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View Full Version : A Zero just kept up with me in QMB......AT 425mph!!!



Mackane1
08-11-2004, 09:19 PM
I then tried flying a Zero myself...I put it into a dive and it fell apart long before it reached that speed..... http://ubbxforums.ubi.com/images/smiley/crazy.gif

ps: It's still a great game! http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

http://home.si.rr.com/skywolf/MACKANE.jpg

Mackane1
08-11-2004, 09:19 PM
I then tried flying a Zero myself...I put it into a dive and it fell apart long before it reached that speed..... http://ubbxforums.ubi.com/images/smiley/crazy.gif

ps: It's still a great game! http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

http://home.si.rr.com/skywolf/MACKANE.jpg

Korolov
08-11-2004, 09:21 PM
Yup, I've seen this a lot lately with just about every AI plane. What you get with the AI having nothing for FM.

http://www.mechmodels.com/fbstuff/klv_sigp38shark1a.jpg

WUAF_Badsight
08-11-2004, 10:09 PM
Zeros & Yak3's give me the tuffest fight against AI

.
__________________________________________________ __________________________
actual UBI post :
"If their is a good server with wonder woman views but historic planesets...let me know!" http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

Troll2k
08-12-2004, 12:26 AM
The simplified AI fm allows it to cheat.

SeaFireLIV
08-12-2004, 03:56 AM
ok, reality check, kids!

AI HAS to cheat! Yes it does. It cheats. cheats like crazy. It`s a cheatmeister.

When we can program AI to have the level of brain power and sentiency of that of a Human being it will then no longer need to cheat and can use a plane`s FM`s correctly without skipping the little details!

p.s They do this in EVERY game ever made - period! Except possibly chess... http://ubbxforums.ubi.com/images/smiley/16x16_smiley-indifferent.gif

F19_Ob
08-12-2004, 03:59 AM
Perhaps this might have to do with the lack of brains in ai pilots?
They are programmed to attack and not to think if the wings will hold in a dive? U wouldnt have to shoot anymore ,just dive and watch them lose wings.

This must be a result of the limitation in the AI.
It has been the same in all sims I've tried = Flightmodel a bit improved for ai so they have a certain freedom of movement, making up for lack of brainpower and thinking ahead?

Just a reflection http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

eonel
08-12-2004, 04:10 AM
AI definitely cheats at chess.

Its planning its strategy many many moves ahead that its not possible for (normal) human brain to do.

Zayets
08-12-2004, 04:19 AM
Oleg said,many times,that only 5%,maximum 10% of people buying a game will play online.Thus is the case to IL2 as well.
So what, you may ask?
Well,if somebody makes such a statement that means a lot of effort is concentrated in the offline gameplay.And offline,you must play,pretty obvious,against AI opponents.Or call them computer controlled opponents.But as everyone said,AI "cheats" by having a simplified FM. So,where's the catch?
To me,if I spend my time offline I would need:
-decent AI (which we all agree that is not perfect,still pretty good)
-a top notch mission/campaign editor(well,here IL2 is way behind the already crushed opposition,see CFS2 or Janes WW2)
There are other issues,but I have to go to lunch.
Seems to me that Oleg changed his minds regarding the first sentence.Want to fight against real FM?Well,go online http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

Zayets out

http://server5.uploadit.org/files/Zayets-sigIAR.jpg

WUAF_Badsight
08-12-2004, 05:36 AM
ya , for offliners the most important part of FB is the AI

the AI is what the ofline only players get to interact with

boosting the ability & complexity of AI is no easy task tho

some of the worlds smartest computer scientists are working in the feild of A.I.

.
__________________________________________________ __________________________
actual UBI post :
"If their is a good server with wonder woman views but historic planesets...let me know!" http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

Zayets
08-12-2004, 06:05 AM
That's true,but you can compensate a predictable AI by adding random elements in a mission.Or as far as I know,there's no way how we can do that in FMB

Zayets out

http://server5.uploadit.org/files/Zayets-sigIAR.jpg

mortoma
08-12-2004, 10:05 AM
I know what you mean. The other day I flew an offline mission in an early Fw-190D-9 and there was this AI LA-5FN that was glued to my tail at all times, even with MW-50 on and my tendency to keep up my speed really high. In real life, a Dora would leave a LA-5FN in the dust!!! Then I tried the same mission in FMB and made myself the pilot of the same LA-5FN and I couldn't keep up. Go figure!! I forgot how to laugh at stuff like that...............

Maple_Tiger
08-12-2004, 03:16 PM
When i'm flying the D27 offline, i find the Spitfire,late model, is the tuffest opponent. Next would be the La7.

Those dammed cheating AI planes turn and dive at any speed without breakign up. http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif errrrrrr lol

Capt. 361stMapleTiger.
http://img52.photobucket.com/albums/v158/Maple_Tiger/FBAA2.gif
Proud member of the FBAA and Nutty Philosohpy Club.

ucanfly
08-12-2004, 03:34 PM
Offline the Spit IXe, Yak3 and LA7 are definitely the toughest (in that order), with honorable mention to the K4 if it doesn't forget you're there.

The late Zero AI is really not to tough as long as I have higher energy and stay above it in my overmodddeled P-40E (in a vertical fight). If you get below it with equal or lesser E and dive away it is another story though as the AI seems to have no problem with high speed maneuvers.

Atomic_Marten
08-12-2004, 04:53 PM
Yes... FM's of AI is little 'tweaked' in good intentions purpose. It's not aood idea to exceed 750kmh on low diving flight with any piston A/C in IL-2 (if pull up, good chance is that wing will fell off). For some A/C that danger speed is even lower.

Also guys, when offline, I always exploit AI's shooting behaviour, especially when using BnZ tactic. That is beacuse AI will never fire on u when u are 0.50=> distance from him...

For instance, what seem to be the tough fight is 4xYak-3P's ACE vs. u in Bf-109K-4 on 1000m alt in QMB. U have no advantage in alt. Once when spawned I push Bf-109 to it's limits in speed and usually gets it to 480kmh> (and in process do a little climbing 1500&gthttp://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif) before reaching the "meeting" spot with Yak's. Then I pull up (MW50 full throttle), and climb all the way to about 3000m, leaving Yak's straight below me (and also get a little off course ---left or right--- to avoid head on). And that point is touchy. I must get it right, 'cause if I don't they'll get me in turn. And also this is the point where is this 'shooting malfunction ability' of AI properly shown. They always get straight on my 6 when climbing around distance of 0.50, and normally human controlled Yak will hit me, but AI won't shoot. After I make one succesfull climb, all the rest is (very) easy. I just use amazing K4 energy. Straight BnZ and all I have to watch is that I don't miss http://ubbxforums.ubi.com/images/smiley/93.gif. Also this tactic works against any AI oppo (well maybe I can't fool only AI jets http://ubbxforums.ubi.com/images/smiley/1072.gif).

And since I recently play a lot in QMB, I have noticed that I have a fun time with head-on on ACE AI. Hilarious. Sometimes if I play against multiple oppo's, I hit enemy flight leader and also his wingman in one pass... and the joy becomes even greater when I fly a heavy armed A/C's (large calibre cannons) http://ubbxforums.ubi.com/images/smiley/59.gif

Just love it. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

Bikewer
08-12-2004, 06:07 PM
One of the better AI setups I recall was in Mig Alley. In any particular mission, there was a wide range of pilot skill displayed by the AI.

It was fascinating to see the AI do dumb things like spin out or crash into the ground, or be very good indeed, and give you no end of headaches.
They would also run if outnumbered, and take advantage of their aircraft's strengths.

WUAF_Badsight
08-12-2004, 10:31 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by ucanfly:

The late Zero AI is really not to tough as long as I have higher energy and stay above it in my overmodddeled P-40E (in a vertical fight). If you get below it with equal or lesser E and dive away it is another story though as the AI seems to have no problem with high speed maneuvers.<HR></BLOCKQUOTE>


well you know why dont you . . . .

try staying level in a Zeke fighting other Zekes

the AI does not verticle fight very well regardless of ability setting

no matter what plane in FB you fight , the AI can be dominated by staying in the verticle

when you play the AIs game , you will get too see which fight the hardest for real

try it ...... you too will see a difference in how well the AI fights in different planes

.
__________________________________________________ __________________________
actual UBI post :
"If their is a good server with wonder woman views but historic planesets...let me know!" http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

Dawg-of-death
08-12-2004, 11:25 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by SeaFireLIV:
ok, reality check, kids!

AI HAS to cheat! Yes it does. It cheats. cheats like crazy. It`s a cheatmeister.

When we can program AI to have the level of brain power and sentiency of that of a Human being it will then no longer need to cheat and can use a plane`s FM`s correctly without skipping the little details!

p.s They do this in EVERY game ever made - period! Except possibly chess... http://ubbxforums.ubi.com/images/smiley/16x16_smiley-indifferent.gif<HR></BLOCKQUOTE>

Cheatmeister, I think I know that dude.......

Bad-MF(Mongrel Fighter) AKA .......Dawg-of-death