make otherwise complex procedures relatively simple to input. Ubisoft could potentially do this, assuming that it already is difficult to add a difficulty mode and tweak the AI in such a way. I'm not talking about Revelations, but hopefully we'll get a new engine, new AI, and fresh game mechanics for AC3 and beyond. </div></BLOCKQUOTE>
Well yeah, but for that it would actually have to be a priority. I'm not sure if there are enough people out there that actually want a difficulty system for it to be a priority. </div></BLOCKQUOTE>Game reviewers and overall video game media are starting to become more attuned to the AC series' lack of difficulty. It was a mild hiccup for the GI review of Brotherhood, but nothing worth negatively impacting the game's overall grade. However, as the series progresses, who knows how people will receive the series' continued lack of challenge, and once game sites start to request it, it very much will become a priority. Plus, the fact that some fans are asking for a difficulty mode should be enough incentive to at least look into a mild solution. </div></BLOCKQUOTE>
Maybe. I guess we'll have to wait and see. Though I think it'll take more than a little complaining for them to take action though.

Ulicies
09-07-2011, 03:09 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ulicies:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ulicies:
I do understand that, and you are right that what is simple for one engine isn't necessarily easy for another. But Dice's improved Frost engine is a good example that if it's their priority, they can tweak the engine to make otherwise complex procedures relatively simple to input. Ubisoft could potentially do this, assuming that it already is difficult to add a difficulty mode and tweak the AI in such a way. I'm not talking about Revelations, but hopefully we'll get a new engine, new AI, and fresh game mechanics for AC3 and beyond. </div></BLOCKQUOTE>
Well yeah, but for that it would actually have to be a priority. I'm not sure if there are enough people out there that actually want a difficulty system for it to be a priority. </div></BLOCKQUOTE>Game reviewers and overall video game media are starting to become more attuned to the AC series' lack of difficulty. It was a mild hiccup for the GI review of Brotherhood, but nothing worth negatively impacting the game's overall grade. However, as the series progresses, who knows how people will receive the series' continued lack of challenge, and once game sites start to request it, it very much will become a priority. Plus, the fact that some fans are asking for a difficulty mode should be enough incentive to at least look into a mild solution. </div></BLOCKQUOTE>
Maybe. I guess we'll have to wait and see. Though I think it'll take more than a little complaining for them to take action though. </div></BLOCKQUOTE>We should start a riot... Lol. But as the series continues, I believe that more people will eventually grow tired of the lack of challenge. New people are still acclimating with AC2 and Brotherhood, and even Revelations, so it's understandable to try to make these games more accessible. But AC3 will need to rest on its reputation rather than endlessly garner itself toward the newcomers.

LightRey
09-08-2011, 01:11 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ulicies:
We should start a riot... Lol. But as the series continues, I believe that more people will eventually grow tired of the lack of challenge. New people are still acclimating with AC2 and Brotherhood, and even Revelations, so it's understandable to try to make these games more accessible. But AC3 will need to rest on its reputation rather than endlessly garner itself toward the newcomers. </div></BLOCKQUOTE>
I'm not so sure about that. Most people that play Assassin's Creed mostly just like it because of the story, the setting and the badassery of being an assassin. Though the combat is something many people seem to find lacking, I doubt it would be enough on its own for people to grow tired of the game.

CRUDFACE
09-08-2011, 02:02 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ulicies:
We should start a riot... Lol. But as the series continues, I believe that more people will eventually grow tired of the lack of challenge. New people are still acclimating with AC2 and Brotherhood, and even Revelations, so it's understandable to try to make these games more accessible. But AC3 will need to rest on its reputation rather than endlessly garner itself toward the newcomers. </div></BLOCKQUOTE>
I'm not so sure about that. Most people that play Assassin's Creed mostly just like it because of the story, the setting and the badassery of being an assassin. Though the combat is something many people seem to find lacking, I doubt it would be enough on its own for people to grow tired of the game. </div></BLOCKQUOTE>

Then I guess Ubisoft is going to keep ignoring us, because when somebody called Gabe out on the guards not being able to swim he just said, "their armor is really heavy" which is a pathetic excuse tbh. I guess it's more about spreading the word, and if Ubisoft is paying attention then they're going to have to change in some ways.

LightRey
09-08-2011, 08:12 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by t260z:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ulicies:
We should start a riot... Lol. But as the series continues, I believe that more people will eventually grow tired of the lack of challenge. New people are still acclimating with AC2 and Brotherhood, and even Revelations, so it's understandable to try to make these games more accessible. But AC3 will need to rest on its reputation rather than endlessly garner itself toward the newcomers. </div></BLOCKQUOTE>
I'm not so sure about that. Most people that play Assassin's Creed mostly just like it because of the story, the setting and the badassery of being an assassin. Though the combat is something many people seem to find lacking, I doubt it would be enough on its own for people to grow tired of the game. </div></BLOCKQUOTE>

Then I guess Ubisoft is going to keep ignoring us, because when somebody called Gabe out on the guards not being able to swim he just said, "their armor is really heavy" which is a pathetic excuse tbh. I guess it's more about spreading the word, and if Ubisoft is paying attention then they're going to have to change in some ways. </div></BLOCKQUOTE>
Well if you combine the fact they have heavy armor and many likely wouldn't know how to swim it's actually quite likely that at least most of them would drown. I can't say it's completely realistic, but I think it makes enough sense.

CRUDFACE
09-08-2011, 09:29 AM
Lightrey, seriously, if you live int he city filled with water, you wouldn't learn how to swim? I can understand the heavy soldiers and maybe the seekers, but all the enemies besides them totally should. And as the Papal guard is supposed to be the best, they should by default.

But this is kind of what happens in Mass Effect, except it was on purpose and they basically combined them until ubisoft. See, ME1 was msotly story and micromanagement, but ME2 had to screw up the lore hard to make the shooting top priority and make "cool" and "sexy" characters instead.

Now in AC, it gets weird. AC1, the targets are WAY more defined, enemy have more to do and can actually hurt you. AC2 made the enemies weaker AND the targets way generic, but tbh, the overall plot did enhance in a nice way. ACB...just had less of everything, and again, weakened the combat.

Now ACR and ACB are ripping off from the Evil overlord's list of cliches bad guys use.

LightRey
09-08-2011, 11:24 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by t260z:
Lightrey, seriously, if you live int he city filled with water, you wouldn't learn how to swim? I can understand the heavy soldiers and maybe the seekers, but all the enemies besides them totally should. And as the Papal guard is supposed to be the best, they should by default.

But this is kind of what happens in Mass Effect, except it was on purpose and they basically combined them until ubisoft. See, ME1 was msotly story and micromanagement, but ME2 had to screw up the lore hard to make the shooting top priority and make "cool" and "sexy" characters instead.

Now in AC, it gets weird. AC1, the targets are WAY more defined, enemy have more to do and can actually hurt you. AC2 made the enemies weaker AND the targets way generic, but tbh, the overall plot did enhance in a nice way. ACB...just had less of everything, and again, weakened the combat.

Now ACR and ACB are ripping off from the Evil overlord's list of cliches bad guys use. </div></BLOCKQUOTE>
Rome isn't filled with water. It has one river flowing through it. That nobody seems to be able to swim in Venice I find somewhat doubtful, but that Romans or Florentines can't swim is quite probable. Even by today's standards it's not uncommon for people to never have learned to swim.

SixKeys
09-08-2011, 11:30 AM
Regardless of whether or not it sounds sensible that no guards in all of Italy just don't know how to swim, the "heavy armor" excuse is complete bull. Ezio wears armor just as heavy if not heavier during both games and it doesn't affect his speed or abilities in the slightest.

LightRey
09-08-2011, 11:35 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by SixKeys:
Regardless of whether or not it sounds sensible that no guards in all of Italy just don't know how to swim, the "heavy armor" excuse is complete bull. Ezio wears armor just as heavy if not heavier during both games and it doesn't affect his speed or abilities in the slightest. </div></BLOCKQUOTE>
As I said, if you combine that with the fact that few of them would have known how to swim it does make sense.

Jexx21
09-08-2011, 02:47 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by t260z:
But this is kind of what happens in Mass Effect, except it was on purpose and they basically combined them until ubisoft. See, ME1 was msotly story and micromanagement, but ME2 had to screw up the lore hard to make the shooting top priority and make "cool" and "sexy" characters instead.

Now in AC, it gets weird. AC1, the targets are WAY more defined, enemy have more to do and can actually hurt you. AC2 made the enemies weaker AND the targets way generic, but tbh, the overall plot did enhance in a nice way. ACB...just had less of everything, and again, weakened the combat.

Now ACR and ACB are ripping off from the Evil overlord's list of cliches bad guys use. </div></BLOCKQUOTE>

I disagree with almost everything you said. ME2 didn't screw up on the Mass Effect lore besides the simple changing of putting in ammo, and most people think that the characters in ME2 were actually a lot better than ME1.

In AC1, it's really easy to bring down a whole platoon of guards. I purposefully gather guards just to do a massacre for giggles. And truthfully, I felt like I hardly knew who the assassination targets actually were. They just said a lot of boring words when they died, mostly about how they were doing it for justice and peace and stuff, and that we're going about it the wrong way. Sure, we got an insight on their character, but besides their occupation and how they felt about what they were doing, we didn't really know them that well.

HOWEVER, with AC2 and ACB, I felt like I knew who the characters were because we had data on them in the database. I knew what they did, how they did it, and Shaun even wrapped it up in a nice Video Package in AC2. In my opinion, ACB had a better Character Development of people like Machiavelli, La Volpe, Maria, and Bartelomeo (sp?). AC2's character development with your allies seemed shallow. I hardly knew the 9 or so allies you had, besides Antonio, Rosa, and Mario, because you spent the most time with them.

ACB's portrayal of Cesare Borgia made me actually feel like I knew who he was much more than any other target in the whole series, maybe just falling below Al Mualim (who honestly said some pretty boring words also, but at least they were insightful). And the combat in ACB was in my opinion, the best. It had the many improvements of AC2, and more weapons, but it was also harder than AC2. Sure, not as hard as AC1, but certainly harder than AC2.

All in all, AC2 and ACB were huge improvements to the series in my opinion. And Brotherhood is still the best one to me, with AC2 in second for the sole fact that I didn't have to question whether or not it would get in my favorite games list.

LightRey
09-08-2011, 02:53 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Jexx21:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by t260z:
But this is kind of what happens in Mass Effect, except it was on purpose and they basically combined them until ubisoft. See, ME1 was msotly story and micromanagement, but ME2 had to screw up the lore hard to make the shooting top priority and make "cool" and "sexy" characters instead.

Now in AC, it gets weird. AC1, the targets are WAY more defined, enemy have more to do and can actually hurt you. AC2 made the enemies weaker AND the targets way generic, but tbh, the overall plot did enhance in a nice way. ACB...just had less of everything, and again, weakened the combat.

Now ACR and ACB are ripping off from the Evil overlord's list of cliches bad guys use. </div></BLOCKQUOTE>

I disagree with almost everything you said. ME2 didn't screw up on the Mass Effect lore besides the simple changing of putting in ammo, and most people think that the characters in ME2 were actually a lot better than ME1.

In AC1, it's really easy to bring down a whole platoon of guards. I purposefully gather guards just to do a massacre for giggles. And truthfully, I felt like I hardly knew who the assassination targets actually were. They just said a lot of boring words when they died, mostly about how they were doing it for justice and peace and stuff, and that we're going about it the wrong way. Sure, we got an insight on their character, but besides their occupation and how they felt about what they were doing, we didn't really know them that well.

HOWEVER, with AC2 and ACB, I felt like I knew who the characters were because we had data on them in the database. I knew what they did, how they did it, and Shaun even wrapped it up in a nice Video Package in AC2. In my opinion, ACB had a better Character Development of people like Machiavelli, La Volpe, Maria, and Bartelomeo (sp?). AC2's character development with your allies seemed shallow. I hardly knew the 9 or so allies you had, besides Antonio, Rosa, and Mario, because you spent the most time with them.

ACB's portrayal of Cesare Borgia made me actually feel like I knew who he was much more than any other target in the whole series, maybe just falling below Al Mualim (who honestly said some pretty boring words also, but at least they were insightful). And the combat in ACB was in my opinion, the best. It had the many improvements of AC2, and more weapons, but it was also harder than AC2. Sure, not as hard as AC1, but certainly harder than AC2.

All in all, AC2 and ACB were huge improvements to the series in my opinion. And Brotherhood is still the best one to me, with AC2 in second for the sole fact that I didn't have to question whether or not it would get in my favorite games list. </div></BLOCKQUOTE>
Well said, I completely agree with you.
Btw, the correct spelling is Bartolomeo.

Marios725
09-08-2011, 05:50 PM
Actually in AC1 you had a better feeling of being a badass assassin simply because not only you knew details about ur targets ( that were told in cinematic moments not an optional database ) but you also knew where and when they'll be and also you knew how you would take them out easily avoiding the guards...all in all u were doing ur homework lol. For the combat i think every1 will admit that it was harder than AC2 and AC:B.



Now in AC2 the assassinations were somehow lifeless and boring. For example when you are sent to San Giminiano ( if i spelled it wrong dont shoot me Dx ) you are tasked to kill 4 people to learn the whereabouts of Jacopo de Pazzi. Theres no story at all around those 4 targets you just let the mercenaries find them for you. An assassin is supposed to do all the scouting and research about his target alone and use some kind of strategy in order to succeed in killing his target. In AC1 you could feel that because there were investigations. For me thats what is missing in AC2 and AC:B. I must say however that AC2 had an awesome story. AC:B had no story at all....Create a brotherhood that actually ended up being routine ( you were just sending ur assassins around europe to train them, there should be a story around them like a cool assassination mission that you are forced to use ur entire brotherhood and scatter them around a district to find a target while a party is going or something ).


Maybe AC needs balance. Like actually forcing the player to run away from guards cause else you stand no chance against a certain number of guards...like its certain death and you know it so you run for ur life. Make it intense and force the player to come up with the perfect strategy to take out their targets cause else they are sure to fail. Thats just my opinion though. I only hope that in AC:R they'll actually force us to play much more stealthily and not just going out there and killing every1 in 5 seconds xP

MT4K
09-08-2011, 06:00 PM
Marios725

You might want to edit your last post and break it down into 2-3 paragraphs for easier reading and to avoid the evil wall-of-text.

I agree that AC1 did do the whole "Assassination" thing really well and made you feel like a true assassin who was literally learning about the target and stalking him.

Hopefully with the new/upgraded Eagle Vision "Eagle Sense" they will make use of that and get more creative. The ability to see the guards' path and our target's path as well has the potential for some awesome stalking gameplay if done creatively.

CRUDFACE
09-08-2011, 06:56 PM
@Lightrey: IDK dude, it seems like you're relying more on "maybe" instead of using common sense. It just so happens this and that. That no guard in all of Venezia can swim, that the guards who patrol near water probably can't swim. It's not really a fact as you keep saying it is, out of all the guards, all the guards can't swim, that's a fact.

@Sixkeys: yeah, I know, I'm trying to compromise here, but Ezio doesn't wear full suits of armor, only pieces and such. But yeah, wouldn't be the first time Ezio...redefined physics.

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Jexx21:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by t260z:
But this is kind of what happens in Mass Effect, except it was on purpose and they basically combined them until ubisoft. See, ME1 was msotly story and micromanagement, but ME2 had to screw up the lore hard to make the shooting top priority and make "cool" and "sexy" characters instead.

Now in AC, it gets weird. AC1, the targets are WAY more defined, enemy have more to do and can actually hurt you. AC2 made the enemies weaker AND the targets way generic, but tbh, the overall plot did enhance in a nice way. ACB...just had less of everything, and again, weakened the combat.

Now ACR and ACB are ripping off from the Evil overlord's list of cliches bad guys use. </div></BLOCKQUOTE>

I disagree with almost everything you said. ME2 didn't screw up on the Mass Effect lore besides the simple changing of putting in ammo, and most people think that the characters in ME2 were actually a lot better than ME1.

In AC1, it's really easy to bring down a whole platoon of guards. I purposefully gather guards just to do a massacre for giggles. And truthfully, I felt like I hardly knew who the assassination targets actually were. They just said a lot of boring words when they died, mostly about how they were doing it for justice and peace and stuff, and that we're going about it the wrong way. Sure, we got an insight on their character, but besides their occupation and how they felt about what they were doing, we didn't really know them that well.

HOWEVER, with AC2 and ACB, I felt like I knew who the characters were because we had data on them in the database. I knew what they did, how they did it, and Shaun even wrapped it up in a nice Video Package in AC2. In my opinion, ACB had a better Character Development of people like Machiavelli, La Volpe, Maria, and Bartelomeo (sp?). AC2's character development with your allies seemed shallow. I hardly knew the 9 or so allies you had, besides Antonio, Rosa, and Mario, because you spent the most time with them.

ACB's portrayal of Cesare Borgia made me actually feel like I knew who he was much more than any other target in the whole series, maybe just falling below Al Mualim (who honestly said some pretty boring words also, but at least they were insightful). And the combat in ACB was in my opinion, the best. It had the many improvements of AC2, and more weapons, but it was also harder than AC2. Sure, not as hard as AC1, but certainly harder than AC2.

All in all, AC2 and ACB were huge improvements to the series in my opinion. And Brotherhood is still the best one to me, with AC2 in second for the sole fact that I didn't have to question whether or not it would get in my favorite games list. </div></BLOCKQUOTE>

Sweet, I don't mind responding to this! cool if I go by any order? Oh, and just to say, I'm happy that AC2 gained variety, that's why so many people like it now, but instead of going deep on some things, he just went splashing in shallow pools.

Weapons: It doesn't matter what weapon you use till the very end of the game against Cesare, especially since we have kill streaks we can just ride over the enemies. And I want you to be completely honest. Compare the time it took you to kill people in AC1 and place it against how long it takes you to kill them in ACB.

combat: enemies in AC1 could counter, break you're guard, go into combos and BYPASS your defense at times, in ACB the only thing tactical that they can do is throw dirt in your face, and since you can just kick to break their guard, combined with three hits to kill, then go into a kill chain, an army could turn into graveyard in seconds. And those seconds are used to dig the graves.

AC2: characterization in this game wasn't really involved in the gameplay, you actually have to let go of the game and watch a clip of that character. In AC1 you hear whispers about them, pick out information, it's a part of info gathering. And seriously, about 95% of villains are in it for "Power" not to change the world. for the thing with the database, it's just lazy, it's the number one rule of story telling. You show, don't tell. I'd rather have gathered info, review it then go on with the assassination.

On a side note: I think they were going for mysterious for Rodrigo, but seriously, everyone wasn't mysterious, they just had bad characterization.

ACB: Yeah sure, I agree, Cesare is the only one with this, besides him, nothing. His right hand man was just a sword...strangling rope with a name and neck fetish. The Banker was a pervert who just wanted to party. The French guy was in it for power. The characters who are assassins are given burst treatment instead and aren't given much you don't already know about them. And Really, Machiavelli is dumbed DOWN SOOOO MUCH just to make Ezio look smart.

Mass effect 2: took out the point system for dialogue, weapon choice was what only five weapons? I think it was four. you had to get dlc to get more.

Mass effect 2 characters: Take a character, give them daddy issues, say the mom isn't there. Hell, the only mom who mattered was Samara because she was the mom, and tbh Thane inverted it because he was the dad, but in his case, the mom is still gone and his son still has issues with him...the father. And the outfits don't match, instead of armor, they can wear anything, or nothing in case of Jack. thane wears leather with an open chest, Jack with well straps, Miranda wears a skin tight outfit and is given angles to show off her butt. And she wants me to take her seriously? you'd wear armor out in the field, dress how you want to in the ship and your own private room.

Okay, I think I'm good here.

xCr0wnedNorris
09-08-2011, 07:01 PM
Huh, didn't realize PATHETIC was the new way of saying AWESOME, thanks for informing me. http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif

kriegerdesgottes
09-08-2011, 07:07 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by xCr0wnedNorris:
Huh, didn't realize PATHETIC was the new way of saying AWESOME, thanks for informing me. http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif </div></BLOCKQUOTE>

lol ^ This

CRUDFACE
09-08-2011, 07:08 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by xCr0wnedNorris:
Huh, didn't realize PATHETIC was the new way of saying AWESOME, thanks for informing me. http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif </div></BLOCKQUOTE>

http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif oh well, all that for nothing, lmao

Jexx21
09-08-2011, 07:17 PM
For combat: I never said that ACB was harder than AC1. Just harder than AC2. Besides, AC1 was also really easy anyway. Just shift+left click.

As for collecting info, Altiar actually only did that because he was supposed to as a punishment by Al Mualim. Normally the info is gathered by low-rank Assassins, given to the rafiq, and given to the Assassin in charge of the Assassination. Also, the targets in AC1 were in it for power also, the long-winded speeches they gave just didn't show it that well. Also, most of the evidence I gathered in AC1 I didn't even look at because it was pretty boring and repetitive honestly.

I'm not going to counter the ACB section because it's a matter of personal tastes. (which this whole thing actually is, but I'll get to that at the end of the post)

For Mass Effect 2, I personally didn't like the fact that charm and intimidate were skills. I liked the system in ME2 more where it was gathered more just by your choices. I liked the fact that there weren't so many weapons that you almost drown in them in ME1. But ME3 IS going to have more weapons if you didn't know. As for the matter of the characters, I said that most people found the ME2 characters better. I never said that I did. I liked the ME1 characters more personally. But I did like ME2 more overall, just because of the way that it was set up. I also thought ME1's story was better, but ME2 surpassed the game mostly.

Anyway, this is all just mostly a complete matter of opinion. Let's agree to disagree on this matter. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Happy dayyys..

CRUDFACE
09-08-2011, 07:28 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Jexx21:
For combat: I never said that ACB was harder than AC1. Just harder than AC2. Besides, AC1 was also really easy anyway. Just shift+left click.

As for collecting info, Altiar actually only did that because he was supposed to as a punishment by Al Mualim. Normally the info is gathered by low-rank Assassins, given to the rafiq, and given to the Assassin in charge of the Assassination. Also, the targets in AC1 were in it for power also, the long-winded speeches they gave just didn't show it that well. Also, most of the evidence I gathered in AC1 I didn't even look at because it was pretty boring and repetitive honestly.

I'm not going to counter the ACB section because it's a matter of personal tastes. (which this whole thing actually is, but I'll get to that at the end of the post)

For Mass Effect 2, I personally didn't like the fact that charm and intimidate were skills. I liked the system in ME2 more where it was gathered more just by your choices. I liked the fact that there weren't so many weapons that you almost drown in them in ME1. But ME3 IS going to have more weapons if you didn't know. As for the matter of the characters, I said that most people found the ME2 characters better. I never said that I did. I liked the ME1 characters more personally. But I did like ME2 more overall, just because of the way that it was set up. I also thought ME1's story was better, but ME2 surpassed the game mostly.

Anyway, this is all just mostly a complete matter of opinion. Let's agree to disagree on this matter. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Happy dayyys.. </div></BLOCKQUOTE>


Ac1: yeah, I know, talking more about the gameplay. After all, he was made into a ****** to serve the plot. But go on, the enemies in Ac1 had reasons to want to change the world. One didn't believe in god, one was gay so in god's eyes he was doomed to hell, another was trying to prepare people for the end.

Just want it to be more interactive is all. Rather play then watch...but I'll be damned if AC1 wasn't boring sometimes when collecting info.

But sure, I can understand where you're coming from. You know, in Jade Empire, your social skills were a combination of skills that made up different speech options. It was really cool, but I can understand that about Mass Effect 1&2 renegade vs paragon.

Oh, this link is really cool, Overlord list (http://tvtropes.org/pmwiki/pmwiki.php/Main/EvilOverlordList) I just don't want to see the Ac series using these tropes as much as they already have, yah know?

Okay, lol, I'll agree to disagree, *high five*? http://forums.ubi.com/images/smilies/metal.gif

crash3
09-09-2011, 02:56 PM
I think we simply need a combat system where we as players would struggle to take on more than say 5 guards at once, that should be Ubisoft's target to aim for. I could go on about combat for ages but i'll just leave it at that for now, anyone wants to add anything, please do.

O6EvolutionIXMR
09-09-2011, 03:02 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Darklarik:
From what i saw in the gamescom demo, nothing much has changed. It frustrates me that they put all these tactical options of stealth, recruits, diversions, evasion, and traps but really its much faster to just run up and start a kill streak and be a one man army.

Can they not think of a decent combat system? really? I mean, at least copy something from a game that has a good combat system or just come up with something !
<span class="ev_code_RED">Language please</span> </div></BLOCKQUOTE>

Do everyone a favor and go develop an entire game to your standards yourself. Then you can talk and use the word "Pathetic" at will.

kriegerdesgottes
09-09-2011, 03:06 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by crash3:
I think we simply need a combat system where we as players would struggle to take on more than say 5 guards at once, that should be Ubisoft's target to aim for. I could go on about combat for ages but i'll just leave it at that for now, anyone wants to add anything, please do. </div></BLOCKQUOTE>

I do not want that at all. A badass assassin who can kill three guards at once with throwing knives should not struggle with 5 guards.

MT4K
09-09-2011, 03:10 PM
Just had a random thought about this although nothing really major.

What if they changed the combat slightly so that you had to actually point the stick towards the enemy you wanted to counter in the same way you do the chain kills.

I know it doesn't sound like much to improve the combat, but it might keep people more on their toes if during a kill chain they have to actually suddenly change their stick direction to counter a guard about to attack from behind instead of just being able to press a button.

Then you also have the fact that they don't attack right away when their health flashes. So you also would need to time your counter and kill chains between each other. In the middle of a kill chain and suddenly see a guard about to attack and then having to decide between continuing the kill chain or countering the guard.

Countering the guard could end up making you wait too long and lose the kill chain whilst continuing the kill chain could give the guard the chance to hit you.

Just a thought.

Ulicies
09-09-2011, 03:35 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by kriegerdesgotte:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by crash3:
I think we simply need a combat system where we as players would struggle to take on more than say 5 guards at once, that should be Ubisoft's target to aim for. I could go on about combat for ages but i'll just leave it at that for now, anyone wants to add anything, please do. </div></BLOCKQUOTE>

I do not want that at all. A badass assassin who can kill three guards at once with throwing knives should not struggle with 5 guards. </div></BLOCKQUOTE>There's a big difference between catching people off guard and killing 10 guards who are all focusing on Ezio. Of course we want the assassins we emulate to be badasses and masters of combat, but being able to kill 50 people without so much as a wince numbs our interest in the game's combat.

kriegerdesgottes
09-09-2011, 03:40 PM
I have to disagree. You still have to be vigilant when you take on large numbers of guards and there is a certain flow to the combat that can be very enjoyable if you don't just stand there and counter. I can understand you wanting more of a challenge but I personally really enjoy the combat the way it is.

LightRey
09-09-2011, 03:43 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by MT4K:
Just had a random thought about this although nothing really major.

What if they changed the combat slightly so that you had to actually point the stick towards the enemy you wanted to counter in the same way you do the chain kills.

I know it doesn't sound like much to improve the combat, but it might keep people more on their toes if during a kill chain they have to actually suddenly change their stick direction to counter a guard about to attack from behind instead of just being able to press a button.

Then you also have the fact that they don't attack right away when their health flashes. So you also would need to time your counter and kill chains between each other. In the middle of a kill chain and suddenly see a guard about to attack and then having to decide between continuing the kill chain or countering the guard.

Countering the guard could end up making you wait too long and lose the kill chain whilst continuing the kill chain could give the guard the chance to hit you.

Just a thought. </div></BLOCKQUOTE>
Well, it's already the case that if your back is turned to them, you do have to point the thumbstick in their (general) direction in order to counter their attack.

MT4K
09-09-2011, 03:45 PM
Really? I never have at all. Maybe it's different on the PC version (Which i use)?

Ulicies
09-09-2011, 03:45 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by kriegerdesgotte:
I have to disagree. You still have to be vigilant when you take on large numbers of guards and there is a certain flow to the combat that can be very enjoyable if you don't just stand there and counter. I can understand you wanting more of a challenge but I personally really enjoy the combat the way it is. </div></BLOCKQUOTE>Of course you have to be vigilant! You're never going to kill all those guards unless you keep mashing the X button; how silly of me. I want a challenge. I want to feel fear in the Assassin's Creed series. I only felt it in certain moments in AC1, but now that emotion has completely disappeared from the franchise.

LightRey
09-09-2011, 03:58 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by MT4K:
Really? I never have at all. Maybe it's different on the PC version (Which i use)? </div></BLOCKQUOTE>
That seems quite likely. It's likely that they didn't implement that on the PC version because of the possible (and probable) lack of thumbsticks.

kriegerdesgottes
09-09-2011, 04:15 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ulicies:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by kriegerdesgotte:
I have to disagree. You still have to be vigilant when you take on large numbers of guards and there is a certain flow to the combat that can be very enjoyable if you don't just stand there and counter. I can understand you wanting more of a challenge but I personally really enjoy the combat the way it is. </div></BLOCKQUOTE>Of course you have to be vigilant! You're never going to kill all those guards unless you keep mashing the X button; how silly of me. I want a challenge. I want to feel fear in the Assassin's Creed series. I only felt it in certain moments in AC1, but now that emotion has completely disappeared from the franchise. </div></BLOCKQUOTE>

And that is where we unfortunately are going to disagree because I don't want to feel fear as a 52 year old hardened badass assassin who has spent the last 35 years killing people. I don't mind a little challenge but it should never be difficult and you should never feel like you might die. You might feel like this guy may rough you up a little but not die. That's just me though.

LightRey
09-09-2011, 04:20 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by kriegerdesgotte:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ulicies:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by kriegerdesgotte:
I have to disagree. You still have to be vigilant when you take on large numbers of guards and there is a certain flow to the combat that can be very enjoyable if you don't just stand there and counter. I can understand you wanting more of a challenge but I personally really enjoy the combat the way it is. </div></BLOCKQUOTE>Of course you have to be vigilant! You're never going to kill all those guards unless you keep mashing the X button; how silly of me. I want a challenge. I want to feel fear in the Assassin's Creed series. I only felt it in certain moments in AC1, but now that emotion has completely disappeared from the franchise. </div></BLOCKQUOTE>

And that is where we unfortunately are going to disagree because I don't want to feel fear as a 52 year old hardened badass assassin who has spent the last 35 years killing people. I don't mind a little challenge but it should never be difficult and you should never feel like you might die. You might feel like this guy may rough you up a little but not die. That's just me though. </div></BLOCKQUOTE>
I agree. It wouldn't make sense if a master assassin (especially a mentor) would have trouble killing a few (dozen) guards, unless said assassin is like 80 years old.

MT4K
09-09-2011, 04:43 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by MT4K:
Really? I never have at all. Maybe it's different on the PC version (Which i use)? </div></BLOCKQUOTE>
That seems quite likely. It's likely that they didn't implement that on the PC version because of the possible (and probable) lack of thumbsticks. </div></BLOCKQUOTE>

Unless you use a gamepad like i do http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif. Unfortunately though i think you're right because gamepads likely aren't the majority.

Maybe they can make it so that if it detects a gamepad it will work like the consoles then lol.

The thing about a master assassin taking on lots of guards might be completely void to be honest since supposedly some guards are going to be able to use bombs in Revelations; It is possible that you won't want to be standing around fighting too many guards due to the risk of getting a bomb to the face or something.

LightRey
09-09-2011, 04:47 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by MT4K:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by MT4K:
Really? I never have at all. Maybe it's different on the PC version (Which i use)? </div></BLOCKQUOTE>
That seems quite likely. It's likely that they didn't implement that on the PC version because of the possible (and probable) lack of thumbsticks. </div></BLOCKQUOTE>

Unless you use a gamepad like i do http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif. Unfortunately though i think you're right because gamepads likely aren't the majority.

Maybe they can make it so that if it detects a gamepad it will work like the consoles then lol.

The thing about a master assassin taking on lots of guards might be completely void to be honest since supposedly some guards are going to be able to use bombs in Revelations; It is possible that you won't want to be standing around fighting too many guards due to the risk of getting a bomb to the face or something. </div></BLOCKQUOTE>
Well that I wouldn't mind, since it would be realistic. However, when fighting regular guards without bombs I think my point still stands.

Darklarik
09-09-2011, 04:51 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by kriegerdesgotte:
No it's not and I don't know where that concept comes from either. It is by no means button mashing at all. If you button mash in any AC game you are going to look ridiculous and you will probably end up taking a good beating before you kill anyone. If you play attention and parry and block and counter at the right times and become good at combat which YES is possible and can be done then the combat can be really fun. I think a lot of people just don't know how to play right. They just sit there and mash buttons and counter and think that's how it's supposed to be played but there is more to the combat. Yes, I agree sometimes I wish the guards would be more reactive when I kill a group of guards 5 feet away but I have never had any real problems with the combat. It's fine. The only thing that needs attention is the difficulty of guards. </div></BLOCKQUOTE>
I beg to differ, i handed the control to my father who god forbid has never touched a game in his life and he did quite well.
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by kriegerdesgotte:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by FuseUnison:
Personally, I would prefer it if you were facing more than 3 guys in open combat that there was no way for you to win.

I always feel bad in the games when I get to the point where I ask myself, "should I do this? what if I'm seen?", and then I go ahead and do it anyway, safe in the knowledge that if I get caught and then surrounded by twenty guys it doesn't matter. I'll just f**k them all up anyway, and go on about my business. =/ </div></BLOCKQUOTE>

Why is that a bad thing? You want to be some pansy assassin who can't defend himself if he has to and has to run away or use stealth? I personally enjoying being an unstoppable badass assassin who can take on tons of guards but has the option of being stealthy or running if I feel like it. Yes it would be nice if the guards were smarter. I think Brotherhood really dropped the ball when they forgot to put brutes in the game except 2 standing in the middle of nowhere and only 4 papal guards standing in one spot. ACII did a better job of putting tougher guards all over the place. ACB just downright fogot to put them in *cough*cuz it was a rushed game*cough* </div></BLOCKQUOTE>
Its a badthing because their is no challenge, a concept your mind dosent seem to understand. Making us do things a certain way in order to test us and improve is in videogames since forever, in god of war you play as the biggest badass in any video game ive ever seen, EVER, and yet that game still makes a fast paced challenging combat on a array of different difficulties.

and im not saying Ezio should be a wimpy assassin, just saying it should be hard to take on 20 guys, no one is saying Kratos is a wimp but if you played the game in Titan mode you know he has a very good chance at dying in combat if one is careless. IN AC:B this dosent matter, 40 guards inflict minimal damage and you have 15 sqaure + 15 potions to regenerate anywhere close to 100 squares, the chances of you dying if you barely even try to fight are close to 0.000001%

and from a gameplay standpoint this makes the game dry and repetetive, as well as unchallenging. Dude, if you want to be a badass, wait till prototype 2 comes out. it wont dissapoint.

Jexx21
09-09-2011, 05:04 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Darklarik:
Dude, if you want to be a badass, wait till prototype 2 comes out. it wont dissapoint. </div></BLOCKQUOTE>

Like my policy with not buying games from GameStop because they are trying to bring down PC gaming (or at least make it look like it's dead... which is actually succeeding for them based on a previous conversation I had with LightRey who thought hardly anyone actually played games on the PC, and thought most PC gamers play WoW (half of WoW's subscribers are actually just internet cafe's in China. Lol.), I don't buy Activision games because I don't agree with Bobby Kotick's line of thinking on game development. Which besides the obvious reasoning of wanting to get a CoD game out each year, he also said in an interview or something that he makes sure his workers don't have fun working on the game. That could mean a variety of things, but I still won't support Activison.

And Assassin's Creed has been my feel-like-a-badass-game since AC1.

Also, I hope that AC3 has been in development since after the release of AC2, and that it has a difficulty system, just for people like you.

Also, btw, the PC has the thing with you can't counter if the guard is directly behind you also. At least it does on the keyboard, which I use.

MT4K
09-09-2011, 05:14 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Jexx21:
Also, btw, the PC has the thing with you can't counter if the guard is directly behind you also. At least it does on the keyboard, which I use. </div></BLOCKQUOTE>

Seriously? I'm like 95% sure i never have had this. I'm going to have to actually test this properly sometime because i have always just released the analogue stick (So it goes to neutral position) then pressed the button :-/.

Kind of feel like i might have been missing out on something here lol. Regardless. I'm going to devote tomorrow to trying to come up with a way to tweak the combat properly. Not sure if i'll be able to think of anything that hasn't already been suggested though.

Ulicies
09-09-2011, 05:16 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Darklarik:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by kriegerdesgotte:
No it's not and I don't know where that concept comes from either. It is by no means button mashing at all. If you button mash in any AC game you are going to look ridiculous and you will probably end up taking a good beating before you kill anyone. If you play attention and parry and block and counter at the right times and become good at combat which YES is possible and can be done then the combat can be really fun. I think a lot of people just don't know how to play right. They just sit there and mash buttons and counter and think that's how it's supposed to be played but there is more to the combat. Yes, I agree sometimes I wish the guards would be more reactive when I kill a group of guards 5 feet away but I have never had any real problems with the combat. It's fine. The only thing that needs attention is the difficulty of guards. </div></BLOCKQUOTE>
I beg to differ, i handed the control to my father who god forbid has never touched a game in his life and he did quite well.
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by kriegerdesgotte:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by FuseUnison:
Personally, I would prefer it if you were facing more than 3 guys in open combat that there was no way for you to win.

I always feel bad in the games when I get to the point where I ask myself, "should I do this? what if I'm seen?", and then I go ahead and do it anyway, safe in the knowledge that if I get caught and then surrounded by twenty guys it doesn't matter. I'll just f**k them all up anyway, and go on about my business. =/ </div></BLOCKQUOTE>

Why is that a bad thing? You want to be some pansy assassin who can't defend himself if he has to and has to run away or use stealth? I personally enjoying being an unstoppable badass assassin who can take on tons of guards but has the option of being stealthy or running if I feel like it. Yes it would be nice if the guards were smarter. I think Brotherhood really dropped the ball when they forgot to put brutes in the game except 2 standing in the middle of nowhere and only 4 papal guards standing in one spot. ACII did a better job of putting tougher guards all over the place. ACB just downright fogot to put them in *cough*cuz it was a rushed game*cough* </div></BLOCKQUOTE>
Its a badthing because their is no challenge, a concept your mind dosent seem to understand. Making us do things a certain way in order to test us and improve is in videogames since forever, in god of war you play as the biggest badass in any video game ive ever seen, EVER, and yet that game still makes a fast paced challenging combat on a array of different difficulties.

and im not saying Ezio should be a wimpy assassin, just saying it should be hard to take on 20 guys, no one is saying Kratos is a wimp but if you played the game in Titan mode you know he has a very good chance at dying in combat if one is careless. IN AC:B this dosent matter, 40 guards inflict minimal damage and you have 15 sqaure + 15 potions to regenerate anywhere close to 100 squares, the chances of you dying if you barely even try to fight are close to 0.000001%

and from a gameplay standpoint this makes the game dry and repetetive, as well as unchallenging. Dude, if you want to be a badass, wait till prototype 2 comes out. it wont dissapoint. </div></BLOCKQUOTE>Exactly. Being a badass doesn't equate being invincible. Would God of War be as fun if the battles weren't as difficult? Oh, but you want to be a badass, so Kratos should simply plow through everyone without even the slightest difficulty!

Even the most skilled of fighters make mistakes; even the strongest men alive aren't perfect; even the most powerful of warriors witness their downfall. Ezio is a master assassin, yes. But by no means should we feel like Mario's invincibility star has been permanently activated.

Darklarik
09-10-2011, 12:32 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
Well if you combine the fact they have heavy armor and many likely wouldn't know how to swim it's actually quite likely that at least most of them would drown. I can't say it's completely realistic, but I think it makes enough sense. </div></BLOCKQUOTE>
How is it then that Ezio who wear metal shoes, braces, armor and packs a metal cape hodler as well as many metal knives and a sword dosent sink like Titanic when he hits the water?
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Again, there are actually people out there that don't think the AC combat is that easy. Not everyone that plays the game is a hardcore gamer. </div></BLOCKQUOTE>
Dude, it just is easy, i dont feel like a badass when i hand the controller to my dad or friend who never played assassins creed or a videogame in general and they take out 50 guards. It aint that speacial if eveyrone can do it.

Ulicies
09-10-2011, 12:36 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Darklarik:


Dude, it just is easy, i dont feel like a badass when i hand the controller to my dad or friend who never played assassins creed or a videogame in general and they take out 50 guards. It aint that speacial if eveyrone can do it. </div></BLOCKQUOTE>Exactly. You don't really feel that cool when you whoop on a bunch of incompetents. Would you feel special if you beat up an eight year-old? No! You only feel cool if you fought your *** off beating the toughest guy around! In the same way, I certainly don't feel like a badass when I'm creaming every guy around with my pinky.

Having a completely one-sided battle doesn't make you feel cool; it just makes you feel bored of the competition.

LightRey
09-10-2011, 03:31 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Darklarik:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
Well if you combine the fact they have heavy armor and many likely wouldn't know how to swim it's actually quite likely that at least most of them would drown. I can't say it's completely realistic, but I think it makes enough sense. </div></BLOCKQUOTE>
How is it then that Ezio who wear metal shoes, braces, armor and packs a metal cape hodler as well as many metal knives and a sword dosent sink like Titanic when he hits the water?
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Again, there are actually people out there that don't think the AC combat is that easy. Not everyone that plays the game is a hardcore gamer. </div></BLOCKQUOTE>
Dude, it just is easy, i dont feel like a badass when i hand the controller to my dad or friend who never played assassins creed or a videogame in general and they take out 50 guards. It aint that speacial if eveyrone can do it. </div></BLOCKQUOTE>
It's very possible to swim with full plate armor. However, it requires training. If you've never learned how to swim, you will die if you try to do so (and most people there in those days, Venetians excluded, would not have known how to swim).

crash3
09-10-2011, 07:48 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ulicies:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by kriegerdesgotte:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by crash3:
I think we simply need a combat system where we as players would struggle to take on more than say 5 guards at once, that should be Ubisoft's target to aim for. I could go on about combat for ages but i'll just leave it at that for now, anyone wants to add anything, please do. </div></BLOCKQUOTE>

I do not want that at all. A badass assassin who can kill three guards at once with throwing knives should not struggle with 5 guards. </div></BLOCKQUOTE>There's a big difference between catching people off guard and killing 10 guards who are all focusing on Ezio. Of course we want the assassins we emulate to be badasses and masters of combat, but being able to kill 50 people without so much as a wince numbs our interest in the game's combat. </div></BLOCKQUOTE>

OK maybe 5 guards was too few but some of the missions in ACB I actually counted the number of dead bodies on the ground and it was like at least 30, I mean come on! We are meant to be playing as assassins, not invincible warlords, there should be more emphasis on stealth and evading enemies

I really think the guards' abilities and agression need to be upgraded big time since the assassins seem to get more and more skills to kill enemies and nothing is being done for the guards to even out the odds.

If not 5 guards I think certainly that after a certain number of guards (maybe 10) that you are forced to either flee or call for assistance from the brotherhood

Because else the element of stealth will be completely pointless if you can just wipe out like 30 guards in a miatter of minutes

does that sound more reasonable?

donngold
09-10-2011, 10:09 PM
Thats such a dumb argument. Ezio can swim wearing an armory but not a single person in all of florence venice or rome can? And come on the regular grunt guard with just plain boots and a sword is too heavy. Hes probably a quarter of ezios weight

Rea1SamF1sher
09-11-2011, 04:48 AM
I think using the argument of Ezio being badass and that's why the combat is so easy and not challenging isn't a very good decision when we are talking about a game. You are playing a game for a reason because you can control the character. So it should be up to you if Ezio is badass or not. It's not a blockbuster where a guy plays the badass character, it's a game where you are in control of a character who is capable to do badass things. In a game it's your task to use these capabilities of a character and feel the consequences when doing it wrong. In a game everything should be up to you and not the character you are playing.

LightRey
09-11-2011, 04:59 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by donngold:
Thats such a dumb argument. Ezio can swim wearing an armory but not a single person in all of florence venice or rome can? And come on the regular grunt guard with just plain boots and a sword is too heavy. Hes probably a quarter of ezios weight </div></BLOCKQUOTE>
It's already dangerous to get into the water wearing just clothes, let alone armor. It requires training to swim with any metal plating, especially if you've never learned how to swim.
The fact that the guards in Venice can't swim I would agree is a little unrealistic (as I've said). However, in any of the other cities it would have been very uncommon for people to have learned how to swim.
This whole concept has been discussed at length in several different threads, most, if not all of which came to the conclusion that it's possible to swim with armor, but with the requirement that the individual has had the proper training. Even something as simple as a few wrist guards would be enough to drown someone that hasn't had the proper training.

I would also ask that you refrain from using insults, since they are against forum rules.

Marios725
09-11-2011, 05:18 AM
Andre202 i completely agree with you. in AC1 the user was the badass. in AC2 and AC:B Ezio is the badass not the user....and i still hope they bring the investigations back ( not at the scale they had them in AC1 as it was boring after one point but still bring a part of them back, i highly believe this will make us feel more like assassins than a mercenary that can kill and destroy everything )

Colossus_1191
09-11-2011, 10:06 AM
Agreed. I can take some unrealistic elements, but I just can't believe that heavily armored and trained guards are so pitiful at combat, even with the odds massively in their favor. The combat simply isn't satisfying in the end.

I will try my best in Revelations to avoid combat altogether.

donngold
09-11-2011, 10:53 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by donngold:
Thats such a dumb argument. Ezio can swim wearing an armory but not a single person in all of florence venice or rome can? And come on the regular grunt guard with just plain boots and a sword is too heavy. Hes probably a quarter of ezios weight </div></BLOCKQUOTE>
It's already dangerous to get into the water wearing just clothes, let alone armor. It requires training to swim with any metal plating, especially if you've never learned how to swim.
The fact that the guards in Venice can't swim I would agree is a little unrealistic (as I've said). However, in any of the other cities it would have been very uncommon for people to have learned how to swim.
This whole concept has been discussed at length in several different threads, most, if not all of which came to the conclusion that it's possible to swim with armor, but with the requirement that the individual has had the proper training. Even something as simple as a few wrist guards would be enough to drown someone that hasn't had the proper training.

I would also ask that you refrain from using insults, since they are against forum rules. </div></BLOCKQUOTE>
dude seroiusly... me saying dumb offended u?
whatevs, anyway why do u keep saying "without special training", when did ezio get special swim training so he could swim with armor. And once again ur telling,me not a single city guard in all of the cities can swim thats a bit of a stretch. And finally i wasnt insulting anybody i was saying your argument is dumb and im not gonna say otherwise just because u throw forum rules at me. Were not in kindergarten here dude

Ulicies
09-11-2011, 11:47 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by donngold:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by donngold:
Thats such a dumb argument. Ezio can swim wearing an armory but not a single person in all of florence venice or rome can? And come on the regular grunt guard with just plain boots and a sword is too heavy. Hes probably a quarter of ezios weight </div></BLOCKQUOTE>
It's already dangerous to get into the water wearing just clothes, let alone armor. It requires training to swim with any metal plating, especially if you've never learned how to swim.
The fact that the guards in Venice can't swim I would agree is a little unrealistic (as I've said). However, in any of the other cities it would have been very uncommon for people to have learned how to swim.
This whole concept has been discussed at length in several different threads, most, if not all of which came to the conclusion that it's possible to swim with armor, but with the requirement that the individual has had the proper training. Even something as simple as a few wrist guards would be enough to drown someone that hasn't had the proper training.

I would also ask that you refrain from using insults, since they are against forum rules. </div></BLOCKQUOTE>
dude seroiusly... me saying dumb offended u?
whatevs, anyway why do u keep saying "without special training", when did ezio get special swim training so he could swim with armor. And once again ur telling,me not a single city guard in all of the cities can swim thats a bit of a stretch. And finally i wasnt insulting anybody i was saying your argument is dumb and im not gonna say otherwise just because u throw forum rules at me. Were not in kindergarten here dude </div></BLOCKQUOTE> First of all, he didn't find it offensive; you insulted his argument, which isn't allowed on this forum.

Second, he actually brings up a good point about the historical context of swim training. You probably don't know that, do you? You're just assuming that everyone knows how to swim at every city, at any time period, because you grew up knowing how to swim: right? And I don't know if you've tried before, but it's actually kind of hard to swim just with clothes on, even though I've grown up swimming.

Third, I actually find it more unrealistic that Ezio can even swim like he does when he's wearing the following: a great sword, a dagger, a crossbow, two hidden blades, 25 throwing knives, 25-30 crossbow bolts, 15-20 poison darts, 3 smoke bombs (even more in Revelation), and 10,000-70,000 gold coins; not including a chest plate, armored boots, armored gloves, armored pauldrons, and, for the record, a big enough belt to carry everything.

LightRey
09-11-2011, 12:00 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by donngold:
dude seroiusly... me saying dumb offended u?
whatevs, anyway why do u keep saying "without special training", when did ezio get special swim training so he could swim with armor. And once again ur telling,me not a single city guard in all of the cities can swim thats a bit of a stretch. And finally i wasnt insulting anybody i was saying your argument is dumb and im not gonna say otherwise just because u throw forum rules at me. Were not in kindergarten here dude </div></BLOCKQUOTE>
We've witnessed only a few key moments in Ezio's life. We also never saw him learn to walk and talk, yet he can do so in the games. Just because we never saw him learning something doesn't mean he can't do it.
It's quite probable that Ezio never encountered a guard that was able to swim with armor and who was thrown or had fallen into the water, this would make it normal for every guard inside the animus to drown when they fall into the water.

donngold
09-11-2011, 12:15 PM
So u think he was taught how to swim wearing armor and weapons when he was growing up? Sorry i still think it makes no sense that the guards cant swim because their armor is too heavy but ezio could win gold in the olympics even with all his crap

Jexx21
09-11-2011, 12:27 PM
It's a game, and even if the guards could swim, what would they do? There is no water-combat, and if there was, it would most likely just be punching and slapping and throwing water in Ezio's face.

Trust me, it wouldn't be cool at all.

naran6142
09-11-2011, 12:31 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Jexx21:
It's a game, and even if the guards could swim, what would they do? There is no water-combat, and if there was, it would most likely just be punching and slapping and throwing water in Ezio's face.

Trust me, it wouldn't be cool at all. </div></BLOCKQUOTE>

This.

am i the only one that likes to toss guards over a ledge into water to kill them

donngold
09-11-2011, 12:44 PM
Ur right but its still pretty stupid

Jexx21
09-11-2011, 12:45 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by donngold:
Ur right but its still pretty stupid </div></BLOCKQUOTE>

It's stupid that UbiSoft didn't put time and money into a useless feature?

donngold
09-11-2011, 01:06 PM
Its not the most important thing but it is kind of dumb when u jump in the water all the guards do is throw rocks at u

Jexx21
09-11-2011, 01:09 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by donngold:
Its not the most important thing but it is kind of dumb when u jump in the water all the guards do is throw rocks at u </div></BLOCKQUOTE>

It would be just a dumb if they jumped in and started punching you.

Honestly..

Ulicies
09-11-2011, 01:18 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by naran6142:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Jexx21:
It's a game, and even if the guards could swim, what would they do? There is no water-combat, and if there was, it would most likely just be punching and slapping and throwing water in Ezio's face.

Trust me, it wouldn't be cool at all. </div></BLOCKQUOTE>

This.

am i the only one that likes to toss guards over a ledge into water to kill them </div></BLOCKQUOTE>Lol.

And it's pointless to argue against the realism of the guards; any argument will just be thrown back at Ezio as being even more unrealistic.

Marios725
09-11-2011, 01:41 PM
Sry to break things for you but i agree with donngold. You know before AC1 was out every1 was talking about it being the most realistic game of that time. However in AC2 there wasnt any realism at all. And if Ubisoft indeed doesnt want to waste money on features such as the guard swimming that IS realistic then i guess they have lost all passion in making a video game. And with all that armor....its 100 % certain that Ezio wouldnt be able to swim even if he was trained he would drown lol. And unless i see an OFFICIAL SITE OR INFO saying its possible i wont change my mind xP

Ulicies
09-11-2011, 01:59 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Marios725:
Sry to break things for you but i agree with donngold. You know before AC1 was out every1 was talking about it being the most realistic game of that time. However in AC2 there wasnt any realism at all. And if Ubisoft indeed doesnt want to waste money on features such as the guard swimming that IS realistic then i guess they have lost all passion in making a video game. And with all that armor....its 100 % certain that Ezio wouldnt be able to swim even if he was trained he would drown lol. And unless i see an OFFICIAL SITE OR INFO saying its possible i wont change my mind xP </div></BLOCKQUOTE>At first this series was all about realism, but that allurement was thrown out the window once they slapped an entire armory onto Ezio's back. I would MUCH rather buy everything, ship it all to the headquarters, and then customize a very strict load-out of what kind of limited equipment you carry out of your base.

Sushiglutton
09-11-2011, 02:15 PM
I think the combat has steadily improved for each game. In Brotherood Ubisoft decided to copy Arkham Asylum's freeflow system, which was a great decission. However they've simplified it too much imo. Instead of nine moves there are only three and that's a shame. I think they should keep building on that foundation and add moves u can do within the killsteak. They should also introduce more types of counters to make it more dificult and varied (like u have to jump over some villains, sometimes two villains attack simultaniously etc).

I dont think AC should try to be hard. I prefer the artificial rules to prevent u from using combat over bringing back the tedious combat from AC1 (which was still easy, bu took forever). But more variation and more control and let us use all gadgets in a killstreak would be awesome.

hat said I think the combat in Brotherhood was ok and if they just kept it that way I'd be okay with that.

Sushiglutton
09-11-2011, 02:17 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ulicies:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Marios725:
Sry to break things for you but i agree with donngold. You know before AC1 was out every1 was talking about it being the most realistic game of that time. However in AC2 there wasnt any realism at all. And if Ubisoft indeed doesnt want to waste money on features such as the guard swimming that IS realistic then i guess they have lost all passion in making a video game. And with all that armor....its 100 % certain that Ezio wouldnt be able to swim even if he was trained he would drown lol. And unless i see an OFFICIAL SITE OR INFO saying its possible i wont change my mind xP </div></BLOCKQUOTE>At first this series was all about realism, but that allurement was thrown out the window once they slapped an entire armory onto Ezio's back. I would MUCH rather buy everything, ship it all to the headquarters, and then customize a very strict load-out of what kind of limited equipment you carry out of your base. </div></BLOCKQUOTE>

I agree with this. Particulary I would like to remove the crossbow. Throwig knives is a ton cooler and the crossbow is so indiscrete.

Ulicies
09-11-2011, 02:35 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Sushiglutton:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ulicies:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Marios725:
Sry to break things for you but i agree with donngold. You know before AC1 was out every1 was talking about it being the most realistic game of that time. However in AC2 there wasnt any realism at all. And if Ubisoft indeed doesnt want to waste money on features such as the guard swimming that IS realistic then i guess they have lost all passion in making a video game. And with all that armor....its 100 % certain that Ezio wouldnt be able to swim even if he was trained he would drown lol. And unless i see an OFFICIAL SITE OR INFO saying its possible i wont change my mind xP </div></BLOCKQUOTE>At first this series was all about realism, but that allurement was thrown out the window once they slapped an entire armory onto Ezio's back. I would MUCH rather buy everything, ship it all to the headquarters, and then customize a very strict load-out of what kind of limited equipment you carry out of your base. </div></BLOCKQUOTE>

I agree with this. Particulary I would like to remove the crossbow. Throwig knives is a ton cooler and the crossbow is so indiscrete. </div></BLOCKQUOTE>I've been too fond of the crossbow for a while though, ever since the first E3 trailer of AC1, promising us a crossbow (despite it being historically inaccurate).

LightRey
09-11-2011, 02:58 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by donngold:
So u think he was taught how to swim wearing armor and weapons when he was growing up? Sorry i still think it makes no sense that the guards cant swim because their armor is too heavy but ezio could win gold in the olympics even with all his crap </div></BLOCKQUOTE>
No, during the weeks/months he was training with Mario.

Jexx21
09-11-2011, 03:00 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by donngold:
So u think he was taught how to swim wearing armor and weapons when he was growing up? Sorry i still think it makes no sense that the guards cant swim because their armor is too heavy but ezio could win gold in the olympics even with all his crap </div></BLOCKQUOTE>
No, during the weeks/months he was training with Mario. </div></BLOCKQUOTE>

2 years.

LightRey
09-11-2011, 03:04 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Jexx21:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by donngold:
So u think he was taught how to swim wearing armor and weapons when he was growing up? Sorry i still think it makes no sense that the guards cant swim because their armor is too heavy but ezio could win gold in the olympics even with all his crap </div></BLOCKQUOTE>
No, during the weeks/months he was training with Mario. </div></BLOCKQUOTE>

2 years. </div></BLOCKQUOTE>
In total, yes, but I was more specifically referring to the weeks/months between running away from Florence and killing Vieri.

Jexx21
09-11-2011, 03:06 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Jexx21:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by donngold:
So u think he was taught how to swim wearing armor and weapons when he was growing up? Sorry i still think it makes no sense that the guards cant swim because their armor is too heavy but ezio could win gold in the olympics even with all his crap </div></BLOCKQUOTE>
No, during the weeks/months he was training with Mario. </div></BLOCKQUOTE>

2 years. </div></BLOCKQUOTE>
In total, yes, but I was more specifically referring to the weeks/months between running away from Florence and killing Vieri. </div></BLOCKQUOTE>

That is 2 years. The sequence isn't just 2 years, that whole memory is.

LightRey
09-11-2011, 03:18 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Jexx21:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Jexx21:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by donngold:
So u think he was taught how to swim wearing armor and weapons when he was growing up? Sorry i still think it makes no sense that the guards cant swim because their armor is too heavy but ezio could win gold in the olympics even with all his crap </div></BLOCKQUOTE>
No, during the weeks/months he was training with Mario. </div></BLOCKQUOTE>

2 years. </div></BLOCKQUOTE>
In total, yes, but I was more specifically referring to the weeks/months between running away from Florence and killing Vieri. </div></BLOCKQUOTE>

That is 2 years. The sequence isn't just 2 years, that whole memory is. </div></BLOCKQUOTE>
Crap, you're right. I would have thought he'd have left to kill Vieri sooner. It at least seemed that way.