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View Full Version : One Day Oleg Will Surprise Us!



NTESLA
01-23-2005, 02:26 PM
One day Oleg will reach this level of detail in his sims, on a not distant future (aprox. 3-5 years).

The guy who made these 3D models is from Japan. He goes by the name of Tochy. I do remember his great "1942" (http://www.angel.ne.jp/~tochy/airplane/1942/1942.mpg) and "1945" (http://www.angel.ne.jp/~tochy/airplane/1945/1945.mpg) CGI films. I really like "1945" but needs a better voice over than the synthesised one he uses. Maybe I can suggest that to him.

Here are some of his CGI models he used, these are all done with "Lightwave" and they are not plastic models :

Mitsubishi J2M3 "Jack"

http://www.angel.ne.jp/~tochy/airplane/image/jack001.jpg

Chance-Vought F4U "Corsair"

http://www.angel.ne.jp/~tochy/airplane/image/f4u_01.jpg

Messerschmitt Bf109G-10 "Gustaf"

http://www.angel.ne.jp/~tochy/airplane/image/scene011.jpg

NORTH AMERICAN P-51D "Mustang"

http://www.angel.ne.jp/~tochy/airplane/image/scene007.jpg

Nakajima Ki-84 "Frank"

http://www.angel.ne.jp/~tochy/airplane/image/scene004.jpg

GRUMMAN F4F-3 "WildCat"

http://www.angel.ne.jp/~tochy/airplane/image/scene003.jpg

Mitsubishi A6M2 "Zeke" Type21

http://www.angel.ne.jp/~tochy/airplane/image/scene002.jpg

Mitsubishi F1M2 "Pete" Observation Seaplane

http://www.angel.ne.jp/~tochy/airplane/image/f1m2_02.jpg

VW-IceFire
01-23-2005, 02:32 PM
In terms of modeling, we're not that far off. I suspect BoB has the necessary poly limits to be very close to those. Whats the big difference between renders and whats in game right now? Its the lighting complexity and surfaces. I have no idea what Oleg plans for BoB but things like better lighting rendering and that sort of thing, the stuff that you really need the new cards for, are going to make the difference.

Already IL2 has a good system for lighting. It produces some very realistic images....it can get better and new technology in this sort of area for real time light rendering will be huge.

NorrisMcWhirter
01-23-2005, 03:39 PM
Hi,

Nice models. What would be more important, though, is getting the 151/20 correct http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Cheers,
Norris

VBF-83_Hawk
01-23-2005, 03:45 PM
I think its already here. We just dont have the home computers that can handle the graphics.

Blackdog5555
01-23-2005, 04:12 PM
Actually, when everyone can afford the "dual" FX6800GT PCIE-SLI with a nvidia SLI board- twice the bandwidth of a single card...or better yet, get the dual 6800 ultras. home PCs can just about do it now..just need money.

georgeo76
01-23-2005, 04:19 PM
I hope I'm not alone in thinking that the future of flight sims doesn't lie exclusively w/ extra polygons and more shades.

How about a DM that tracks each bullet/shell along it's entire trajectory, including how it penetrates armor, or bounces around an engine.

How about a FM that takes into account all atmospheric variables and how each effects every surface of your ride (including those holes your enemy just put in your wing).

How about an AI system that includes fatigue, aggression, fear, morale, and enough 'style' variables so that each encounter is unique.

How about a game engine that can handle all of the above in a 500 AC multiplayer game running as smoothly as if your offline flying by yourself.

these are my pipe dreams.

ElAurens
01-23-2005, 04:52 PM
How about a Cray to run it?

DuxCorvan
01-23-2005, 05:08 PM
That will be the time... to visit Playboy website! http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

Slammin_
01-23-2005, 07:19 PM
HUGE PIPE!

I remember cruising down 14th st. in Washington DC yelling "Got that pipe!"

Wait, we were talikng about pipe dreams.. Oops, sorry.

Zneg1
01-23-2005, 08:08 PM
You'll need a room full of computers that uses parallel computing to accomplish that as well as everyone else you play with. This would require a lot of raycasting computations as well as material science data, ballistic data not to mention meteorological weather computations with thermodynamics factored in. Don't forget you have to literally model the engine as well, meaning every crankshaft and every oil and linkage will need to be running as well to make it quite realistic as you want. A cray will not be enough maybe a 100X the power of Deep Blue. By then maybe it would be cheaper to actually build a real WWII plane using stereolithography with remote milling machines that creates the parts for you snd ship those by FEDEX and you ask 'Alice-the maid' to assemble it and make it fit in your briefcase http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif


'He who still wants a flying car and wonders when the future will come??!!!'

noshens
01-23-2005, 08:18 PM
wow airplanes are big

Charlie901
01-23-2005, 09:29 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by georgeo76:
I hope I'm not alone in thinking that the future of flight sims doesn't lie exclusively w/ extra polygons and more shades.

How about a DM that tracks each bullet/shell along it's entire trajectory, including how it penetrates armor, or bounces around an engine.

How about a FM that takes into account all atmospheric variables and how each effects every surface of your ride (including those holes your enemy just put in your wing).

How about an AI system that includes fatigue, aggression, fear, morale, and enough 'style' variables so that each encounter is unique.

How about a game engine that can handle all of the above in a 500 AC multiplayer game running as smoothly as if your offline flying by yourself.

these are my pipe dreams. <HR></BLOCKQUOTE>



Ditto!

Save the uber pretty graphics for the 10-year- old's and their consoles.

JR_Greenhorn
01-24-2005, 12:18 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by noshens:
wow airplanes are big <HR></BLOCKQUOTE>Yes, but not quite that big. The "humans" in those pictures look to be about 3/4 scale.

Buster82
01-24-2005, 02:51 AM
i think that in the next 10-15 years (combat) flight sims will reach a point of the ultimate realism, that things simply can't get more realistic. 1000 planes airbattles, one map that covers the entire world and perfect DM, FM and AI

Tully__
01-24-2005, 02:55 AM
It wont be even close to 100% realistic until display technology allows full 360 degree wrap-around displays in 3D (or at least 3D virtual headsets with response times less than 0.01 seconds, resolutions of 2000x1500 or better and framerates in the 50+ region for each eye).

9th_simplex
01-24-2005, 03:43 AM
Sorry to distrub your dreams guys...

I just wanted to ask wether there can be seen more of these videos?! These are the best rendered dogfights i've ever seen!! And he used better engine sound samples than oleg http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

I am hungry for more.. the 2 videos opnly worked as teaser for me http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Baletzan
01-24-2005, 04:23 AM
I think what we really need now is the real engine and gun sounds. It can be done with the technology we have now. It has been done before and it should be done for IL2/PF and BoB.

Aeronautico
01-24-2005, 08:52 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by JR_Greenhorn:

The "humans" in those pictures look to be about 3/4 scale. <HR></BLOCKQUOTE>

Uh uh... I don't think so. They might not be giants, but represent correctly the avarage height of people in the 40's, or something more.
Why would the authour have chosen mini-men anyway?

I notice the tires don't feel the effect of weight rather.

RAAF_Furball
01-24-2005, 09:07 AM
NTESLA
Thnx for posting the links to those movies - loved 'em.

ElAurens
01-24-2005, 09:18 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by noshens:
wow airplanes are big <HR></BLOCKQUOTE>

http://www.blitzpigs.com/photos/ELwildcat.jpg

For perspectives sake here I am standing in front of an F4F. I am 5'8" tall. The F4F is diminutive compared to later USN fighters. An F6F literally dwarfs it. Also notice...You cannot see any rivets. Skinners please take note.

Rebel_Yell_21
01-24-2005, 09:30 AM
I prefer El's screenshot, err, picture. When the game looks like that, I'll be impressed with graphics. Until then, I agree with the folks that mention FM's and DM's, et al are what all the energy needs to be expended on.

camped69
01-24-2005, 09:44 AM
And I used to think that pong was the *hit. It will happen eventually.

cwojackson
01-25-2005, 04:50 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by NTESLA:
One day Oleg will reach this level of detail in his sims, on a not distant future (aprox. 3-5 years).

The guy who made these 3D models is from Japan. He goes by the name of Tochy. I do remember his great http://www.angel.ne.jp/~tochy/airplane/1942/1942.mpg and http://www.angel.ne.jp/~tochy/airplane/1945/1945.mpg CGI films. I really like "1945" but needs a better voice over than the synthesised one he uses. Maybe I can suggest that to him.

Here are some of his CGI models he used, these are all done with "Lightwave" and they are not plastic models :

Mitsubishi J2M3 "Jack"

http://www.angel.ne.jp/~tochy/airplane/image/jack001.jpg

Chance-Vought F4U "Corsair"

http://www.angel.ne.jp/~tochy/airplane/image/f4u_01.jpg

Messerschmitt Bf109G-10 "Gustaf"

http://www.angel.ne.jp/~tochy/airplane/image/scene011.jpg

NORTH AMERICAN P-51D "Mustang"

http://www.angel.ne.jp/~tochy/airplane/image/scene007.jpg

Nakajima Ki-84 "Frank"

http://www.angel.ne.jp/~tochy/airplane/image/scene004.jpg

GRUMMAN F4F-3 "WildCat"

http://www.angel.ne.jp/~tochy/airplane/image/scene003.jpg

Mitsubishi A6M2 "Zeke" Type21

http://www.angel.ne.jp/~tochy/airplane/image/scene002.jpg

Mitsubishi F1M2 "Pete" Observation Seaplane

http://www.angel.ne.jp/~tochy/airplane/image/f1m2_02.jpg <HR></BLOCKQUOTE>You can have the most realistic graphics possible, authentic sounds and the best immitation cockpit controls available...but until you can program/hardware in the vibration of the engine throughout your body, resistence on the controls, the smells and G effects it will never be like the real thing.

Zneg1
01-25-2005, 10:20 PM
Yeah kinda like an interactive 'ROCKY HORROR PICTURE SHOW'!!! ROFLOL

Zarathael
01-26-2005, 12:51 AM
I for one would like to vote about a million times for the concept of improving game CONTENT as opposed to shinier graphics that you can only use if you go out and buy a new computer every time a new sim comes out. If I had a choice between photo-real graphics and the capability to put 100-500 working objects in the air, I vote for more objects.

If I have to choose between having shiny, reflective aluminum and an AI system that can manage an ongoing campaign, I choose the campaign.

Not knocking the sim, I love it, it's the best of it's kind ever to come out, but for the last several years, that's all we ever really get, are prettier graphics, and higher system requirements, while in many cases, the sim, or game or whatever, is dumbed down to accomodate it. (note that this particular gripe does NOT include, PF/FB.) Not really harping on anybody in particular, this has just been an ongoing peeve of mine for quite some time now with regards to games/sims in general.

Howie A
01-26-2005, 12:57 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by ElAurens:
How about a Cray to run it? <HR></BLOCKQUOTE>
http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

They're great models... a pleasure to see.

TwoTall2
01-26-2005, 02:32 AM
I can't down load them my DAP keeps asking for a username and password http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif