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wishbone9901
03-09-2008, 10:31 PM
In Aces high, i was a great shot. But i cant seem to hit anything in il-2. I was right on the tail of a b-29 with both a niki and a 190, and the damned thing wouldnt go down, even with point blank shots at 150 meters!

Explanations?

wishbone9901
03-09-2008, 10:31 PM
In Aces high, i was a great shot. But i cant seem to hit anything in il-2. I was right on the tail of a b-29 with both a niki and a 190, and the damned thing wouldnt go down, even with point blank shots at 150 meters!

Explanations?

Snuff_Pidgeon
03-09-2008, 11:12 PM
http://forums.ubi.com/images/smilies/blink.gif

ImMoreBetter
03-09-2008, 11:25 PM
Are you not getting ANY hits? Or are you just not taking it down?

I remember reading of an installation glitch where hits were never registered.

Is what you are seeing similar to this?
http://youtube.com/watch?v=NELuS_MdgUQ&feature=related

Making swiping passes like this is not the most efficient way to take down bombers.

wishbone9901
03-10-2008, 05:49 AM
um.... im not taking any passes, i mean, im on the ffing a$$ of the thing and i have to pile in a good 5 sec burst

VW-IceFire
03-10-2008, 09:14 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by wishbone9901:
um.... im not taking any passes, i mean, im on the ffing a$$ of the thing and i have to pile in a good 5 sec burst </div></BLOCKQUOTE>
If its a B-29 then its not surprising. There was a story posted back a little while ago about a P-61 nightfighter crew that was ordered to intercept a crippled B-29 coming back from a raid. Turns out the plane was abandoned (cockpit was torn from the fuselage) so they were ordered to shoot it down (prevent capture of the technology or something). Despite having an ideal firing position and firing 4x.50cal and 4x20mm cannon into the B-29 it took much of the ammo they had to bring it down.

The in-game version I find is tough. Best options are the same as in the war. Aim for the cockpit if you can in a head on pass. Failing that aim for the wing root or between the engines where the fuel tanks are and try and start a fire or hit a weak spot. Do not fire into the fuselage...its too well built to do that.

Japanese 20mm is not the most effective either...its relatively good against fighters but it doesn't have the muzzle velocity for penetration like a Hispano 20mm or the explosive content for splash damage like a German MG151/20 has.

I find its also better to hit a bomber from an angle...both to throw off the gunners but also because you can shoot around some of the protective armor/structure. Cockpit shots are still the best to bring down a big bomber.

JG53_Valantine
03-10-2008, 10:14 PM
"even with point blank shots at 150 meters!"

Get closer, 150 isn;t point blank http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

But as others have said - aim for the cockpit and wing-roots for better successes.
V

Codex1971
03-11-2008, 05:17 AM
Read this article:
http://www.simhq.com/_air10/air_312a.html

Also download the video from the link on the 2nd page.

"Dart" produces the best instructional content around IMO.

TgD Thunderbolt56
03-11-2008, 06:55 AM
Higher deflection and concentrated fire on NON-fuselage areas will do the trick.

wishbone9901
03-11-2008, 08:15 AM
alright thanks yall, and btw, 150 yards is point blank for a video game, but i think i was even closer...

JG14_Josf
03-11-2008, 04:19 PM
http://4jg53.org/gallery/albums/userpics/60_meters.jpg

That is about 100 meters


<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">If you know about the size of your opponent - like the wingspan of a fighter being about 10 meters - and the wingspan fits just once into the outer ring, than you know you are 100 meters away. (since 10 meters (wingspan) is 1/10th of 100 meter). Would the same opponent fit twice into the ring, he is of course twice the distance away - i.e... 200 meters. </div></BLOCKQUOTE>

zxwings
03-11-2008, 08:27 PM
I think that's about 150 metres.

wishbone9901
03-14-2008, 07:02 PM
when i said point blank i was talking in relative terms of a video game, being that 150 and closer is an easy shot. Ive personally gotten much closer shots, where whole parts of the plane was jumping over mine.

VW-IceFire
03-15-2008, 11:43 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by wishbone9901:
alright thanks yall, and btw, 150 yards is point blank for a video game, but i think i was even closer... </div></BLOCKQUOTE>
150 meters or yards? First post says meters http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

At 150 meters your close...at 150 yards your probably chewing on their plane http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Nonetheless...at 150 meters or yards on a B-29 may actually be worse as you'll likely be inside your gun convergence so your shots will be spread along a wide area of the aircraft. Unless you brought your convergence in to that close.

AnaK774
03-15-2008, 12:11 PM
Try This (http://koti.mbnet.fi/anaran/Frag%20It.wmv)

Range is not issue if you have cannons, its more like angle of hits and where you're hitting

JG14_Josf
03-15-2008, 12:26 PM
150 meter = 164.041 994 750 7 yard

150 yard = 137.16 meter

Conversion Web page (http://www.onlineconversion.com/length_common.htm)

sc1949
03-17-2008, 11:36 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by wishbone9901:
when i said point blank i was talking in relative terms of a video game, being that 150 and closer is an easy shot. Ive personally gotten much closer shots, where whole parts of the plane was jumping over mine. </div></BLOCKQUOTE>

You were lucky the "Snipers" were on their lunch break!

Bearcat99
03-26-2008, 10:47 AM
What is youir convergence set to? On the icons 150 meters will read as .15... and if your convergence is set to 150 & you shoot @ .15 you should get more hits.

M_Gunz
03-26-2008, 12:57 PM
Aces High like most every combat flight sim including IL-2 before the 4.0x FM's has
a built-in rudder compensation to offset most players control hardware.

Does AH even have trim? I had tried Warbirds back before 2000 and it did not that I knew.

Since IL2 4.01 we have many players that don't know how to point their planes where the planes
are going or even that there is any need. As it's been posted to me before, "why should I care
about rudder, it never mattered before?".

Flying in slip will slow you down just as flying nose high will.
It will also throw your aim off just as flying nose high will.

Welcome to a more realistic FM! More realistic than even the first 5 years of having the most
in the same series. It's a shortcut version of what is being made for the upcoming Storm of
War series that will have distributed weight modeling!

Needless to say, we're all a bit excited about SOW.

Wildnoob
04-06-2008, 12:41 PM
wat most prevent me from shooting with accuracy is my elevator trim, witch intervenes on the gunsigth.

I gonna tell wat exactly I have. I can't fix any target for long time in my gunsigth, and I'm talking about tests with a friendly aircraft under absolute control in cruize fligth.

please, anyone have some tip about this ?

I'm probably the most perfeccionist here, I like to fire just after I have the target on my gunsigth for at least 2 seconds, when the enemy plane is on level fligth.

I already see a lot of videos showing air gunnery, and I never see this problem.

I gonna post a excellent animation about the Pacific War on the battle of the Coral Sea with 2 parts that show how air gunnery is in fact.

part I : http://www.youtube.com/watch?v=nqulS54IURI&feature=related

part II : http://www.youtube.com/watch?v=2FQ5UK1XPmo&feature=related

at the second part check it at approximately 5:16 - 24.

I really don't know nothing about air gunnery, but at same time have sure that is the correct air gunnery. it's a animation, but is very accurated. we can see that he fire a long burst and his gunsigth don't fall, stay rigth on the target.

I don't belive that WWII planes have to face the same problem as me. I already play this sim for nearly 1/2 year and master fixed gunsigths. the problem is that's not with my skill, it's in fact a problem that even a "sniper" would not manage to solve with just skill in my opinion.

it's not my wish on this post say "cool, Oleg is whorng and me who don't know nothing about military aviation are rigth"

I want see people opinion, people who migth have the same problem and want to share it.

Skoshi Tiger
04-09-2008, 05:31 AM
Good animations! I guess it'll be a while till we get PC's that can do graphics like that in real time.

If you turn off 'realistic gunnery' in the config you can light up planes like in the videos. problem is it's too easy and youget tired of it fairly quickly!

Wildnoob
04-09-2008, 07:15 AM
nop, I don't need turn off the realistic gunnery.

I love IL2, it's my favorite fligth sim. on the other way, I have some problems with it that I higly doubth if they are really that complex.

in fact I are probably the most perfecccionist here. it's my dream on this sim be able to fire a accurate long burst like the Zero pilot did on that animation. also, it's my dream as well be able to fligth long distances at altitude I want without have worry about my altimeter dropping or climbing.

well, I have many dreams. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Bearcat99
04-15-2008, 02:16 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by zxwings:
I think that's about 150 metres. </div></BLOCKQUOTE>

If as I suspect that's a German site it is 100 meters.. almost exactly.

Check out Snipers Corner and the RAF Gunnery Manual (http://www.332vfg.com/traing.html)

M_Gunz
04-15-2008, 10:05 PM
Icons on, fit the ring to most any fighter's wingspan, check the range: be sure http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Stafroty
04-17-2008, 03:17 PM
get as close as u can get, till enemy fills ur windscreen, then shoot when hits are sure.

Enemy explodes if u use nose mounted cannons and kills u with him, especially if u use 30mm cannon.

even if enemy explodes after u have passed him, his detonation from unkown reason is so powerfull (hollywood films can prove its true) that pieces fly backwards and still hits ur plane.

some stupid ****** says that its the ammunition what goes off and hits ur plane, but still, if theres cannon ammo onboard, it wont explode easily, if safetys are still on, maybe cooks off and then casings fly off, which are lighter than rounds emselfs. fuel cant go boom like that, because it needs perfect mixture to make boom, but planes in sim has it already mixed in fuel tanks, perfectly.

shoot at long range, and if u see fire etc, run away and fast. same with crashing planes http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif look any vid from youtube where gasoline using prop planes like P38 crashes in flightshow. theres no big explosions, but fireballs, which has no destrustin power, at all. warms a bit ac skin if u fly througt, but i bet it wont raise even one degree hotter after flying through fire.

yea, still sucky sim on some parts, thought best there is. i hope these sins wont heritage on next sim..

M_Gunz
04-17-2008, 03:46 PM
IRL, fuel leaked inside the fuselage from bullet hole leaks did make explosive mixture.
It don't have to be perfect, you can find that out with a cardboard box, some gas and a
long fuse or electric igniter. I had neighbors who'd use an old lawnmower gas tank just
to make the boom though it didn't blow that to pieces.

Hey, you ever make beer can mortar for tennis balls? Only needs one drop of lighter fluid.
And for bonus, 7oz pony bottles fit just right. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

JG14_Josf
04-17-2008, 08:45 PM
http://4jg53.org/gallery/albums/screens/Got_away.jpg

Two things can happen when shooting.

A. Miss

B. Hit

If you wait and only shoot when you are almost positive, for sure, that you will hit, then, you may get better at shooting. This works like a positive feedback loop.

If you spray, and pray, the feedback loop is negative and the result is called buck fever.

That is my shooting tip.

Shoot when you know you will hit.

How do you know?


Practice

vonStahlhelm
04-19-2008, 05:07 PM
a very good manual for shooting in airwarfare is this, but sadly only if you can german. as a german i can read it, and mostly everything of this manual is usable in the game, i found the link on a other side, its the original shooting tutorial for german fighter pilots in 1944 as a .pdf file:

http://rapidshare.com/files/64870371/German_Fighter_Pil..._Luftwaffe_1944_.rar (http://rapidshare.com/files/64870371/German_Fighter_Pilot_Training_Book__Schiessfibel_d er_Luftwaffe_1944_.rar)

Wildnoob
04-20-2008, 05:49 PM
wat do you guys do to fire a precise burst at target without the elevator trim intervene with the gunsigth ?

usually happens with me, looks like a dead zone, where the stick don't have response and I have to give some elevator trim to try correct it. the problem is that in most times I don't have enough time to trim the plane to try put the gunsigth on it.

I was watching WWII and Korean war footage and could see by the gunsigth reticle that pparently the pilot didn't have any problem with this.

I think there's some kind of neutral zone, but more smaller. I will test IL2 joy control and try see if I can solve this. the objective is let this space more larger to more precise movements.

guys, I gonna post a documentary of the MIG-15 and Korean war wich shows the exactly the way I want my gunsigth sensibility.

I gonna post the documentary just to people who migth like to watch and don't make spoiler.

part 1 : http://www.youtube.com/watch?v=lT_PhJ7jBzw

part 2 : http://www.youtube.com/watch?v=YnZs0GDsdSM&feature=related

part 3 : http://www.youtube.com/watch?v=iRvJhLVKZF8&feature=related

part 4 : http://www.youtube.com/watch?v=pzPQZNH1hHs&feature=related

part 5 : http://www.youtube.com/watch?v=XZ0hRUm1Xck&feature=related

enjoy it, I found some errors but is a very interesting stuff.

the gunsigth part I was talking about in on the part 4, about 2 : 36 - 43

zxwings
04-23-2008, 04:36 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Bearcat99:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by zxwings:
I think that's about 150 metres. </div></BLOCKQUOTE>
If as I suspect that's a German site it is 100 meters.. almost exactly.
</div></BLOCKQUOTE>
Ah, that's not quite exact. If I remember correctly, the wingspan of the Spitfire at a distance of 100 metres is a bit larger than the diametre of the Revi gunsight ring. So, if the Spit fits exactly into the ring, it's more than 100m away. Additionally, in the picture the Spit's wingspan is about 1cm smaller than the ring, so the aircraft is even farther away.

Just now with Sniper's Corner I made a rough check, which revealed that the Spit is about 125 metres away.

So we are at the same distance from the truth http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

sunflower1
04-30-2008, 02:52 PM
Leave your plane slightly nose heavy in trim, not neutral or nose up. The backpressure on the stick will make sure that you've got tension on the control wires (or in our case, the pot or software isn't in a dead band.)

Practice with airplanes that are crappy gunplatforms in pitch and have weak weapons. Cannons are a no-no for this drill.

I enjoy the Ki-43II Kai against 2 Ace F6F's for sighting-in the brain. When you can knock them both down and have 25-40 "one second" bursts left you're shooting straight. My record is 54 bursts left in the trays.

Shoot at a part of the plane, not the whole plane and fire the shortest burst physically possible. You'll teach yourself to hit vulnerable parts of the plane.

If that gets too easy, try the Ki-43Ia against the F4F- you have to shoot really straight to knock down a Wildcat with rifle caliber ammo.

Once you're shooting well with two weak machine guns a Hispano 20mm might as well be a plasma cannon.

If pain and frustration are real turn-ons, try the Italian guns.

M_Gunz
04-30-2008, 05:49 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Wildnoob:
I gonna post the documentary just to people who migth like to watch and don't make spoiler. </div></BLOCKQUOTE>

Typical "History" channel wash job, no mention of the different Sabre variants and effects let
alone MiG-15 variants.