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Breeze147
01-07-2005, 09:09 AM
Flying a Yak campaign. We're assigned to shoot down some JU-52 that are resupplying troops. It's a long flight to the patrol area. And then we fly around out patrol area twice. Some Stukas and their escorts blunder into our zone. I smoke two of them, even though I don't get credit, I flamed them. Here come the JU-52's. While the rest of the flight is off chasing stray ME-109's, I shoot down all 4 JU-52's. A turkey shoot. I join up with the flight and head home. I guess our element leader got shot down because #7 is stuck to me like glue. I head for home, get into my landing pattern, everything looks good, 100 yards short of the runway, ******* rook #7 crashes into me and I get killed. The mission took almost an hour. Dingdongit!! (said for Bearcat's sake). I said something far more entertaining. http://forums.ubi.com/groupee_common/emoticons/icon_mad.gif http://forums.ubi.com/groupee_common/emoticons/icon_mad.gif http://forums.ubi.com/images/smilies/cry.gif

S 8
01-07-2005, 09:49 AM
Online play have ruined my joy for offline play....so no mission/camapign flown yet. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
but ,yes,I would hate it too http://forums.ubi.com/images/smilies/25.gif

J_Weaver
01-07-2005, 09:51 AM
I've had similar things happen to me. When leading a flight you need to tell your flight to return to base before you start your approach. Otherwise you run the risk of your flight crashing into you or just crashing because they try to stay in formation with you.

SeaFireLIV
01-07-2005, 09:58 AM
I have mentioned this problem to Oleg several times and I will do so again.

The problem is the Leader control is not passed on if the leader dies. What should happen is if the leader dies Squadron control should go to the next ranking pilot. If that`s the Human player then he should immediately have options appear in TAB Menu so he can order the wingmen to RTB or open formation, etc.

It`s a silly over sight that I am sure is easily fixed. The problem is getting Oleg`s attention.

I think we should all send him a simple note on this through his `bugs` contact. Below:

PF@1c.ru

JG52Uther
01-07-2005, 10:00 AM
Since i started flying online i have not flown one campaign!Things like this are the reason why.

horseback
01-07-2005, 10:02 AM
Had something similar happen to me Tuesday night, in my 109F-2 Leningrad campaign. My flight was assigned to make a strike on a Soviet island field, but run into a Red strike group on the way there. I smoked a P-40E in a quick head-on, and saw a flight of SPBs on the way towards my field, so I disengaged, leaving my gruppe (approx 7 planes) to fly around in circles with the remaining Red fighters (MiGs and I-16s) and took off after the bombers.

I caught them just short of my field, and set all four on fire, before seeing another flight of four on their way in about 1000m higher. I managed to get two of these before running out of ammo, by which time the rest of my flight had dispatched the Russian fighters and rejoined me to take out the remaining bombers. The AI gunners must have been taking a coffe break, because they weren't hitting anything this time. I orbited for a while to make sure the hostiles were all gone, and then headed in to land.

I called the tower, got permission to land, and my number Three ran into me just before I touched down, killing us both, and no doubt costing me an award of Oak Leaves for my Iron Cross.

As in your case, Breeze, our Number One had been shot down, so I guess that my best course should have been to complete the waypoints before returning to base or hitting the Escape key instead of landing, because the moron AI latches on to whoever is the highest ranked survivor until all the waypoints have been reached, and often ignores the fact that the player is cleared to land (and that therefore, he needs a little more room).

We need to be able to command our wingmates to land, or break off so that the player can land.

As a postscript, on Refly, the AI gunners apparently were done with their coffee, and shot the hell out of me on my first attack, limiting me to three kills (1 P-40, 2 bombers)before I had to take to my 'chute.

cheers

horseback

Udidtoo
01-07-2005, 11:01 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by SeaFireLIV:
I have mentioned this problem to Oleg several times and I will do so again.

The problem is the Leader control is not passed on if the leader dies. What should happen is if the leader dies Squadron control should go to the next ranking pilot. If that`s the Human player then he should immediately have options appear in TAB Menu so he can order the wingmen to RTB or open formation, etc.

It`s a silly over sight that I am sure is easily fixed. The problem is getting Oleg`s attention.

I think we should all send him a simple note on this through his `bugs` contact. Below:

PF@1c.ru <HR></BLOCKQUOTE>

What you said! Equally frustrating is when there are more than 1 flight and you are not the primary leader. If the primary leader is killed then usually but not always the remaining 3 members of that flight become braindamaged target drones.

Just last night I was playing a Normandy 41 mission as leader of second flight. 8 Emils follow and attack 4 Blenheims right at our island base as both our flights are forming up. The 109's in their 1st pass eliminate Hurri leader...no problem right? only 8 on 7....incorrect 8 on 4 because Hurris 2 3 and 4 are now just doing the mindless "this is Red 2 requesting permission to land" dance" even as they are being butchered by the Emil's

How difficult can it be to write the code for command to default to me as ranking officer?
You are correct though Seafire, getting Olegs attention is the trick and as much as I love this jewel of a simm his by now rote answer of "Name me simm with more better AI" just doesn't cut it. I have long surmised that in his broken english "Name me better AI" translates to "Sorry fellows but this game is built by and for the online crowd primarily and offliners will always gets leftovers" I have long accepted that thats just the way it is but those niggeling things add up to a often unsatisfactory offline experiance. I have been truly and well spoiled by falling in with the finest bunch of miscreants I've ever had the pleasure to fly with and when none of my squad mates are available the single player offline content often just leaves me with a heartfelt and regretful long drawn "siiiigggghhhhh"

PBNA-Boosher
01-07-2005, 11:23 AM
Isn't it a pain in da @rse when that happens?!?! Especially when you fly "Dead is Dead." I getr so aggrivated, but it's well worth it when you complete a mission, and a lot more fun if you fly like your life depends on it.
For example:

I've been flying a USMC campaign. My first mission I got 1 kill
2nd mission I shot down 5 Japanese Zeros
3rd mission I shot down 5 Zeros and a Val
but got crashed into on landing as well!

flyingscampi
01-07-2005, 11:42 AM
"******* rook #7 crashes into me and I get killed"

Can I just add that the aggression of your suicidal companions is proportional to how successful and how long the mission was.

Choosing a high rank is one way of avoiding this but then you end up with all of the enemy AI targeting you while the rest of your wingmen are off chasing a damaged AI heading for home.

It seems to me that the complex parts of the AI code are done well and the simple bits are done badly.

These incidents happen too rarely to get upset about though http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

horseback
01-07-2005, 02:19 PM
Yeah, but why do they always happen after I get a bunch of kills? In almost three years of Il-2 and FB, this has happened to me at least 5 or 6 times, and never on one or two kill missions, or in QMB. It's always 5+ kill campaign missions when my AI wingmen become my greatest hazard.

It's jealousy, I tell you...

cheers

horseback