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Highground_252
09-10-2009, 05:55 PM
Being a fan of the game I though id chuck in a few ideas in as i seem to be having a brainstorming moment.

Firstly having the crew speak in german on a german U boat is a must for me, even if subtitles are an option. Not everyones cup of tea but the option would be nice as a german speaking in english just ruins the mood of the game.

Adding a few things from the well known films like music from Das Boot or similar missions like sneaking into neatral harbours for resupply from a liner at the risk of being inturned normally gets the tension going as well. Even mid sea refits where you get caught or attacked midway by plane or boat or other sub!

I sometimes play the game while watching the films which adds to the effect (yes im Sad! but you asked for ideas).

Having a longer incoming sound of artillary rounds and bombs before they impact would add depth to the play and some characters could start to panic and leave the ship causing flooding or cause them to be shot or restrained which you would hear and see in the game.

I really miss the load deafening engine sounds of destroyers as they pass over head and get fainter as they move away. All sounds being diffrent depending on the ship and its speed.

The addition of the two load clicks before the depth charge detanations go off would also be a plus. More creaking of the bulkheads as the ship goes down and the sound of rivets pinging out and people panic and cry.

The visable flooding of compartments with water fire or battery fumes is also a good idea with some compartments becoming inoperable due to flooding or casulties and gas masks having to be worn. Slow or Rapid flooding also being seen in game when you have to lock members behind bulhead doors to prevent further flooding and hearing them bang on the door as you seal it and it floods.

A diffrence is sea beds, with coral reefs, Iceberg's, sunk ships (Titanic) or staggered ledge drop offs to navigate or land on , add to the elements of luck when you get too badly damaged to surface and either find a way to repair or suffocate to death while still being depth charged.

Sinking in the game at the moment is too quick and leaves nothing to do to prevent it apart from pressing one button to see if it works. having the ability to send divers out for repair might be an idea.

You could even have a list of special underwater locations to visit or find that could add renown, eg Atlantis , secret gemran bases ect.

Also having mission where you deploy troops onto land for short periods and the ability to deploy divers from the ship and cut mines or sub nets away that are blocking you or have caught the ship up would be good, even in first person with the old search lights sweeping the water as you did so and the occasional shark to deal with.

Extra ability of sub development and secret artic bases would also be a thought. Having missions with experimental subs (nuclear) or even small two man subs dropping explosives under harboured ships after cutting your way through the underwater defences again would branch the game out more and allow for the mod community to get involved.

Have the outcome of the game(war) influenced by your actions. The History is finite but allowing players to change the ending makes the game unpredictable and more intresting as there is an achievable goal.

I know its been tried before but having the ability for players to be the destroyers or planes and try to destroy the sub is also a good co op way foreward. having a sub try and sneak past defenses or ships tring to defend a fleet has all sorts of map development potential.

Im waffling now as im tired but let me know what you think ?

Highground_252
09-10-2009, 05:55 PM
Being a fan of the game I though id chuck in a few ideas in as i seem to be having a brainstorming moment.

Firstly having the crew speak in german on a german U boat is a must for me, even if subtitles are an option. Not everyones cup of tea but the option would be nice as a german speaking in english just ruins the mood of the game.

Adding a few things from the well known films like music from Das Boot or similar missions like sneaking into neatral harbours for resupply from a liner at the risk of being inturned normally gets the tension going as well. Even mid sea refits where you get caught or attacked midway by plane or boat or other sub!

I sometimes play the game while watching the films which adds to the effect (yes im Sad! but you asked for ideas).

Having a longer incoming sound of artillary rounds and bombs before they impact would add depth to the play and some characters could start to panic and leave the ship causing flooding or cause them to be shot or restrained which you would hear and see in the game.

I really miss the load deafening engine sounds of destroyers as they pass over head and get fainter as they move away. All sounds being diffrent depending on the ship and its speed.

The addition of the two load clicks before the depth charge detanations go off would also be a plus. More creaking of the bulkheads as the ship goes down and the sound of rivets pinging out and people panic and cry.

The visable flooding of compartments with water fire or battery fumes is also a good idea with some compartments becoming inoperable due to flooding or casulties and gas masks having to be worn. Slow or Rapid flooding also being seen in game when you have to lock members behind bulhead doors to prevent further flooding and hearing them bang on the door as you seal it and it floods.

A diffrence is sea beds, with coral reefs, Iceberg's, sunk ships (Titanic) or staggered ledge drop offs to navigate or land on , add to the elements of luck when you get too badly damaged to surface and either find a way to repair or suffocate to death while still being depth charged.

Sinking in the game at the moment is too quick and leaves nothing to do to prevent it apart from pressing one button to see if it works. having the ability to send divers out for repair might be an idea.

You could even have a list of special underwater locations to visit or find that could add renown, eg Atlantis , secret gemran bases ect.

Also having mission where you deploy troops onto land for short periods and the ability to deploy divers from the ship and cut mines or sub nets away that are blocking you or have caught the ship up would be good, even in first person with the old search lights sweeping the water as you did so and the occasional shark to deal with.

Extra ability of sub development and secret artic bases would also be a thought. Having missions with experimental subs (nuclear) or even small two man subs dropping explosives under harboured ships after cutting your way through the underwater defences again would branch the game out more and allow for the mod community to get involved.

Have the outcome of the game(war) influenced by your actions. The History is finite but allowing players to change the ending makes the game unpredictable and more intresting as there is an achievable goal.

I know its been tried before but having the ability for players to be the destroyers or planes and try to destroy the sub is also a good co op way foreward. having a sub try and sneak past defenses or ships tring to defend a fleet has all sorts of map development potential.

Im waffling now as im tired but let me know what you think ?

Highground_252
09-10-2009, 06:05 PM
Another thought is an abandon ship option where you find yourself floating up to the surface in the sea waiting to be picked up by the enemy or even run down or strafed by them. Maybe your side get to you before the heat or the local sharks. The deeper you abandoned ship indicating how many crew survive and if they have boats or are just floating in the water. Again the shark issue as your in the water in first person mode could be developed.

Highground_252
09-10-2009, 06:10 PM
Burning oil on the water from damaged or destroyed ships also a hazard if your in the water after or during a battle.

SEADEMON
09-13-2009, 08:02 AM
an in game resupply ship that can be called up

SEADEMON
09-13-2009, 08:02 AM
voice recognition comm controls

DarkOmen13
10-02-2009, 03:55 AM
What i would really like to see i for them to really look at what makes SH3 what it is and keep it all, then add to it.
Start by looking at the few parts that don't work well like the weather giving you 3 years storms so you can't do anything followed by more of the same. Fix those which should be easy now. I suppose i'm saying don't fix the parts that ain't broken.

D.

walkirie
10-02-2009, 07:13 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Highground_252:



I really miss the load deafening engine sounds of destroyers as they pass over head and get fainter as they move away. All sounds being diffrent depending on the ship and its speed.

The addition of the two load clicks before the depth charge detanations go off would also be a plus. More creaking of the bulkheads as the ship goes down and the sound of rivets pinging out .

The visable flooding of compartments with water fire or battery fumes is also a good idea with some compartments becoming inoperable due to flooding or casulties and gas masks having to be worn..


Sinking in the game at the moment is too quick and leaves nothing to do to prevent it apart from pressing one button to see if it works. having the ability to send divers out for repair might be an idea.

</div></BLOCKQUOTE>

I agree http://forums.ubi.com/images/smilies/25.gif

AvsDx
10-07-2009, 07:35 PM
cool ideas...
I want see whales, dolphins, etc [do not want to degrade the performance of the game with whales etc, just want to see also other marine animals like my boat http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif]. Explosion my u-boat when destroyed! Very hard chasing when discovered by destroyers others boats (hard to escape). If my boat is 200 meters deep that he is as deeply as you are... I do not know if it would be interesting to find a friend train [convoy], manage to get the fuel 50% refilled and some ammo to deck guns and anti aircraft gun... change or hijack enemy submarine [mission]...

Zest.fin
10-09-2009, 12:53 AM
Real navigation, we need real navigation. Everything else in silent hunter games is simulated except navigation. Every sub is equiped with military precision gps locators with +-1mm deviation. You cant lost you bearings in storm/fog or extended time diving when evading hunters. Or drift away from your course.

There should be crew command to navigator check current longitude/lattitude position when surfaced. Depended on navigator skills. In poor weather condistion navigator calculates estimated travelled distance by speed of sub, and determines estimated location by course what sub has travelled. In failed you are lost/or dont know your exact position. You need to find land / shore where you can confirm your current location or meet friendly unit plane/ship, etc. There could be ring marker around sub icon what indicates possible location where your sub is. Ring size increases/decrease depening how good your navigator knows the sub location. When the ring size gets too large, you know you have to somehow get new location form stars/sun. (how my explanation makes sense). Navigator cloud allso give warnings whem he needs to check location. More exprienced navigator would stay in course much better than rookie.

These real navigation allso increases difficulty and excitement in hunt or convoys or single ships. When you cant be 100% sure about your own location.

(those who have played old game, B17 flying fortress flying simulator, knows how it adds excitement. When you try to find your position by looking landmarkes and reposition yourself back to right place.)

fitzgibd
10-13-2009, 09:18 AM
Like many of the ideas I see here, if I might add….

1. The crew divided into the set watches by the game AI, unless the player/Captain intervenes. Eight hours on eight hour off for the Germans. On the bridge we would have the watch officer and four to six lookouts, depending on the danger and resources, on four hour shifts. The engine-room sailors would be on a six hour cycle and excused watch duty unless the player/Captain makes changes.

2. In rough sea the watch crew could be seen to wear safety harnesses that clipped onto mounts on the bridge.

3. Accidents happen, and random occurrences such as burns, broken bones or appendicitis could complicate a mission and reduce available manpower. As fatigue increase a sailor may be more accident prone or more likely to dose off on a quiet night watch.

4. Character stats could be a little more realistic. Sailors start the game with a rating in engines or torpedoes etc. experience in the rating makes them better and eligible for promotion. All should have some basic skills in firefighting, fighting flooding and standing watch. The idea of moral also seems interesting, especially if you are dept-charged frequently! I don’t think there was ever a mutiny on a U-Boat?

5. Practicing maneuvers such as crash diving could improve times but increase fatigue.

6. The cook is just that, and excused all other duties. As the voyage continues it would also be nice to see the food stocks stored around the submarine diminish.

7. Character could also start clean shaven and end with a beard!

8. Sound effects for the deck gun/flak gun such as the spent brass hitting the deck would be nice. Again recoil in the guns, and better AI if the gunners are left to themselves would also be nice to see.

9. If I am not mistaken U-Boats transmitted, by Morse code, a weather report previously encoded on the U-Boats enigma machine. An activity that lead to the breaking of one version of the enigma code, with dire consequences for the U-Boats. It would be nice to hear/see the Radio Operator engaged in this activity. The code books might also be evident near him.

10. Survivors, in the water or in life boats would also be a nice touch. A reading of the “The Cruel Sea” by Nicholas Monsarrat has vivid descriptions of how brutal a struggle the Battle for the Atlantic was, survivors, particularly on tankers, trying to out-swim burning oil as in spread over the surface on the water. Dead bodies in life boats, skeletons in life jackets, crippled and abandoned ships, smoking, but still afloat… all possibilities that a submarine traveling on the surface might come across at any time.

11. Milk-cows, a must I feel, as are full active harbors.

12. Some form of Wolf Pack/cooperation with other U-Boats in the water, perhaps closing on and attacking the same convoy. I can see a number of difficulties with this and if the AI really was terrible I would rather do without them.

13. U-Boats would be escorted in and out of harbor and successful voyages would end with Admiral Donitz or other high racking officers waiting on the pier and handing out awards (might be a set of short videos, Iron Cross Second Class, Iron Cross First Class…).

14. Early in the war at least, it would be nice to see the Luftwaffe, in the shape of a Fock-Wulf Condor or two, on long range reconnaissance missions that could report targeting information to U-Boats.

Il2fan2009
10-21-2009, 09:18 AM
your suggestions are very good.

The only thing I would add is that we would be able to commission our own u-boot!

ho and of course the game would start in 1938 so instead of having different dificulty levels the only dificulty level would be "very hard".
huntng alone ships in 1939 wouln't be so hard!

Of course I am talking about the dificulty level. not the realism level. Some people just can't shoot torpedoes. like me, but me I am a simulator fan to death so, I always put the dificulty at very hard and the realism at 100% even if I can't shoot torpedoes.

one day i'll be able to hit a ship.. one day..

For now I hope our Ideas will be eard by the ubi team http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

PS: ubisoft should use this website below to have a chronology of events ect.

http://www.uboat.net/boats.htm

wikingsh2006
11-01-2009, 07:15 AM
"The only thing I would add is that we would be able to commission our own u-boot! ho and of course the game would start in 1938" I like this idea. What about a career section that includes being a real captain and follow his career? If the captain accepted a Flotilla command and later came back to a front boat the game could jump to when he came back to the boat or they could let you play out being a real Flotilla commander.

wikingsh2006
11-01-2009, 09:11 AM
What about using tenders in port to tie up to and resupply? Or with the first person mode you have to walk to your briefing and back to the boat. You may have to take cover from a air attack. Your boat can be damaged and or you may be wounded, etc.

Lademark
11-01-2009, 04:12 PM
Hi

I would like it to work. I bought SH4 and I have untill now attempted to install it on two different boxes with out any success what so ever.

It is riddled with errors and glitshed that any decent software tester should discover and any decent development team should fix _before_ the game is actually released...

I could mention:

1. The game should be able to play the intro without slowing to a crawl.

2. The game should be able to run through the cadet missions without causeing system freezes.

3. the game should be tested with throughly with graphic cards from the 4 major chipset vendors (ATI, Nvida, Intel, Via).

4. It should not be necessary to stop services, mess with registration DB or generally guides like this: http://forums.ubi.com/eve/foru...045/m/4351073726/p/1 (http://forums.ubi.com/eve/forums/a/tpc/f/6421019045/m/4351073726/p/1)

Not that it is a bad guide, I appriciate it greately. However that it needs to be made in the first place reflecs badly upon the quality of the program.

What I'm saying basically is: Make it work please.

Lademark

Starforce3
11-01-2009, 05:18 PM
The ability to controll propellers individually, in both rpm and direction.

The ability to use electric engines when surfaced if desil is damaged or under repair.

Ships should be able to use propellers individually too. Also, I'd like to see rudder jams, meaning, ships still underway but are forced to circle. Ships with single propellers shouldn't be able to turn without a rudder. Surprisingly I've seen this occasionally.

The ability to repair serious damage in ports that are not nessecarily home port. Would the german (or any) navy force a sub with serious damage to go back to see just because they were not launched from there? probably not. Subtender repairs should be limited, but lets say a destroyed desil or set of batteries could be replaced, after all, it is a sub tender. You'd think they'd have some parts in addition to ammo and fuel.

Shalashaska69
11-04-2009, 07:52 AM
yes and insert oxygen bottles and screwdrivers to repair the ship from the outside. Like some minigames where you must rotate the screwdriver.. http://forums.ubi.com/images/smilies/shady.gif

This is just a sub game. The only usable thing would maybe be "real navigation". To disable the "GPS" in the game.

So it would be a nice idea to shoot the stars or sun daily to locate your position. ( For the 100% realism option). To experience the problems which encountered to the captains in the WW2, while cruising in bad wheather for 2 weeks and not to know where you are. http://forums.ubi.com/images/smilies/winky.gif


Well but this stuff with sharks and float in a FPS view in the water, avoiding sharks... http://forums.ubi.com/images/smilies/34.gif

Sorry it's ridicolous http://forums.ubi.com/images/smilies/88.gif

PJMaybe
11-05-2009, 01:34 PM
First of all, I never really enjoyed SH4 so haven't played it and if this was already done in that then apologies, but in SH3 defeat came too suddenly and the failed screen appeared and it was all over too quick and seemed a little disappointing.

I would like to see some different end game movies for different defeats (or success).

I.e. if you sink to the bottom of the ocean the movie could show the terror on the sailor's faces as the lights flash, the bolts pop, and the depth guage shows the ever increasing depth. There could be a movie for being destroyed under water, one for destroyed on the surface and one for surrendering (if you surface but do not put up a fight) - maybe showing the uboat being scuttled as the last of the crew depart on a life boat.

I'm sure it wouldn't be too hard to create a few small (e.g. 30-60 sec) movie files.

PJMaybe
11-05-2009, 01:39 PM
Something else I'd like would be a little more interaction from (or with) the coast with uboats being able to attack harbours (or docked ships) or coastal structures but it would have to come at a risk of course.

Attacking a harbour could bring several destroyers out at you very quickly, other coastal areas would bring attention from aircraft - and maybe attract attention of nearby warships too.

fitzgibd
11-06-2009, 06:39 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Starforce3:
The ability to controll propellers individually, in both rpm and direction.

The ability to use electric engines when surfaced if desil is damaged or under repair.

Ships should be able to use propellers individually too. Also, I'd like to see rudder jams, meaning, ships still underway but are forced to circle. Ships with single propellers shouldn't be able to turn without a rudder. Surprisingly I've seen this occasionally.

The ability to repair serious damage in ports that are not nessecarily home port. Would the german (or any) navy force a sub with serious damage to go back to see just because they were not launched from there? probably not. Subtender repairs should be limited, but lets say a destroyed desil or set of batteries could be replaced, after all, it is a sub tender. You'd think they'd have some parts in addition to ammo and fuel. </div></BLOCKQUOTE>

Great ideas - especially running on battery power on the surface. This had to be done later in the war to avoid setting of mines dropped in the harbors the U-Boats operated from.

Ports and repairs also got me thinking of Ireland...A relatively ‘functional’ Ireland or Irish coastline, might not be hard to put into the game.
Southern Ireland was obviously neutral and did not enforce a blackout. Therefore players would see lights on the coast and light houses operating. Apparently U Boats did use the lights on the Irish coast to navigate by and to spot convoys as they were silhouetted on the lighter background of the Irish coast (a very sore point with Nicholas Monsarrat in the Cruel Sea).
Ireland could also give players a quiet bay to do repairs in overnight, as referred to in Iron Coffins or drop off survivors as U-35 did with a Greek crew in the early days of the war. Although it never happened, that I know of, it would also seem to be a good place to sail into in 1944/45 and just surrender and be interned for the duration of the war!

AleksandarVasic
11-08-2009, 12:37 PM
I agree with the ideas for wolf-pack, supply vessels, and alternative history and have some of my own ideas. For example, on D-Day you sink some troop carriers heading for OMAHA beach and soldiers defending the beach actually manage to stop the invasion and mess up the Allied plans? Or prevent sinking KMS Bismarck by sinking HMS Ark Royal, HMS Rodney and HMS King George V earlier in the game (something like I did, with pure lucky find, by sinking IJN Yamato battleship in SH4, but it did appear again later in the game and got sunk as it was in RL)? Food hanging all over the sub and a cook, as well as 1st person walking around the sub would be a nice visual/gameplay add-on. I think that there was food hanging around in SH3 if I'm not mistaken. There was an option to call a supply sub in SH2 i think, but you could never actually get one (at least I couldn't, always a message "sub not available"). Actually having an option to really meet a supply/repair sub or ship would be a nice thing as German navy really did that in WW2. Also in SH3 I would rarely see or meet friendly subs. Adding friendly subs you can meet up with, cooperate with (wolf-pack) or run into would be nice. And also enemy subs. It would be a good atmosphere boost to actually engage an enemy sub in one-on-one battle during career play and seeing who has better sonar guy http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif . Also, in all SH games ships would appear only with their class (Clemson destroyer, fleet carrier etc). Adding names to ships under the class definition on tracking HUD and captain's log would be nice. They could be historical (for capital ships and real ships we know of) and generic (smaller ships, freighters, tankers, destroyers etc). In SH4 you could recognize IJN Yamato only because it's class definition was "Yamato battleship". And I also agree with an option for runing on electrical engines while surfaced or on diesels while submerged (if you have a schnorkel on your sub). Maybe a command to manually set the propulsion type? Those are my ideas.

J.L.Chamberlain
11-08-2009, 05:53 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by wikingsh2006:
What about using tenders in port to tie up to and resupply? Or with the first person mode you have to walk to your briefing and back to the boat. You may have to take cover from a air attack. Your boat can be damaged and or you may be wounded, etc. </div></BLOCKQUOTE>

I like your idea of the first person walking thing, that would be a nice touch. You are overseeing the loading of your boat are just walking around the dock when suddenly a air siren is sounded and you have to scramble for a bunker. Now if you are seeking a promotion or a medal you could pick up a weapon and fight back to save your boat. This would increase the risk of your character being killed or wounded.

One thing that I was annoyed about was how your character was invinceble, for example you could take a direct shot to the bridge and not be hurt while the rest of your watch is dead. In the new one they have your character in the danger as well, If your character is wounded you can be switched to the next person in the chain of command and take the boat back, but with your character down the crew will get a bad morale drain.

Tsuzukie
01-23-2010, 10:47 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Juhiz75:
Real navigation, we need real navigation. Everything else in silent hunter games is simulated except navigation. Every sub is equiped with military precision gps locators with +-1mm deviation. You cant lost you bearings in storm/fog or extended time diving when evading hunters. Or drift away from your course.

There should be crew command to navigator check current longitude/lattitude position when surfaced. Depended on navigator skills. In poor weather condistion navigator calculates estimated travelled distance by speed of sub, and determines estimated location by course what sub has travelled. In failed you are lost/or dont know your exact position. You need to find land / shore where you can confirm your current location or meet friendly unit plane/ship, etc. There could be ring marker around sub icon what indicates possible location where your sub is. Ring size increases/decrease depening how good your navigator knows the sub location. When the ring size gets too large, you know you have to somehow get new location form stars/sun. (how my explanation makes sense). Navigator cloud allso give warnings whem he needs to check location. More exprienced navigator would stay in course much better than rookie.

These real navigation allso increases difficulty and excitement in hunt or convoys or single ships. When you cant be 100% sure about your own location.

(those who have played old game, B17 flying fortress flying simulator, knows how it adds excitement. When you try to find your position by looking landmarkes and reposition yourself back to right place.) </div></BLOCKQUOTE>

This would be a very cool idea. http://forums.ubi.com/images/smilies/clap.gif This would add so much to the game (for me)... no more just click click to sector. Not that I want to spend hours trying to get to the right spot but having to take berrings adds I think. The circle idea is a great way to do this too. you kinda know where you are but not exactly. Navigator experience changing the size makes sence and adds a little rpg character development to the crew! I also like the idea of the noises from ships overhead!

Tsuzukie
01-23-2010, 11:01 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by PJMaybe:
First of all, I never really enjoyed SH4 so haven't played it and if this was already done in that then apologies, but in SH3 defeat came too suddenly and the failed screen appeared and it was all over too quick and seemed a little disappointing.

I would like to see some different end game movies for different defeats (or success).

I.e. if you sink to the bottom of the ocean the movie could show the terror on the sailor's faces as the lights flash, the bolts pop, and the depth guage shows the ever increasing depth. There could be a movie for being destroyed under water, one for destroyed on the surface and one for surrendering (if you surface but do not put up a fight) - maybe showing the uboat being scuttled as the last of the crew depart on a life boat.

I'm sure it wouldn't be too hard to create a few small (e.g. 30-60 sec) movie files. </div></BLOCKQUOTE>

I agree! Or (I know it has been said before but...) being able to rest on the bottom and repair. like in Das Boot. this obviously couldnt happen every time but would be fun to try to get repairs done in a certain amount of time before the the boat floods. Not sure how repairs will be handled but you could fix some pipes inside with some sort of valve turning mini game. This could be done in open water too as you drift lower and lower time is of the essence. http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif &lt;-- I know some people are not into mini games but... I think it could add something to sinking instead of boom your dead!

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