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Finkeren
01-16-2005, 03:41 AM
I'm not at all skilled with the FMB but I have for some time been creating dogfight missions for my server.
What I'd like to know is: Is there some way to get arround these blasted static carriers in dogfight missions? I would really like to be able to use the F4U, F6F and possibly TBF/TBM and B5N in a carrier battle. As it is now, these are nearly impossible to take off from a static carrier http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif, though I have succeeded with all but the B5N a few times(I can even take off with a torpede ladden TBF most times).
Is there some way to make a working dogfight base out of a moving carrier, and possibly make the carrier go in a "loop" so it won't stop moving when reaching final checkpoint.
Any suggestions are wellcome http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

Cajun76
01-16-2005, 03:50 AM
Any suggestions? http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif Do a search....

But the best I've heard so far is to align several carriers in a line, and disable or reduce the flak and AAA on them. Not totally realistic, but will give you a longer runway.

Finkeren
01-16-2005, 03:55 AM
OMG http://forums.ubi.com/images/smilies/88.gif
That's the most hilarious suggestion I've heard. But then again: why not? http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif
Will try it out, and if it works I'll make it do till Oleg puts the missing cylinders back in the F6F and F4U or better yet: fixes the lack of moving carriers in dogfight mode http://forums.ubi.com/images/smilies/cry.gif
Thanks for the help http://forums.ubi.com/images/smilies/25.gif

Troll2k
01-16-2005, 01:53 PM
There are no moving(AI controlled) objects in a dog fight map.(except v1)

That means no moving ships or carriers.No moving truck convoys or armored columns.No moving trains.No AI planes.