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DokterBeefcake
12-12-2004, 09:00 AM
Hi, I finally finished my old IL2:FB campaign and have been trying out the new PF ones, after installing the 3.01m patch of course. Just as a prelude, I use the CampaignDifficulty=Easy (sp) line in my conf.

Well I've 'completed' a USN and USMC campaign and I must say they're incredibly short compared to the old FB ones. I fly about 25 missions (which both times had me half-way through Guadalcanal), get a final honor gaurd mission on Okinawa, and then it says 'the war is over for you.' Is there some way to set dgen to where it does the old FB full-war campaign? I was kind of hoping to fly through the whole war again but that's not possible when it cuts me off at some percieved end of my tour.

DokterBeefcake
12-12-2004, 09:00 AM
Hi, I finally finished my old IL2:FB campaign and have been trying out the new PF ones, after installing the 3.01m patch of course. Just as a prelude, I use the CampaignDifficulty=Easy (sp) line in my conf.

Well I've 'completed' a USN and USMC campaign and I must say they're incredibly short compared to the old FB ones. I fly about 25 missions (which both times had me half-way through Guadalcanal), get a final honor gaurd mission on Okinawa, and then it says 'the war is over for you.' Is there some way to set dgen to where it does the old FB full-war campaign? I was kind of hoping to fly through the whole war again but that's not possible when it cuts me off at some percieved end of my tour.

Tully__
12-12-2004, 10:51 AM
In conf.ini in your [DGen] section, look for a line CampaignLength=

You can set it to VeryShort, Short, Medium, Long or VeryLong

If it's already at VeryLong there's not much you can do to make them longer...

Maj_Death
12-12-2004, 01:12 PM
Part of the problem is a lack of maps, if you go USMC you will notice a rather large gap between 1942 and 1945. Only about 1/3 of the pacific war is availible in PF campaigns and what is even worse is it is the first year and the last year only with a huge void inbetween. But as has already been said, you can increase the number of sorties with the option in the conf file

Latico
12-12-2004, 01:33 PM
Only 1/3? I would guess that we have less than that concidering the maps that we have.

Missing:
All of the Phillipines
Marshall Islands
Most of New Guinea/Papau
Formosa (Tiawan)
SE Asia
Mainland Japan
French Indies

.......just to name some.

We've been asured that the Yorktown Class carriers are coming and I've been waiting to do camps based around the CV6, but currently there isn't enough maps to even start one.

I do hope that more maps are forthcoming.

DokterBeefcake
12-12-2004, 04:06 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Tully__:
In conf.ini in your [DGen] section, look for a line CampaignLength=

You can set it to VeryShort, Short, Medium, Long or VeryLong

If it's already at VeryLong there's not much you can do to make them longer... <HR></BLOCKQUOTE>

Thanks. The problem isn't maps IMO, since it ended early with the USN campaign too. Hopefully this line will give me a longer career.

oddlegs
12-13-2004, 03:27 AM
What happened to this - quote from the PF readme - 'In Pacific Fighters dynamic campaigns the player's actions‚ influence the outcome of individual operations as well as the whole war.............The‚ tallies are recalculated after each mission,‚ and they're checked at the end of each operation. Each side is assigned a predetermined number of points which in each operation means a historical outcome (victory or defeat). If the operation's tally does not match the historical outcome, an alternative briefing is triggered which may mean a defeat for the side that historically won,‚ or vice versa.'
Has anyone experienced this? does it work, if not is it being fixed?

DokterBeefcake
12-13-2004, 04:07 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by oddlegs:
What happened to this - quote from the PF readme - 'In Pacific Fighters dynamic campaigns the player's actions‚ influence the outcome of individual operations as well as the whole war.............The‚ tallies are recalculated after each mission,‚ and they're checked at the end of each operation. Each side is assigned a predetermined number of points which in each operation means a historical outcome (victory or defeat). If the operation's tally does not match the historical outcome, an alternative briefing is triggered which may mean a defeat for the side that historically won,‚ or vice versa.'
Has anyone experienced this? does it work, if not is it being fixed? <HR></BLOCKQUOTE>

Well this seems to be exactly what's happening to me. Because I 'cheat' and use rather easy difficulty settings, apparently I'm giving my side so many astonishing victories that Japan is surrendering before the historical date (according to the 'final' mission briefing that I get).

So far my early endings have included the USMC and the USN (both fighter and bomber) careers. The bomber one now ended on 15(!) missions, again with the honor gaurd finale. I wonder if setting the victory/defeat point gaining stuff mentioned in an XML I found here to 0 will force the campaign to run it's full course regardless of how badly I'm spanking the AI.

P.S. The conf.ini line that was suggested obviously didn't work due to the SBD campaign I just 'finished' being 10 missions shorter than the Navy Fighter one I did just prior to adding that.

Atomic_Marten
12-13-2004, 04:30 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by oddlegs:
What happened to this - quote from the PF readme - 'In Pacific Fighters dynamic campaigns the player's actions influence the outcome of individual operations as well as the whole war.............The tallies are recalculated after each mission, and they're checked at the end of each operation. Each side is assigned a predetermined number of points which in each operation means a historical outcome (victory or defeat). If the operation's tally does not match the historical outcome, an alternative briefing is triggered which may mean a defeat for the side that historically won, or vice versa.'
Has anyone experienced this? does it work, if not is it being fixed? <HR></BLOCKQUOTE>

I have 8200 points in my ongoing IJN KI43 NewGuinea 1942 campaign. I've just entered december; few more missions and I will finish my sub-campaign.

There is a great chance that I will have more than 10,000 points in that subcampaign -- therefore I will 'win' in that part of the war.

Why? Beacause I was reading in manual (?) that if you got to 10,000 points you will 'win' the war. If this is true I will soon find out.http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

This number, however can be changed so it can be 30,000 points 40,000 points and so. How this could be changed?

I don't know.. I suppose yet another conf.ini line or something. Some help here appreciated. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Atomic_Marten
12-13-2004, 04:39 PM
What I say above of 10,000 points is untrue.
Here it is:
**************
Influencing the War in Dynamic Campaign



In Pacific Fighters dynamic campaigns the player's actions influence the outcome of individual operations as well as the whole war. The system works by assigning a static number of points to each target destroyed, and calculating a total number of points for each side. If your side destroys enemy targets, points are added to your side's tally. If your side's targets are destroyed by the enemy, the points are subtracted from your side's tally.

The following point values are used:
Carrier = 100 points
Other ship = 20 points
Plane = 5 points
Tank = 3 points
All other targets = 1 point

The tallies are recalculated after each mission, and they're checked at the end of each operation. Each side is assigned a predetermined number of points which in each operation means a historical outcome (victory or defeat). If the operation's tally does not match the historical outcome, an alternative briefing is triggered which may mean a defeat for the side that historically won, or vice versa.

The grand total tally of multiple campaigns can also lead to an alternate outcome of the whole war.

Default value for an operation outcome is 100 points (added if it's a victory, subtracted if it's a defeat). War outcome's value is 1,000 points.

You can change these values by adding and modifying the following lines in the conf.ini file located in your root game folder:

OperationVictory=100
OperationDefeat=-100
WarVictory=1000
WarDefeat=-1000

These are default values. You can change the numbers to your liking. For example, if you want mission outcome to always be historical, you can set the parameters to unachievable high values, such as

OperationVictory=3000
OperationDefeat=-3000
WarVictory=30000
WarDefeat=-30000

By reducing the numbers you can make your contributions matter much more in the overall war effort.
************

DokterBeefcake
12-13-2004, 05:19 PM
Yes, this point system has to be it. Being an SBD pilot I didn't shoot down many aircraft (only one scramble, and escorts tended to keep them far away), and my second to last mission I probably was just short of 1000 before finishing it, and the carrier I sunk probably put me well past it, triggering the 'final' mission. And the USN/USMC I shot down enough aircraft in each scramble that I probably racked up points insanely fast. I'm gonna put some 0's on there and see what that does.