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View Full Version : Stop spanking me, or....



xxcurarexx
10-05-2004, 04:17 PM
I've been playing IL2 for a long time, and I'm very decent against the computer. But I get spanked by you guys on-line...mercilessly and thoroughly humiliated every time I fly a dogfight. What gives? I know the basic tactics, but anyone know any good on-line sites where I can read up on how to keep my pants up in a dogfight on-line? ****...

LStarosta
10-05-2004, 04:28 PM
LOL

Practice, practice, practice.

Join a squad, tell them you're new, and that you're looking for someone to train you.

Also, learn to fly difficult airplanes, such as the P47 and the Fw190. Use Energy fighting, not turn fighting. When in a dogfight server, always climb and gain altitude supremacy over everyone else. Don't always fly towards the furball. It is wise to climb and circumvent the front lines in a lightly defended and patrolled area, and attack from behind and from the sun. You will find that your attacks are a lot more successful if you fly on Cockpit On servers so newbies can't tell that you're on their 6 o'clock by seeing an arrow on the edge of their screen.

Do not engage every enemy you see. Engage only when you know without a doubt that you will win. Do not listen to newbies that call you a pus*y for climbing away from them without even engaging when you know that you do not have an advantage.

Best advice of all is to join a squad and fly with a wingman or some squadmates. Stick close enough to be able to give and recieve assistance, yet far enough not to be all shot down at once by a marauding Focke Wulf. You also NEVER want to fly in so close a formation that you have to concentrate on not colliding instead of scanning the skies for bogies and bandits.

VW-IceFire
10-05-2004, 04:39 PM
Login on a server with views and watch for a while. Find a good player and see what they do...try and get into their mind.

Read some accounts online if you can find them. ACM is a tough thing but its half skill, half intuition, and all practice http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

JG52Uther
10-05-2004, 04:44 PM
http://forums.ubi.com/groupee_common/emoticons/icon_smile.gifWhat they said http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif.Especially LStarosta's advice about joining a squad

GreyFox5
10-05-2004, 04:46 PM
Find a squad and get a experienced Wingy to watch your back.

Good Luck!

~S~

HART_dreyer
10-05-2004, 04:49 PM
Watch tracks :O

xxcurarexx
10-05-2004, 04:52 PM
thx for the advice guys - keep it coming. I need all the help I can get...

xxcurarexx
10-05-2004, 05:06 PM
I'd love to do the squad suggestion but I don't have the time...

ok i just watched a track of my most recent on-line cataclysmic dismemberment against a messerschmidt and it was very instructional...the guy just went up and down and up and down...very little turn-fighting on his part. He killed me about 5 times in as many minutes...hmmm...may be on to something here.

HART_dreyer
10-05-2004, 05:07 PM
http://www.dreyermachine.com/il2/

I have a zillion online tracks. If you fly against LW you can easily learn how to own me.

JG52Uther
10-05-2004, 05:19 PM
DONT TELL HIM THAT!!!!! http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif

T_O_A_D
10-05-2004, 05:56 PM
http://bostonblueyes.com/New%20Smilies/spank.gif Sorry couldn't resist. Best thing is if no squad time available is to make a few friends on the Lobbies and chase them down when your on and try and fly wing with them.

Tully__
10-06-2004, 03:40 AM
Have a browse through the articles available at SimHQ's Air Combat Library (http://www.simhq.com/_air/acc_library.html), there's some very good stuff in that lot about energy management and getting the best out of your aircraft in various situations.

F19_Ob
10-06-2004, 04:52 AM
If u are a soloflyer online and your goal is to survive often its always a good idea to take the fastest plane available and use careful energysaving BnZ tactics.


<span class="ev_code_YELLOW">other than that:</span>

0 start quickrecording (U have to assign a key for it in settings, u can do that ingame if u want). U stop the recording with the same key.
Afterwards u can watch the battles from any angle u want and cycle through the other players aswell. From the outside view u get a better picture of the events than u do from cockpit ingame.
Very good tool to get an understanding of tactics and usual tricks, and also to see how your deflectionshooting is working and if u need to draw more or less lead on the target.



1 climb to atleast 1000m above own airfield (protect the field at same time and keep an eye out for vulchers)


2 Continue to climb on your way to target area and do lazy turns and look behind+below and behind+above (do this often). The wide turns conserves energy.
See to it that u have atleast around 3000m (preferably more) when in the target area.
Then u will have enough energy for attack or escape.


3 If u fly solo and end up low and slow U will be an easy target for the experienced BnZ'ers of the opposition who searches these kind of opportunities.
If u find your self in this position its normally a good idea to try to get speed and fly to and climb into nearest cloud and hang around the clouds until u get your energy up again.
If u are overheating u can cool down in clouds with throttle idled and radiator fully opened.

It usually is good to know where nearest clouds are located if u look for game on the lower altitudes.



some ideas on what to start with http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

karost
10-06-2004, 05:08 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by xxcurarexx:
I'd love to do the squad suggestion but I don't have the time...

ok i just watched a track of my most recent on-line cataclysmic dismemberment against a messerschmidt and it was very instructional...the guy just went up and down and up and down...very little turn-fighting on his part. He killed me about 5 times in as many minutes...hmmm...may be on to something here. <HR></BLOCKQUOTE>

that may call Boom and Zoom (Bnz) IMO http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
I think first tactic you have to learn how to find anti-BnZ tactic

S!

HART_dreyer
10-06-2004, 05:26 AM
Here are two tracks that demonstrate "anti-B&Z" tactics. If there is such a thing.

http://www.r-syn.com/storage/images/il2/tracks/jg51/dreyer_training_vs_animal.ntrk

http://www.r-syn.com/storage/images/il2/tracks/jg51/dreyer_training_vs_stachl.ntrk

GazzaMataz
10-06-2004, 05:43 AM
xxcurarexx

I feel your pain, I just started online myself this week after playing mission for the last 6 months. Boy, was I in for a suprise! I got shot down left, right and centre BUT I did get two kills myself.

I was mostly flying the Spit IX since the Hurri is too slow, but those **** Zeros!!! I thought the spit was good at turning but they are always on my 6 http://forums.ubi.com/images/smilies/16x16_smiley-mad.gif

Anyway, my plan is to learn to loose a tail first in anyway I can then start picking on targets. Read Mad Piglets notes on his website www.il2flying.com (http://www.il2flying.com) there are so good tips on low and high tactics.

I did also find myself watching what the other players do, I started learning pretty quickly I can tell you.

HART_dreyer
10-06-2004, 05:47 AM
Zero is one of the best-sustained turners there is. Spitfire does not have a good sustained turn rate at all, however turns like nothing else at high speeds. Zero has awesome sustained turn rate while the Spitfire has awesome instant turn rate. 109's sustained turn rate matches the Spitfire's, however the Spit's instant turn rate is superior by far.

LEBillfish
10-06-2004, 09:20 AM
Personally I am a firm believer that in some regards Live and AI pilots in their own rights can be tougher to beat then the real thing for one reason..........They do not fly realistically.

That statement fairly easy to figure out if AI, forinstance if in a position they could never see you at some times breaking to evade, or finding you in clouds miles off.....Yet that trades off with the times they don't see you when sitting on their 12 as they struggle to keep up with their lead.....

I say live are more difficult because they..."do not fly right or realistically"...

Some of the maneuvers we do would give us concussions jerking back and forth like that. We also do not have to deal with the real forces of flying besides red/blackouts like violent side to side movements, unexpected turbulence and the like.........

More so, we fly much much more aggressively then any but fools would, as be it a coop or DF mission you know you'll be flying again.

We burn up engines like they are a dime a dozen, lay on guns like the barrels never will burn out, and frankly far exceed what these actually fragile machines could ever do.

Yet the most important factor I believe is the fact that we become from all that ridiculously unpredictable....AI "tries" to be realistic, the planes and pilots flying like one might if calm and flying as one would have been instructed....Conserving E, smooth maneuvers, etc. in the end becoming predictable.

If you want to see live pilots fly as close to realistic as possible....Fly one of the "You die you're out" wars....Where you must make a new pilot and start fresh.....What would I think would make it even better is make a mini-war where once you die or are captured you are done...finished forever in that "battle" sim. Rookie AI filling the slots needed till one side is devoid of live pilots.

Then you'll see folks fly so conservative even a noob with few skills yet aggressive not considering the risks will do well....Till cool thought proves him short lived.

GazzaMataz
10-06-2004, 09:28 AM
LEBillfish

I think you took the thoughts right outta my head! I have only been flying online a few days and I was starting to think like you. Mind you I haven't flown any co-operative missions yet, so I don't know if they are better than the dog-eat-dog world of dogfighting.

Tully__
10-07-2004, 08:44 AM
In coops a larger percentage at least try to make it home....