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TILLIO
02-23-2004, 12:08 PM
I like armies movements and combats on the ground...but gunners are too goods and the battles are too shorts, please, a bit more rookies on the ground http://ubbxforums.ubi.com/infopop/emoticons/icon_cool.gif

TILLIO
02-23-2004, 12:08 PM
I like armies movements and combats on the ground...but gunners are too goods and the battles are too shorts, please, a bit more rookies on the ground http://ubbxforums.ubi.com/infopop/emoticons/icon_cool.gif

VW-IceFire
02-23-2004, 02:51 PM
Oh I don't know...they tend to last for upto 20 minutes in my experience. Try and space them out and give them time to move into battle...then place some artillery at long range and toss in some light tanks as well.

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WWMaxGunz
02-23-2004, 03:28 PM
Needs to be infantry in some future sim and I don't know just how to do that to the right kinds of numbers without a tremendous slowdown of the sim. Grunts way outnumbered tanks. Grunts in the right places slow down, stop or even destroy tanks especially from about 1943 on.

I wonder if there's ways with the FMB to make moveable ground objects move, halt, wait, and move again possibly on trigger conditions? Some AT guns could represent the infantry units since infantry often had AT guns. With move triggers the battles could be best affected from the air and without, well the effects from air would be one side loses some units and the script runs different so it's not like you can initiate a charge and breakthrough but can be in the right place at the right time.

Edit, Add: Oh, and maybe a trigger for halting units, like so many elements of your unit were just destroyed and then halt and fight from there until the way is cleared. But that would involve AI capable of identifying dangerous elements.


Neal

TILLIO
02-23-2004, 03:56 PM
Yes, the difficult for me It's calculate the correct fire-distance between the armies,..ok I will try again! http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif