PDA

View Full Version : 128 Player Dogfight - Sunday Jan 28th 2007



LLv34Camouflage
01-17-2007, 09:23 AM
What: 128 player dogfight
Where: FinskaViken1 -server on Hyperlobby
When: Sunday January 28th at 19 central european time

The Finnish Virtual Pilots Game Server Team organizes a 128-player server load test on the FinskaViken1-server on Hyperlobby on sunday January 28th 2007, starting at 19 central european time. The estimated duration of the test is approximately one hour. The purpose of the test is to experiment the server and script functionality with over a hundred players.

We hope that all available players will join the test and invite their friends as well! The test will be run using the latest version of IL2-1946, which at the time of this post is 4.071m.

Welcome to a furball of over a hundred players!

The Finnish Virtual Pilots Game Server Team
gameserver at virtualpilots dot fi
http://www.virtualpilots.fi

LLv34Camouflage
01-17-2007, 09:23 AM
What: 128 player dogfight
Where: FinskaViken1 -server on Hyperlobby
When: Sunday January 28th at 19 central european time

The Finnish Virtual Pilots Game Server Team organizes a 128-player server load test on the FinskaViken1-server on Hyperlobby on sunday January 28th 2007, starting at 19 central european time. The estimated duration of the test is approximately one hour. The purpose of the test is to experiment the server and script functionality with over a hundred players.

We hope that all available players will join the test and invite their friends as well! The test will be run using the latest version of IL2-1946, which at the time of this post is 4.071m.

Welcome to a furball of over a hundred players!

The Finnish Virtual Pilots Game Server Team
gameserver at virtualpilots dot fi
http://www.virtualpilots.fi

AFJ_rsm
01-17-2007, 09:47 AM
Thats cool, I'll try to make it

You guys must have a monster machine to do that though

Back when we had a huge server (dual xeon processors, 4gb ram, 100mbps upload speed) we tried running as much planes as we could, on a small map with no ground objects

We could get 52 players in there, all with pings below 100, but warping and lag began when we hit 50 players, because the machine (more so than the connection) started struggling real badly with all the action going on.

rnzoli
01-17-2007, 10:20 AM
interesting test http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif I will try to drop in http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

I am a bit worried however, that bottlenecks may also show up in the client PCs. Tracking 128 moving objects, especially in one huge furball, is going to be a challenge for the player's PCs, too.

Maybe it would be useful to have some more info on
- skin download enabled?/disabled?
- recommended client speed? or is there scripted limiting on the server side?

Should any warping start, it would also be interesting to ask the players to tone down graphics settings temporarily and re-join the server and check again - that would show whether the bottlenecks are in the server or the clients.

I guess you will log the chat messages.

If all goes well, and 128 players roam the virtual skies freely and smoothly, maybe it would be interesting to ask everyone to activate wingtip smoke and start hammering on printscreen keys. http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif<div class="ev_tpc_signature">

A "world's first": fully automatic, dedicated COOP server controller. Features and available servers here (http://web.t-online.hu/rnzoli/IL2DSC/intro-coop.html).
http://web.t-online.hu/rnzoli/IL2DSC/the_full_difficulty_COOP_server.JPG (http://web.t-online.hu/rnzoli/IL2DSC/intro-coop.html)

F16_Neo
01-17-2007, 10:29 AM
I'll drop by for sure, what client speed do you recommend?
This will be interesting! http://forums.ubi.com/images/smilies/25.gif
I'm a little bit sceptical, but I've been wrong before, believe it or not http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif<div class="ev_tpc_signature">

http://img.photobucket.com/albums/v109/F16_Neo/Sigs%20Avatars/sig_neo.jpg (http://www.flygflottilj16.com)

BSS_AIJO
01-17-2007, 10:33 AM
coo,

thats 2:00pm my time. I will make an effort to hop in and be the guy with the kind of sucky ping. 8^)


BSS_AIJO<div class="ev_tpc_signature">

http://www.sloganizer.net/en/style3,BSS-unl-AIJO.png (http://www.sloganizer.net/en/)

JOHNRAMBO84
01-17-2007, 10:39 AM
what time is that in illinois

Von_Ron
01-17-2007, 10:50 AM
Count me in ... if any space is left!<div class="ev_tpc_signature">

Greetings from Von_Ron

Member of the Butcher Bird Brotherhood

Tully__
01-17-2007, 11:28 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by rnzoli:
If all goes well, and 128 players roam the virtual skies freely and smoothly, maybe it would be interesting to ask everyone to activate wingtip smoke and start hammering on printscreen keys. http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif </div></BLOCKQUOTE>

Set it up with unlimited ammo and with vulnerability off then have everyone fly low in a formation over a fleet of 50 enemy battleships and destroyers while firing all their guns non stop and shooting off rockets, p-tabs, dropping parachutes etc... http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif<div class="ev_tpc_signature">

<center>
http://jennirivers.actewagl.net.au/sig.jpg
SST X-45 profile (http://jennirivers.actewagl.net.au/fb.zip) | SST X-52 Profile (http://jennirivers.actewagl.net.au/fbx52.zip) | Joysticks & IL2/FB/PF (http://www.airwarfare.com/tech/sticks.htm) | IL2Sticks Utility (http://www.airwarfare.com/Sims/FB/fb_essential_files.htm#087)
Maddox Forums Moderator</center>

Vipez-
01-17-2007, 12:17 PM
The worst moment is when out of 128 players 50 players hit Refly at very same moment (with skindownload on), instant freeze..

Camo, thanks for the heads up http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif<div class="ev_tpc_signature">

__________________________


http://personal.inet.fi/cool/tmu/kuvat/sig.jpg

A.K.A LeOs.K_Vipez

WB_Outlaw
01-17-2007, 12:33 PM
That looks like noon here in Houston. If you're a knuckle draggin' Troglodyte like me, hit This Place (http://www.timeanddate.com/worldclock/converter.html) to convert to your local time zone.

I don't use Hyperlobby, what's the IP number of the server and is there a voice server available?

--Outlaw

VFS-22_SPaRX
01-17-2007, 03:13 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">You guys must have a monster machine to do that though

Back when we had a huge server (dual xeon processors, 4gb ram, 100mbps upload speed) we tried running as much planes as we could, on a small map with no ground objects

We could get 52 players in there, all with pings below 100, but warping and lag began when we hit 50 players, because the machine (more so than the connection) started struggling real badly with all the action going on. </div></BLOCKQUOTE>

Rest assured that it is not the Server that was the issue. The clients connecte are the problem and not the server http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif<div class="ev_tpc_signature">

SPaRX

www.war-clouds.com (http://www.war-clouds.com)

"Why do they call it common sense when it is so uncommon!?!?"

George "Lefty" Whitman: "it is not the plane, it is not the pilot. It is the opportunity. The best pilot in the world is useless if he got surprised or caught in a bad position. "

AFJ_rsm
01-17-2007, 03:51 PM
roger

This was before you were managing it for us though, Sparx

So maybe it was a configuration issue on the server

Who knows, in any case best of luck to virtualpilots and I'll be sure to be there and check it out first hand!

F16_Petter
01-18-2007, 03:38 AM
Ill be there, with the rest of F16VS.
Added this as newspost on our website, hope you dont mind.. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

I would recommend you adjust spawnpoints and bases in order to make this work... you will probably need to add airspawn airbases aswell..

Also please inform that players running from Hyperlobby will probably need to adjust their network settings once they are in game.
Spawn&gt;Press Escape&gt;Network&gt;LAN

My advice is to keep pinglimits quite tight (below 400) and make sure players from Hyperlobby understands that they need to max their connection once they are ingame!
And also inform this in HL game info tag, players with higher ping than pinglimit does not need to join, because it creates unwanted extra chat etc. (because eventually they will be pingkicked anyway)

(hope the server is adjusted for this aswell)

Hope to see a lot of players there!
Wow!

I took the liberty to arrange this one for those who have trouble in finding out the timezone for this event (its a freckin big planet)
http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
Look here:
Time planning for this event (http://timeanddate.com/worldclock/fixedtime.html?day=28&month=1&year=2007&hour=19&min=0&sec=0&p1=0)<div class="ev_tpc_signature">

http://flygflottilj16.se/img/banner/banner_small.jpg (http://flygflottilj16.se/)

alert_1
01-18-2007, 04:09 AM
It was always pure joy for me to play on VirtualPilot server but unfortunately and surprisingly I get very bad ping on your server (timeout actually). Dont kow why...<div class="ev_tpc_signature">

I'm dislectic, so please bear with me...

mrsiCkstar
01-18-2007, 04:25 AM
I'll be there most likely... sounds like a lot of fun http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif<div class="ev_tpc_signature">

http://home.no.net/jonmarja/images/f4usig.jpg

mautsi2
01-18-2007, 05:19 AM
There was about 50 pilots one night on a smaller test and no problems then.
So looking forward to the BIG one...

That would be nice to know what network speed is best on this amount of players???

Tully__
01-18-2007, 06:30 AM
5am Monday morning for me.... I'm out I'm afraid, I'll be sleeping prior to going to work.<div class="ev_tpc_signature">

<center>
http://jennirivers.actewagl.net.au/sig.jpg
SST X-45 profile (http://jennirivers.actewagl.net.au/fb.zip) | SST X-52 Profile (http://jennirivers.actewagl.net.au/fbx52.zip) | Joysticks & IL2/FB/PF (http://www.airwarfare.com/tech/sticks.htm) | IL2Sticks Utility (http://www.airwarfare.com/Sims/FB/fb_essential_files.htm#087)
Maddox Forums Moderator</center>

TgD Thunderbolt56
01-18-2007, 06:45 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by F16_Neo:
...I'm a little bit sceptical, but I've been wrong before, believe it or not http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif </div></BLOCKQUOTE>

Yup, sounds like a lag-fest, but what the hey...gotta admire the effort. I certainly hope it runs smoothly and will make an effort to be there.


TB<div class="ev_tpc_signature">

http://img.photobucket.com/albums/v687/Thunderbolt56/English157.jpg
================================================== ======
I.O.C.L. (International Online Competition League) (http://www.gozr.net/iocl/index.php?sid=77e1596a8421c8d6f7e717eab883f534)

LLv34Camouflage
01-18-2007, 11:32 AM
Thanks for the comments, gents! I hope to see you all there! And spread the word please, it would be great to have the server full for the whole evening.

Sparx and others with experience from dedicated servers, what kind of speed settings do you recommend?

One of the things to test is to have players change their network speeds during the fight and see if that makes a difference.

Thanks,

Camo

VFS-22_SPaRX
01-18-2007, 02:45 PM
Camouflage,

To be honest you are going into Uncharted territory. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif. I would say that the best setting for the players would be to set their netspeed to Cable/xDSL in the game menu. I would suggest that you set the server to 10,000. This is obviously untested. But that is my best estimate.

BUT.... IMHO, the problem will not be server side. The problem is going to be on the client side. I just do not think that the average client will have a machine capable of handling that many players in an onine server at one time. Load up a mission with 100 planes in it and you will see what I mean. And the effect will be even worse in an online situation. In my past experience.....

1 @ AI pilot != 1 @ human pilot.

I hope it goes well, I REALLY REALLY do. I would be a HELLA lot of fun to have that many players on a server at one time. But I do have my reservations.<div class="ev_tpc_signature">

SPaRX

www.war-clouds.com (http://www.war-clouds.com)

"Why do they call it common sense when it is so uncommon!?!?"

George "Lefty" Whitman: "it is not the plane, it is not the pilot. It is the opportunity. The best pilot in the world is useless if he got surprised or caught in a bad position. "

Pollack2006
01-18-2007, 03:11 PM
Seeing as it's a test you would be wise to alter all the server messages to "Set Network speed to xxxxx!!!" for the duration.

At least that way you'll get a better idea how it all holds up as most will get the message soon enough if that's the only message they see in the chat bar.

"Player-1 joins the game and double checks his network settings are xxxxxx"

"Player-1 loses a wing but still has time to check network settings"

"Player-1 bailed out but his network settings were xxxxx so that's OK"

....etc.

rnzoli
01-18-2007, 04:27 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">1 @ AI pilot != 1 @ human pilot. </div></BLOCKQUOTE>
I suspect offline AI load is greater the online human load. For my machine is it far lighter to calculate only my FM & DM, and leave this task for 99 other planes on 99 other PCs, not mine. In theory at least. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif<div class="ev_tpc_signature">

A "world's first": fully automatic, dedicated COOP server controller. Features and available servers here (http://web.t-online.hu/rnzoli/IL2DSC/intro-coop.html).
http://web.t-online.hu/rnzoli/IL2DSC/the_full_difficulty_COOP_server.JPG (http://web.t-online.hu/rnzoli/IL2DSC/intro-coop.html)

VFS-22_SPaRX
01-18-2007, 04:34 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by rnzoli:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">1 @ AI pilot != 1 @ human pilot. </div></BLOCKQUOTE>
I suspect offline AI load is greater the online human load. For my machine is it far lighter to calculate only my FM & DM, and leave this task for 99 other planes on 99 other PCs, not mine. In theory at least. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif </div></BLOCKQUOTE>

Actually, I find it the other way around. Least from what I have seen in the past.<div class="ev_tpc_signature">

SPaRX

www.war-clouds.com (http://www.war-clouds.com)

"Why do they call it common sense when it is so uncommon!?!?"

George "Lefty" Whitman: "it is not the plane, it is not the pilot. It is the opportunity. The best pilot in the world is useless if he got surprised or caught in a bad position. "

Matz0r
01-19-2007, 04:29 AM
This will be alot of fun http://forums.ubi.com/images/smilies/25.gif

I would personally like to see all 128 players level bomb the same target with cluster bombs http://forums.ubi.com/images/smilies/784.gif<div class="ev_tpc_signature">

--
F16VS http://flygflottilj16.se/
Visit ~VALHALLA~ our full real server on Hyperlobby, hosting early war historical planesets and missions.
http://home.swipnet.se/hotascougar/pics/fokker_now.jpg

mautsi2
01-20-2007, 03:26 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Pollack2006:
Seeing as it's a test you would be wise to alter all the server messages to "Set Network speed to xxxxx!!!" for the duration.

At least that way you'll get a better idea how it all holds up as most will get the message soon enough if that's the only message they see in the chat bar.

"Player-1 joins the game and double checks his network settings are xxxxxx"

"Player-1 loses a wing but still has time to check network settings"

"Player-1 bailed out but his network settings were xxxxx so that's OK"

....etc. </div></BLOCKQUOTE>

http://forums.ubi.com/images/smilies/agreepost.gif

skarden
01-20-2007, 05:23 AM
And my graphics card just died.

http://forums.ubi.com/images/smilies/compsmash.gif http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif<div class="ev_tpc_signature">

"War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling which thinks that nothing is worth war is much worse. The person who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature and has no chance of being free unless made and kept so by the exertions of better men than himself."

John Stuart Mill
English economist & philosopher (1806 - 1873)

LLv34Camouflage
01-25-2007, 03:21 AM
Heads up - the test is this sunday!

Camo

mrsiCkstar
01-25-2007, 03:31 AM
this sunday? I thought it was last sunday http://forums.ubi.com/groupee_common/emoticons/icon_redface.gif

WB_Outlaw
01-25-2007, 06:39 AM
What's the IP number of the server? Will there also be a voice server available?

--Outlaw.

msalama
01-25-2007, 07:04 AM
OK, yritetäänpä tulla - or, in other words, I'll try to make it http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Not sure if this so-called "computer" of mine can handle the load, though http://forums.ubi.com/images/smilies/compsmash.gif

LLv34Camouflage
01-25-2007, 08:24 AM
Some notes for the sunday test:


Lower your graphics settings
Make sure that you lower your graphics settings from what you normally use. You might also want to reduce/disable Anti-Aliasing, Anisotropic filtering and other graphics card settings.

How much to lower the graphics settings, you may ask. Not to worry, "The Black Death" track, which comes with the game, is a good benchmarking tool for this.

The Black Death -track is very CPU-intensive, which we anticipate the 128 player test to be as well. You can use this track to find the point where your system bottle neck changes from the graphics card to the CPU, and vice versa.

Start with the graphics settings you usually use or maybe even a bit higher settings. Run the track and observe the frames per second (fps) using the console command "FPS START SHOW". After this, drop the graphics settings by a notch and run the track again, observing the fps. The fps should be higher than in the previous test. Notice that you must always reset the fps counter between the runs.

It might be smart to calculate a simple percentage to the increase in FPS between the changes. That way you can easier estimate where you want to draw the line between graphics splendor and higher fps...

Keep decreasing the graphics settings, run the track and observe the fps after each change. Once the fps no longer increases by a significant percentage, you have reached the level where your graphics card is no longer the bottle neck. That is the setting you probably should use during the 128 player test.

This ensures that your graphics card and settings will not be the limiting factors during the test.


Connection speed
The server admins will ask the players to change their connection speeds in-game during the test. Please observe the admin requests and act accordingly. The connection speed may be changed in-flight by pressing ESC and choosing the "NETWORK" -menu.


TeamSpeak2
The Virtualpilots' team speak is available during the 128 player test at "telija.net", password is "vpilot". More information is available here: http://www.virtualpilots.fi/help/teamspeak/#eng


On behalf of the game server team,

Camo

WB_Outlaw
01-25-2007, 01:27 PM
Camo,
What's the IP number of the server or is it the same as the TS?

--Outlaw.

BaronUnderpants
01-25-2007, 02:47 PM
Maby a bump is in order?

there are 128 slots to fill after all. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

willyvic
01-27-2007, 11:08 AM
bump

JOHNRAMBO84
01-27-2007, 01:06 PM
prepare for the biggest lag fest ever! http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif

WB_Outlaw
01-27-2007, 08:28 PM
Jeez what does it take to get the freakin' IP number of the server?

--Outlaw.

VMF-214_HaVoK
01-27-2007, 08:39 PM
I look forward to this!

Troll2k
01-27-2007, 11:28 PM
Ok.All my time conversion sites start with gmt.What is central european time in relation to gmt?

rnzoli
01-28-2007, 03:30 AM
GMT+1

more info: http://www.timeanddate.com/library/abbreviations/timezones/eu/cet.html

LLv34Camouflage
01-28-2007, 09:39 AM
1hr and 20mins to go! See you all on the server! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

The IP is: 194.29.194.126, but please join through hyperlobby (through the back door once there's more than 99 players).

Camo

msalama
01-28-2007, 10:18 AM
Nah, I'm washing out. Got attacked by a cold so haven't flown after Friday night, and probably won't be until next mid-week or so http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

*SNEEZE* and all that guys. Fly good. S!

slipBall
01-28-2007, 01:54 PM
SOooo...how did it go, all good

AFJ_rsm
01-28-2007, 02:18 PM
it was awesome

and it ran surprisingly smooth

we should gather around like this more often

VFS-22_SPaRX
01-28-2007, 03:04 PM
How did it go?

F19_Orheim
01-28-2007, 03:57 PM
sorry to say but for me it was pretty much unplayable with a 3.3 Ghz 1024 RAM 6600 GT AGP. Ping was great, but the rest was not prettyhttp://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Lags like crazy on all network settings we tried
.

Still it was a test... but that any players on a servers? dont think sohttp://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

LLv34Camouflage
01-28-2007, 03:58 PM
Thanks to all participants! The test seemed to be a succesful one. If you have any comments or observations from the test, the game server team would like to hear them. How was the connection and game play for you?

We tried two different scripts (IL2SC and KaltStart) and also played without any scripts. The server chat messages seemed to cause some warps, so after those were disabled / minimized, things were better. The scipt messages were reduced to a minimum as well and neither of the scripts seemed to cause any additional warps. In other words, very promising.

We had approximately 115 players at best, about 100 on average for the duration of the test. We tried player connection speed settings DSL, ISDN and 56K. There didnt seem to be any change to the server side bandwidth use between the choices, but players commented that ISDN seeemed to cause the least warps. Therefore we will recommend using the ISDN speed setting from now on. Bandwidth usage was about 4-6 megs all through the test, peaks around 8 megs, so our 10 meg pipeline seems to be enough. The CPU load was at a steady 60%, so things are looking good there as well.

The fighting seemed to be intense, with a few massive furballs developing between Haapasaaret and Someri.

The test mission was very "lean", with only the bare minimum AAA and objects. It would be good to test with a bit heavier mission, using the large Gulf of Finland map. That way we'd have an idea how much the mission itself affects.

Again, thanks to all the players who took part in tonights test, see you online!

On behalf of the game server team,

Camo

LLv34Camouflage
01-28-2007, 04:01 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by F19_Orheim:
Ping was great, but the rest was not prettyhttp://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Lags like crazy on all network settings we tried
</div></BLOCKQUOTE>

After we minimized the server messages (autologdetail=0) and script messages, things were much better.

The chat messages definately caused lag, I would say they were the biggest cause of lag.

Camo

knightflyte
01-28-2007, 09:39 PM
Sooooooooooooooooooooooooooooo How did it go?

I experienced very little slow down on my system.....

I'd love to try it again with some sort of scripted objective. I found myself looking for folks instead of having someplace to go. Finland map is huge. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Or did I miss that?

I got booted at about 1:45 EST (US) when a new campaign/map was to be loaded. (at least that's what the screen said)

I hope this was sucessful. Thanks for trying guys.

mautsi2
01-29-2007, 06:07 AM
Went quite nicely,no big freezes some small stutters after our 7-8 bombers dropped their bombs in Kotka.
Was shot down once by a invicible fighter,u could see tracer rounds coming from behind but no plane was visible.

Happend in F-5 where there was about +30 planes atleast fighting in different altitudes.
After crashing to sea,tried to see what plane shot me down but nothing was near by,after maybe 10sec a warping plane appeard above crash site and it jumped to lightspeed almost the same time and dissapeard again.

Amd64 2ghz,1gb ram,GF6600gt,fps was in 30-75 range.
Graphics lowered a bit as wanted by host requested.

Bloody good show for a test.
I flew for about 1h and 10min and average was about 95 pilots for that time, top count was 115...

VMF-214_HaVoK
01-29-2007, 02:15 PM
Well I spent about 40 mins in there. The most I seen flying was 98 players and I seen no lag and everything went smooth on my end. They suggested turning down our graphics in the brief, but I would do no such thing. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif I averaged about 60 FPS with 4XAA with Transparency AA enabled and 4xAF...not too shabby. I must say it was pretty awesome watching a flight of about 25 friendlies go head on against about an equal amount of enemies and then start mixing it up. Thats how it should be.

So for me it went extremely well. The same map and plane set would get old for me rather quickly but its a very good start.

My specs:
ASUS mobo with Intel 945P Chipset
Intel Core2Duo E6400
1GB PC 5400 667MHZ OCZ Ram
Creative X-FI Extreme Sound card
eVGA 7950GT 512MB PCIX Graphics card
768k Cable (Comcast)

I live in PA, USA and even though the server is across the Atlantic I ran smooth with roughly 110ms ping or so. Even with 98 people.

Monterey13
01-29-2007, 06:34 PM
I had no problems at all, even with my cr@p system. I flew for over an hour, and I think I had one stutter.

My only complaints were the map was too big, with no big bombers to fly. I have very little experience flying without full icons. All of the icons were black, and I would see a name, then hit 's' real quick to see if it was friendly or foe.(kinda hard to do with 4 pages of players...lol) I guess I need to work on my aircraft recognition a little more. I did manage to get 3 or 4 kills, though.

Very smooth.

My specs:
AMD Athlon xp2200 1.8ghz
Biostar M7VIZ motherboard
1gb ram
Nvidia Geforce4 FX5200 256mb

Cable Connection: 10mb down / 1mb up

Averaged around 30 FPS.

VMF-214_HaVoK
01-29-2007, 08:18 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">My only complaints were the map was too big, with no big bombers to fly. </div></BLOCKQUOTE>


Umm that was a relatively short map. How small would you want it to be with 128 people? What servers do you typically fly. And there were bombers, the He-111 was there.

At least this isnt as bad as the people in there complaining about icons and asking for externals and stuff.

LLv34Camouflage
01-31-2007, 11:24 AM
Hi Monterey, thanks for taking part in the test.

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Monterey13:
My only complaints were the map was too big, with no big bombers to fly. I have very little experience flying without full icons. All of the icons were black, and I would see a name, then hit 's' real quick to see if it was friendly or foe. </div></BLOCKQUOTE>

The map was the small Gulf of Finland map, with usually about a 5-8min flight to the fight. All of the missions on the Virtualpilots servers are either on this or the large Gulf of Finland map.

All the available planes, bombers included, were historically correct. The bombers were A20, IL2, Ju88 and Pe2.

Only friendly icons were enabled, they were visible from 2km. There were no enemy icons. So if you shot at planes with an icon, you were shooting at friendlies. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif For future reference, the enemy icon *never* shows the player's name.

Thanks! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Camo