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mynameisroland
01-11-2008, 07:24 AM
Whats the difference between these two sticks apart from dimensions, usb/game port and price?

Does the FF differ in strength/quality and does the FF 1 have a hat switch?

mynameisroland
01-11-2008, 07:24 AM
Whats the difference between these two sticks apart from dimensions, usb/game port and price?

Does the FF differ in strength/quality and does the FF 1 have a hat switch?

Xiolablu3
01-11-2008, 08:07 AM
I have never used a FF2 but FF1/FFPro (same thing I think?) has a very good hatswitch.

I know by looking that the FF1 looks more sturdy and has all the buttons of the FFB2. The FFB2 has a smaller base, and so is less bulky, but also less sturdy.

The only reason I can see for buying a FF2 over a FFBPro is the USB port and if the Force Feedback is actually any better? Which I dont know.

The hat switch can be seen clearly on these pics, its the highest round thumb button :-

http://www.businessweek.com/1997/50/art50/bw5045.jpg

One warning, dont use a USB>Gameport connector for a Force Feedback stick - it wont work. You need a cheap soundcard with a gameport (even cheaper than a USB>Gameport thingy on ebay) or a 'proper' gameport. Its no problem at the moment with all motherboards having PCI slots for the old soundcards, but once PCI-E takes over fully from PCI, then we will have to find a new solution. CUrrently I have not seen a motherboard with no PCI slots, so things are OK.

mynameisroland
01-11-2008, 08:11 AM
cheers mate I was hoping you'd reply. Im thinking of getting one and a soundblaster card.

Xiolablu3
01-11-2008, 08:14 AM
I have been away for the past few days, yours is the first post I have replyed to http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

If you can pick up one as cheap as I did (4.99 mint boxed) and a SB Live! with a gameport (3) its well worth the risk just to see if you like it, IMO. All from ebay.

There are a few complications if you have an Nforce2 chipset, but other than that it should work just fine, even with another soundcard plugged in. Any problems getting it working pls pm me http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif


Another word of warning, maybe this is just a personal thing :- I am really not sure Force Feedback makes your flying any 'better', its sort of a toss up. I never spin out from pulling too hard anymore, and I hardly ever black out, but then I dont seem to make as tight turns as I used to.

I would say if you are a TnBer then stay without force feedback, your turns will be tighter. If you are an energy fighter then Force Feedback helps a lot, you rarely spin or black out as you can 'feel' the pressure on your pilot. In turnfights I often dont push the plane hard enough and am outurned by planes which are not supposed to turn quite as well.

You can turn off any effects you dont like. A couple that are over the top in IL2 are the 'banging' as you taxi along the ground, it really slmas your wrist, turn this off. And also the cannon firing is strong enough to throw off your aim, turn this down or off, there are utils that let you do it or you can edit the .ini files yourself.

I guess its all personal preference. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif The only way to tell if you like it is to try out a cheap one and decide. I was lucky enough to get a cheap, mint condition one with my first buy.

SeaFireLIV
01-11-2008, 08:41 AM
I had a MSFF1 which i used for mechwarrior in the early days, then went onto to 2 later.

Differences? Well MSFF1 had a massive power box that was cumbersome and got hot fast. MSFF2 doesn`t have that but has a bigger, heavier base. Forces are about the same with MSFF2 maybe slightly more varied and a touch stronger. Not sure about MSFf1`s compatibility though.

That`s about it. both good sticks otherwise.

Xiolablu3
01-11-2008, 08:58 AM
I forgot to add in the Force Feedback 'Pro's list, that it makes things much more realistic.

You certainly feel the forces in a fast hard turn, and they fall off as you lose speed. Its a big plus in that department.

GH_Klingstroem
01-11-2008, 09:23 AM
I have had both but now I use only the FF2 stick. Man I cant see how anyone can make a better stick! I must disagree with Xiola there, I think my FF helps me to turn the plane to its limits in turnfights. For me its the other way around. Wihout Force feedback I tend not to turn as tight. U can feel whe you are about the reach the limit for how tight u can turn. Also when diving FF helps to feel when u cant dive any faster. It shakes and shudders well enough to warn you. I never had snap stalls in any plane thx to the FF!

SeaFireLIV
01-11-2008, 09:26 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by GH_Klingstroem:
I have had both but now I use only the FF2 stick. Man I cant see how anyone can make a better stick! I must disagree with Xiola there, I think my FF helps me to turn the plane to its limits in turnfights. For me its the other way around. Wihout Force feedback I tend not to turn as tight. U can feel whe you are about the reach the limit for how tight u can turn. Also when diving FF helps to feel when u cant dive any faster. It shakes and shudders well enough to warn you. I never had snap stalls in any plane thx to the FF! </div></BLOCKQUOTE>

Agreed, and so much so that i`m having a hard time flying in IL2 because the FF isn`t there any more. I had no idea I`d come to rely on the FF so much for my edge of stall riding...

Xiolablu3
01-11-2008, 09:41 AM
Maybe I just need more practice http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif


When I used to fly with a non-FF stick I could absolutely count on the fact that if the plane could physically outturn the other in the game, even by a small amount, then I could also outturn it.

WHile flying with FF, I often find people outturning me in Bf109E's while I am flying a Yak1 for example. Maybe I just dont do enough turnfighting anymore,

mynameisroland
01-12-2008, 01:30 PM
Xiola can you tell me if this card would do the job ?

http://cgi.ebay.co.uk/6-Channels-Card-Controller-PCI-Au...QQrdZ1QQcmdZViewItem (http://cgi.ebay.co.uk/6-Channels-Card-Controller-PCI-Audio-Sound-SoundBlaster_W0QQitemZ170184504228QQihZ007QQcatego ryZ3701QQssPageNameZWDVWQQrdZ1QQcmdZViewItem)

If not can you post a link for one http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

mynameisroland
01-23-2008, 05:26 PM
bump!

guys how do you adust the strength of the FF effects? Ideally i dont want much if any gunshake

Thanks!

R_Target
01-23-2008, 05:40 PM
I usually turn the effects down in the Sidewinder CP.

http://i25.tinypic.com/acefes.gif

IIRC, somebody put up modified FF files at SimHq a while back.

FoolTrottel
01-23-2008, 05:50 PM
Them gunshake forces can be removed. Goes for other forces too.
(Remove or replace files in the Forcefeedback folder)

Maybe read this: (or maybe not)
Got me an MS Sidewinder FFB Pro... but... not impressed... at all (http://forums.ubi.com/eve/forums/a/tpc/f/49310655/m/3491063985/p/1)
(My experiences with FFB Pro, then FFB2... though it's incomplete, as I've modded the FFB2 and replaced the handle, then after a month of using it I found out my original Guillemot stick suits me much better)

mynameisroland
01-23-2008, 06:01 PM
I bought a FF 1 and i need someone to post their IL2 config file please http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

AFJ_rsm
01-23-2008, 06:39 PM
I use an ffbpro 1 and use default settings all across the board

BoCfuss
01-23-2008, 07:17 PM
I have both MSFFB 1 and 2. Make sure if you get 1 that you do not have vista or plan on getting it.

mynameisroland
01-24-2008, 03:28 AM
no plans for Vista yet. I dont like the gunshake, how do you minimize that effect in the IL2 config file for Force Feed Back 1 ?

AFJ_rsm
01-24-2008, 01:35 PM
http://www.mission4today.com/index.php?name=Downloads&file=details&id=324


Download that file and extract it on the forcefeedback subfolder of il2, replacing everyfile (backup can always be copied from the CD if you ever need it, which you won't).

It tones down the gunshake and stall shakes as well.

Kernow
01-24-2008, 01:41 PM
I never liked the silly stick shaking due to low-level turbulence with the FF stick and I finally got rid of it a couple of years ago. Now, I'm not too sure now exactly what I did, but I think it involved renaming the offending file in the ForceFeedback folder of the IL-2 game. Playing with the MS stick set up only causes global changes to the strength of ALL FF effects.

These are the files I currently have in that FF folder (all .ffe):

autocannon
machinegun
bomb
mortar
shake
spring
punch_old

Possibly I removed that turbulence effect (a rythmic punch on the stick) by renaming punch. If your file is called punch, then I guess that was it - I'm sure it was something like that. So, to get rid of cannon and mg shake, just rename the appropriate files.

mynameisroland
01-25-2008, 03:50 PM
thank you very much guys ,as ever this community are very helpful http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Jabout
01-25-2008, 04:38 PM
You don't really want return to centre tension on, because real joysticks aren't spring loaded.

Though, you do actually get a return to centre tension effect when flying at a decent speed.

Spring & Shake are the only ones I have, and I don't have any low level turbulence problems with the joystick.