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View Full Version : SOW UPDATE 23rd of October: Some new screenshots



Uufflakke
10-23-2009, 05:34 AM
Quote by Oleg at 1C:

Hello everyone,
I know many of you have been eagerly awaiting news. I hope this will be worth the wait. We are now at the stage where we'll be providing more regular updates. Remember when my Friday Updates happened every Friday? These shots today showcase the environemnt from a small test map that will be one of the online maps shipping with the game.
We're working hard on finding the perfect visual balance, and many of the colors you see today are not final: sky, clouds, grass, trees, water, etc, are all being finetuned. As some of you may know, I'm a professional photographer as well, so perfect visual presentation is a very important goal for me.

http://i256.photobucket.com/albums/hh195/Uufflakke/grab0100.jpg

http://i256.photobucket.com/albums/hh195/Uufflakke/grab0110.jpg

http://i256.photobucket.com/albums/hh195/Uufflakke/grab0168.jpg

http://i256.photobucket.com/albums/hh195/Uufflakke/grab0113.jpg

http://i256.photobucket.com/albums/hh195/Uufflakke/grab0117.jpg

http://i256.photobucket.com/albums/hh195/Uufflakke/grab0126.jpg

Uufflakke
10-23-2009, 05:34 AM
Quote by Oleg at 1C:

Hello everyone,
I know many of you have been eagerly awaiting news. I hope this will be worth the wait. We are now at the stage where we'll be providing more regular updates. Remember when my Friday Updates happened every Friday? These shots today showcase the environemnt from a small test map that will be one of the online maps shipping with the game.
We're working hard on finding the perfect visual balance, and many of the colors you see today are not final: sky, clouds, grass, trees, water, etc, are all being finetuned. As some of you may know, I'm a professional photographer as well, so perfect visual presentation is a very important goal for me.

http://i256.photobucket.com/albums/hh195/Uufflakke/grab0100.jpg

http://i256.photobucket.com/albums/hh195/Uufflakke/grab0110.jpg

http://i256.photobucket.com/albums/hh195/Uufflakke/grab0168.jpg

http://i256.photobucket.com/albums/hh195/Uufflakke/grab0113.jpg

http://i256.photobucket.com/albums/hh195/Uufflakke/grab0117.jpg

http://i256.photobucket.com/albums/hh195/Uufflakke/grab0126.jpg

PanzerAce
10-23-2009, 05:45 AM
Just saw that update (stayed up for it, even).



Everything I'm thinking can be summed up in:

"Holy mother of god"

mmitch10
10-23-2009, 05:54 AM
I love the extinct volcano, it reminds me of the countryside around Portsmouth http://forums.ubi.com/images/smilies/shady.gif

Urufu_Shinjiro
10-23-2009, 05:57 AM
Just went and looked at all of them, WOW!

My Fav:

http://files.games.1c.ru/il2pict/grab0147.jpg

GBrutus
10-23-2009, 06:00 AM
http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif http://forums.ubi.com/images/smilies/metal.gif

Xiolablu3
10-23-2009, 06:02 AM
http://files.games.1c.ru/il2pict/grab0111.jpg

PanzerAce
10-23-2009, 06:02 AM
US, that's a good one as well (The *exterior* modeling on the cockpits is insane (and a first, as far as I know), but the spit pit and 110 are what really made it for me (possibly because I've got a soft spot for 110s these days).

Low_Flyer_MkIX
10-23-2009, 06:09 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by mmitch10:
I love the extinct volcano, it reminds me of the countryside around Portsmouth http://forums.ubi.com/images/smilies/shady.gif </div></BLOCKQUOTE>


http://forums.ubi.com/images/smilies/clap.gif http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif http://forums.ubi.com/images/smilies/clap.gif

Xiolablu3
10-23-2009, 06:10 AM
It shows how forward looking the engine is. Oleg is not just thinking of BOB.

Objects are already in place for map making.

The sun glint and shadows are far ahead of anything IL2 engine can do, they look amazing. See the me110 cockpit.

ploughman
10-23-2009, 06:11 AM
Laugh LF, you live on the Jurrasic coast!

Low_Flyer_MkIX
10-23-2009, 06:15 AM
Yep - waitin' on Oleg's T-Rex before I commit. http://forums.ubi.com/images/smilies/winky.gif

stalkervision
10-23-2009, 06:20 AM
why has that spitfire got no pilot in it? http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif

RSS-Martin
10-23-2009, 06:21 AM
Its the invisable man flying it, a predecessor of 007 http://forums.ubi.com/images/smilies/59.gif

F19_Orheim
10-23-2009, 06:24 AM
no more OpelGL says Luthier

Monty_Thrud
10-23-2009, 06:37 AM
Holy gibbering baboons batman!, that looks lovely.

DrHerb
10-23-2009, 06:48 AM
OMG thats nice!

Too bad my P.C had a meltdown rendering those screenshots. http://forums.ubi.com/images/smilies/sadeyes.gif

Mr_Zooly
10-23-2009, 06:50 AM
http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif
might I ask if there is a computer on the planet that will be able to run the game perfectly on its release?

stalkervision
10-23-2009, 07:01 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Mr_Zooly:
http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif
might I ask if there is a computer on the planet that will be able to run the game perfectly on its release? </div></BLOCKQUOTE>

my thoughts exactly.

AndyJWest
10-23-2009, 07:28 AM
What a bloody day for my internet connection to go on the fritz. http://forums.ubi.com/images/smilies/compsmash.gif

I can count the bytes one by one as they come in... http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

EDIT ------------------
I'm now in a public library - Free Internet, and fast too...
Only thing is I've only got 1.9 GB free on my memory stick...

orville07
10-23-2009, 07:48 AM
Spit cockpit is sublime. Terrain is not what I expected at all, though in fairness this is Alpha. The colour of the grass needs serious work, but Oleg knows this already so hopefully all will be well. I was actually expecting shots that would blow the English landscape of "Birds of Prey" out of the water....slightly worrying at a 80% + completion stage (as he said a while back).

At the moment, BOP landscape looks far superior. Please god, let me be wrong......(I KNOW I am wrong! I'M WRONG ALL THE TIME. *rocks back and forth in foetal postion lol). http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

The shots of the sunset through the clouds are very nice.

BaronUnderpants
10-23-2009, 08:04 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Urufu_Shinjiro:
Just went and looked at all of them, WOW!

My Fav:

http://files.games.1c.ru/il2pict/grab0147.jpg </div></BLOCKQUOTE>


Looks like its black smoke comming from the ground, maby from a bombed target http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

First time i looked at the shot i just assumed it was very dark clouds, dhu. http://forums.ubi.com/images/smilies/53.gif


Would be cool if a ac flying through smoke effects how it moves just like irl. (proppably wont, but i would be cool)

WholeHawg
10-23-2009, 08:15 AM
If ind it sort of odd that this is flight sim and there are more shots of land objects than airplanes. I guess like he says hes a photographer. Oh well, its Olegs world and were just livin in it.

Urufu_Shinjiro
10-23-2009, 08:26 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by BaronUnderpants:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Urufu_Shinjiro:
Just went and looked at all of them, WOW!

My Fav:

</div></BLOCKQUOTE>


Looks like its black smoke comming from the ground, maby from a bombed target http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

First time i looked at the shot i just assumed it was very dark clouds, dhu. http://forums.ubi.com/images/smilies/53.gif


Would be cool if a ac flying through smoke effects how it moves just like irl. (proppably wont, but i would be cool) </div></BLOCKQUOTE>

I'm guessing that's the smoke from the He-111 he just shot down http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif. I assume the pilot models will come in later. I wouldn't be surprised if prop wash did effect the smoke, since Oleg did mention prop wash will be modeled.

jermin122
10-23-2009, 08:59 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by orville07:
Spit cockpit is sublime. Terrain is not what I expected at all, though in fairness this is Alpha. The colour of the grass needs serious work, but Oleg knows this already so hopefully all will be well. I was actually expecting shots that would blow the English landscape of "Birds of Prey" out of the water....slightly worrying at a 80% + completion stage (as he said a while back).

At the moment, BOP landscape looks far superior. Please god, let me be wrong......(I KNOW I am wrong! I'M WRONG ALL THE TIME. *rocks back and forth in foetal postion lol). http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

The shots of the sunset through the clouds are very nice. </div></BLOCKQUOTE>

+1

TheFamilyMan
10-23-2009, 10:36 AM
Nice! http://forums.ubi.com/images/smilies/clap.gif, but it still looks like it'll be a loooong time before we can get our hands on a copy.

&lt;WHINE&gt;A movie of this would be most welcomed.&lt;/WHINE&gt;

P.S. I wonder if ubi will eventually stomp on discussing SoW:BoB here...

steiner562
10-23-2009, 11:28 AM
Lookin great.

waffen-79
10-23-2009, 12:36 PM
Now I know for sure, It wont run on my PC

general_kalle
10-23-2009, 12:51 PM
are my eyes betraying me?..no...that pic of the me110... im lost for words.

LEBillfish
10-23-2009, 01:15 PM
Sooooooo.......What if we just 4x-16x the pixel count on everything, ya'know....2048x2048 skins and the like vs. 1024x1024(4x) (or the low res 512x512(16x) used throughout)....

WOuld we have BoB/SoW?

Think about it.....

K2

Xiolablu3
10-23-2009, 01:49 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LEBillfish:
Sooooooo.......What if we just 4x-16x the pixel count on everything, ya'know....2048x2048 skins and the like vs. 1024x1024(4x) (or the low res 512x512(16x) used throughout)....

WOuld we have BoB/SoW?

Think about it.....

K2 </div></BLOCKQUOTE>

Definitely not...

If the Il2 engine could do what the SOW engine can then what would be the point of a new engine at all?

Compare :-

IL2 finished patched up for 6 years, full graphics :-

http://i7.photobucket.com/albums/y290/thefruitbat1/grab0011-3-1.jpg

SOW beta unfinished :-

http://i256.photobucket.com/albums/hh195/Uufflakke/grab0100.jpg

Romanator21
10-23-2009, 01:52 PM
If you don't like it, don't buy it.

And that first pic is with mods anyway, so it's not even what we have in the game usually.

ploughman
10-23-2009, 02:12 PM
So, no diffraction in canted armoured windscreens? http://forums.ubi.com/images/smilies/halo.gif

Personally I think it the planes and pits look *****in'. Apart from saying the shadows look smashing I'll reserve judgement on the rest but add that I am glad that progress is being made and we are being informed.

Xiolablu3
10-23-2009, 02:28 PM
I must say those bolt heads look well nasty to bang your head on. Why didnt the RAF add some rubber/material cover like the FW190?

Would have saved some nasty head injuries IMHO.

Oh and does anyone know what the other added button on the control yoke is for? Spitfire mk1B ?

Urufu_Shinjiro
10-23-2009, 03:03 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by waffen-79:
Now I know for sure, It wont run on my PC </div></BLOCKQUOTE>

Actually, these shots were done on a core2due at 2.6ghz, 2gb ram, and an 8800gts. No word on what detail level these were done at and no word on FPS, but I doubt they would make their screenshots on a machine getting 2fps.

Xiolablu3
10-23-2009, 03:17 PM
Cool thats my exact system http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

ImMoreBetter
10-23-2009, 03:24 PM
The one question I want to know is what music will there be in the menu?

PanzerAce
10-23-2009, 05:04 PM
Xiolablu, a clarification: The SoW pit is an alpha build, not a beta http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

doraemil
10-23-2009, 09:42 PM
Xiolablu3's comparison just shows how far SOW has come, and its only alpha!

Can't wait for more.

Insuber
10-24-2009, 02:26 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ImMoreBetter:
The one question I want to know is what music will there be in the menu? </div></BLOCKQUOTE>


ROTFL !

I suppose it will be the French song "J'attendrai":

J'attendrai le jour et la nuit
J'attendrai toujours ton retour....

Feathered_IV
10-24-2009, 02:48 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Xiolablu3:
I must say those bolt heads look well nasty to bang your head on. Why didnt the RAF add some rubber/material cover like the FW190?

Would have saved some nasty head injuries IMHO. </div></BLOCKQUOTE>

No Need. They'd have burned to death from the unsealed fuel tank just ahead of the instrument panel long before they bumped their head.

Xiolablu3
10-24-2009, 04:43 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Feathered_IV:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Xiolablu3:
I must say those bolt heads look well nasty to bang your head on. Why didnt the RAF add some rubber/material cover like the FW190?

Would have saved some nasty head injuries IMHO. </div></BLOCKQUOTE>

No Need. They'd have burned to death from the unsealed fuel tank just ahead of the instrument panel long before they bumped their head. </div></BLOCKQUOTE>

Self sealing fuel tanks were added during the battle.

RSS-Martin
10-24-2009, 05:11 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ImMoreBetter:
The one question I want to know is what music will there be in the menu? </div></BLOCKQUOTE>
OMG...that is almost like asking what color are the undies of the pilots.....http://i107.photobucket.com/albums/m290/RSS-Martin/Comics/psycho.gif http://i107.photobucket.com/albums/m290/RSS-Martin/popcorm2.gif

DuxCorvan
10-24-2009, 06:04 AM
I like BOP terrain much better. Really. From above the terrain in SOW looks just like Il-2, or worse. And yes, colors still need A LOT of desaturation to look minimally realistic.

The cockpit looks also a bit like Il-2 good cockpits, with dials in "false" 3D textures a-la-Gladiator, which isn't good if it's gonna be a 6DOF capable game and you look at them not from a fixed perspective. Correct me if I'm wrong but IMHO there are many 3D-looking textures there instead of real 3D, and that's, well, obsolescent. Or maybe it's that the brilliant tones make it look a bit cartoonesque. But it's mostly OK.

Exterior of the planes is excellent, but a lot more of weathering is necessary. They look like they're brand new at a warbirds show, brightly waxed and polished.

As for the terrain, I absolutely hope that is an early alpha, just for testing. If not, then time has taken its toll on development, and we are waiting for an already aged product.

Right now, I must admit BoP looks overall better that this (alpha? beta?). Nothing to say about gameplay and other particularities since that is yet a mystery.

SterlingX
10-24-2009, 06:46 AM
Great air and cockpit screen-shots, but the ground screens are terrible - grass of that hue exists in Far Cry only. Same for the rocks-and-sea screens. If this is BoB, then it needs to gain truckloads of gray, below the cloud base.
Someone invite Oleg over, to see what England actually looks like http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

orville07
10-24-2009, 07:05 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by SterlingX:
Great air and cockpit screen-shots, but the ground screens are terrible - grass of that hue exists in Far Cry only. Same for the rocks-and-sea screens. If this is BoB, then it needs to gain truckloads of gray, below the cloud base.
Someone invite Oleg over, to see what England actually looks like http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif </div></BLOCKQUOTE>

He won't have that excuse mate, as he has been here at least once already (Newcastle here) http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif I'm holding counsel till more screenies come out, we may be pleasantly surprised. But these shots look like something from the Stone age. Worrying stuff if it was 80% done in June/July.

+1 to DuxCorvan, BOP landscape blows it away at present.....Yeah I know eyecandy doth not a great sim make, but C'mon man. This is the "Mighty Maddox"! Maybe we are expecting too much, I don't know.

Fingers firmly crossed.

Uufflakke
10-24-2009, 07:10 AM
Dux, I don't think you need to worry about the weathering. I remember to have read somewhere that weathering progresses after several missions.

http://i256.photobucket.com/albums/hh195/Uufflakke/grab0117.jpg

http://i256.photobucket.com/albums/hh195/Uufflakke/Spit01.jpg

http://i256.photobucket.com/albums/hh195/Uufflakke/Spit02.jpg

And actuallly the screenshot of the Friday Spitfire cockpit doesn't differ that much compared to the one shown from more than a year ago:

http://i256.photobucket.com/albums/hh195/Uufflakke/Spitfire.jpg

http://i256.photobucket.com/albums/hh195/Uufflakke/grab0100.jpg

To be honest I don't see that much of a difference when comparing the dozens of screenshots from more than a year ago and the few ones from Friday the 23nd.
Let's hope that the upcoming screenies reveal more. Actually I thought that the Jurassic online map was a joke but... http://forums.ubi.com/images/smilies/blink.gif
It's awful, looks like rubber rocks with plastic grass. Needs a lot of correction.

major_setback
10-24-2009, 07:19 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by jermin122:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by orville07:
Spit cockpit is sublime. Terrain is not what I expected at all, though in fairness this is Alpha. The colour of the grass needs serious work, but Oleg knows this already so hopefully all will be well. I was actually expecting shots that would blow the English landscape of "Birds of Prey" out of the water....slightly worrying at a 80% + completion stage (as he said a while back).

At the moment, BOP landscape looks far superior. Please god, let me be wrong......(I KNOW I am wrong! I'M WRONG ALL THE TIME. *rocks back and forth in foetal postion lol). http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

The shots of the sunset through the clouds are very nice. </div></BLOCKQUOTE>

+1 </div></BLOCKQUOTE>

+ another 1.

...best not say too much, we're probably looking at placeholder landscape details. I certainly hope so.

Great to see the update!! I was beginning to feel like He'd forgotten about it.
:-)

The 110 looks incredible, especially the sunlight and shadows on the nose from light passing through the cockpit.


The sunset: I think I only ever asked Oleg for a couple of things for SoW. One of these was to see clouds with 'silver linings' - Nice to know he was listening http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif I hope they show during late evening too.

Altogether a mixed batch of screenshots I think.

wolf-striked
10-24-2009, 07:50 AM
What is BOP?I agree also...its not that good looking.Almost like they went with Ubisoft's "make the world cheery to make the player cheery" approach.That radiant green grass is horrid.Look at this guys work for the game Mount & Blade.Now this is what terrain should look like.Scroll down page.

http://forums.taleworlds.com/i....php?topic=76706.315 (http://forums.taleworlds.com/index.php?topic=76706.315)

Sadly that is not how the game ships looking as its an upcoming mod.

Look at difference from normal M&B to this mod coming up.

Normal
http://www.youtube.com/watch?v=_P6XvQVc2X4

Modded
http://www.youtube.com/watch?v=ebCkSdhkoXc

ATMOSPHERE thru the wazzoo!

Airmail109
10-24-2009, 08:25 AM
Sorry but that doesn't look like England. It look's like a cartoon, IL2: Birds of Prey is a better graphical representation of Britain than that. That's on a console and using and overhauled bog standard IL2 engine.

5 years for this? HAHAHAHA

HayateAce
10-24-2009, 08:42 AM
http://www.youtube.com/watch?v=2AewIolIFf8&NR=1

Birch trees landscape pass.

Trinity_Jay
10-24-2009, 09:20 AM
Looks similar graphically to RoF. Some of my screens...

Jay

http://i708.photobucket.com/albums/ww90/Jayslater/RoF.jpg [IMG:left]

Trinity_Jay
10-24-2009, 09:23 AM
http://i708.photobucket.com/albums/ww90/Jayslater/shoot.jpg

major_setback
10-24-2009, 10:59 AM
The volcano is so realistic I had to pinch myself....
http://forums.ubi.com/images/smilies/59.gif

wolf-striked
10-24-2009, 01:43 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by HayateAce:
http://www.youtube.com/watch?v=2AewIolIFf8&NR=1

Birch trees landscape pass. </div></BLOCKQUOTE>

U play M&B HayateAce?Its very kool game and Warband expansion is coming 1st quarter 2010.

Xiolablu3
10-24-2009, 02:13 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by wolf-striked:
What is BOP?I agree also...its not that good looking.Almost like they went with Ubisoft's "make the world cheery to make the player cheery" approach.That radiant green grass is horrid.Look at this guys work for the game Mount & Blade.Now this is what terrain should look like.Scroll down page.

http://forums.taleworlds.com/i....php?topic=76706.315 (http://forums.taleworlds.com/index.php?topic=76706.315)

Sadly that is not how the game ships looking as its an upcoming mod.

Look at difference from normal M&B to this mod coming up.

Normal
http://www.youtube.com/watch?v=_P6XvQVc2X4

Modded
http://www.youtube.com/watch?v=ebCkSdhkoXc

ATMOSPHERE thru the wazzoo! </div></BLOCKQUOTE>


You cannot compare a shot where the view distnce is only a mile or so, to a game where the player has to see 20 or 30 miles ahead in one shot.

Massive view distances in flight sims mean you cannot possibly get as good visual quality as ground based games where you see less than a km.

Some people are just showing how much they dont understand about game making. Ground based sims will ALWAYS look better than flight sims terrain. The closer the programmer gets to that ground based terrain with his air based game, the better programmer he is.

Xiolablu3
10-24-2009, 02:17 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Aimail101:
Sorry but that doesn't look like England. It look's like a cartoon, IL2: Birds of Prey is a better graphical representation of Britain than that. That's on a console and using and overhauled bog standard IL2 engine.

5 years for this? HAHAHAHA </div></BLOCKQUOTE>

*Perfect* example of a guy who knows zip about game programming^ http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Uufflakke
10-24-2009, 03:55 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Xiolablu3:
The closer the programmer gets to that ground based terrain with his air based game, the better programmer he is. </div></BLOCKQUOTE>

If true, it says enough about the SOW programmer. Some screenshots are visually completely out of balance: SOW meets Cartoon Network.

Buzzsaw-
10-24-2009, 04:06 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Trinity_Jay:
Looks similar graphically to RoF. Some of my screens...

Jay

http://i708.photobucket.com/albums/ww90/Jayslater/RoF.jpg [IMG:left] </div></BLOCKQUOTE>

Rise of Flight may look good on a maxed out Quad core, and may work well as a sightseeing program, ie. flying around and looking at the scenery, but as a functional flight sim, the fact is the program is a poor one.

It takes forever to load, has the stupid online checking system before you can play offline, can't host anymore than 8 people online, and has a campaign enviroment which seems like a desert, no life or action at all.

Personally I think RoF is not even close to IL-2, at this point I would place odds on the AAA WWI mod being a better game.

Comparing RoF to what we will get in BoB SoW is really pushing it, as soon as BoB makes its appearance, RoF will disappear, never to be heard from again.

Airmail109
10-24-2009, 05:17 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Xiolablu3:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by wolf-striked:
What is BOP?I agree also...its not that good looking.Almost like they went with Ubisoft's "make the world cheery to make the player cheery" approach.That radiant green grass is horrid.Look at this guys work for the game Mount & Blade.Now this is what terrain should look like.Scroll down page.

http://forums.taleworlds.com/i....php?topic=76706.315 (http://forums.taleworlds.com/index.php?topic=76706.315)

Sadly that is not how the game ships looking as its an upcoming mod.

Look at difference from normal M&B to this mod coming up.

Normal
http://www.youtube.com/watch?v=_P6XvQVc2X4

Modded
http://www.youtube.com/watch?v=ebCkSdhkoXc

ATMOSPHERE thru the wazzoo! </div></BLOCKQUOTE>


You cannot compare a shot where the view distnce is only a mile or so, to a game where the player has to see 20 or 30 miles ahead in one shot.

Massive view distances in flight sims mean you cannot possibly get as good visual quality as ground based games where you see less than a km.

Some people are just showing how much they dont understand about game making. Ground based sims will ALWAYS look better than flight sims terrain. The closer the programmer gets to that ground based terrain with his air based game, the better programmer he is. </div></BLOCKQUOTE>

Sorry but even the Birds of Prey alpha shots looked better than this. Have you ever been to the UK? I can assure you that we do not have bright green grass and jungle like trees.

This looks like England, Oleg's god awful screens do not.

http://worthplaying.com/press/285/IL2_Sturmovik_BirdsOfPrey_05.jpg

The_Stealth_Owl
10-24-2009, 05:25 PM
The new Oleg trees are scarey. http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif


I don't think my fast computer will even be able to run this.

The_Stealth_Owl
10-24-2009, 05:37 PM
Why don't you go make your own game then. See if we play it.


I don't find your post to be very true (in my opinion)


He is a very hard working person. ROF is nothing like this game. SOW will be awesome.

Choctaw111
10-24-2009, 05:42 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by FunkyMan1979:
I am also a bit disapointed. I agree, it looks like IL-2 meets Carton Network. I couldnīt be said better than
that..I hope this is a map that Oleg has chosen to show us just for the "fun" of it, making or expectation turned down
when he suddenly relase it with the proper map. My guess is that this is only a testmap which is made in a hurry to have a world
to show the planes in. Homever, if this is the detail (even if he tone down the oversaturated colours), this will be a huge disapoinment for
me. Actually I find the Slovakia map to look very realistic, and besides, we already got a huge detail Spit pits by the mods already...

Oleg, please take a look at the Cannon channel map and see what he have done! It looks awesome and almost real! This looks more like Rise Of Flight
and just simple. Hope this map is just a joke, but itīs not good joking with your customers at this point...especially after 5 years in the making... </div></BLOCKQUOTE>


There is already some information about the colors being "off". Oleg and some other developers have commented on this directly already.
Oleg has said over at the 1C forum that this is a test map, and the colors have a lot of work to go yet. They have to test many variables for the colors that are all affected by the weather, climate, humidity etc...

FunkyMan1979
10-24-2009, 05:51 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by The_Stealth_Owl:
Why don't you go make your own game then. See if we play it.


I don't find your post to be very true (in my opinion)


He is a very hard working person. ROF is nothing like this game. SOW will be awesome. </div></BLOCKQUOTE>

Sorry If I sounded a bit harsh, but maybe I am wrong, itīs just that the colours are really off. I am a long time IL-2 flyer and love what Oleg have done for giving us IL-2. I see there is lots of details on the planes and maps, but if he can tone down the coloursaturation to a normal level and some AA it will rock! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Just got a bit disapointed about the color thats all and my post was very negative. Sorry for that...5 years of waiting can turn you to a whinerboy for sure! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif lol...Ok..I am a optimist and canīt wait for SOW! Thumbs up!

Also nice to see no more 2D trees although they where a real fps friendly thing!

Choctaw111: Yeah, I missed what he said about the colours. Sorry for that. Again, sorry for the harsh post.

FunkyMan1979
10-24-2009, 05:57 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Choctaw111:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by FunkyMan1979:
I am also a bit disapointed. I agree, it looks like IL-2 meets Carton Network. I couldnīt be said better than
that..I hope this is a map that Oleg has chosen to show us just for the "fun" of it, making or expectation turned down
when he suddenly relase it with the proper map. My guess is that this is only a testmap which is made in a hurry to have a world
to show the planes in. Homever, if this is the detail (even if he tone down the oversaturated colours), this will be a huge disapoinment for
me. Actually I find the Slovakia map to look very realistic, and besides, we already got a huge detail Spit pits by the mods already...

Oleg, please take a look at the Cannon channel map and see what he have done! It looks awesome and almost real! This looks more like Rise Of Flight
and just simple. Hope this map is just a joke, but itīs not good joking with your customers at this point...especially after 5 years in the making... </div></BLOCKQUOTE>


There is already some information about the colors being "off". Oleg and some other developers have commented on this directly already.
Oleg has said over at the 1C forum that this is a test map, and the colors have a lot of work to go yet. They have to test many variables for the colors that are all affected by the weather, climate, humidity etc... </div></BLOCKQUOTE>

Good to hear! I missed what he said. Sorry about that. I was expecting more thatīs all. 5 years in the waiting can turn you mad! http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Waldo.Pepper
10-24-2009, 06:18 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Xiolablu3:
I must say those bolt heads look well nasty to bang your head on. Why didnt the RAF add some rubber/material cover like the FW190? </div></BLOCKQUOTE>

They did, but it was common for them to fall off after some time of exposure to the sun and other environmental effects. This is mentioned in Fighter Squadron by Wing Commander Allen.

wolf-striked
10-24-2009, 07:06 PM
So one wonders why Oleg would release those pics then?That bright neon green grass pic boggles me.

ImMoreBetter
10-24-2009, 07:27 PM
Remember when Oleg spent all that time making ground objects? And everyone was bashing that there wouldn't be enough time spent on the planes...

And now everyone is complaining that the ground doesn't look good enough...


Just a little ungrateful?

wolf-striked
10-24-2009, 07:30 PM
I must say though that the pic of winding road thru a dense forest gives me goose bumps.If Oleg has made AI that has trucks driving off the road to the safety of the surrounding forests after I fire on them....I will be kissing his feet once again!

Romanator21
10-25-2009, 12:26 AM
You guys have to realize that this isn't even the Britain map, so how can we expect to see the colors of Britain in a make-believe test map? It seems like he still has to program some more of the atmospherics. You can notice a solid horizon in one shot, and the visibility of far away objects are crystal clear.

"The cockpit looks also a bit like Il-2 good cockpits, with dials in "false" 3D textures a-la-Gladiator, which isn't good if it's gonna be a 6DOF capable game and you look at them not from a fixed perspective. Correct me if I'm wrong but IMHO there are many 3D-looking textures there instead of real 3D, and that's, well, obsolescent. Or maybe it's that the brilliant tones make it look a bit cartoonesque. But it's mostly OK."

Everything in the cockpits are real 3-D. On youtube, there is a video where the instrument panel is rotated upwards showing the depth of all the gauges.

As for BoP being better: The colors are more appealing, but the detail is much less. Unless I am blind and I am not seeing all the grass leaves. There is also no sense of depth. Flying low level in the Mustang in that game is less exciting that low level in a slow-poke Fokker in this game.

"You cannot compare a shot where the view distnce is only a mile or so, to a game where the player has to see 20 or 30 miles ahead in one shot.

Massive view distances in flight sims mean you cannot possibly get as good visual quality as ground based games where you see less than a km."

True.

And considering that Oleg is a photographer, he works with images and color all the time I'll bet. The closest competition in terms of scenery is RoF, so I'm sure he'll get it right.

And I expect that by the time SoW is out, RoF will have all bugs fixed. We'll see though.

And, I want pterodactyls to go with that volcano map! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Fehler
10-25-2009, 02:59 AM
It's funny to come to the UBZoo every once in a while and see...

Nothing has changed.

Still cant read the novel because of the pictures on the cover, huh? LOL!

THe new game will be about the game engine.. not a few pictures with tons of polygons and really ugly looking lime green grass. (Which Oleg will fix by then I am sure)

Sheesh... remember to think on these lines...

Oleg is an Aeronautical engineer and pilot first. An artist second, and apparently a professional photographer as well. He speaks several languages (Notice his English is much better) and probably has many other talents as well.

And all everyone sees is a couple of pictures..

Again... nothing around here ever changes.

GoToAway
10-25-2009, 09:42 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Aimail101:
Sorry but even the Birds of Prey alpha shots looked better than this. Have you ever been to the UK? I can assure you that we do not have bright green grass and jungle like trees. </div></BLOCKQUOTE>Then it's a pretty good thing that not a single one of those shots was meant to depict Britain!

Your complaint is tantamount to being upset that the Il-2 Online 4 map doesn't look like Nevada.

Gibbage1
10-25-2009, 11:12 AM
Its just hard to get excited after waiting so long, and seeing so little progress.

Ill be happy if/when it comes out, but im loosing hope.

doraemil
10-25-2009, 11:59 AM
Oleg has addressed the color thing and they are working on it.

Whining about it will only get you more cheese with your wine.

Xiolablu3 and Fehler are right.

It isn't just about the graphics, it is concerning the game engine. They want a engine to outdo IL-2's and given that IL-2 is working so great up till now, that's a pretty tall order.

Hence the time its taking. Good things like F-22's and IL-2's don't come overnight.

And then there's the modeling weather and climate and air density, winds . . .

Ground sims scope is limited, however flight sims must look good from runway level to 15000km. SO there has to be some compromise. Most ground sims limit themselves to modern helicopter ranges if they go air at all.

And stop being so shortsighted. 2001 to till now what's happened with IL-2 series?

'That doesn't look like England! Yeah what's that name of that english volcano?'

I mean really, Captain Obvious is pointing at the map t0 the South Pacific!

And if zmoking Zeros and Wildecats, sea geysers springing up with low A-20 passes, and dive bombers hurrying to get their licks in before the carrier group slides under the rain squall doesn't excite you, maybe nothing else will.


Ok Oleg & Co could use some marketing tips. Granted most in industrialized G20 countries want Entertainment Tonight!, blog by tweet, blow by blow eSPN, CNN CSPAN updates.

But already they figured out the equation. Delivering a solid ww2 flight sim silences any viral marketing campaign. Quality product always wins over vapor ware and a hot marketing campaign.

And all of you here are testimony to how good IL-2 is.

And perhaps maybe Oleg & Co are using a tried and true method, scarcity breeds demand . . . and word of mouth is better than paying people to get that million hits on your website count.

So be thankful that we got that update. Be thankful Oleg and Team D ARE still working on IL-2 and BOB SOW (or what ever they will call IL-2's successor) will be much better.

And be thankful that we're all IL-2 fans and not Duke Nukem fans.

BaronUnderpants
10-25-2009, 12:42 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by doraemil:
Oleg has addressed the color thing and they are working on it.

Whining about it will only get you more cheese with your wine.

Xiolablu3 and Fehler are right.

It isn't just about the graphics, it is concerning the game engine. They want a engine to outdo IL-2's and given that IL-2 is working so great up till now, that's a pretty tall order.

Hence the time its taking. Good things like F-22's and IL-2's don't come overnight.

And then there's the modeling weather and climate and air density, winds . . .

Ground sims scope is limited, however flight sims must look good from runway level to 15000km. SO there has to be some compromise. Most ground sims limit themselves to modern helicopter ranges if they go air at all.

And stop being so shortsighted. 2001 to till now what's happened with IL-2 series?

'That doesn't look like England! Yeah what's that name of that english volcano?'

I mean really, Captain Obvious is pointing at the map t0 the South Pacific!

And if zmoking Zeros and Wildecats, sea geysers springing up with low A-20 passes, and dive bombers hurrying to get their licks in before the carrier group slides under the rain squall doesn't excite you, maybe nothing else will.


Ok Oleg & Co could use some marketing tips. Granted most in industrialized G20 countries want Entertainment Tonight!, blog by tweet, blow by blow eSPN, CNN CSPAN updates.

But already they figured out the equation. Delivering a solid ww2 flight sim silences any viral marketing campaign. Quality product always wins over vapor ware and a hot marketing campaign.

And all of you here are testimony to how good IL-2 is.

And perhaps maybe Oleg & Co are using a tried and true method, scarcity breeds demand . . . and word of mouth is better than paying people to get that million hits on your website count.

So be thankful that we got that update. Be thankful Oleg and Team D ARE still working on IL-2 and BOB SOW (or what ever they will call IL-2's successor) will be much better.

And be thankful that we're all IL-2 fans and not Duke Nukem fans. </div></BLOCKQUOTE>


+1


Would help if people READ what is said in the update itselfe before they complain about stuff Oleg specificly stated is NOT final. http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif


How hard can it be.

Xiolablu3
10-25-2009, 12:51 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Aimail101:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Xiolablu3:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by wolf-striked:
What is BOP?I agree also...its not that good looking.Almost like they went with Ubisoft's "make the world cheery to make the player cheery" approach.That radiant green grass is horrid.Look at this guys work for the game Mount & Blade.Now this is what terrain should look like.Scroll down page.

http://forums.taleworlds.com/i....php?topic=76706.315 (http://forums.taleworlds.com/index.php?topic=76706.315)

Sadly that is not how the game ships looking as its an upcoming mod.

Look at difference from normal M&B to this mod coming up.

Normal
http://www.youtube.com/watch?v=_P6XvQVc2X4

Modded
http://www.youtube.com/watch?v=ebCkSdhkoXc

ATMOSPHERE thru the wazzoo! </div></BLOCKQUOTE>


You cannot compare a shot where the view distnce is only a mile or so, to a game where the player has to see 20 or 30 miles ahead in one shot.

Massive view distances in flight sims mean you cannot possibly get as good visual quality as ground based games where you see less than a km.

Some people are just showing how much they dont understand about game making. Ground based sims will ALWAYS look better than flight sims terrain. The closer the programmer gets to that ground based terrain with his air based game, the better programmer he is. </div></BLOCKQUOTE>

Sorry but even the Birds of Prey alpha shots looked better than this. Have you ever been to the UK? I can assure you that we do not have bright green grass and jungle like trees.

This looks like England, Oleg's god awful screens do not.

http://worthplaying.com/press/285/IL2_Sturmovik_BirdsOfPrey_05.jpg </div></BLOCKQUOTE>

I live in England, but am far sighted enough to see that some of these screenshots are not of England maps. And I actually *read* the comment where Oleg says the colours are not finalised. (ie. 'I realise the colours look wrong guys')

The BOP team had a fantastic, working engine and only had to add graphics,sound, missions. Most of the work is in making a reliable game engine. These things are licensed for 100's of thousands of dollars a time, because they are that time consuming and hard to program well. The BOP team could bypass this completely.

IL2 BOP is using Olegs old engine. How can you slate his new unfinished engine. Do you really think its going to look worse than the old one? http://forums.ubi.com/images/smilies/blink.gif

doraemil
10-25-2009, 01:57 PM
http://simhq.com/forum/ubbthre...s_a.html#Post2886194 (http://simhq.com/forum/ubbthreads.php/topics/2886194/Oleg_has_posted_new_SOW_pics_a.html#Post2886194)

here's some more from the sim hQ

scroll down though, from glob

skarden
10-25-2009, 02:22 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by BaronUnderpants:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by doraemil:
Oleg has addressed the color thing and they are working on it.

Whining about it will only get you more cheese with your wine.

Xiolablu3 and Fehler are right.

It isn't just about the graphics, it is concerning the game engine. They want a engine to outdo IL-2's and given that IL-2 is working so great up till now, that's a pretty tall order.

Hence the time its taking. Good things like F-22's and IL-2's don't come overnight.

And then there's the modeling weather and climate and air density, winds . . .

Ground sims scope is limited, however flight sims must look good from runway level to 15000km. SO there has to be some compromise. Most ground sims limit themselves to modern helicopter ranges if they go air at all.

And stop being so shortsighted. 2001 to till now what's happened with IL-2 series?

'That doesn't look like England! Yeah what's that name of that english volcano?'

I mean really, Captain Obvious is pointing at the map t0 the South Pacific!

And if zmoking Zeros and Wildecats, sea geysers springing up with low A-20 passes, and dive bombers hurrying to get their licks in before the carrier group slides under the rain squall doesn't excite you, maybe nothing else will.


Ok Oleg & Co could use some marketing tips. Granted most in industrialized G20 countries want Entertainment Tonight!, blog by tweet, blow by blow eSPN, CNN CSPAN updates.

But already they figured out the equation. Delivering a solid ww2 flight sim silences any viral marketing campaign. Quality product always wins over vapor ware and a hot marketing campaign.

And all of you here are testimony to how good IL-2 is.

And perhaps maybe Oleg & Co are using a tried and true method, scarcity breeds demand . . . and word of mouth is better than paying people to get that million hits on your website count.

So be thankful that we got that update. Be thankful Oleg and Team D ARE still working on IL-2 and BOB SOW (or what ever they will call IL-2's successor) will be much better.

And be thankful that we're all IL-2 fans and not Duke Nukem fans. </div></BLOCKQUOTE>


+1


Would help if people READ what is said in the update itselfe before they complain about stuff Oleg specificly stated is NOT final. http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif


How hard can it be. </div></BLOCKQUOTE>

+2 apparently very hard,people seem to forget how far along IL-2 came AND that these are alpha shots.

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content"> Originally Posted By: Oleg
We're working hard on finding the perfect visual balance, and many of the colors you see today are not final: sky, clouds, grass, trees, water, etc, are all being finetuned. As some of you may know, I'm a professional photographer as well, so perfect visual presentation is a very important goal for me. </div></BLOCKQUOTE>

Xiolablu3
10-25-2009, 02:23 PM
Thanks Dora, here is the ALPHA ENglish landscape :-

http://img36.imageshack.us/img36/5598/grab0003t.jpg


**ALPHA***


Note the cool little details like smoke coming out of some chimneys. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Chivas
10-25-2009, 04:07 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Aimail101:
Sorry but that doesn't look like England. It look's like a cartoon, IL2: Birds of Prey is a better graphical representation of Britain than that. That's on a console and using and overhauled bog standard IL2 engine.

5 years for this? HAHAHAHA </div></BLOCKQUOTE>

Try reading the text and you will notice these shots are from an on-line fantasy island test map. Its not supposed to be a depiction of the English landscape.

carts
10-25-2009, 06:27 PM
I will buy it

knightflyte
10-25-2009, 08:42 PM
Is it any wonder there are so few updates? Many of you don't read what's posted on the releases given anyway. LOL It's not like he buried the comments about the colour and landscape details. It's within the first few sentences.


But alas it IS called the Zoo for a reason.

Romanator21
10-26-2009, 01:54 AM
Go check out IC forums. Oleg has made some replies to the criticisms. One thing he mentioned is that the landscaping was done on a computer with a monitor that had an un-saturated display. So, to us it is looking over-saturated.

Well, that solves a lot right? http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

"NEW LCD types are not too saturated... real thing is that old LCD was out of neccessary range for saturation and deep of colors
Its why we now look to some old digital photos as it is so suturated on new LCD....
Author of such shots tried to saturate on old LCD... then we get now resul of too saturated colors and some time contrast on moder LCD that have more right range of all these things."

"That will be later. Technolody that we are using should be tuned finally, then we need to correct the saturation for this technology. The thing only around this.
Its why I told that don't take in account these colors in the head of dev. update.
Even scales of some trees and grass will be other. "

"1. First of all would be good to read the header of dev. update. I will show Britain when it will be ready. Don't you think that others also didn't show the map a year before release?
2. Terrain [in BoP] isn't bad, yes. But we have already better in detail with the close look. Remember, I told not only about controlable aricaft in future...."

AndyJWest
10-26-2009, 06:16 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Remember, I told not only about controlable aricaft in future.... </div></BLOCKQUOTE>
Jeeps? Tanks? Destroyers? Submarines? Is Oleg simulating an entire Universe?

In any case, I won't complain if the trees look like cardboard cutouts, and the grass is florescent orange. Nice graphics are only a small part of the package, and to my mind less important than many other things - if you are flying online in a Fw190D at zero feet, with two Spits taking turns to perforate you, admiring the scenery is not a high priority.

For those of you who have not entered the murky waters of Silent Hunter, I would point out that for real 'immersion' (pun inevitable), there is nothing like diving below rated max depth to avoid circling destroyers, and using nothing but the sonar map, and your ears, to avoid the depth charges. The best graphics are in your imagination: 'Ping, chugga chugga chugga, PING, chugga CHUGGA CHUGGA PING CHUGGA chugga chugga... BOOM!... BOOM!... BOOM!... , "das boot ist gertakkin der pounding herr Koloin"... chugga chugga chugga, ping' (Apologies to any German speakers, but you know what I mean).

Edit---------
More words from the Creator on the SoW Universe:

'The water is traspatent. From underwater you may see something.'

'I especaiily don't show all things on this map that we have there for demostration of 3D engine features that never was present in any sim and are useful also for the ground-water-underwater based gameplay.'

Maybe my dream of playing Silent Hunter vs IL-2 might come true...

Feathered_IV
10-26-2009, 07:28 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by AndyJWest:

For those of you who have not entered the murky waters of Silent Hunter, I would point out that for real 'immersion' (pun inevitable), there is nothing like diving below rated max depth to avoid circling destroyers, and using nothing but the sonar map, and your ears, to avoid the depth charges. The best graphics are in your imagination: 'Ping, chugga chugga chugga, PING, chugga CHUGGA CHUGGA PING CHUGGA chugga chugga... BOOM!... BOOM!... BOOM!... , "das boot ist gertakkin der pounding herr Koloin"... chugga chugga chugga, ping' (Apologies to any German speakers, but you know what I mean). </div></BLOCKQUOTE>

I tried that once. Spent two hours in real time trying to escape a pair of destroyers. Kept the view in first person the whole way through. Scared me sh*tless to be honest. So much so that when I was eventually killed, I never repeated it again.

Unfortunately, Oleg is too much of a technician, and Luthier is too much of a gamer to be able to bring a similar level of immersion to their product.

Romanator21
10-26-2009, 02:36 PM
I consider IL-2 to be fairly immersive:

Try full real settings and turn off your HUD logs unless you are using a bomber w/ the programmable bomb sight. Sometimes I have to fly an hour to target and back in close formation in a Chaika loaded with bombs or rockets, hugging the terrain, looking for targets and anything else of opportunity. Then suddenly some Bf-109 Es come screaming in from above out of the sun and completely nail you and leave you struggling to find a flat area to land in a sea of forest. Occasionally at the low altitude I might get lost, but then stumble across a couple of trains or convoys which are not on the objective list, but that I'm going to stop from raiding the Motherland anyway. I don't aim to get a kill every mission, I just hope to survive and make it to the next.

I get an adrenaline high playing this game.

It's the online for me that becomes problematic in terms of immersion http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif There's only 1 full real server, and even there few work as a team.

I'm confident that SoW, even if not a huge leap, will be better than IL-2, which is currently the best http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Xiolablu3
10-26-2009, 03:47 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Feathered_IV:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by AndyJWest:

For those of you who have not entered the murky waters of Silent Hunter, I would point out that for real 'immersion' (pun inevitable), there is nothing like diving below rated max depth to avoid circling destroyers, and using nothing but the sonar map, and your ears, to avoid the depth charges. The best graphics are in your imagination: 'Ping, chugga chugga chugga, PING, chugga CHUGGA CHUGGA PING CHUGGA chugga chugga... BOOM!... BOOM!... BOOM!... , "das boot ist gertakkin der pounding herr Koloin"... chugga chugga chugga, ping' (Apologies to any German speakers, but you know what I mean). </div></BLOCKQUOTE>

I tried that once. Spent two hours in real time trying to escape a pair of destroyers. Kept the view in first person the whole way through. Scared me sh*tless to be honest. So much so that when I was eventually killed, I never repeated it again.

Unfortunately, Oleg is too much of a technician, and Luthier is too much of a gamer to be able to bring a similar level of immersion to their product. </div></BLOCKQUOTE>

How can you say that? By far the most intense feeling that a Game has ever given me is that adrenaline rush as you are hit in a full real server and you dont know where from.

Total immersion. You can almost imagine how the real WW2 pilots felt as they were bounced.

Feathered_IV
10-26-2009, 07:34 PM
I say it as someone who has played Il-2 on full switch for years, on and offline. I thought so too for a long time, but the Silent Hunter series did it better. And I'm not even that into submarines.

ElAurens
10-26-2009, 08:12 PM
I have to agree, no sim I have played to date can suck me into it as much as Silent Hunter 4 has.

I think a lot has to do with it's slower pace, and the fact that it is a far more cerebral game to start with.

Air combat in a sim is a gun fight at 400 mph. Bang! You are dead.

Submarine engagements are a chess match, played with small needles. The death of a thousand pin ******, over hours of time.

And it is a beautiful game as well...

http://img34.imageshack.us/img34/2037/sunandmoonm.jpg

JG53_Valantine
10-26-2009, 08:15 PM
Thanks a bunch chaps - now I need to dig out my SH4 and Uboat discs!!
V

Saburo_0
10-26-2009, 09:52 PM
For Christmas sakes!
My first flight sim was an arm chair. My Mom wondered why I was sitting in it with my hand between my legs making engine and machine gun sounds!
I had read The Hurricane Story and Thunderbolt!
I WAS dogfighting!
Who else has done ww2 aircraft like Oleg?

If it weren't for the end of the Cold War he and his programmers would be busy at work on real life killing machines. And that my friends would suck.
If these sims/games no longer do it for you...well for what you spend on hardware you could get/build and ultra-light. Fly a glider, or at least do a tandem parachute jump.

Does Oleg and his team's every decision match my desires and interests? Heck, no. But I'm grateful for the chance to pretend I am a WW2 fighter pilot. I really enjoy Oleg's games.

I really appreciate the people who share my interest and are usually much more knowledgeable about everything than me.

My only real regret about Il2 on is that I have given far more money to a bunch of anonymous hardware manufactures than I have to Oleg and his people simply to be able to enjoy these games. I mean, seriously, it just is not fair. I have spent,ugh, more than a thousand $ probably on joysticks, video cards, new computers that I otherwise did not need, just to play a $50 piece of software!
And I have learned so much from folks like Bearcat, LelBillfish (sp?) and others.
I am not a fanboy, but who else does anything close to what Oleg and his team do?

Seriously, the whining is annoying. Stop it. If you want to influence the final product, just say "i personally am interested in/ concerned about......"
I did this when I had concerns about the Jack's cockpit/bullet proof glass. Turned out...they were already on top of the issue I was concerned about.
Benefit of the doubt folks...that's what civilization is.
&lt;Rant&gt; OFF
Saburo

Feathered_IV
10-26-2009, 09:59 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">For Christmas sakes!
My first flight sim was an arm chair. My Mom wondered why I was sitting in it with my hand between my legs making engine and machine gun sounds! </div></BLOCKQUOTE>


At least you had first-person bail outs. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

There are many Il-2 users of little imagination and even less artistry that cannot conceive of what it means to have a truly immersive experience. The two utterly basic mission perameters in the Il-2 series - shoot at planes or drop some bombs, are not as good as it gets. FM or DM won't do it for you either. Doesn't matter how detailed it is.

As much as I hate to bump an old thread, read through this and try to imagine what a truly next-gen sim could be.

http://forum.1cpublishing.eu/s...ighlight=superficial (http://forum.1cpublishing.eu/showthread.php?t=2813&highlight=superficial)

Gammelpreusse
10-27-2009, 02:22 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ElAurens:
I have to agree, no sim I have played to date can suck me into it as much as Silent Hunter 4 has.

I think a lot has to do with it's slower pace, and the fact that it is a far more cerebral game to start with.

Air combat in a sim is a gun fight at 400 mph. Bang! You are dead.

Submarine engagements are a chess match, played with small needles. The death of a thousand pin ******, over hours of time.

And it is a beautiful game as well...

http://img34.imageshack.us/img34/2037/sunandmoonm.jpg </div></BLOCKQUOTE>

http://forums.ubi.com/images/smilies/25.gif


SHIV is a parade example of how the right combination of music and artwork makes the game menu so atmospheric that it translates into the whole game, combined with a great sim in itself it makes for a killer combination. A department IL2 was and still is sorely lacking.

Xiolablu3
10-27-2009, 02:36 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Feathered_IV:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">For Christmas sakes!
My first flight sim was an arm chair. My Mom wondered why I was sitting in it with my hand between my legs making engine and machine gun sounds! </div></BLOCKQUOTE>


At least you had first-person bail outs. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

There are many Il-2 users of little imagination and even less artistry that cannot conceive of what it means to have a truly immersive experience. The two utterly basic mission perameters in the Il-2 series - shoot at planes or drop some bombs, are not as good as it gets. FM or DM won't do it for you either. Doesn't matter how detailed it is.

As much as I hate to bump an old thread, read through this and try to imagine what a truly next-gen sim could be.

http://forum.1cpublishing.eu/s...ighlight=superficial (http://forum.1cpublishing.eu/showthread.php?t=2813&highlight=superficial) </div></BLOCKQUOTE>

Of course we want what 'we can imagine', but most of us realise the limits of making a PC game in this era, particularly a flight sim. Its really easy to create a 'I want' list. Very very VERY hard to implement it into a game. It should only take a childs brain to understand this.

Just copying an IL2 aircraft or terrain, with SOW BOB's detail is going to take more than 5x the time. Do the maths.

Its not that people dont have the imaginatiion and 'cant understand', its because they DO understand and they realise the scale of what Maddox is doing.

How many WW2 flight sims are in development right now? How many other companies have attemted this in this era? It would be so much easier to give in and make another console flight game.

F0_Dark_P
10-27-2009, 07:46 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Xiolablu3:
I must say those bolt heads look well nasty to bang your head on. Why didnt the RAF add some rubber/material cover like the FW190?

Would have saved some nasty head injuries IMHO.

Oh and does anyone know what the other added button on the control yoke is for? Spitfire mk1B ? </div></BLOCKQUOTE>

I believe the button is for the gun camera http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Anyway nice update! i been waiting for this, and i think it will look good when it comes http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

btw i just love the zoo http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

Urufu_Shinjiro
10-27-2009, 12:06 PM
Oleg confirms DX11!!!!!

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content"> Currently for DX9, DX10 and DX11 in all of them there are difference in graphics </div></BLOCKQUOTE>

zardozid
10-27-2009, 12:19 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ElAurens:
I have to agree, no sim I have played to date can suck me into it as much as Silent Hunter 4 has.

I think a lot has to do with it's slower pace, and the fact that it is a far more cerebral game to start with.

Air combat in a sim is a gun fight at 400 mph. Bang! You are dead.

Submarine engagements are a chess match, played with small needles. The death of a thousand pin ******, over hours of time.

And it is a beautiful game as well...

http://img34.imageshack.us/img34/2037/sunandmoonm.jpg </div></BLOCKQUOTE>


I love the "Silent Hunter" series... http://forums.ubi.com/images/smilies/25.gif

wheelsup_cavu
10-28-2009, 12:23 AM
I liked the Silent Hunter series.
It is much different than IL-2 and I agree it is more like a chess match.
Trying to elude destroyers by going deep and on batteries at 3 to 4 knotts is nerve wracking.


Wheels