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bmoffa
07-05-2007, 06:23 AM
Can anyone tell me if they see a significant difference between 16 and 32 bit color?

bmoffa
07-05-2007, 06:23 AM
Can anyone tell me if they see a significant difference between 16 and 32 bit color?

SeaFireLIV
07-05-2007, 06:30 AM
You get a speed improvement in 16 bit.

But the Skies and colours don`t look so good. For example in 16 bit you can see the gradation of different sky colours, but in 32 bit it all looks like proper blueness. At least that`s what I notice.

Why not try it for yourself and see? Only takes a moment.

Irish_Rogues
07-05-2007, 06:58 AM
Same here with the colors not blending smoothly. It's not hard to change just give it a try.

bmoffa
07-05-2007, 08:48 AM
Ok. I've been playing around with color depth and resolution a bit this moring. It seems to me that there is no noticable performance difference on my PC. I have gone from 1024x768 16-bit color to 1600x1200 32-bit color. I've run several traks, and a couple of missions with a lot of aircraft. High res, high color looks best, but lower res. with 16 or 32-bit color seems to let me see distant aircraft a bit better.

I'm running on a Pentium 4 3.2GHz, 2 GB RAM, with NVIDIA 6800 graphics card.

Its hard to tell any difference in the on-line world because of comms lag.

stansdds
07-06-2007, 04:31 AM
With the NV6800 card you are probably best with 32 bit color and 1024x768 resolution. This is also a native resolution for Il2. Keep the AA and AF settings to a minimum.

polak5
07-06-2007, 04:33 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by bmoffa:
Ok. I've been playing around with color depth and resolution a bit this moring. It seems to me that there is no noticable performance difference on my PC. I have gone from 1024x768 16-bit color to 1600x1200 32-bit color. I've run several traks, and a couple of missions with a lot of aircraft. High res, high color looks best, but lower res. with 16 or 32-bit color seems to let me see distant aircraft a bit better.

I'm running on a Pentium 4 3.2GHz, 2 GB RAM, with NVIDIA 6800 graphics card.

Its hard to tell any difference in the on-line world because of comms lag. </div></BLOCKQUOTE>

thats weird, Im also running a 6800. And when I enable 16 bit everything turns into a oil painting type scenery. I call it the crayola effect. 32 bit looks perfect tho.

x6BL_Brando
07-06-2007, 05:49 AM
The main difference is that you cannot enable Perfect Landscape if you are running in 16-bit.

B

EiZ0N
07-06-2007, 06:08 AM
16bit gives you fewer colours than 32bit.

8 bit gives 256 different colours

16bit gives 2^16 different colours = 65536 = 66k different colours.

32bit gives 2^32 = 4,294,967,296 = 4.3 million colours.

I personally think 32bit colour looks far better.

Jasko76
07-06-2007, 06:58 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by EiZ0N:
I personally think 32bit colour looks far better. </div></BLOCKQUOTE>

Of course it does. Proper lack of 32 bit palette is what killed the 3dfx Voodoo. They sacrified the 32 bit to get extra fps, and initially it worked. Nvidia on the other hand took the performance penalty, but persisted and in the end it payed off big time. When the 3dfx finally released their 3 bit capable cards, Voodoo 4/5, Nvidia countered with the GForce card and it was basically the end of 3dfx. Pitty.

ytareh
07-06-2007, 01:26 PM
Wasnt Noah's Ark done in 16 bit colour?!Seriously unless your pc is over 10 years old you should manage 3 bit no problem...

EiZ0N
07-06-2007, 03:07 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Jasko76:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by EiZ0N:
I personally think 32bit colour looks far better. </div></BLOCKQUOTE>

Of course it does. Proper lack of 32 bit palette is what killed the 3dfx Voodoo. They sacrified the 32 bit to get extra fps, and initially it worked. Nvidia on the other hand took the performance penalty, but persisted and in the end it payed off big time. When the 3dfx finally released their 3 bit capable cards, Voodoo 4/5, Nvidia countered with the GForce card and it was basically the end of 3dfx. Pitty. </div></BLOCKQUOTE>
I know that it's obvious, but I said "I think it looks better" rather than "it does look better" because I was trying to avoid someone complaining that it's a case of opinion.

deepo_HP
07-06-2007, 03:29 PM
hi eizon,

2^32 is 4.3 billions!
32 bit doesn't give 4.3 billion colors, but 16 millions. this is, because it is technically 3x8bit for 'rgb' (color) and 1x8bit for alpha-channel.