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View Full Version : It's rare but it happens...An Unbiased review



KlNDRED
11-17-2007, 03:51 PM
Yes I finished the entire game. only missing templar killings and flags

Graphics:
Beautiful. When you are high up and you see the lush landscape, it's truly a site to behold.

Story:
Yes the sci-fi is revealed within 45 sec of the game but its just the tip of the ice berg. Seriously, the whole time in the game you get immersed in Altair's story and with the death of each target, you learn more and more and you get sucked it. Then it brings you to the Sci-fi element's story which for the most part of the game is pretty mysterious and at the end it just bursts with metaphors, and it's thought through brilliantly. An open ending for a very deep story. Very immersive. MASSIVE ENDING SPOILER: http://www.computerandvideogames.com/article.php?id=175552&site=xbw

Freerunning:
It takes a little getting used to but when you get it down, wow free running is so fun.

AI:
The crowd's AI is very responsive. The AI does sometimes fall short in the fights where guards will stand looking at you for the longest without attacking. When you attack once, then they will continue it seems.

Social Stealth:
It's a fun aspect but when your alert level goes blinking red, simply folding your hands makes it right again. This is a problem because realistically, it wouldn't work. However, many people forget that this is a game. If this was actually realistic, people wouldn't play it, people would complain it's frustrating. So to all who get all worked up and start comparing it to reality, calm down...Yes it has to be realistic but to a certain degree and NOT AT THE EXPENSE OF GAMEPLAY.

Fights:
No they don't always attack 1 by 1. Some times, one enemy takes your guard down and 3 others attack you one after the other so quickly you cannot react and you are just getting juggles. Once you get used to it, though, it becomes pretty easy. This is maybe something to be worked on more for the sequel. Fights shouldn't be this easy when you are far in the game. AC makes em reversed in a way. Usually people find it easy at the beginning but as the game progresses, it becomes harder and harder. AC is reversed lol

Variety:
This is where AC falls BUT, this is a sand box game and every sand box game gets repetitive. The side quests are all the same things over and over again in every district. And while no 2 fights are the same, it gets boring to always receive the same result all the time. Save citizens, eavesdrop, pick pocketing, Beating for info, viewpoints and informers. For a 40 Hour game, this is not enough. The Save Citizens side quests all result in either 4 guys to help you while fighting by holding the guards or monks. That's it. Informers either ask you to collect flags or kill some guards. That's it.
The thing is that they are mostly optional so you don't have to do them. At times I wished I wanted to fast forward some mini cinematic like after saving a citizen for example because I already knew what they would say.

Assassinations:
These are varied and the enemies all have great personalities from cockiness to madmen, it was a joy going after them because their responses are so different from each other.

Audio:
Jesper Kyd is an artist, that is known so music is great
Voice acting is another story. All characters have a nice fitting voice. Some have complained about Altair's voice but I think they put so much emphasis on it because it really stands out since it sounds like nothing of the other characters. But at times, it sounded like the actor was just reading.

Overall:
It starts out pretty slow then picks up the pace .
Saying this game is the best or perfect is not really true. It has its ups, it has its down. A disappointment? No. Perfection? No. Worth buying? Definitely. While the side quest may get repetitive, it doesn't stop this game of being enjoyable. Ubisoft went on a limb here and I respect them for trying to give something new to a game. This is not a stealth game its clear, it's a new genre, it's a mix of the typical run and gun and stealth games. Did they succeed? Yes but that doesn't change the fact that improvements can be made.
Buy it, enjoy it. It's one of a kind and its great fun.

In the end though, this is just an opinion just like every review. Don't take my word for it, if you arent sure of whether to buy it or not, rent it.

KlNDRED
11-17-2007, 03:51 PM
Yes I finished the entire game. only missing templar killings and flags

Graphics:
Beautiful. When you are high up and you see the lush landscape, it's truly a site to behold.

Story:
Yes the sci-fi is revealed within 45 sec of the game but its just the tip of the ice berg. Seriously, the whole time in the game you get immersed in Altair's story and with the death of each target, you learn more and more and you get sucked it. Then it brings you to the Sci-fi element's story which for the most part of the game is pretty mysterious and at the end it just bursts with metaphors, and it's thought through brilliantly. An open ending for a very deep story. Very immersive. MASSIVE ENDING SPOILER: http://www.computerandvideogames.com/article.php?id=175552&site=xbw

Freerunning:
It takes a little getting used to but when you get it down, wow free running is so fun.

AI:
The crowd's AI is very responsive. The AI does sometimes fall short in the fights where guards will stand looking at you for the longest without attacking. When you attack once, then they will continue it seems.

Social Stealth:
It's a fun aspect but when your alert level goes blinking red, simply folding your hands makes it right again. This is a problem because realistically, it wouldn't work. However, many people forget that this is a game. If this was actually realistic, people wouldn't play it, people would complain it's frustrating. So to all who get all worked up and start comparing it to reality, calm down...Yes it has to be realistic but to a certain degree and NOT AT THE EXPENSE OF GAMEPLAY.

Fights:
No they don't always attack 1 by 1. Some times, one enemy takes your guard down and 3 others attack you one after the other so quickly you cannot react and you are just getting juggles. Once you get used to it, though, it becomes pretty easy. This is maybe something to be worked on more for the sequel. Fights shouldn't be this easy when you are far in the game. AC makes em reversed in a way. Usually people find it easy at the beginning but as the game progresses, it becomes harder and harder. AC is reversed lol

Variety:
This is where AC falls BUT, this is a sand box game and every sand box game gets repetitive. The side quests are all the same things over and over again in every district. And while no 2 fights are the same, it gets boring to always receive the same result all the time. Save citizens, eavesdrop, pick pocketing, Beating for info, viewpoints and informers. For a 40 Hour game, this is not enough. The Save Citizens side quests all result in either 4 guys to help you while fighting by holding the guards or monks. That's it. Informers either ask you to collect flags or kill some guards. That's it.
The thing is that they are mostly optional so you don't have to do them. At times I wished I wanted to fast forward some mini cinematic like after saving a citizen for example because I already knew what they would say.

Assassinations:
These are varied and the enemies all have great personalities from cockiness to madmen, it was a joy going after them because their responses are so different from each other.

Audio:
Jesper Kyd is an artist, that is known so music is great
Voice acting is another story. All characters have a nice fitting voice. Some have complained about Altair's voice but I think they put so much emphasis on it because it really stands out since it sounds like nothing of the other characters. But at times, it sounded like the actor was just reading.

Overall:
It starts out pretty slow then picks up the pace .
Saying this game is the best or perfect is not really true. It has its ups, it has its down. A disappointment? No. Perfection? No. Worth buying? Definitely. While the side quest may get repetitive, it doesn't stop this game of being enjoyable. Ubisoft went on a limb here and I respect them for trying to give something new to a game. This is not a stealth game its clear, it's a new genre, it's a mix of the typical run and gun and stealth games. Did they succeed? Yes but that doesn't change the fact that improvements can be made.
Buy it, enjoy it. It's one of a kind and its great fun.

In the end though, this is just an opinion just like every review. Don't take my word for it, if you arent sure of whether to buy it or not, rent it.

Piecycle
11-17-2007, 04:26 PM
you registered on my birthday...

also, Yes.

Sidney1932
11-17-2007, 04:30 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by KlNDRED:

Social Stealth:
It's a fun aspect but when your alert level goes blinking red, simply folding your hands makes it right again. This is a problem because realistically, it wouldn't work. However, many people forget that this is a game. If this was actually realistic, people wouldn't play it, people would complain it's frustrating. So to all who get all worked up and start comparing it to reality, calm down...Yes it has to be realistic but to a certain degree and NOT AT THE EXPENSE OF GAMEPLAY.

Variety:
This is where AC falls BUT, this is a sand box game and every sand box game gets repetitive. The side quests are all the same things over and over again in every district. </div></BLOCKQUOTE>

I agree with a lot of what you say but on these two points I'll elaborate my thoughts.

Social stealth is the biggest failure in this game and it is a failure because of the effect on the game play. The limited video clips made social stealth seem a lot smarter than it is. The problem is that stealth is alternately way too easy and way too hard. The easy is that, as you say, pressing down on the "A" button make you invisible to guards-- sort of kind of. There's nothing "fun" about that. Where I hate social stealth is when you have mashed that "A" button down you move at the speed of mammalian evolution. That's not "fun" in any sense. I understand if I'm free running or knocking folks over I'm not being "low profile" but to ask me to move at a speed slower than walking sucks in game terms -- especially when I'm not being particularly stealthy about it other than ducking my head. This really drags the game to a halt in The Kingdom where guards are way, way too prone to chase you and since they are on foot and you, usually, on horseback the game becomes a big batch of "alert the guards", "ride away", "Hop into hay bale" and then rinse and repeat 3 or 4 times because going "blend" on horseback will result in you killing yourself of boredom out in the Kingdom.

Variety does fall off and many sandbox games suffer but dear god is this really overkill. You have the same street preachers giving the exact same sermon in every city. Every civilian you save has one of what I think are 4 responses. All the minarets are the same structurally. Crackdown ran you through hoops as well but at least every building you climbed up was a different sort of challenge. Not so here. Just adding a bit of variety to those visual and audio elements might have made things seem less gerbil-on-a-wheel. It might have helped if there'd been some variety to how you saved civilians- beat thugs, chase down attackers, escort home....anything to breakup what have been 36 identical fights to this point in the game. I just don't know much much more stomach I have for the other 6 assassinations I have to go if all that will change is that the guards get more and more alert and I get stuck doing the same thing...only slower.

lostassassin123
11-17-2007, 04:35 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Piecycle:
you registered on my birthday...

also, Yes. </div></BLOCKQUOTE>
http://forums.ubi.com/images/smilies/353.gif
http://forums.ubi.com/images/smilies/35.gif
http://forums.ubi.com/images/smilies/88.gif

Piecycle
11-17-2007, 04:49 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Sidney1932:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by KlNDRED:

Social Stealth:
It's a fun aspect but when your alert level goes blinking red, simply folding your hands makes it right again. This is a problem because realistically, it wouldn't work. However, many people forget that this is a game. If this was actually realistic, people wouldn't play it, people would complain it's frustrating. So to all who get all worked up and start comparing it to reality, calm down...Yes it has to be realistic but to a certain degree and NOT AT THE EXPENSE OF GAMEPLAY.

Variety:
This is where AC falls BUT, this is a sand box game and every sand box game gets repetitive. The side quests are all the same things over and over again in every district. </div></BLOCKQUOTE>

I agree with a lot of what you say but on these two points I'll elaborate my thoughts.

Social stealth is the biggest failure in this game and it is a failure because of the effect on the game play. The limited video clips made social stealth seem a lot smarter than it is. The problem is that stealth is alternately way too easy and way too hard. The easy is that, as you say, pressing down on the "A" button make you invisible to guards-- sort of kind of. There's nothing "fun" about that. Where I hate social stealth is when you have mashed that "A" button down you move at the speed of mammalian evolution. That's not "fun" in any sense. I understand if I'm free running or knocking folks over I'm not being "low profile" but to ask me to move at a speed slower than walking sucks in game terms -- especially when I'm not being particularly stealthy about it other than ducking my head. This really drags the game to a halt in The Kingdom where guards are way, way too prone to chase you and since they are on foot and you, usually, on horseback the game becomes a big batch of "alert the guards", "ride away", "Hop into hay bale" and then rinse and repeat 3 or 4 times because going "blend" on horseback will result in you killing yourself of boredom out in the Kingdom.

Variety does fall off and many sandbox games suffer but dear god is this really overkill. You have the same street preachers giving the exact same sermon in every city. Every civilian you save has one of what I think are 4 responses. All the minarets are the same structurally. Crackdown ran you through hoops as well but at least every building you climbed up was a different sort of challenge. Not so here. Just adding a bit of variety to those visual and audio elements might have made things seem less gerbil-on-a-wheel. It might have helped if there'd been some variety to how you saved civilians- beat thugs, chase down attackers, escort home....anything to breakup what have been 36 identical fights to this point in the game. I just don't know much much more stomach I have for the other 6 assassinations I have to go if all that will change is that the guards get more and more alert and I get stuck doing the same thing...only slower. </div></BLOCKQUOTE>

naw, I made it on topic when I said "yes".

http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

KlNDRED
11-17-2007, 11:44 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Sidney1932:
Social stealth is the biggest failure in this game and it is a failure because of the effect on the game play. The limited video clips made social stealth seem a lot smarter than it is. The problem is that stealth is alternately way too easy and way too hard. The easy is that, as you say, pressing down on the "A" button make you invisible to guards-- sort of kind of. There's nothing "fun" about that. Where I hate social stealth is when you have mashed that "A" button down you move at the speed of mammalian evolution. That's not "fun" in any sense. I understand if I'm free running or knocking folks over I'm not being "low profile" but to ask me to move at a speed slower than walking sucks in game terms -- especially when I'm not being particularly stealthy about it other than ducking my head. This really drags the game to a halt in The Kingdom where guards are way, way too prone to chase you and since they are on foot and you, usually, on horseback the game becomes a big batch of "alert the guards", "ride away", "Hop into hay bale" and then rinse and repeat 3 or 4 times because going "blend" on horseback will result in you killing yourself of boredom out in the Kingdom.

Variety does fall off and many sandbox games suffer but dear god is this really overkill. You have the same street preachers giving the exact same sermon in every city. Every civilian you save has one of what I think are 4 responses. All the minarets are the same structurally. Crackdown ran you through hoops as well but at least every building you climbed up was a different sort of challenge. Not so here. Just adding a bit of variety to those visual and audio elements might have made things seem less gerbil-on-a-wheel. It might have helped if there'd been some variety to how you saved civilians- beat thugs, chase down attackers, escort home....anything to breakup what have been 36 identical fights to this point in the game. I just don't know much much more stomach I have for the other 6 assassinations I have to go if all that will change is that the guards get more and more alert and I get stuck doing the same thing...only slower. </div></BLOCKQUOTE>

Social stealth was a big risk to take because there are only so many things you can do to evade guards by being socialy acceptable. When you play a stealth game like Splinter Cell, most of the time it's very slow. Assassin's creed blends stealth and action together. While some parts will be fast moving, others, will be slow. Its inevitable.

Variety, I agree it was lacking. But lets not forget that they had difficulty putting this on a 360 disc. Although the HD E3 trailer at the beginning was pretty useless to have in

Omega_X789
11-17-2007, 11:57 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by KlNDRED:
Overall:
It starts out pretty slow then picks up the pace .
Saying this game is the best or perfect is not really true. It has its ups, it has its down. A disappointment? No. Perfection? No. Worth buying? Definitely. While the side quest may get repetitive, it doesn't stop this game of being enjoyable. Ubisoft went on a limb here and I respect them for trying to give something new to a game. This is not a stealth game its clear, it's a new genre, it's a mix of the typical run and gun and stealth games. Did they succeed? Yes but that doesn't change the fact that improvements can be made.
Buy it, enjoy it. It's one of a kind and its great fun. </div></BLOCKQUOTE>

I have to say, you summed up my feelings on this game fairly well. To say the least you took the words right out of my mouth, save one. In My Opinion this game has very little to no replay value, aside from going back in to collect all the flags, there's really no reason to buy this game and have it sitting on your shelf collecting dust. Rent it, beat it in a couple nights if you need to get all the xbox achievements you can always re-rent it. but save yourself the 60 or so dollars.

KlNDRED
11-18-2007, 12:00 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Omega_X789:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by KlNDRED:
Overall:
It starts out pretty slow then picks up the pace .
Saying this game is the best or perfect is not really true. It has its ups, it has its down. A disappointment? No. Perfection? No. Worth buying? Definitely. While the side quest may get repetitive, it doesn't stop this game of being enjoyable. Ubisoft went on a limb here and I respect them for trying to give something new to a game. This is not a stealth game its clear, it's a new genre, it's a mix of the typical run and gun and stealth games. Did they succeed? Yes but that doesn't change the fact that improvements can be made.
Buy it, enjoy it. It's one of a kind and its great fun. </div></BLOCKQUOTE>

I have to say, you summed up my feelings on this game fairly well. To say the least you took the words right out of my mouth, save one. In My Opinion this game has very little to no replay value, aside from going back in to collect all the flags, there's really no reason to buy this game and have it sitting on your shelf collecting dust. Rent it, beat it in a couple nights if you need to get all the xbox achievements you can always re-rent it. but save yourself the 60 or so dollars. </div></BLOCKQUOTE>

This part really comes down to opinion though because some may enjoy killing a guard and have them chase you all over the city.
I actually love doing that and go into heavily guarded areas to get even more guards after me http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif