PDA

View Full Version : advice on carrier landings



tcalla
04-19-2007, 08:47 PM
Hi

I'm working through the straight off the farm campaign (thanks Zeus Cat) and want to know how to deal with the lack of forward view in the last moments before landing on the Lexington class CV.

I'm mushing in just above stall speed, fairly steep, full flaps at pretty high angle of attack. But it's tough judging when to settle the plane down because I can't see forward. So about half the time I make the trap, and half the time I get a ramp strike.

Any advice?

tcalla
04-19-2007, 08:47 PM
Hi

I'm working through the straight off the farm campaign (thanks Zeus Cat) and want to know how to deal with the lack of forward view in the last moments before landing on the Lexington class CV.

I'm mushing in just above stall speed, fairly steep, full flaps at pretty high angle of attack. But it's tough judging when to settle the plane down because I can't see forward. So about half the time I make the trap, and half the time I get a ramp strike.

Any advice?

DooDaH2007
04-19-2007, 08:58 PM
Sounds like you are dooing fine tcalla...
Its difficult... http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

While learning, I used full cockpit view too and took the visable top of the carrier-control-tower as a point to aim left of...

Don't try to do the right thing and catch the 3rd wire on the ship... There are wires allover the ship, so do not rush it...
Any wire will doo, anywhere on the carrier...

tcalla
04-19-2007, 09:02 PM
Thanks, I hear you. I'm using catching like the 7th or 8th wire lol. Oh well, off to try some more.

DooDaH2007
04-19-2007, 09:53 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by tcalla:
Thanks, I hear you. I'm using catching like the 7th or 8th wire lol. Oh well, off to try some more. </div></BLOCKQUOTE>

In an earlier mission, there were lines drawn on a normal runway to simulate the length of a carrier...
There is no shame in going back a step, to make sure you got that down...

If you manage to land 4 times in a row, within those lines, then move on to the carrier missions...

Make sure that you use this campain to learn and not to finish on luck alone...

tcalla
04-19-2007, 10:42 PM
Not trying for the 3 wire helped a lot. Just did a couple of stop and gos on the carrier before slamming into the island on the fourth attempt. Thanks again!

pacettid
04-20-2007, 05:22 AM
Go here (http://www.bss214.com/). The Tactics&gt;Carrier Qualification section is exactly what you are looking for.

gdfo
04-20-2007, 05:23 AM
Maybe you already know this, there is a key assignment in the controls section to raise/lower the pilots seat with the cockpit open. It might help you. If you fly online try to team up with someone on a server with carriers and get coms together, each can act as
LSO once one of you are landed.

rnzoli
04-20-2007, 05:43 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Any wire will doo, anywhere on the carrier... </div></BLOCKQUOTE>
LOL, that's what I thought http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
Did practice landings on the short CVE-71 with an F4U. Always stopped by the wires just before the end of the flight deck.

But once, I forgot the re-check the arming screen and landed fully loaded with rockets and full fuel load. Caught last wire, and just fell off the deck http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif The airplane was too heavy http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif I was suprised that aircraft weight is modelled in how much the wire will spread out.

shahram177
04-20-2007, 10:09 AM
Come in crab, with the tail out to the right and you looking a bit to the left.
Works for me!

Divine-Wind
04-20-2007, 03:00 PM
I've found that if I go to gunsight view and keep the bottom of the sight right about on the little sloped part of the carrier runway, I can catch just about a wire or two ahead of the 3rd or 4th one.

Note that this only works with the SBD, and maybe planes with those telescopic sight-thingies.

Zeus-cat
04-23-2007, 05:56 PM
I've been out of town, so I couldn't respond to this post earlier.

I call out the number three wire as the preferred wire, not the one you MUST use. The key to carrier landings is consistancy in my opinion. If you consistantly catch the fifth wire, then keep doing that.

shahram177 suggested crabbing in for your landing. That works well for some people. I specifically avoided suggesting it in the campaign as once I started on alternative methods I could have gone on and on and on and on... I also skipped the long, slow turning approach that was usually used with the F4U.