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DmdSeeker
08-09-2005, 06:41 AM
Can anyone give a good walk through on how to dive bomb in the Stuka using the sights; brakes and various other aides?

The PF handbook is very sketchy; and while I can find a ton of advise on the net on "how to dive bomb"; most, if not all of it relates to general instructions for fighter-bombers; it's hard to find someting thats _specific_ for IL-2's Stuka.

DmdSeeker
08-09-2005, 06:41 AM
Can anyone give a good walk through on how to dive bomb in the Stuka using the sights; brakes and various other aides?

The PF handbook is very sketchy; and while I can find a ton of advise on the net on "how to dive bomb"; most, if not all of it relates to general instructions for fighter-bombers; it's hard to find someting thats _specific_ for IL-2's Stuka.

Grue_
08-09-2005, 07:12 AM
I copied this Stuka D-5 bombing guide from somewhere but I didn't record where I got it from http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

"Set up the "Bombsight Controls" in the Controls menu. The D5 uses the "Increase/Decrease Bombsight Altitude" and "Increase/Decrease Bombsight Velocity" keys to make adjustments. As a side note, not everyone knows that you can also use the bombsight controls on the Gyro gunsight in the P-51 D20 for air-to-air purposes. (though you have to activate it with the "bombsight automation" key to get anything out of it!")

The D5 is perhaps the quintessential ground attack plane for the Axis powers, and one that I would gladly match up against any Sturmovik ace. It has an impressive bombload capability, a sleek and streamlined profile, and unlike its predecessors carries a pair of cannon in the wings, rather than light machine guns. The true ace up its heavily-armored sleeve, however, is the dual-purpose gunsight and divebomb pipper.

You'll want to start out high in the D5, simply because you can. Where the previous models were ideal when starting an attack from 2000 meters or so, the bombsight on the D5 provides accurate delivery at much higher altitudes. My lowest bomb runs tend to start at 3000m, with bomb release at 1000.

As you are lined up and heading toward your target, begin making preparations for your attack. You'll want a coarse prop pitch to keep your airspeed from climbing too high, and it will be helpful if you trim your nose up a few degrees. Next, dial in the altitude at which you want to release your ordnance. I reccomend at least 1500 meters below your present altitude to give yourself enough time to acquire your target. If you have "AB" bombs, set your altitude a bit lower than you otherwise would to prevent your carpet of explosives from dispersing too far. Never set a release of less than 500 meters above ground level, and if you're diving down below, say 750, I reccomend setting a delay of at least 2-5 seconds on your explosives. Remember that you'll probably be leveling out about 400 meters or more below the point at which you drop your bombs.

If you're planning a vertical bomb run, there's little need to dial in your airspeed. It won't affect precision much if your dive angle is greater than 70 degrees. For shallower dives, however, set what you expect your true airspeed to be at the release altitude in kilometers per hour. You'll have to get a feel for how much speed you'll get in a dive, but a good rule of thumb is a gain of 50 km/hr per 500 meters in steeper dives.

Fly your course and acquire your target through the floor window, if your bomb isn't so big that it blocks your view. For a 90 degree bomb run, don't start your dive the moment you see the target. Let it pass back out of view and estimate when it's directly under the center of your plane. At this point, wing over like you're about to roll into a split-s and risk a glance at your target. If your wingtip is pointing at it, go ahead and invert your aircraft. If not, level out, fly on for a few heartbeats, and try again.

Once you're inverted, switch to "gunsight" view (Shift + F1), idle the engine back to 0% throttle, and look directly "up" through the canopy (i.e. down at the ground). Once you've got your target almost in the center of the screen, activate your dive brake and start your run.

Pull back on the stick until you've got the target dead in your gunsight -- careful, the bombsight is a bulky piece of hardware and will obscure your target for a couple seconds (perhaps its only real disadvantage) -- and look to your right to check the dive angle indicator. If you're in a "negative" dive (meaning if your belly is closer to the horizon than your canopy) roll your wings 180 degrees. The bombload will not release if you're pulling negative G's, which is another part of the reason I told you to trim your pitch up a bit... the Stuka wants to pull "down" naturally and requires a bit of stickwork to keep it pointed at the target if you don't trim.

Thanks to the sophisticated bombsight, you don't have to be in a perfect 90 degree dive, but get as close as you can. You should see a bowtie-shaped pipper climbing up the bottom of your stuvi. This is where the dive sight thinks your bombs will land based on the altitude and airspeed you've dialed in, as well as your dive angle. Do NOT release your bombs immediately. Remember that it's calculating based on the altitude you put in... if you release now you're likely to miss. Instead, just keep this moving pipper on your target for now. When your altimiter gets to the point you dialed in to the bombsight, you should hear a warning horn sound. At this point, hit your bomb release button (they don't auto-release like in previous models)... if you get it as the horn is sounding then all of your explosives should detach from the plane with a single press of the button. Your Stuka will begin to auto-level, but pull back on the stick a bit to help it out. Once you're level, throttle up, disengage the dive brake, and head for home... the boys back at the officer's club have a frosty mug with your name on it! If you need to, you can do some mop-up work with the wing cannons, but if you've done your job right this won't be neccessary.

Phew... hope that helps some folks out! If I get enough requests I can write a longer tutorial with screenshots, or even try my hand at a training track.

Viel Gl├╝ck!"

Atomic_Marten
08-09-2005, 07:24 AM
uh just saw grue's post... http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif good stuff.

http://www.airwarfare.com/sturmovik_101/faq_index.htm#105

DmdSeeker
08-09-2005, 07:56 AM
Perfect!

Thanks a lot http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

EURO_Snoopy
08-09-2005, 08:01 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Phew... hope that helps some folks out! If I get enough requests I can write a longer tutorial with screenshots, or even try my hand at a training track. </div></BLOCKQUOTE>

New guides & tutorials always welcome, particularly tutorials that focus on the lesser known aspects of the game, such as the stuvi and other types of bomb/gunsight. If you would like to write atutorial I can put it up on airwarfare and add it to the IL2CCM

DmdSeeker
08-09-2005, 12:54 PM
A little bit more help; if I may....

There seem to be nine bomb sight commands to be mapped:

Toggle bomb site (auto)
Increase site distance
Decrease site distance
Adjust sight control to right
Adjust sight control to left
Increase sight altitude
Decrease sight altitude
Increase sight velocity
Decrease sight velocity

I've now mapped these commands to key combinations; but I've actually no idea what they do yet; so I haven't mapped them to my stick as I've no idea if a button; rotary or slider is more appropriate.

What do these individual commands do; and how do I use them?

Grue_
08-09-2005, 01:28 PM
http://www.wingwalkers.org/sensei/He111_Operations_Guide.pdf

This explains the bomb sight controls http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

DmdSeeker
08-10-2005, 03:21 AM
Again; thanks! :-)