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Gazman16
07-11-2009, 01:02 PM
As part of my searching for new AC 2 content I came across a great interview with the lead designer Benoit Lambert. It is mostly information we have heard before but there is one awesome revelation:

"Are you creating multiple levels of difficulty for players of different skill levels?

We actually have quite an original approach in that we let the player choose how challenging he wants each individual mission to be. Much like poker, we challenge the player before he starts a mission with what we call a “memory.” How deep inside a memory does he want to go? The deeper, the more rewarding the mission will be—but also the more challenging, as the player needs to respect specific parameters, such as making sure he is never detected, that he never loses more than a certain number of hit points, or that he respects certain timed elements.

Humans are a bit lazy. We figure out the most efficient way to play a game, and then we don’t change how we play very much. With this system players will discover so many new and fun aspects of the game."

It seems they are taking the sychronisation concept to a new level, offering a system quite similar to the rating system in Hitman, but working in reverse. This is fantastic news for us experienced AC players, who will have some serious challenges to pit our skills against.
Bring it on!

(the full text can be found here:

http://www.theglobeandmail.com...ulty/article1214051/ (http://www.theglobeandmail.com/blogs/controller-freak/ubisofts-benoit-lambert-on-game-difficulty/article1214051/)

)

Gazman16
07-11-2009, 01:02 PM
As part of my searching for new AC 2 content I came across a great interview with the lead designer Benoit Lambert. It is mostly information we have heard before but there is one awesome revelation:

"Are you creating multiple levels of difficulty for players of different skill levels?

We actually have quite an original approach in that we let the player choose how challenging he wants each individual mission to be. Much like poker, we challenge the player before he starts a mission with what we call a “memory.” How deep inside a memory does he want to go? The deeper, the more rewarding the mission will be—but also the more challenging, as the player needs to respect specific parameters, such as making sure he is never detected, that he never loses more than a certain number of hit points, or that he respects certain timed elements.

Humans are a bit lazy. We figure out the most efficient way to play a game, and then we don’t change how we play very much. With this system players will discover so many new and fun aspects of the game."

It seems they are taking the sychronisation concept to a new level, offering a system quite similar to the rating system in Hitman, but working in reverse. This is fantastic news for us experienced AC players, who will have some serious challenges to pit our skills against.
Bring it on!

(the full text can be found here:

http://www.theglobeandmail.com...ulty/article1214051/ (http://www.theglobeandmail.com/blogs/controller-freak/ubisofts-benoit-lambert-on-game-difficulty/article1214051/)

)

Charlie_Romeo
07-11-2009, 01:08 PM
Sounds very intresting, i hope u can see the peramaters that u have to obide by, hope its not too time oriantated

Dead-M
07-11-2009, 01:30 PM
Wow, that is very nice!

I didn´t know that http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif,

only 3 months or so now..

EmperorxZurg
07-11-2009, 02:05 PM
Cool, this just makes me that more hyped for the day it comes out! http://forums.ubi.com/images/smilies/59.gif

OniLinkSword
07-11-2009, 02:37 PM
The game becomes harder the more you play? Whaaa?! http://forums.ubi.com/images/smilies/blink.gif I'm so used to games like Zelda where the game becomes easier the more you play because of all the extra health and items.

NoxieDC
07-11-2009, 07:04 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by d1sturbedme_468:
Cool, this just makes me that more hyped for the day it comes out! http://forums.ubi.com/images/smilies/59.gif </div></BLOCKQUOTE>
Now we're cookin' with gas! http://forums.ubi.com/images/smilies/59.gif

sm312
07-11-2009, 07:15 PM
Thanks for the update yeah I'm used to games getting easier the more you play 'em but hey yea I think this is interesting and will work.

whitewolf111
07-11-2009, 07:32 PM
This will be nice http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif This way you could play the game once on the easiest difficulty, and then re-play the game on harder and harder difficulty. You could find how hard you need to go to make it doable but not to easy.

Great feature! I kind of wished it was in AC1 too... But you take what you can get.

NoxieDC
07-11-2009, 07:55 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">play the game once on the easiest difficulty, and then re-play the game on harder and harder difficulty </div></BLOCKQUOTE>
Hell no! I'm going straight for the really tough ones! (though I might still keep the GPS so... &gt;_&gthttp://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

theboyofcheese
07-11-2009, 09:02 PM
Ah shet. That means I miss out on content for playing the game normally. &gt;.&gt;

Account_Deleted
07-11-2009, 09:24 PM
Thanks for posting that Gazmen 16,
welcome to the forums as well.

seems like AC2 just got harder http://forums.ubi.com/images/smilies/59.gif

Losk_
07-11-2009, 10:02 PM
This should tie in very well with the improved replayability that has been talked about in other interviews...

You can take the easy way if a mission is holding you up, then come back to it at a later time for a fresh retry.

Xm3buX
07-12-2009, 06:36 AM
I don't think it means as you play it gets harder, I think this is supposed to be a similar concept to the combat in Fable 2(or at least how Fable 2 was supposed to be).

Meaning hardcore players can delve deeper into the game, find the backstory's, pull off more complex fight moves and get more rewards for them, etc, whereas casual players could just play it simple and do the normal moves, and not really going under the surface of the game, but they'll recieve a smaller reward.

Xanatos2007
07-12-2009, 06:40 AM
Yeah, they're basically appealing to both casual and hardcore gamers.

Raide
07-12-2009, 07:03 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Xanatos2007:
Yeah, they're basically appealing to both casual and hardcore gamers. </div></BLOCKQUOTE>

Its amazing how hard that actually is. http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

LaurenIsSoMosh
07-12-2009, 10:52 AM
Ubisoft ol' chum, I cannot describe in words how this makes me feel.

I've been a long-time critic of how the majority of the game industry simply gives enemies more health and you less health in higher difficulty levels.

In concept, this sounds really promising. All the more reason I can't wait to get my hands on the game.

Danvish
07-12-2009, 11:23 AM
That shounds so great! Many times in AC1 I wished the battles were a bit harder because when you're good enough, you can kill 20 Templars without a scratch, if you're patient enough, so it's great that now you can determine your own diffuclty.

MeAltairLol
07-12-2009, 03:10 PM
This sounds great http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

The only gripe i have is, what if someone, like your friend maybe, is more/less dedicated to the game, or maybe just more/less skilled... therefore they and i will have a different experience?

or maybe even if you're not that good at the game, yet you want to find out more about the story?

Ezio_475
07-12-2009, 04:10 PM
MeAltairLol, you don't go deeper into the story, but instead have to do challenges. Like do not be spotted by any guard during an assassination. killing an assassination target within x amount of time. or taking no damage. This will reward even more to the player
________________________________________

"Life is made by the death of others" - Leonardo Da Vinci

SharkMRX
07-12-2009, 04:24 PM
I think its good they do this Ac1 became a bit simple after a while. I will surely play this the hard version. That will make you feel more like a baddas Assassin http://forums.ubi.com/images/smilies/winky.gif

sacredmoon101
07-12-2009, 09:34 PM
I'm confused. Does this mean that when you get to a mission you'll be able to select the difficulty for it? Or do you select the difficulty at the beginning of the game?

MeAltairLol
07-13-2009, 12:09 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ezio_475:
MeAltairLol, you don't go deeper into the story, but instead have to do challenges. Like do not be spotted by any guard during an assassination. killing an assassination target within x amount of time. or taking no damage. This will reward even more to the player </div></BLOCKQUOTE>

Still, these rewards must tie in with some other aspect of the game, surely? And what type of rewards? Money, weapons, skills?

OniLinkSword
07-13-2009, 05:03 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by sacredmoon101:
I'm confused. Does this mean that when you get to a mission you'll be able to select the difficulty for it? Or do you select the difficulty at the beginning of the game? </div></BLOCKQUOTE>No, the game sets the difficulty according to how you play the game.

Lets say you go on a side quest. You don't have to do it, but you want to play that part of the game. You do this and then the next assassination now has a new challenge because you were taxed to not cause a stir in the area. In other words, you have to kill your target quietly and with no witnesses. Before taking on the previous side quest, you could go right through the front door and kill everyone in sight. Now it's harder. Ta-Da!

I honestly have no idea if this is how the system will work, but that's what I think may happen considering the information we were given.

Gazman16
07-13-2009, 05:20 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by OniLinkSword:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by sacredmoon101:
I'm confused. Does this mean that when you get to a mission you'll be able to select the difficulty for it? Or do you select the difficulty at the beginning of the game? </div></BLOCKQUOTE>No, the game sets the difficulty according to how you play the game.

Lets say you go on a side quest. You don't have to do it, but you want to play that part of the game. You do this and then the next assassination now has a new challenge because you were taxed to not cause a stir in the area. In other words, you have to kill your target quietly and with no witnesses. Before taking on the previous side quest, you could go right through the front door and kill everyone in sight. Now it's harder. Ta-Da!

I honestly have no idea if this is how the system will work, but that's what I think may happen considering the information we were given. </div></BLOCKQUOTE>

Actually I think you choose the difficulty level yourself when you start the mission. It will list the difficulties and then what the parameters you have to fulfill are, and with that information you choose. Thats how its put in the interview:

"we let the player choose how challenging he wants each individual mission to be. Much like poker, we challenge the player before he starts a mission with what we call a “memory.” How deep inside a memory does he want to go? The deeper, the more rewarding the mission will be—but also the more challenging, as the player needs to respect specific parameters, such as making sure he is never detected, that he never loses more than a certain number of hit points, or that he respects certain timed elements."

OniLinkSword
07-13-2009, 05:46 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Gazman16:
Actually I think you choose the difficulty level yourself when you start the mission. It will list the difficulties and then what the parameters you have to fulfill are, and with that information you choose. Thats how its put in the interview:

"we let the player choose how challenging he wants each individual mission to be. Much like poker, we challenge the player before he starts a mission with what we call a “memory.” How deep inside a memory does he want to go? The deeper, the more rewarding the mission will be—but also the more challenging, as the player needs to respect specific parameters, such as making sure he is never detected, that he never loses more than a certain number of hit points, or that he respects certain timed elements." </div></BLOCKQUOTE>Well, um... I still like my idea!

Ninja smoke bomb-

poof~

Danvish
07-14-2009, 12:26 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by OniLinkSword:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Gazman16:
Actually I think you choose the difficulty level yourself when you start the mission. It will list the difficulties and then what the parameters you have to fulfill are, and with that information you choose. Thats how its put in the interview:

"we let the player choose how challenging he wants each individual mission to be. Much like poker, we challenge the player before he starts a mission with what we call a “memory.” How deep inside a memory does he want to go? The deeper, the more rewarding the mission will be—but also the more challenging, as the player needs to respect specific parameters, such as making sure he is never detected, that he never loses more than a certain number of hit points, or that he respects certain timed elements." </div></BLOCKQUOTE>Well, um... I still like my idea!

Ninja smoke bomb-

poof~ </div></BLOCKQUOTE>

Lol, now go take a swim!

obliviondoll
07-16-2009, 05:28 AM
Sounds a lot like what they did in Thief: The Dark Project.

Increased difficulty = more, and more difficult mission objectives.

Example from first mission.

Normal: steal a specific object.

Hard: Steal the object + a specific amount of gold.
No servants die.

Expert: Steal object + large amount of gold
Nobody dies.

L.Cie
07-16-2009, 06:35 AM
This is looking quite interesting, the different difficulty levels feature. Coupled with the amount of missions, it seems like the game's going to have massive life/playtime.

Awesome.

Xanatos2007
07-16-2009, 09:03 AM
I was wondering, will Desmond finally put on his hood? It'd be cool if it had an eagle beak like Altair's & Ezio's hoods.

Danvish
07-16-2009, 09:21 AM
I think wearing your hood is a a special ceremony in the Brotherhood. Like only when you become an assassin, you get to wear your hood http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Xanatos2007
07-16-2009, 10:23 AM
Desmond is wearing a hoodie, but the hood is down. Do you think it's an actual Assassin's hood or is it there just for theatrical purposes?

And now a lame joke I heard...

Why does Altair have nine fingers?
He cut one off so it would be easier for him to count his targets.

http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif

Atkamon
07-16-2009, 10:27 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Xanatos2007:
Desmond is wearing a hoodie, but the hood is down. Do you think it's an actual Assassin's hood or is it there just for theatrical purposes?

And now a lame joke I heard...

Why does Altair have nine fingers?
He cut one off so it would be easier for him to count his targets.

http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif </div></BLOCKQUOTE>

Is it bad, that I lol'ed at that joke? xD

Danvish
07-16-2009, 10:31 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Atkamon:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Xanatos2007:
Desmond is wearing a hoodie, but the hood is down. Do you think it's an actual Assassin's hood or is it there just for theatrical purposes?

And now a lame joke I heard...

Why does Altair have nine fingers?
He cut one off so it would be easier for him to count his targets.

http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif </div></BLOCKQUOTE>

Is it bad, that I lol'ed at that joke? xD </div></BLOCKQUOTE>

ROFL, man I feel so stupid now for laughing too :P

And actually Xantos, I think he actually will wear his hood. They said several times that Desmond will do more this time... obvisouly he won't have a shotgun and start shooting the templars, but I think it makes sense that he'll be able to wear his hood and pass by some guards like that or something similar.

Xanatos2007
07-16-2009, 10:54 AM
Hopefully he'll use it to blend into crowds in the street with the modern day equivalent of blending, texting...
http://img403.imageshack.us/img403/8693/txtin.jpg
(cell phone in his hands for the slow people out there)

Danvish
07-16-2009, 12:14 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Xanatos2007:
Hopefully he'll use it to blend into crowds in the street with the modern day equivalent of blending, texting...
http://img403.imageshack.us/img403/8693/txtin.jpg
(cell phone in his hands for the slow people out there) </div></BLOCKQUOTE>

LOL, we're so evil, making fun of a 9 fingers dude.

You think this time Desmond will leave the Abstergo building?..

Xanatos2007
07-16-2009, 12:39 PM
Seems likely. He'd need to get out of there sometime, it'd be a bit of a downer if he stayed in that one/two room(s) throughout the whole series. Since it's set in the near future, they'd probably have to post-modernize everything. It'd be nice to see the world outside the Animus. Besides, they said Desmond's role would be more "action packed" and there doesn't seem to be a lot to do in the Animus chamber.

Danvish
07-16-2009, 01:21 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Xanatos2007:
Seems likely. He'd need to get out of there sometime, it'd be a bit of a downer if he stayed in that one/two room(s) throughout the whole series. Since it's set in the near future, they'd probably have to post-modernize everything. It'd be nice to see the world outside the Animus. Besides, they said Desmond's role would be more "action packed" and there doesn't seem to be a lot to do in the Animus chamber. </div></BLOCKQUOTE>

I've given this some thought, and what I think is that the assassins will somehow break into the building, and get a control over Desmond's chamber. Now they'll ask him to get inside the Animus as Ezio for some reason. But on the playing Desmond part, the chamber has 2 exits (main one and 2nd one in the Confrence room) so maybe we'll need to do some minor missions with him, like slip away through the 2nd door with Lucy in order to get some part for the Animus or things like that. I don't think we'll be able to go outside. Building the graphic of the future streets is quite complicated, and I don't see a reason to go outside with him since he's inside a skycraper and they can just design new rooms or smtn.

Xanatos2007
07-16-2009, 01:28 PM
The Assassins breaking in again and hijacking the Animus was my initial theory, but I didn't think about multiple exits. Another theory I had was that since Lucy supervised the assembly of the Animus she fed the Assassins schematics and stuff for them to build their own. They break in, kidnap Desmond and take him to some desert hideout and shuffle through his memories.

Danvish
07-16-2009, 01:53 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Xanatos2007:
The Assassins breaking in again and hijacking the Animus was my initial theory, but I didn't think about multiple exits. Another theory I had was that since Lucy supervised the assembly of the Animus she fed the Assassins schematics and stuff for them to build their own. They break in, kidnap Desmond and take him to some desert hideout and shuffle through his memories. </div></BLOCKQUOTE>

Nice theory.. never thought about it.

Point is, what actions can Desmond do, that doesn't include using a weapon?.. running? eagle vision?
Or perhaps the assassins will give him some kind of weapon (could be hidden blade or a modified gun like the one that Ezio has and then using both of them will be the same) thought I think the developers should be REALLY careful not to make it into a shooting game...

Xanatos2007
07-16-2009, 02:01 PM
Yeah, I wouldn't want to just run around with Glock sticky-taped to my wrist. Maybe he'll use a pen to do some sentry removal techniques he learned through the bleeding effect. Seems possible. I wonder how much the bleeding effect will affect Desmond, maybe by the end he ends up as Subject 16 (or something along those lines) and finally "sees the world the way it truly is".

SharkMRX
07-16-2009, 02:32 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">quote:
Originally posted by Atkamon:

quote:
Originally posted by Xanatos2007:
Desmond is wearing a hoodie, but the hood is down. Do you think it's an actual Assassin's hood or is it there just for theatrical purposes?

And now a lame joke I heard...

Why does Altair have nine fingers?
He cut one off so it would be easier for him to count his targets.




Is it bad, that I lol'ed at that joke? xD


ROFL, man I feel so stupid now for laughing too :P </div></BLOCKQUOTE>

Thats why he didn't kill the girl because then he couldn't count his last target

Danvish
07-17-2009, 12:25 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Xanatos2007:
Yeah, I wouldn't want to just run around with Glock sticky-taped to my wrist. Maybe he'll use a pen to do some sentry removal techniques he learned through the bleeding effect. Seems possible. I wonder how much the bleeding effect will affect Desmond, maybe by the end he ends up as Subject 16 (or something along those lines) and finally "sees the world the way it truly is". </div></BLOCKQUOTE>

Mmmm what bleeding effect?

SWJS
07-17-2009, 12:29 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Danvish:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Xanatos2007:
Yeah, I wouldn't want to just run around with Glock sticky-taped to my wrist. Maybe he'll use a pen to do some sentry removal techniques he learned through the bleeding effect. Seems possible. I wonder how much the bleeding effect will affect Desmond, maybe by the end he ends up as Subject 16 (or something along those lines) and finally "sees the world the way it truly is". </div></BLOCKQUOTE>

Mmmm what bleeding effect? </div></BLOCKQUOTE>Seriously? THE bleeding effect. It's a side effect of being in the animus. The memories of your ancestors meld in with your own memories until you can't tell between reality and memory, what allowed Desmond to use Eagle Vision.

Xanatos2007
07-17-2009, 12:37 AM
And what caused Subject 16 (previous Animus user) to go insane and write cryptic messages with his own blood everywhere (which is what you see in the end).

Danvish
07-17-2009, 12:37 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by EzioTheAssassin:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Danvish:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Xanatos2007:
Yeah, I wouldn't want to just run around with Glock sticky-taped to my wrist. Maybe he'll use a pen to do some sentry removal techniques he learned through the bleeding effect. Seems possible. I wonder how much the bleeding effect will affect Desmond, maybe by the end he ends up as Subject 16 (or something along those lines) and finally "sees the world the way it truly is". </div></BLOCKQUOTE>

Mmmm what bleeding effect? </div></BLOCKQUOTE>Seriously? THE bleeding effect. It's a side effect of being in the animus. The memories of your ancestors meld in with your own memories until you can't tell between reality and memory, what allowed Desmond to use Eagle Vision. </div></BLOCKQUOTE>

Right... I remember reading about it somewhere... or maybe I heard Lucy saying it to Vidic in the game?

L.Cie
07-17-2009, 07:39 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Danvish]You think this time Desmond will leave the Abstergo building?.. </div></BLOCKQUOTE>

He's shown leaving/escaping/messing about in the comic book that came with the AC1 pack, so it's likely. Heck it might even be the start of the game.

Danvish
07-17-2009, 09:00 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by L.Cie:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Danvish]You think this time Desmond will leave the Abstergo building?.. </div></BLOCKQUOTE>

He's shown leaving/escaping/messing about in the comic book that came with the AC1 pack, so it's likely. Heck it might even be the start of the game. </div></BLOCKQUOTE>

I've never seen that one. Is he actually leaving the entire building or just his room?

thekyle0
07-24-2009, 10:30 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Xanatos2007:
The Assassins breaking in again and hijacking the Animus was my initial theory, but I didn't think about multiple exits. Another theory I had was that since Lucy supervised the assembly of the Animus she fed the Assassins schematics and stuff for them to build their own. They break in, kidnap Desmond and take him to some desert hideout and shuffle through his memories. </div></BLOCKQUOTE>


I think this is exactly what is going to happen in the beginning of the game, before you even begin to experience Ezio.

The difficulty system sounds way better than what I had previously thought it would be. The way I saw it at first was that the player set their own difficulty through the notoriety system. You would work it up to where you wanted it and then adapted to the increased challenge of avoiding detection

Xanatos2007
07-24-2009, 12:45 PM
Yeah. And the different theme would also suggest a different Animus. (you know, the AC1 ANIMUS has a blueish, cloudy, technical background while the AC2 one is white)

Veagor
07-24-2009, 03:32 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Xanatos2007:
Yeah. And the different theme would also suggest a different Animus. (you know, the AC1 ANIMUS has a blueish, cloudy, technical background while the AC2 one is white) </div></BLOCKQUOTE>

Isn't Desmond working with the assassins and using their animus?

Xanatos2007
07-24-2009, 04:02 PM
That was just a theory of mine, nothing's confirmed yet. But the new colour theme of ACII suggests a new Animus. Plus the addition of subtitles, which the older one didn't have.

L.Cie
07-24-2009, 06:03 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Danvish:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by L.Cie:
He's shown leaving/escaping/messing about in the comic book that came with the AC1 pack, so it's likely. Heck it might even be the start of the game. </div></BLOCKQUOTE>

I've never seen that one. Is he actually leaving the entire building or just his room? </div></BLOCKQUOTE>

http://i67.photobucket.com/albums/h285/IBeatSephiroth/ac001.jpg

Yeah I'd say he's pretty much decided to leave.

On the next few pages it shows that he's actually fleeing/hiding from Vidic and a group of what look like military agents. But he's back inside and actually heads back and jumps in the Animus again.
I've actually theorized that the comic book was the start of the second game the day I read it and haven't gone back on the thought since. Maybe he escapes somehow and gets captured again?
Off topic: I LOVE the art in the comic book. xD

<STRIKE>I totally scanned the page solely to post it here. =)</STRIKE>

Ureh
07-24-2009, 06:13 PM
I'm a little concerned about this difficulty setting. Will it affect how the players uncover the story? or will it only affect the rewards (gold, weapons, etc) you get?
And if it's only the latter, what about the weapons? Will the gameplay change if less experienced players don't have these weapons that would've only been obtainable if you completed the mission with more restrictions?

Xanatos2007
07-24-2009, 07:06 PM
Hmmm, interesting... I wonder why he'd want to go back despite all the complaining he's done? Also, he looks like Alex Mercer in that panel.

L.Cie
07-24-2009, 08:12 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Xanatos2007:
Hmmm, interesting... I wonder why he'd want to go back despite all the complaining he's done? Also, he looks like Alex Mercer in that panel. </div></BLOCKQUOTE>

Maybe he gets kind of 'addicted' to the Animus and the memories?
Yeah he kinda does look like Alex. O.o

Xanatos2007
07-24-2009, 08:29 PM
Maybe he dropped his wallet, couldn't remember where he put it and went in the Animus to relive his memories to try and locate it. http://forums.ubi.com/images/smilies/59.gif

Iskander_Estel
07-25-2009, 01:16 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Xanatos2007:
Maybe he dropped his wallet, couldn't remember where he put it and went in the Animus to relive his memories to try and locate it. http://forums.ubi.com/images/smilies/59.gif </div></BLOCKQUOTE>

that could be interesting,

can the animus read own memories??

maybe Desmond is hidding something and we could see it later... (Assassins 3)

and about the difficulty level, i thik they mean that the player could chose the way he wants to pass trought the game, some way are easier, some are harder...

thekyle0
07-25-2009, 10:20 AM
Lol. If he uses the animus to find his wallet and he ends up in the Rennaisance then he really didn't read the animus' manual.

Xanatos2007
07-25-2009, 09:48 PM
It's like in the first game where he can't go straight to the target memory, he has to start with an earlier one. http://forums.ubi.com/images/smilies/59.gif

"Awww man, I have to sit through 600 years of memories to get my bloody bus pass! Stupid Animus! http://forums.ubi.com/images/smilies/compsmash.gif"

Airadan
07-25-2009, 10:56 PM
First of all YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAA harder levels!!!! thank you thank you thank you thank you Ubisoft!! I'm not worthy to lick your shoe well maybe I am, but you get the point. Thanks

Next......

good point Xanatos it could affect him so much he becomes a blend of Altair Ezio and Desmond the perfect assassin?

eZpiri2
07-25-2009, 11:38 PM
ah, this game just keeps getting better.

From what I heard, as you get deeper in the game, it get's harder. Like as you become an assassin, the game get's harder. In AC1, after the first assassination, the game was very easy cause of countering.

offtopic I think: I'm sorry if anyone else said this, but to me, these people that betrayed Ezio's family seem like templars. If these guys found out that Ezio and his family are descendants of the Assassins, that would be why they would kill them.

Xanatos2007
07-26-2009, 02:42 AM
Correct. The Templar/Assassin war has survived for generations, now they've taken the fight underground. Not literally, as some people thought. http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

Danvish
07-26-2009, 08:38 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Xanatos2007:
It's like in the first game where he can't go straight to the target memory, he has to start with an earlier one. http://forums.ubi.com/images/smilies/59.gif

"Awww man, I have to sit through 600 years of memories to get my bloody bus pass! Stupid Animus! http://forums.ubi.com/images/smilies/compsmash.gif" </div></BLOCKQUOTE>

Lol!
I can see the commercial:
Forgot where you put your keys again? Can't remember if you left the A/C on?
From now on! Your problems are solved! Meet the Animus! The only machine that will help you find your keys, and will get you through your History exams!

Altaezio
07-30-2009, 07:51 PM
I Like Starting on the hardest level always. Just like in Halo. i alwas did legendary first. it makes the game easier. if you play again on an easier level.

bladencrowd
07-30-2009, 07:56 PM
I'm having a hard decision.
Should i play normally to see how it is, get a feel for new stuff or being experienced - 2yrs of it- go all the way on the hardest mode.

thekyle0
07-31-2009, 09:12 AM
I vote moderation, I probably would do the highest level that doesn't involve a time limit, I hate feeling rushed. It stresses me out. And when I play a game I want to have fun and feel relaxed.