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KaleunFreddie
10-25-2006, 03:20 PM
This is probably one of the least explored aspects of Oleg's game and has a lot of potential to make games that are long running and objective based. At the moment individuals have to create single missions and run them on their own PC's as there is AFAIK no Co-Op based server software. Maybe you could contact the powers that be for further development of this.

Come to think of it - this will be the closest to virtual Real War.. http://forums.ubi.com/images/smilies/25.gif<div class="ev_tpc_signature">

http://www.bomber-command.info/medalbc.jpg

Flying_Mex
10-25-2006, 03:24 PM
I would like to take part in these, but do not know of a server (if there is one). Perhaps people just don't know about these servers and that is why the interest is small?

SithSpeeder
10-25-2006, 03:56 PM
As you can see from the 2nd and 3rd posts, people don't seem to know about it (in spite of rnzoli's ongoing 7+ page thread).

Also, the server is not well named. (drop the 102, just say CO-OP DEDICATED or something).

Even this thread title should probably be changed to: Why the lack of Interest in Dedicated Co-Op Servers? , else how would anyone know?

Marketing, my friend Outlaw, marketing.

IMO. I've enjoyed poking my head in on the 102 server, but it's not always up (seems very hit or miss as to when it is on).

* _54th_Speeder *<div class="ev_tpc_signature">

http://members.cox.net/~ijhutch/_images/360x200signew.jpg (http://www.fiftyfourth.com/)
Also, my personal webspace dedicated to WW2 Combat Flight simming can be found at:
simace.com (http://www.simace.com/)

Jaws2002
10-25-2006, 04:09 PM
I like that server but the problem I found with it is that if there's no admin in the server to restart the mission many times you find yourself waiting for the mission to change for 45 minutes after all players are dead or RTB.

Is a great server when there's admin on. I hope more players will try it.<div class="ev_tpc_signature">

http://img.photobucket.com/albums/v258/&lt;FA&gt;Jaws/Shot1.jpg

TIR 4 Pro -$25 Off- From Forgotten Assassins (http://trackir.naturalpoint.com/forgottenassassins/)


Hunter 82's Uber PC Component Shop (http://www.magnum-pc.com/)

F6_Ace
10-25-2006, 04:11 PM
I've just been in rnzoli's server and it was great - thanks for reminding me.

There seems to be a reduced interest in co-ops in general of late. Or maybe it's just my imagination?

TheGozr
10-25-2006, 04:15 PM
Well only one "HISTORIA" .<div class="ev_tpc_signature">

http://www.gozr.net/iocl/images/NN/NNserverlogo.jpg http://www.gozr.net/iocl/images/NN/Historiaserverlogo.jpg
NormandieNiemen & HISTORIA available on HL
Stats for both servers http://www.gozr.net/fbdstats

I.O.C.L | International Online Competition League (http://www.gozr.net/iocl/)
Oleg_Maddox:
"In terms of Sexy looking aircraft I like very much Mustang and less Yak-9U post war production. In the last case it doesn't means that I will model Yak-9U to the trials before manufacture speciafications. We model it with all the problems of aircraft of the first series."

SithSpeeder
10-25-2006, 04:16 PM
JAWS--

The server is setup for real time voting! (in the chat line) Only the players who are actively in the mission can vote, but basically you can terminate, replay, choose to skip the next mission in the queue, etc. You can even lock people out once the mission starts OR allow anyone to join anytime and the current mission automatically restarts (very useful if you're the first one on the server). It's really SLICK! Go to the website and read up. I even think the brief lists the commands as well.

I played a mission with rnzoli and another guy that was an absolute HOOT. Two close airbases, the allies (who start airborn) had to suppress the Germans taking off WHILE an unarmed spit has to land on a dirt road and park for 60 seconds and "pick up" a downed aviator who has secret intelligence and is hiding by a copse of trees by the road. The unarmed spit must then take off and hightail it back to base and land. The Germans must stop this at all cost. We played it four or five times.

* _54th_Speeder *<div class="ev_tpc_signature">

http://members.cox.net/~ijhutch/_images/360x200signew.jpg (http://www.fiftyfourth.com/)
Also, my personal webspace dedicated to WW2 Combat Flight simming can be found at:
simace.com (http://www.simace.com/)

KaleunFreddie
10-25-2006, 04:30 PM
Ahemmm .. No dedicated co-op server software is available from Oleg...
What is been 'marketed' is a 3rd party workaround... http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif<div class="ev_tpc_signature">

http://www.bomber-command.info/medalbc.jpg

JG53Frankyboy
10-25-2006, 04:40 PM
playing this game in COOPs , trying to simulate historical battles, with a lot of people on VoiceComms............ is playing this game as its best !!

i had a very enojable time during VOW and VOW2 (to name my favorite COOP based online events). but now its over, and my online time in playing this game is heavily reduced http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

WB_Outlaw
10-25-2006, 05:46 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by KaleunFreddie:
Ahemmm .. No dedicated co-op server software is available from Oleg...
What is been 'marketed' is a 3rd party workaround... http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif </div></BLOCKQUOTE>

What's your point KF? The dedicated server as delivered by Oleg is less than useless without a, "3rd party workaround...", such as IL2SC. Both rnzoli's and my software get the job done so what difference does it make if it's not from Oleg?


--Outlaw.

WWMaxGunz
10-25-2006, 06:13 PM
The situation.... http://forums.ubi.com/images/smilies/disagree.gif http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif http://forums.ubi.com/images/smilies/disagree.gif http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

Co-ops don't allow respawn. Players have to be careful not to get shot down.
And as above, you can't just set up a co-op server and have it run itself.

WB_Outlaw
10-25-2006, 06:26 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by WWMaxGunz:
The situation.... http://forums.ubi.com/images/smilies/disagree.gif http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif http://forums.ubi.com/images/smilies/disagree.gif http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

Co-ops don't allow respawn. Players have to be careful not to get shot down.
And as above, you can't just set up a co-op server and have it run itself. </div></BLOCKQUOTE>

As I said earlier, the lack of respawn is part of the reason for playing on a co-op. It's not for everyone for sure, but, as I stated, my original question is for those people who aren't happy with what a dedicated server can do.

Also, as I said earlier, dedicated servers require additional software such as IL2SC to be useful. Similarly, a dedicated co-op requires software like rnzoli's DSC or my SturmiCom. I fail to see a difference.

--Outlaw.

WB_Outlaw
10-25-2006, 07:44 PM
I forgot to mention the loads of fun you can have with a crewed up bomber in co-ops.

--Outlaw.

SithSpeeder
10-25-2006, 11:46 PM
Oh, one other thing. Put the Teamspeak info into the Session Information in HL as well as (if possible) in the brief of the mission itself (but usually by then it is too late). Make it easy and they will more likely come.

Comms make this soooooo much more fun.

* _54th_Speeder *<div class="ev_tpc_signature">

http://members.cox.net/~ijhutch/_images/360x200signew.jpg (http://www.fiftyfourth.com/)
Also, my personal webspace dedicated to WW2 Combat Flight simming can be found at:
simace.com (http://www.simace.com/)

WOLFMondo
10-26-2006, 01:00 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by WB_Outlaw:
I can't figure out why the interest in dedicated co-op servers is so low?
</div></BLOCKQUOTE>

I don't play one them because they are 4.04 for the most part and I don't have a 4.04 installed.<div class="ev_tpc_signature">

Capt Eric Brown says: "I found in general the default joystick settings tended to be oversensitive. With my recommended settings it will give people a real feeling of how they actually flew."

Monty_Thrud
10-26-2006, 01:40 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content"> To me, they offer the best of both worlds with moving convoys/tanks/ships (finally usable aircraft carriers online), real mission goals, better aircraft match-ups/numbers, and more historically accurate battles. Plus, only one life per mission.

</div></BLOCKQUOTE>

Well i didnt know that, how long has this been available?

Does this mean i can take off on a carrier with a fully, FULLY armed Corsair or Seafire now they move?<div class="ev_tpc_signature">

http://premium1.uploadit.org/bsamania//beatup.jpg
http://forums.ubi.com/images/smilies/59.gif..http://premium1.uploadit.org/bsamania//2006-02-23_012924_pilot11.gif ..http://forums.ubi.com/images/smilies/blink.gif Soviet Fighter Tactics (http://luthier.stormloader.com/home.html) Merlin (http://www.spitfire.dk/Chapter5.htm) The Doors (http://www.thedoors.com/index.cfm?fa=home1)

rnzoli
10-26-2006, 03:17 AM
well, it is very easy to explain the lack of interest in coops, just imagine a choice between

A) the possibility of having sex immediately with a big-tits women

OR

B) starting a long-term relationship with the love of your life from tomorrow

80 % of the testosterone-filled IL2 players would chose the careless but immediate sex and only 20% would chose the chance to meet the love of their life

that's the same situation with playing DFs and COOPs<div class="ev_tpc_signature">

A "world's first": fully automatic, dedicated COOP server controller. Features and available servers here (http://web.t-online.hu/rnzoli/IL2DSC/intro-coop.html).
http://web.t-online.hu/rnzoli/IL2DSC/the_full_difficulty_COOP_server_2.JPG (http://web.t-online.hu/rnzoli/IL2DSC/intro-coop.html)

cmirko
10-26-2006, 03:19 AM
hi all, im a server operator for rnzoli`s work in progress dedicated server controller

we host a 24 player dedicated coop server named
102nd_COOP_ded

on Hyperlobby which currently has 7 mini campaigns (currently we are hosting 70+ missions organised in time periods with historic aircraft)in rotation and experimental DF style generator (also WiP, 4v4 max for now)

all info on server you can find on this link

http://web.t-online.hu/rnzoli/IL2DSC/intro-coop.html

and server availability and join script for TS

http://web.t-online.hu/rnzoli/IL2DSC/status-cmirko.html


to clarify some things, server is up every weekday from 15:00 CET to 07:30 CET next morning, and all weekends from Friday to Monday morning CET

we run a 4.05m version number (100mbit link, 1 gig ram dedicated server) and people can join missions in progress unlike normal coops, also, missions are created to be relatively short, that means there is less than 10 mins flying time to action and most missions end under 30 minutes which is also "time - limit" until next mission start

server is full real minus type icons (no color, only type of plane) at 1.4km and friendly names at 350m which works (imho as a server admin) better for team fighting and organized flying in teams http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

I also expected to have a bigger population but most players are not informed well and also (dare i say http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif ?) lazy to get on server advertised web page to read and learn a bit untill they join, also, as you can see from this statistic

http://web.t-online.hu/rnzoli/IL2DSC/stats-coop-cmirko.html) (http://web.t-online.hu/rnzoli/IL2DSC/stats-coop-cmirko.html)
we are relatively much online nad have a decent population of regular pilots

Server stats:
Pilots Sorties (completed) Flight Time
373 1581 787 hrs


the number of "misinformed" people who are under 15 minutes on server is almost 50% of all pilots who have been on server http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif, in my opinion that is not enough to fly more than one mission - therefore defeats the object of dedicated coops server which lets you fly missions and stay on the server (viewing the action after landing or getting shot at - some conf.ini changes required)

(184 people under 15 min, 189 above 15 min, about 50%-50% share)

since this is a work in progress we decided not to aggressively "market" the server, rnzoli is adding new functionality (like, the auto-balancing mission lock was added and works well nowadays, so it is no longer a problem anymore to have a joining person - will not restart the mission in progress) all the time and we feel that users are easily turned off from server by glitches which are bound to happen in software development of any kind, but then again server had under 0.5% down time and most of that was mission making errors (missions not tested enough before being put into rotation) and not DSC problems http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif


also since we are "community server" made by people from community and for community (this sounds great http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif), we had asked mission makers for help (we will host anything you make as long its historical and tested) and all other people who would like to help (web making, mission testing, briefing writing.....), but then again response was not very enthusiastic to put it mildly http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif and we all (core of the team) have day jobs, families and a lot of other responsibilities which deny the time needed for this project....., so we again ask for support which you can offer via pm (say what you want to do http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif)

the conclusion is http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif:

we are currently relatively happy with user/pilot turn-out, and
with objective-driven, team-work driven missions (thanks to our head mission maker 242Sqn_Chap (charliechap in <b style="color:black;background-color:#a0ffff">UBI[/b])), good serve features (on demand coop, possible to replay, possible to practice, possible to see both sides of the coin)

we are a bit (but just a little bit http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif) unhappy with low turn-out some days and players which think its a df server (Hyperlobby limitation - no COOP dedicated room - so people are not aware of server abilities to stay in game after you are dead/landed, and replay in some time....., but thats being worked on http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif)


it seems that everyone that flew a few missions on the coop server comes back to play again, and we think that its worth to explore it and decide to like or not to like it after truly trying it http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif, so we are really happy about that and we got to meet some truly good objective driven pilots which is really good personally for us (making friends is a goal worth having http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif), also its fun to play with AI while you wait for friends online or to have a gunnery challenge mission with friend http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif (some great possibilities for FM testers - since we can provide crimea map with all planes available online http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif, but none asked until now http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif......



@ monty_thrud: yes if you make a coop like that http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif (or better, mini campaign)
@ KaleunFreddie: which works great http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif, and you are invited to make any set of mission you would like hosted http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif (mini-campaign preferred)
@ WWMaxGunz: DSC is not freely available yet, but mission making invitation stands - we will host anything given its historic and tested
@ WOLFMondo: 4.05m hosted here m8 http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

WWMaxGunz
10-26-2006, 03:32 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by WB_Outlaw:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by WWMaxGunz:
The situation.... http://forums.ubi.com/images/smilies/disagree.gif http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif http://forums.ubi.com/images/smilies/disagree.gif http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

Co-ops don't allow respawn. Players have to be careful not to get shot down.
And as above, you can't just set up a co-op server and have it run itself. </div></BLOCKQUOTE>

As I said earlier, the lack of respawn is part of the reason for playing on a co-op. It's not for everyone for sure, but, as I stated, my original question is for those people who aren't happy with what a dedicated server can do.

Also, as I said earlier, dedicated servers require additional software such as IL2SC to be useful. Similarly, a dedicated co-op requires software like rnzoli's DSC or my SturmiCom. I fail to see a difference.

--Outlaw. </div></BLOCKQUOTE>

I vastly prefer co-ops. They are more realistic. How else to intercept large bombers with
escorts? Can I attack B-17's on DF? I think not! Do carriers move on DF? Nope.

I had no idea that unattended servers could run actual co-op missions.

Bo_Nidle
10-27-2006, 04:35 PM
I was sorting through some of my airshow photos today and came across these which i thought may interest people.

They were taken at one of the RIAT shows at RAF Fairford around the mid-90's I think. I know it was the day after the 2 MiG29's so famously collided.

They show an RAAF F-111c "torching". This is done by dumping fuel from the valve between the exhausts and then igniting the fuel stream using afterburner! http://forums.ubi.com/images/smilies/784.gif

Antipodean madness!!!!! http://forums.ubi.com/images/smilies/blink.gif

http://i19.photobucket.com/albums/b194/BoNidle/Torching1.jpg http://i19.photobucket.com/albums/b194/BoNidle/Torching2.jpg
http://i19.photobucket.com/albums/b194/BoNidle/Torching3.jpg http://i19.photobucket.com/albums/b194/BoNidle/Torching4.jpg
http://i19.photobucket.com/albums/b194/BoNidle/Torching5.jpg
http://i19.photobucket.com/albums/b194/BoNidle/Torching6.jpg

These were taken on a 35mm SLR camera with a 70-300mm zoom with a motorwind fitted. I scanned them into my PC today.Not the best quality but still impressive I think.

Even on the crowdline you could still feel the heat as it passed by. http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif<div class="ev_tpc_signature">



Bo_Nidle

"You've got to treat your kite like you treat your woman.Get inside her five times a day and take her to Heaven and back"
Lord Flasheart RFC 1917

"All that is required for evil to triumph is for good men to do nothing" Edmund Burke

"Somebody stop that awful,awful man!!" Chief Wigham

Bo_Nidle
10-27-2006, 04:35 PM
I was sorting through some of my airshow photos today and came across these which i thought may interest people.

They were taken at one of the RIAT shows at RAF Fairford around the mid-90's I think. I know it was the day after the 2 MiG29's so famously collided.

They show an RAAF F-111c "torching". This is done by dumping fuel from the valve between the exhausts and then igniting the fuel stream using afterburner! http://forums.ubi.com/images/smilies/784.gif

Antipodean madness!!!!! http://forums.ubi.com/images/smilies/blink.gif

http://i19.photobucket.com/albums/b194/BoNidle/Torching1.jpg http://i19.photobucket.com/albums/b194/BoNidle/Torching2.jpg
http://i19.photobucket.com/albums/b194/BoNidle/Torching3.jpg http://i19.photobucket.com/albums/b194/BoNidle/Torching4.jpg
http://i19.photobucket.com/albums/b194/BoNidle/Torching5.jpg
http://i19.photobucket.com/albums/b194/BoNidle/Torching6.jpg

These were taken on a 35mm SLR camera with a 70-300mm zoom with a motorwind fitted. I scanned them into my PC today.Not the best quality but still impressive I think.

Even on the crowdline you could still feel the heat as it passed by. http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif<div class="ev_tpc_signature">



Bo_Nidle

"You've got to treat your kite like you treat your woman.Get inside her five times a day and take her to Heaven and back"
Lord Flasheart RFC 1917

"All that is required for evil to triumph is for good men to do nothing" Edmund Burke

"Somebody stop that awful,awful man!!" Chief Wigham

jarink
10-28-2006, 08:56 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by RCAF_Irish_403:
Q: What would be