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Droop21
06-19-2004, 10:05 AM
Hi,

I have a small problem with open GL: water becomes uniformly dark blue/black, with no reflections. I do not have this problem with DirectX. Has anyone else had this problem?

Thanks

Droop21
06-19-2004, 10:05 AM
Hi,

I have a small problem with open GL: water becomes uniformly dark blue/black, with no reflections. I do not have this problem with DirectX. Has anyone else had this problem?

Thanks

Nero111
06-19-2004, 10:30 AM
Not much info there, but nope I havent.
Heres the water settings in the conf.ini file.
To quote ubi
We've added the following new user options to the conf.ini file that control the water quality

Water = 0, Fastest water, without ground reflection
Water = 1, Normal water: ground and clouds reflections, cloud shadows
Water = 2, Perfect water: same as Water = 1, plus wavy ground reflections and weather-dependant wave types

http://qwrety.cc/nero.jpg