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View Full Version : Hunting Convoys - Take out the Escorts first?



blubalou
08-11-2006, 10:59 AM
I've been trying to practice using the Happy Days single mission. The goal is to sink 25,000 tons. It's an enormous convoy with 3 escorts, a Aux Cruiser and 2 DDs.

Meanwhile, with full realism, I can barely get one ship sunk. Last night I launched 2 torps into one merchant, both struck, but the hit so far astern I think all they did was damage the steering and propulsion and created some flooding. I unloaded my other 2 at a second merchant almost simultaneously. One detonated prematurely, and the second bounced off the hull and sunk.

Then the DDs charged me. I managed to evade for the 10 minutes to get 1 more torp loaded and launched into the merchant I'd already hit twice and still it didn't sink!

I then had to run and was eventually killed trying to launch a 3rd attack.

So sink 25,000 tons?!?! I couldn't finish off one ship with 3 torps! I need some advice.

First, should I be trying to take out the escorts first, then surfacing and having my way with the merchants with my deck gun?

OR is there a way to launch a deck gun attack from a distance so I can take out a ship or two before the escorts can return the favor?

OR do I just need to get better at placing my torpedos somewhere that will do a lot more damage than I did by striking the rudder.

I ask this with the single mission in mind, but I'm training for my career. Thus far in my career I've only tracked and hunted a single ship, I'm trying to learn how I should handle a convoy.

blubalou
08-11-2006, 10:59 AM
I've been trying to practice using the Happy Days single mission. The goal is to sink 25,000 tons. It's an enormous convoy with 3 escorts, a Aux Cruiser and 2 DDs.

Meanwhile, with full realism, I can barely get one ship sunk. Last night I launched 2 torps into one merchant, both struck, but the hit so far astern I think all they did was damage the steering and propulsion and created some flooding. I unloaded my other 2 at a second merchant almost simultaneously. One detonated prematurely, and the second bounced off the hull and sunk.

Then the DDs charged me. I managed to evade for the 10 minutes to get 1 more torp loaded and launched into the merchant I'd already hit twice and still it didn't sink!

I then had to run and was eventually killed trying to launch a 3rd attack.

So sink 25,000 tons?!?! I couldn't finish off one ship with 3 torps! I need some advice.

First, should I be trying to take out the escorts first, then surfacing and having my way with the merchants with my deck gun?

OR is there a way to launch a deck gun attack from a distance so I can take out a ship or two before the escorts can return the favor?

OR do I just need to get better at placing my torpedos somewhere that will do a lot more damage than I did by striking the rudder.

I ask this with the single mission in mind, but I'm training for my career. Thus far in my career I've only tracked and hunted a single ship, I'm trying to learn how I should handle a convoy.

Celeon999
08-11-2006, 12:12 PM
Well with attacking the escorts you will have a even harder time reaching the 25,000. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif


There is no chance to use the deck gun for that. The escorts have the same gun range like your deck gun so you are dead before you can bring on the first 5 shots.

Try to hit the merchants midships. Sometimes one torp is enough, sometimes you need 3 or even 4.

If you have checked the "realistic ship sinking time" option it might take a while until a damaged ship finally sinks. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

blubalou
08-11-2006, 12:31 PM
Thanks Celeon.

So I assume if the ship doesn't sink by the time the mission ends, I don't get credit for it even if it would eventually sink?

Also, can merchants repair? In other words, let's say I mortallly wound a ship in career mode so that by the time I get back to base it should be long at the bottom, is there a chance it can repair and save itself?

cpt_Alex2006
08-11-2006, 12:32 PM
Ive lost track of the times Ive run that, are you waiting for them to meet you? this lets the escorts close from the East.
Best to turn into them a while and close, will by you lots more time. The cruiser is nice then swing into position just inside the first row of ships to take the T3 and T2 tankers.
Swing up at 45 degrees to the ships and see what else you can bag on the way out before diving deep and quiet to escape.

The escorts have trouble swerving around the other ships so wherever possible use one as sheild, use periscope minimaly and have fun.

edit, Ive never seen assistance given to a ship or one repair, but I do believe you need to be around to see one sink to get the credit.

TheRealPotoroo
08-12-2006, 07:09 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">If you have checked the "realistic ship sinking time" option it might take a while until a damaged ship finally sinks. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif </div></BLOCKQUOTE>
Where is that option?

Amnio
08-13-2006, 07:06 AM
As far as convoys are concerned I tend to sneak in and fire ~4 torpedoes at as many targets trying to cripple or sink as much as possible. The escorts will leave the slow ships behind for you to sink at a later time.

An added plus with targeting multiple ships in a convoy is that they are mostly all going the same direction and speed, meaning that if you play on manual targeting they're all the same solution, if you've aligned yourself right that is. You'll have to wait for the convoy to settle between attacks though.

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content"> Last night I launched 2 torps into one merchant, both struck, but the hit so far astern </div></BLOCKQUOTE>If this is happening alot, remember to open your tubes before shooting. "Q" key.

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by cpt_Alex2006:
[...]but I do believe you need to be around to see one sink to get the credit. </div></BLOCKQUOTE>
I remember spotting my first passenger liner with only one torpedo left in my tubes. Hit it below the keel in the engine area, the ship got heavy flooding, but stayed afloat with the entire rear half partially submerged. With the weather staying bad forever I eventually gave up waiting and steamed off back towards base. 12h later I got the "ship sunk" message, and there she was in my captains log! Granted that bad weather might have had a play, it was still far away when I got the credit.

Tomas_W
08-13-2006, 07:35 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content"> Originally posted by Amnio:
I remember spotting my first passenger liner with only one torpedo left in my tubes. Hit it below the keel in the engine area, the ship got heavy flooding, but stayed afloat with the entire rear half partially submerged. With the weather staying bad forever I eventually gave up waiting and steamed off back towards base. 12h later I got the "ship sunk" message, and there she was in my captains log! Granted that bad weather might have had a play, it was still far away when I got the credit. </div></BLOCKQUOTE>

Slightly OT, but how did find a passenger liner that was fair game?
Only passenger liners i've ever seen(on a total of 50+ patrols in two careers from September 1939 to October 1943)have been American ones, in convoys, before the US entered the war.

Amnio
08-13-2006, 08:09 AM
The liner in question was actually part of a convoy. Because of it's damaged speed it was left behind to limp back home. The convoy liners are sometimes british, sometimes american btw. You're right in that you better get close and check the nationality before shooting, cause that's alot of lost renown if you forget.

You can even find solo liners sometimes. The only problem is that they keep something like 30 knots when alone, so unless you get to attack from the front quarter getting a torpedo to it before it runs out of range can be a problem. Dug up a screen of such a liner, a little dark, but it works:
http://img151.imageshack.us/img151/3458/lonelinernv1.th.jpg (http://img151.imageshack.us/img151/3458/lonelinernv1.jpg)
Ended up shooting this one to bits as my electric torpedoes would've never caught up. (and the weather was great for a change)