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airjunkie
10-12-2005, 04:00 PM
It hard to see ground targets at night without turning the contrast up and ruining the night effect of the game. Try to darken the screen enough so you cannot see the land. This effect helps make night misions be more of a challange to play.
The flash of the flak burst can been seen. Oleg, If you could ask your team to create a flak burst that
(can illumminate the ground such as the landing light does. Marker flares or some time of ground flares is a item in BOB).

airjunkie
10-12-2005, 04:00 PM
It hard to see ground targets at night without turning the contrast up and ruining the night effect of the game. Try to darken the screen enough so you cannot see the land. This effect helps make night misions be more of a challange to play.
The flash of the flak burst can been seen. Oleg, If you could ask your team to create a flak burst that
(can illumminate the ground such as the landing light does. Marker flares or some time of ground flares is a item in BOB).

p1ngu666
10-12-2005, 04:09 PM
there is marker flares, but u only see them a few seconds before your bombs drop http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif

theres also, annoyingly no blue searchlight http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif

i hope the night graphics in BOB are better.

oddly, the murmansk map u only get twilight. but its presumeably winter, when the sun the other side of the world, and u have short days?

LEXX_Luthor
10-12-2005, 04:18 PM
Correct pingus. FB/PF has no real night environment. I am hoping BoB And Beyond will begin to offer the amazingly rich effects seen at night with the night adapted human eye. Real stars with correct position, brightness, colour, season, and latitude/longitude and that you can navigate with, moon illumination on aircraft and terrain with the moon in historically correct phases and position at any time of year. All these star and moon effects are modeled excellently in the aging StrikeFighters (SF) sim, at least if you make changes in the default Environment settings file to bring the effects out.

In StrikeFighters, not just terrain but even aircraft contrails are illuminated by the SF moon, with illumination intensity varying with phase of the moon and whether the moon is above the horizon or not. http://forums.ubi.com/images/smilies/11.gif Amazing stuff that I NEVER thought I would see in a combat flight sim.

p1ngu666
10-12-2005, 06:18 PM
yeah, northen lights aswell luthor http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

sparks, exhaust glow, good view distance, epsaliy for lights and stuff, towering smoke, proper clouds.

btw luth0r, the worse raid for bomber command was badly planned but those higher up refused to change the plan, or abort.
the weather was clear all the way to target... which was clouded over. the bombers left contrails, giving away there position. no diversion raids laid on, plus went over some of the heaviest AA and nightfighter places in germany...

and the target wasnt that important. neurburg, home of the huge nazi rallies

ElAurens
10-12-2005, 07:01 PM
And hopefully a P61 and Uhu for night ops...

http://forums.ubi.com/images/smilies/25.gif

p1ngu666
10-12-2005, 08:35 PM
mossie, beu, defiant, blehiem http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

airjunkie
10-13-2005, 03:02 AM
Ok all those things are nice for night battle but flares are what I need to see the target.

p.s. 110 night fighter

Aaron_GT
10-13-2005, 08:49 AM
Part of the problem isn't so much the game as just problems of representing things in hardware. There is a lot of research going on in terms of how to represent night and dark adpatation in games and cinema. Sitting in a lighted room and trying to look at a screen with relatively low contrast ratio will never be satisfactory. Sitting in a darkened room helps a bit.

STENKA_69.GIAP
10-18-2005, 05:14 AM
I definately need parachute flares - have found no way of simulating them for my Tarrento mission.

However the biggest problem to correct is to stop all the AI switching on their nav lights at dusk. That should be controlled by a parameter.

Then - if I'm realy getting picky I would like variable illumination of the text messages that come up on screen - they blow my night vision at the moment.