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View Full Version : Grrbob emerges from the shadows...to ask a question

Grrbob25
07-22-2007, 05:29 AM
Its me again! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif I stopped playing Sh3 for awhile (became a FPS addict again ) but I've gotten back into playing it lately, anyways I want to start playing with weapons officer assistance off, but I can never seem to find a accurate angle on bow http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif. So to those of you who play without WO assistance, whats your best method for finding a accurate AOB?- Grrbob

Grrbob25
07-22-2007, 05:29 AM
Its me again! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif I stopped playing Sh3 for awhile (became a FPS addict again ) but I've gotten back into playing it lately, anyways I want to start playing with weapons officer assistance off, but I can never seem to find a accurate angle on bow http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif. So to those of you who play without WO assistance, whats your best method for finding a accurate AOB?- Grrbob

Foehammer-1
07-22-2007, 07:13 PM
Here is how I do it, it never fails. Imagine this scenario. Your boat is stopped, and you are looking through a periscope at exactly 000 bearing. A ship moves left to right, exactly perpendicular to your boat. AoB is an angle between the two lines: between your boat and a ship, and the line along the ship's heading.

This way, if the ship is perpendicular to your boat at 000, then AoB is 90 degrees. Why? Because if you take a piece of scrap paper and mark your boat, the ship in front, draw a line along its heading, then connect the boat and ship with a second line, there is a 90 degree angle between them. This is the most simple scenario.

Now, say that ship is still moving perpendicular to the boat. But if you lock onto it, the periscope points at 340 degrees (that's 20 degrees left of 000). A simple way to do a calculation is 90 minus deviation of the periscope off 000 mark. Therefore, 90-20=70 degrees. That is the AoB you need. Bring up the AoB page of the notepad. Here is the MOST IMPORTANT STEP!!! Sorry for shouting, but it's important. If the ship is moving left to right, move the slider in the AoB page to the RIGHT, until it says 70 degrees. Similarly, if the ship is moving right to left, drag the thing to the LEFT. Errors of +-5 to 10 degrees are acceptable if the distance is not too far (within 1500m).

Now, for a more realistic scenario. The ship is still moving perpendicular, but not quite. If the deviation is monor, ignore it completely. Remember the 5-10 degree guideline. You will still hit the ship, provided you got the range right. Most simple way is to once again draw the situation on paper. If the ship is at 20 degrees to the left, but moving slightly away from you, the AoB will be slightly above 70, and vice versa.

Don't worry if you screw it up a couple times. The best way to train is, in my opinion, the small merchant behind your boat in torpedo tutorial. It moves at a decent speed and is at a decent distance. And remember to shoot the stern tube http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Don't worry if you make mistakes later on. It is my 5th career now, I've been playing a while. And I managed to get a backward AoB on a target (moved the slider to the right as I was used to doing, instead the left... http://forums.ubi.com/images/smilies/35.gif)

Phew! I hope you will find that advice useful!