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Closter
09-14-2006, 10:10 AM
Do you guyz fly online wars? If yes, wich one would you suggest? http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif

Thanx in advance!

Closter
09-14-2006, 10:10 AM
Do you guyz fly online wars? If yes, wich one would you suggest? http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif

Thanx in advance!

carguy_
09-14-2006, 10:28 AM
Suggesting is out of the question.We have too few folks participating.If you choose to go that way you register in all of them.Just so the room fills up in less than 30minutes.

I can say that pacific war admins did not manage to make anything interesting out of ETO in IL2 yet.

Xiolablu3
09-14-2006, 10:33 AM
I would like to fly these eventually, they sound really immersive.

Is there lots of hour long missions with no enemy sightings as in the real world, Carguy?

Are they all full real, as in no padlock, no friendly icons, no map icon?

I was a bit worried by one online war forum where the hosts were using the La5FN in 1943 against FW190A6 and Me109G6. Surely they realise the in game La5FN is a 1944 plane and they should be using the La5F?

I would want to be flying the FW190 and the La5FN in 1943 gives a MASSIVE unhistorical advantage to the Russians.

JG53Frankyboy
09-14-2006, 10:44 AM
anyway, for me it looks like the big time of COOP (if handmande or generated) based online wars is over............

Xiolablu3
09-14-2006, 10:49 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by JG53Frankyboy:
anyway, for me it looks like the big time of COOP (if handmande or generated) based online wars is over............ </div></BLOCKQUOTE>

Hi FrankyBoy, I htink I have seen you flying on Ukded, I could be wrong tho.

Did you have a lot of trouble adjusting to online wars after playing what I call 'mini-war' servers like Warclouds or Ukded?

I am interested to know a bit about them. Any info would be very helpful.

carguy_
09-14-2006, 11:16 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Xiolablu3:
Is there lots of hour long missions with no enemy sightings as in the real world, Carguy? </div></BLOCKQUOTE>

That is mostly individual pilot preference.If you want to fight you will surely have multiple opportunities.Many times human players decide to protect one target and let the AI do the 2nd.As a result the group protecting the target being attacked by AI can be facing two enemy planes over target or none at all.What is more,the LW pilots if they want to live longer they must put up with their ego and resign from getting any kills pretty often.You can go in get 4 kills and die or perform safe&correct B&Z,get one(or none) kill and return home safely.VVS pilots rarely have sorties without kills as all the action is 100-4500m altitude.Few months ago,reds suddenly stopped going higher than 4500m.You will have to put up with yourself.Rarely a won sortie requires no lost lives.You decide if you want to be alive.


<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">
Are they all full real, as in no padlock, no friendly icons, no map icon? </div></BLOCKQUOTE>

Airforce War,Virtual War and IL2 War are with speedbar enabled only.

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">
I was a bit worried by one online war forum where the hosts were using the La5FN in 1943 against FW190A6 and Me109G6. Surely they realise the in game La5FN is a 1944 plane and they should be using the La5F? </div></BLOCKQUOTE>

That is a dead horse issue.In Bellum War the revolutionary concept which made all present online wars(dunno bout Scorched Earth though),the planesets were based on Pirx`s table.Nobody is worrying if the La5FN should be really featured in `44,as it is featured on the planeset historical table.Matchups of G6earlyvsLa5FN are normal.The crowd stopped worrying about that years ago.
I myself gave up with *****c!n bout planesets cuz the G2/F4 vs I16/Yak1 matchups were not rare either.

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">
I would want to be flying the FW190 and the La5FN in 1943 gives a MASSIVE unhistorical advantage to the Russians. </div></BLOCKQUOTE>


Ah we just deal with it.G2 is a `43 plane too.The thing I was always concerned about is that LW never had good planes in `45 given in online wars.A Me262,Ta152H,He162 or Me109K4 are nowhere to be seen whereas Yaks3,La7 and P63 are a normal latewar planeset.

The altitude bias also stays there.We have Heinkels111 flying@3000m and Ju87 flying@1000m so reds have it really easier there.The only chance LW gets on bombers is when they get Pe2 which cruise @4000m.Other planes than that it is mostly 500-1000m operating altitudes.

Like I said.We deal with it,we fly in teams on comms and we still manage to get heaps of fun out of this.


Frankyboy,I don`t get from where you get that attitude.Back in the start we had VEF,Bellum War and maybe VOW.IMO current online war status is at its peak.

BM357_Sniper
09-14-2006, 11:19 AM
If you're looking for an immersive online war you need to check out anything that is labeled "Scorched Earth". Yes, it is coop based and if you die, you're out for the duration of the mission, however, you have control over many of the things you don't in a reg DF mission. Everything from supply to troop movements. Also, you won't find people taking the "gamers" approach and just risking it all for the sake of a kill.

Xiolablu3
09-14-2006, 11:22 AM
Big thanks for your time to reply, Carguy. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

WWSensei
09-14-2006, 11:24 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">The altitude bias also stays there.We have Heinkels111 flying@3000m and Ju87 flying@1000m so reds have it really easier there. </div></BLOCKQUOTE>

That's just a bad pilot choice not a limit of the aircraft. In the Clash of Titans war the LOWEST altitude I bombed from in a He111 was 6000 and the norm was 8000+. We once had a 9 ship at 9000m and it was an awesome sight to see the cap at 5000 and unable to touch us. They just had to watch our contrails disappear in the distance while our bombs shredded their base.

Ditto for Stuka...I don't approach at anything under 4000m.

Xiolablu3
09-14-2006, 11:28 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by WWSensei:
Ditto for Stuka...I don't approach at anything under 4000m. </div></BLOCKQUOTE>

Do you level bomb in the Stuka from 4000m? Or do you mean you approach at 4000m then dive?

I guess the escape could be pretty hairy.

anarchy52
09-14-2006, 11:33 AM
Clash of Titans was the best and most immersive online war ever. It was as real as you can get within the limits of the game.

S! to the CoT team from 15/JG52

carguy_
09-14-2006, 11:37 AM
Clash of Titans being at DF server,right? http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Rules are that host is allowed to close mission after 60min of playing.So if you stay in air at that moment you are not landed so you blue team gets no points.We have great hosts that will let you play 2hours but they`re the few.

Dunno why it got removed but maybe a year ago bombers were always to be air started to make sure they will gain their desired alitude.Currently bombers/transports are taking off along with the escorts.So if you want to gain 5000m in a Heinkel,you will have to wait some 40minutes until you attack,then you return another 20 to base and landing takes another 7minutes(bombers wait for escorts to cover).That`s no use anyway as AI Heinkels do not follow climbing human so we got two humans go @5000m bombing 14minutes after AI bombers which came in@3000m(80% killed ofcourse).

Same scenario with Stukas although AI Heinkels bomb and go home whereas AI Stukas go around 4-5times and make their attacks(90% killed).All going on over enemy city with flak and enemy planes.


So in online wars if you want to perform a correct attack,you need at least 65minutes for the sortie which the host will rarely allow.

Closter
09-14-2006, 11:57 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by BM357_Sniper:
If you're looking for an immersive online war you need to check out anything that is labeled "Scorched Earth". Yes, it is coop based and if you die, you're out for the duration of the mission, however, you have control over many of the things you don't in a reg DF mission. Everything from supply to troop movements. Also, you won't find people taking the "gamers" approach and just risking it all for the sake of a kill. </div></BLOCKQUOTE>

Thanks for your advice, m8!

JG53Frankyboy
09-14-2006, 12:00 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Xiolablu3:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by JG53Frankyboy:
anyway, for me it looks like the big time of COOP (if handmande or generated) based online wars is over............ </div></BLOCKQUOTE>

Hi FrankyBoy, I htink I have seen you flying on Ukded, I could be wrong tho.

Did you have a lot of trouble adjusting to online wars after playing what I call 'mini-war' servers like Warclouds or Ukded?

I am interested to know a bit about them. Any info would be very helpful. </div></BLOCKQUOTE>

no, i dont fly on UKdec.

well, im , as so many here, online with this game since early IL2 betastages.
i flew onlinwars like IOW , the original VEF (with Murdock, at a time as its misions were also handmade), generated VEF, VOW1&2 (was one of the mission admins there, because they were handmade).
i flew open COOPs in a time when the HL had only one room ( http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif ) , clasics were JadghundBury evenings m when he hosted his newest missions...........

nowaday, the most online play is on deticated servers, with Dogfightmaps - i dont like that much , but , actually there is no other chance.

i fly mostly now on the WoP and WindsOfWar servers.
i flew for some time the ADW war &lt;- actually the best "war" when dogfightmaps are used. but i cant see the easternfront anymore.......... and ADW is easternfront only - little bit understandable as for the easternfront are the best maps and planesets available.

when i remembering VOW2, where we had 3 front (west/MTO, East and PTO), we had to fake a lot with maps and planes in the ETO/MTO and PTO campaigns http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif .... but is was fun http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
at the same evening you could fly a Zero from a Carrierdeck, than intercept huge B-17 formations at high altitude and than still fly low in a IL2 and destroy tanks . and all this with a great bunch of people on the VOW own TS server............. playingthis game as its best !

Xiolablu3
09-14-2006, 07:02 PM
Maybe I saw you on winds of War, or maybe just a similar name, then.

thx

Brain32
09-14-2006, 07:13 PM
Is there a Western Front online war???

mrsiCkstar
09-14-2006, 07:47 PM
More importantly, are there any Pacific Theatre online wars?

Recon_609IAP
09-14-2006, 09:44 PM
Forgotten Skies has been running 3 missions a week since the days of the original IL2.

We get about 32+ guys a mission in our last Crimea phase.

Next phase starts soon.

<A HREF="http://www.forgottenskies.com" TARGET=_blank>

http://www.forgottenskies.com (http://www.forgottenskies.com%5B/URL%5D)</A>

(we ran a PTO campaign once - we've run med campaigns, russian campaigns - and looking at a normandy campaign soon as well).

sudoku1941
09-14-2006, 10:33 PM
The problem with the online wars was plain old bad design. And favoritism.

The guys who designed them put a lot of time into them, to be sure, but they never stuck much to the historic script, and the "strategy systems" they designed were far too abstract and just didn't reflect how the real war was fought at all.

The basic concept, though, is plenty good. It's the execution where it all went tits up.

Then, there was the "squad bullying", where squads were actually permitted to show up whenever they felt like it, take over thier side on a mission, and kick out non-squad members who had tried to populate the missions before the "playground bullies" even arrived on the HyperLobby server. Once that started happening, and was given the tacit approval of the guys running the war, it was pretty much over for me.

All in all, it could be a lot of fun... but it was definitely not a "finished product" concept.

Xiolablu3
09-15-2006, 12:11 AM
Surely its being improved all the time, like any 'mod'/'idea'?

Stigler makes it sound like its all 'over' and was pretty bad. Is that the case? Or is it just his usual negativity for all things Il2?

carguy_
09-15-2006, 02:43 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by sudoku1941:
The guys who designed them put a lot of time into them, to be sure, but they never stuck much to the historic script, and the "strategy systems" they designed were far too abstract and just didn't reflect how the real war was fought at all. </div></BLOCKQUOTE>


You`re making it sound too negative.Online wars were created fully by 3rd parties.They had to build this all,think of new ways to set up different missions with different conditions etc.Only support from the dev team was adding flyables especially for online wars such as Yak `42 with better engine.I think that currently it is hard to think of any more improvements that are not hindered by the game limitations itself.
As you said the basic concept is pretty good.Although AI behaviour routines and badly modelled ground battles are flaws of the game,not mistakes of o/w admins(AI bombers have bad aim,one T34 ownz 4xPanzerIV).
Ofcourse I`m not a programmer and I can`t say how much further the amins could have gone with enhancements but it is really not that bad.It is just that the VVS has overall advantage that is unhistorical.But bugs go two ways plenty of times.Admins actually never considered giving VVS airfields 200/300% health (LW 100%)to reflect their numerous superiority.


<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">
Then, there was the "squad bullying", where squads were actually permitted to show up whenever they felt like it, take over thier side on a mission, and kick out non-squad members who had tried to populate the missions before the "playground bullies" even arrived on the HyperLobby server. Once that started happening, and was given the tacit approval of the guys running the war, it was pretty much over for me. </div></BLOCKQUOTE>

Do you mean the scene where all non squad pilots are questioned to leave slots for host`s squad members?Unfortunately this happens daily.You`re the host,you`re the boss.There are squads who show up as 10-12 pilots a night that want to play toghether.So you as a non squaddie sit there in da slot waiting for downloaded mission to start when all of a sudden three guys from host`s squad ask you politely to leave the slot(will be kick after like a minute).So being forced to leave the slot after like 20minutes of waiting is very frustrating.Sometimes those guys don`t even have any connections to the host squad wise.Some think that they are allowed to please you out since ONE of their mates is already in the slot.
Additionally same thing happens in the briefing room.You got your favorite plane selected then one of their buddies asks you to leave that plane "because we want to fly toghether on TS".Aaaaaaaaaw how cute!!!
I remember that night when I was forced to take the FW190 instead of the 109.My best career record ended with that mission...

Solution is get you own squad with few hosts.


You sound like you don`t have a squad.Non squaddies are welcome though they do not feel good in online wars.But joining one would help.All it takes is three guys(one is hosting) teaming up and up you go.


Finally,the wars have many more flaws.In practice,the rules can be enforced only through lack of points(or stats reset) given to the violating member.This continually gives me an image of a state that has a law without police,although if you do kill someone,you won`t get your dinner.
Few squads that participate take their pride in shooting at parachutes.They do it without any penalties.About the same number of squads represents the "lets all fly our favorite planes and have fun" attitude.

rnzoli
09-15-2006, 03:31 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">All in all, it could be a lot of fun... but it was definitely not a "finished product" concept. </div></BLOCKQUOTE>

Which is why there could be further potential in it "if done right". It's just a matter of defining "right" http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

sudoku1941
09-15-2006, 10:46 AM
Carguy, it sounds like you have a lot more tolerance for @rseholes than I do.

There is no way to defend a "squad takeover" of a mission, especially when the rules of many of the wars told players they had a RIGHT to play a mission, provided they followed the rules (one of which was to get in a mission slot and stay there until the conditions were right for them to log off). The squads should politely wait for a mission to launch and flood the slots left behind when the players enter their mission, and run a new mission of their own. There's no call to even "politely ask" (with a club behind your back) a player to vacate a spot. You want the spot? Get your @rse there early enough to click into it when it's empty.

Just being in a squad doesn't mean you're going to be any better than an 'unattached' guy. Sure, you may have voice comms and people you "know", but that doesn't stop some squads from still getting shot down to a man and failing at the mission, while other "odds and sods" come home safely with kills under their belts and more success.
==================================

Also, what you post about unfair VVS advantages rings very true. The strategic setups always favored the Russians because they simply had more planes better suited to the abstract tasks. The Germans simply didn't HAVE an IL-2 or any equivalent. So, it would seem that the war designers should have devised a alternate strategic system that the Germans could exploit with the weapons they had (and another way for the VVS to approach things, too, if they decided to). Of course, none of this ever dawned on the war designers. They NEVER came up with a way to model the German Blitzkrieg style.

I will say that any individual mission had the potential to be one for the ages. But overall, it didn't work as well as it might have.

JG52Uther
09-15-2006, 11:30 AM
Online wars are the most fun I have had with this game.It is much easier to have fun if you are in a squad I think.Also,to be guaranteed of a place at busy times of day,you could always host your own mission!Also,I will ALWAYS jump out of a slot if asked to do so by the host,as its HIS game.Also,it would make sence to jump out if there were 7 members of one squad in slots,and I saw another of that squad turn up in the lobby.Strange,but that just makes sense to me.
Try the online wars,you might find another dimension to this game! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Closter
09-15-2006, 12:13 PM
Thanx for the answers and the debate, guyz! http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

Xiolablu3
09-15-2006, 12:59 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by sudoku1941:
The Germans simply didn't HAVE an IL-2 or any equivalent. . </div></BLOCKQUOTE>

This is unfortunate in mini-war servers too.

Germans simply dont have such a good ground attack capability, especially if the tanks are spread out and not in a group.

Maybe 1 1800SC stuka bomb can deal with a group of tanks, but if they are dispersed, then the IL2 with rockets and bombs is so much easier to use than the BK37 on the Me110..

Some days I can knock tanks off easily, hitting hte top with a BK37mm, but other days I have trouble. Its a very tough prospect to do it under fire too.

Would be better if Germans had a HS219 (I think thats the one?) or something similar to attack the ground targets.

sudoku1941
09-15-2006, 01:16 PM
It'd be wrong to say the Germans didn't have good A/G capabilities. NOTHING could hit a single target like a Stuka.

But, the IL-2 could hit multiple targets, plus stay in the area and survive to tell the tale, which a Stuka could not.

However, if you're fighting a Blitzkrieg style of battle, and your a/g needs are only to blow a bridge at a single point, or take out a key MG nest, AT gun battery, etc. to allow a schwerpunkt to penetrate, the Stuka could do that.

As I said, the online wars never figured out how to allow the Germans to succeed with the weapons they had, which clearly they were able to use in '39 - 42 with great success all over the world.

The solution was NOT to "gift them" with Heinkel 219s they didn't have in great numbers... nor was it to force them to attack small groups of tanks in sectors to gain ground. Nor was it to gain ground in a contiguous line, either.

Xiolablu3
09-15-2006, 02:07 PM
Please tell us, oh man of all knowing wisdom.

What would be a good solution to this 'problem'?

VF-51-Dart
09-15-2006, 02:14 PM
For my money SEOW is where it's at for running any online war. http://forums.ubi.com/images/smilies/25.gif

sudoku1941
09-15-2006, 02:49 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Xiolablu3:
Please tell us, oh man of all knowing wisdom.

What would be a good solution to this 'problem'? </div></BLOCKQUOTE>

Well, oh, man of readily-apparent sarcasm...

You could change the structure of strike missions so that the Luftwaffe get DIFFERENT, but equally challenging victory conditions for "terrain taking missions" than the Russians.

For example: the Russians need to raze an area of a certain % of tanks, in keeping with what a Sturmo can do.... but maybe the Germans need to hit ONE key bridge, or ONE key command center, or cut ONE rail line at a certain point, or need to strike at ONE area where armor is concentrated, or need to hit a number of rear area targets (disrupting communications in the rear) to reflect THEIR tactics.

Is that perhaps enough of a suggestion for starter, oh skeptical one???

carguy_
09-15-2006, 05:03 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by sudoku1941:
As I said, the online wars never figured out how to allow the Germans to succeed with the weapons they had, which clearly they were able to use in '39 - 42 with great success all over the world.
</div></BLOCKQUOTE>

The Legends of Bellum War sing about the week when a map was switched to Stalingrad/winter(50/50 ground).The great blue offensive took place and ended with stunning success after three days.I am ,as a virtual pilot, proud to be a participant in this memorial event.I have flown three sorties and scored seven kills.

Reds never have won a map in 3 days.Although when winter comes the history is upside down because it is the LW who win 8 out of 10 winter maps.

Brain32
09-15-2006, 05:16 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content"> Although when winter comes the history is upside down because it is the LW who win 8 out of 10 winter maps. </div></BLOCKQUOTE>
And I know why, its because in winter maps you can see the freakin' dots, my best online sorties were always on winter maps...

F19_Orheim
09-15-2006, 05:31 PM
Try http://war.by-airforce.com/

They are hosting Finnish Winterwar 39-40

This is something new, never seen this area in an online war before. Very refreshing


Join Huperlobby and BW slots

sudoku1941
09-15-2006, 06:43 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Brain32:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content"> Although when winter comes the history is upside down because it is the LW who win 8 out of 10 winter maps. </div></BLOCKQUOTE>
And I know why, its because in winter maps you can see the freakin' dots, my best online sorties were always on winter maps... </div></BLOCKQUOTE>

Hmph, imagine that.... yet another IL-2 general fault laid bare

carguy_
09-15-2006, 07:06 PM
Yes well Finland is maybe the worst map for navigation ever.

Second,this type of planesets promotes nothing but furballs.All planes the same or nearly the same circling around.

Not my cup of tea.Requiring the pilot to sit on his enemy and spray for like 30secs until it goes down is a stupid joke.

A very nice poll was made to make sure ppl like this map.Finland won by 3 votes YAAY!

Also, disproporsions in armament between sides are absurd.

WWSensei
09-15-2006, 08:57 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Xiolablu3:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by WWSensei:
Ditto for Stuka...I don't approach at anything under 4000m. </div></BLOCKQUOTE>

Do you level bomb in the Stuka from 4000m? Or do you mean you approach at 4000m then dive?

I guess the escape could be pretty hairy. </div></BLOCKQUOTE>

Yes, approach high, dive and move out. Old saying was "one pass, haul ***" ;-)

Also, if in stuka and in online wars I didn't go off as a single ship. Stukas are most effective when air superiority was achieved, so I'd wait to approach AFTER a sweep cleared or engaged enemy fighters.

Egress routes are planned ahead of time with bullseye and rally points so stukas could regroup quickly post attack and sync with egress escort.

Our squad also does a series of single night battles usually simulating or re-enacting specific battles or day of a battle (wwbattles.com). It's on a DF server (not ideal but no real way to work it on coop) and we fly for a fixed set of 3 hours. Map is published ahead of time for at least a week for participants to practice. After the first night of the battle we usually wait a couple of weeks and then we switch sides.

Is it 100% historical? Nope, but it's a helluva lot of fun and we do try to be semi-historical (ie no 1941 versus 1945 aircraft battles) and we adjust the goals of each side to try and balance the objectives.

I've been involved with online wars of various types since RB2 and Kali back in 1997 through several of the modern ones. the complaints about them, regardless of format or sim, haven't changed one bit in all those years. I learned long ago to just quit worrying about what wasn't there and just had fun with what was there.

F19_Orheim
09-16-2006, 12:27 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by carguy_:
Yes well Finland is maybe the worst map for navigation ever.

Second,this type of planesets promotes nothing but furballs.All planes the same or nearly the same circling around.

Not my cup of tea.Requiring the pilot to sit on his enemy and spray for like 30secs until it goes down is a stupid joke.

A very nice poll was made to make sure ppl like this map.Finland won by 3 votes YAAY!

Also, disproporsions in armament between sides are absurd. </div></BLOCKQUOTE>

I could tell u a stupid joke

Xiolablu3
09-16-2006, 04:41 AM
The FInland map on the server I play on is also hard for the Finns, but I guess it was very hard at the time too.

The planeset is B239/HurriMkI/Blenhiem/Gladiator vs I16/i153/Yak1/TB3.

On the server however, blues have a lot less targets to destroy, so it sort of evens it out. Plus a B239 with its 4x50s can rip up an i16 or i153. But of course the 2x20mm on the Russian planes are pretty awesome vs the little planes.

Xiolablu3
09-16-2006, 04:42 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by sudoku1941:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Xiolablu3:
Please tell us, oh man of all knowing wisdom.

What would be a good solution to this 'problem'? </div></BLOCKQUOTE>

Well, oh, man of readily-apparent sarcasm...

You could change the structure of strike missions so that the Luftwaffe get DIFFERENT, but equally challenging victory conditions for "terrain taking missions" than the Russians.

For example: the Russians need to raze an area of a certain % of tanks, in keeping with what a Sturmo can do.... but maybe the Germans need to hit ONE key bridge, or ONE key command center, or cut ONE rail line at a certain point, or need to strike at ONE area where armor is concentrated, or need to hit a number of rear area targets (disrupting communications in the rear) to reflect THEIR tactics.

Is that perhaps enough of a suggestion for starter, oh skeptical one??? </div></BLOCKQUOTE>


There ya'go? Didnt that feel better to suggest a solution rather than a problem for once? http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif