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JG4_Helofly
10-17-2006, 12:16 PM
Hi,

A question about bob: Will refraction be modeled? If not We will probably still have problems with cockpit bars like in the 190.

On some screens from spit cockpit of bob it seems that there will be no recration (a big bar is visible)

Anyone knows more about this?

JG4_Helofly
10-17-2006, 12:16 PM
Hi,

A question about bob: Will refraction be modeled? If not We will probably still have problems with cockpit bars like in the 190.

On some screens from spit cockpit of bob it seems that there will be no recration (a big bar is visible)

Anyone knows more about this?

FritzGryphon
10-17-2006, 07:03 PM
There were only a million posts on the matter.

Oleg replied at one point, saying they had no plans to model refraction, and would continue to use the drawings literally.

Though it's unfortunate there is no simple way to simulate this, I don't think it'll be as big an issue in BoB, with the ability to move your head.

LEBillfish
10-17-2006, 11:34 PM
I believe what FritzG says is true........So on that note I'd like for you to post a retraction of your request for refraction no matter what big bar subtraction you feel needs to be made....

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TheGozr
10-18-2006, 12:27 AM
Solution.. Track ir 6 dof..<div class="ev_tpc_signature">

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BBB_Hyperion
10-18-2006, 01:24 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by TheGozr:
Solution.. Track ir 6 dof.. </div></BLOCKQUOTE>

That is no solution nor a workaround to the problem. Refraction exists in real live and is a essential part of the view on some planes. Track IR 6 dof.. doesnt make up the missing view angles it allows only to look around the existing which is not the same !<div class="ev_tpc_signature">

-------------------
High Ground is not only more agreeable and salubrious, but more convenient from a military point of view; low ground is not only damp and unhealthy, but also disadvantageous for fighting.

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Capt.LoneRanger
10-18-2006, 04:31 AM
Death exists in real life, too.

Exhaust as well, stress as well, same for G-force.

Life with it, it's a game.<div class="ev_tpc_signature">

greets
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BBB_Hyperion
10-18-2006, 05:29 AM
Well improvement exists in real life too think about it http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif<div class="ev_tpc_signature">

-------------------
High Ground is not only more agreeable and salubrious, but more convenient from a military point of view; low ground is not only damp and unhealthy, but also disadvantageous for fighting.

Sun Tzu : The Art of War

Regards,
Hyperion

Brain32
10-18-2006, 06:10 AM
Personally after reading one bit of part2 interview on SimHQ, my expectations for SOW FW190 are VERY low, I think that's good as atleast I will not be dissapointed, I can only be pleasntly suprised http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif - maybe.<div class="ev_tpc_signature">

This is my sig http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

WWMaxGunz
10-18-2006, 06:47 AM
Refraction through flat glass does not change angle of light. It displaces the line only.
For that reason "the bar" should be lower to gone from inside view and other external glass
holding strips should be reduced to a lesser extent from inside view only and for purpose
of inability to model with refraction -- this way you see closer to real than without.

JamesBlonde888
10-19-2006, 01:22 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Capt.LoneRanger:
Death exists in real life, too.

Exhaust as well, stress as well, same for G-force.

Life with it, it's a game. </div></BLOCKQUOTE>

Not to mention hangovers...<div class="ev_tpc_signature">

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KG26_Alpha
10-19-2006, 04:13 AM
For the FW190's Just model the gunsight view like the Me262 ?<div class="ev_tpc_signature">

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starfighter1
10-28-2006, 12:46 PM
there is no need of modelling the refraction..

better to model the view like the FW-190 as in Target Tobruk..much more better ! (the bar as sized in real and the hight of virtual view more to real pilot's views) http://forums.ubi.com/images/smilies/10.gif

in general the pilot's view is too low in all plane's cockpits since IL-2 to FB/PF...some less some more

we all hope to get an individual view at BoB to every plane and more near to real things as in
forward and to all sides of view.

Easy test of virtual cockpit view on ground and in flight will show the low view at every plane
at the running game.








<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by KG26_Alpha:
For the FW190's Just model the gunsight view like the Me262 ? </div></BLOCKQUOTE>

WWMaxGunz
10-28-2006, 05:04 PM
There's a problem there because IRL the windshield is close over the Revi. In 2002, over
FOUR YEARS AGO, Oleg posted that moving the Revi glass up was impossible, the windshield
is there. But if you don't model the windshield....
The sight has to point straight ahead or your shooting will be off, I thought that TW has
the FW's flying more nose down but check the AOI on the model to real FW which at least
you CAN do if what I read is right.
I guess a workable answer is to adjust the whole interior view 3D model by tipping it
slightly up and make a matching adjustment to the Revi each 1/2 the desired extra clearance
of view which IIRC is a degree or so and still not have raised the Revi into the windshield.
Less than 1 degree forward tilt from inside view... would it mess with the "feel"? Oh but...
somebody would know!
Hey, if it's gonna be modelled 'perfectly' then do the refraction as well, otherwise time
to get creative.

Bewolf
10-31-2006, 07:21 AM
Like I mentioned in other posts, it should be possible to use the techniques used to implement the mirrors in IL2 to use with the front windshield, thus simulating refraction somehow.

Probably quite a bit of an FPS eater, though.<div class="ev_tpc_signature">

Bewolf

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They'll drag you down to their level and beat you with experience.