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Bearcat99
12-13-2007, 04:22 PM
Here is another great article from Dart over at SHQ... http://forums.ubi.com/images/smilies/25.gif http://forums.ubi.com/images/smilies/11.gif

IL-2 Series: Fundamentals of Gunnery (http://www.simhq.com/_air10/air_312a.html)

Bearcat99
12-13-2007, 04:22 PM
Here is another great article from Dart over at SHQ... http://forums.ubi.com/images/smilies/25.gif http://forums.ubi.com/images/smilies/11.gif

IL-2 Series: Fundamentals of Gunnery (http://www.simhq.com/_air10/air_312a.html)

x6BL_Brando
12-13-2007, 06:26 PM
Katywhompus! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

The film-clip is really good too. S! @ that man!

B

T_O_A_D
12-13-2007, 06:31 PM
http://forums.ubi.com/images/smilies/25.gif

Dagnabit
12-13-2007, 09:04 PM
Great stuff, thanks for posting BC
Gotta go work on my Katywhatchamacallit.
Dag

GvSAP_Dart
12-13-2007, 09:42 PM
* Blush *

A list of all the SimHQ articles I wrote:

http://www.darts-page.com/news.htm

The hard part will be making an actual gunnery film that's under five minutes.

DxyFlyr
12-14-2007, 10:28 AM
Nice job Dart!

MelloYello
12-14-2007, 11:40 AM
well done dart, i espcially enjoyed your videos http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

cundo
12-14-2007, 12:39 PM
http://forums.ubi.com/images/smilies/25.gifthank you

triad773
12-14-2007, 01:03 PM
Great work -

~S~

Dart,

Triad

crucislancer
12-14-2007, 05:52 PM
Excellent article, Dart. The articles and videos have been a big help to me lately. Thank you. http://forums.ubi.com/images/smilies/25.gif

Codex1971
12-14-2007, 08:21 PM
Without a doubt your videos and articles are THE best resource I've seen. I even love the elevator music! http://forums.ubi.com/images/smilies/88.gif

Big thanks from me Dart! http://forums.ubi.com/images/smilies/clap.gif http://forums.ubi.com/images/smilies/25.gif http://forums.ubi.com/images/smilies/metal.gif

Billy_DeLyon
12-14-2007, 10:17 PM
Hey, Dart, thanks! Great work as always http://forums.ubi.com/images/smilies/25.gif

A question: I fly BF109 a lot, and with the nose-mounted cannon I've wondered if convergence might work opposite from how you describe it in the vertical plane, since the weapon is mounted below the pilot's point of view. So if we say the convergence is set at 200 meters, wouldn't the shell be rising up towards the aimpoint for the first 200m, then rising above the aimpoint for a while after crossing it at 200m , then as it starts to fall due to gravity, re-crossing the aimpoint at a point ways futher out (I'm guessing a little less than 400m)? And therefore, wouldn't the cannon shells hit a target at 100m somewhat BELOW the aiming point, requiring a pilot to aim HIGH at a target closer than the convergence?

I guess I could methodically test this myself in game by attempting to set up the situation, recording and scrutinizing tracks, but it's much easier to ask the experten!

-s-

GvSAP_Dart
01-08-2008, 10:22 PM
Actually, it's pretty flat to convergence, so the rise wouldn't be much beyond that unless one really brought the convergence in.

That nose mounted cannon is at navel level to a sitting pilot, after all.

The one big problem cannon rounds have is the energy drain due to size. They don't have near the velocity of machinegun rounds and past 400 meters drop like stones.

The trade off, of course, is that cannon rounds penetrate due to explosive charge, not that whole mass times velocity thing Newton kept blabbering on about.

Most often the opposite effect is taken advantage of - the round firing high of convergence on a ballistic arc downward.

Since most folks shoot inside their own convergence settings and don't lead enough, the shot against a rising opponent usually hits true. The convergence setting is forcing the cannon rounds to fire high, which makes up for the lack of deflection by the firing pilot.

I've looked a thousands of online tracks and I'd say that a good 50% of all solid hits are against a rising target, 40% against co-altitude, and only 10% against a diving target.

Diving away worked for real pilots in WWII (for a host of reasons) and it works in the simulation as well.

Of course we're all suicidal morons with no sense of mission that will endlessly chase one plane in a flight that is clearly running away.

Or, conversely, suicidal morons that will successfully run away only to re-enter combat with low energy, low ammo, but substantial damage.

BillyTheKid_22
01-09-2008, 04:32 PM
http://forums.ubi.com/images/smilies/25.gif Very Nice!! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

qlc1
01-21-2008, 10:59 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by GvSAP_Dart:Or, conversely, suicidal morons that will successfully run away only to re-enter combat with low energy, low ammo, but substantial damage. </div></BLOCKQUOTE>
me to a t http://forums.ubi.com/images/smilies/35.gif

smatchimo
06-09-2008, 08:12 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by GvSAP_Dart:Or, conversely, suicidal morons that will successfully run away only to re-enter combat with low energy, low ammo, but substantial damage. </div></BLOCKQUOTE>


I still have ammo?......So whats the problem? http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Choctaw111
06-10-2008, 06:53 AM
That is a good article, but I am not surprised given Darts past history of stuff like that. Another fine piece of work http://forums.ubi.com/images/smilies/25.gif

silverrealm
06-15-2008, 04:33 AM
er sry i newbie can i ask why i cannot toggle arresting hook and why i cannot drop bombs

DKoor
06-15-2008, 04:41 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by silverrealm:
er sry i newbie can i ask why i cannot toggle arresting hook and why i cannot drop bombs </div></BLOCKQUOTE>1.Map "Toggle Arresting Hook" under your controls to whatever key you want.
2.You probably can't drop all bombs from your bomber because you set "Unlimited Ammo" under difficulty options, that way for instance, if you fly Ju-87 Stuka with 2xSC250 + 1xSC500, you'll only be able to release wing mounted bombs and not the one under fuselage.

knightflyte
06-15-2008, 01:39 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by GvSAP_Dart:
* Blush *
The hard part will be making an actual gunnery film that's under five minutes. </div></BLOCKQUOTE>

Well if anyone can do it, you can, Dart.

silverrealm
06-17-2008, 07:30 AM
ty dkoor ty so much wait do they tell if you hv 2nd weapon

mllaneza
06-22-2008, 08:42 AM
And remember the #1 gunnery tip for noobs: lead the target more.

Multimetal
06-26-2008, 02:35 PM
Great article Dart! I shoot a lot of trap and sporting clays as well as do a lot of waterfowl and upland hunting, and I find that shotgunning aerial targets and shooting at planes in the sim to be really similar. I remember reading that most fighter training schools had a skeet range to teach the fundamentals of leading targets and deflection. Still, you need about twice the lead in the sim as you do in real life, cause ducks don't fly at 300mph!