PDA

View Full Version : Thanks!



sparty7200
10-18-2005, 07:24 AM
I know there's gonna be a ppl moaning this, that n the other bout the new patch and the confusion over links to merged/unmerged etc but i want to say thank you to Oleg n team for there work and Ianboys for the map...its all good to me http://forums.ubi.com/images/smilies/25.gif http://forums.ubi.com/images/smilies/25.gif

Regards

Sparty

sparty7200
10-18-2005, 07:24 AM
I know there's gonna be a ppl moaning this, that n the other bout the new patch and the confusion over links to merged/unmerged etc but i want to say thank you to Oleg n team for there work and Ianboys for the map...its all good to me http://forums.ubi.com/images/smilies/25.gif http://forums.ubi.com/images/smilies/25.gif

Regards

Sparty

major_setback
10-18-2005, 07:39 AM
Teacher's bloody pet!

http://forums.ubi.com/images/smilies/59.gif http://forums.ubi.com/images/smilies/59.gif

SlickStick
10-18-2005, 07:43 AM
For those of us at work, would someone be so kind as to post the ReadMe for V4.02? It would be very appreciated. Thanks. http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

sparty7200
10-18-2005, 07:46 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by major_setback:
Teacher's bloody pet!

http://forums.ubi.com/images/smilies/59.gif http://forums.ubi.com/images/smilies/59.gif </div></BLOCKQUOTE>

HAHAHAHAHAHAHAHAH http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif...post count m8..post count is all! http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif 300 by Xmas!..all adds up!..also wife says there can only be 1 boss so i guess that makes me her pet http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Triggaaar
10-18-2005, 08:10 AM
README
Pacific Fighters v.4.02 (4.02m)


Warning

The current version 4.02 (4.02m) is not compatible with the previous versions of the sim when playing over the network (Online). Both the server and client must have the appropriate versions in order to connect.

For your convenience, we have introduced different version numbers for the stand-alone installation and the merged (FB+AEP+PF) install.
4.02 €" for stand-alone PF
4.02m €" for merged (FB+AEP+PF)
Attention: versions 4.02 and 4.02m are not compatible with each other when playing over the network (Online).



Patch Installation Instructions (Please read carefully)

The 4.02 patch installs only over 4.01 (PF stand alone).
The 4.02m patch installs only over 4.01m (FB+AEP+PF merged).

In order to install this patch, run the following:

1) For Stand alone: PF_patch402.exe and follow the on-screen instructions.
2) For Merged: PF_patch402m.exe and follow the on-screen instructions.

Please note that the merged version of Pacific Fighter will get all additions and features that are listed below, while the stand alone installation will only get the Pacific Fighters-specific ones marked by €˜*€.



New Features

Flight Model

- adjusted ground effect *
- adjusted gyro effect *
- Aerodynamic focus dependency on angle of attack *
- Flap position now affects aileron sensitivity
- P-39 no longer rolls when the engine is started / shut off *
- IAR-80 / 81 trimmer reversed
- BF-109 flight model fine tuned
- various small changes to other aircraft *


New Aircraft.

Flyable aircraft:

Yak-7B, 1942
- M-105 PF engine
- 515 km/h at sea level
- 360 turn time (sustained) at 1,000 m €" 20 sec
- CoG too close to the nose

Notice: This aircraft was released after many requests from online players on both sides that play historical sets for 1942 Eastern front. It was easy to release even with our complete lack of time.

P-47D, 1944 *
150 octane and increased boost pressure. Performance almost like P-47M


New AI ground objects

Armored train.

New Map

Northwest Europe
Creators: Ian Boys, Oleg Rozhentsov



Modifications and fixes

There is a large number of small modifications and fixes to the entire code of our simulation.
We accumulated users input and fixed lots of big and little things in order to polish our simulation even further. We sincerely thank all our users who were so helpful in the process!

- Added Fiat CR.42€s tail wheel rotation (limited)
- Corrected the probability of the FW-190 catching fire
- Landing gear breaks easier when skidding

Changes to AI:

- formation algorithm *
- take-off *
- landing / taxi *
- Bombing in shallow dive for fighters and fighter-bombers (attack aircraft) *
- Il-2 aiming with rockets

If you have a computer with a Pentium 4 processor, you may occasionally encounter game lock-ups or crashes to desktop. In order to solve that, copy your il2_core.dll into the il2_corep4.dll (for example, with the following command: "copy il2_core.dll il2_corep4.dll"; or, in Windows Explorer, navigate to your sim installation directory, delete the existing il2_corep4.dll, make a copy of the il2_core.dll, and rename the copy to il2_corep4.dll)

Corrected the issue on machines with NVidia drivers 72.xx and above, where we had to work around an NVidia bug that caused parts of objects to disappear.


Special thanks to the third party creators

Skins: Robo and the UBi Skinners forum
Armored train: Martin Kubani, Alexey Stepashko (turret) + Vladimir Kochmarsky
Skin for armored train: Robert Ulbrik, Istvan Csizmadia

major_setback
10-18-2005, 08:16 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by SlickStick:
For those of us at work, would someone be so kind as to post the ReadMe for V4.02? It would be very appreciated. Thanks. http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif </div></BLOCKQUOTE>

As I got this from THIS site (the link in the 'Game updates' section) I hope nobody will take offence at me redirecting part of this (From THIS SITE) readme taken from the games update section on the main page of the FB/PF site (This site)!!!
In case I did not make myself clear...this was downloaded from a link posted HERE on the games update page of THIS site for ALL to see, not posted on a mere thread: So please don't ban me.

Just showing what we were given earlier today ALREADY.


README
Pacific Fighters v.4.02 (4.02m)


Warning

The current version 4.02 (4.02m) is not compatible with the previous versions of the sim when playing over the network (Online). Both the server and client must have the appropriate versions in order to connect.

For your convenience, we have introduced different version numbers for the stand-alone installation and the merged (FB+AEP+PF) install.
4.02 €" for stand-alone PF
4.02m €" for merged (FB+AEP+PF)
Attention: versions 4.02 and 4.02m are not compatible with each other when playing over the network (Online).



Patch Installation Instructions (Please read carefully)

The 4.02 patch installs only over 4.01 (PF stand alone).
The 4.02m patch installs only over 4.01m (FB+AEP+PF merged).

In order to install this patch, run the following:

1) For Stand alone: PF_patch402.exe and follow the on-screen instructions.
2) For Merged: PF_patch402m.exe and follow the on-screen instructions.

Please note that the merged version of Pacific Fighter will get all additions and features that are listed below, while the stand alone installation will only get the Pacific Fighters-specific ones marked by €˜*€.



New Features

Flight Model

- adjusted ground effect *
- adjusted gyro effect *
- Aerodynamic focus dependency on angle of attack *
- Flap position now affects aileron sensitivity
- P-39 no longer rolls when the engine is started / shut off *
- IAR-80 / 81 trimmer reversed
- BF-109 flight model fine tuned
- various small changes to other aircraft *


New Aircraft.

Flyable aircraft:

Yak-7B, 1942
- M-105 PF engine
- 515 km/h at sea level
- 360 turn time (sustained) at 1,000 m €" 20 sec
- CoG too close to the nose

Notice: This aircraft was released after many requests from online players on both sides that play historical sets for 1942 Eastern front. It was easy to release even with our complete lack of time.

P-47D, 1944 *
150 octane and increased boost pressure. Performance almost like P-47M


New AI ground objects

Armored train.

New Map

Northwest Europe
Creators: Ian Boys, Oleg Rozhentsov



Modifications and fixes

There is a large number of small modifications and fixes to the entire code of our simulation.
We accumulated users input and fixed lots of big and little things in order to polish our simulation even further. We sincerely thank all our users who were so helpful in the process!

- Added Fiat CR.42€s tail wheel rotation (limited)
- Corrected the probability of the FW-190 catching fire
- Landing gear breaks easier when skidding

Changes to AI:

- formation algorithm *
- take-off *
- landing / taxi *
- Bombing in shallow dive for fighters and fighter-bombers (attack aircraft) *
- Il-2 aiming with rockets

If you have a computer with a Pentium 4 processor, you may occasionally encounter game lock-ups or crashes to desktop. In order to solve that, copy your il2_core.dll into the il2_corep4.dll (for example, with the following command: "copy il2_core.dll il2_corep4.dll"; or, in Windows Explorer, navigate to your sim installation directory, delete the existing il2_corep4.dll, make a copy of the il2_core.dll, and rename the copy to il2_corep4.dll)

Corrected the issue on machines with NVidia drivers 72.xx and above, where we had to work around an NVidia bug that caused parts of objects to disappear.


Special thanks to the third party creators

Skins: Robo and the UBi Skinners forum
Armored train: Martin Kubani, Alexey Stepashko (turret) + Vladimir Kochmarsky
Skin for armored train: Robert Ulbrik, Istvan Csizmadia

major_setback
10-18-2005, 08:18 AM
But the patches are mixed up...if you didn't already gather this. ( And the wrong exe or something)

sparty7200
10-18-2005, 08:20 AM
i dont mind (sasfrassing bjuhgu) http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

LeOs.K_Walstein
10-18-2005, 08:23 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by major_setback:
Teacher's bloody pet!

http://forums.ubi.com/images/smilies/59.gif http://forums.ubi.com/images/smilies/59.gif </div></BLOCKQUOTE>

Don´t you dare...! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

VVS-Manuc
10-18-2005, 08:25 AM
There is NO patch...move along !

FlatSpinMan
10-18-2005, 08:37 AM
For those who are still at work etc, etc here are a few pics of the new map. Looks good,really nice ground textures - lots of farmhouses, different shape and colour fields, way more interesting than the old Smolensk map of course- has a nice river port and a train station junction thing which I haven't seen before. Also a couple of interesting things on the hilltops (radar station, castle). Like Major Setback, I D/Led from main page just about an hour ago before it was deemed unreleased.
http://i5.photobucket.com/albums/y184/FlatSpinMan/grab0001.jpg

http://i5.photobucket.com/albums/y184/FlatSpinMan/newpatch0004.jpg

http://i5.photobucket.com/albums/y184/FlatSpinMan/newpatch0005.jpg
I have only flown the new P-47. There is a POSSIBILITY that it MIGHT be smoother to fly but <span class="ev_code_RED">I may easily just be imagining things</span>. Take-offs still saw the plane swinging about quite a lot and the nose rising and falling as before (I don't fly the P47 usually so am not qualified to judge, hence, POSSIBILITY and MIGHT)
Just to let you know.

sparty7200
10-18-2005, 08:39 AM
Looks nice dont it!..not had time to try yet cus i'm following the train wreck here!

http://forums.ubi.com/eve/forums/a/tpc/f/23110283/m/7611063863/p/1

FlatSpinMan
10-18-2005, 08:42 AM
Stop enjoying it so much http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Rikupsoni
10-18-2005, 09:01 AM
Uhh.. What mission is the new mission?

I can't find it anywhere? Is it a Online coop?

SlickStick
10-18-2005, 09:18 AM
Thanks for posting the ReadMe! http://forums.ubi.com/images/smilies/25.gif

Some interesting changes I noticed in the ReadMe:

- Flap position affecting aileron sensitivity

- Landing Gear breaks easier when skidding

Highly noticeable differences?

blindpugh
10-18-2005, 09:27 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by major_setback:
But the patches are mixed up...if you didn't already gather this. ( And the wrong exe or something) </div></BLOCKQUOTE>the paths to the game are OK its the name of the patch that is reversed ie pf4.02 is actually pf 4.02m & vice versa---just editing this D/Lpatch from PF an hour ago-so who has cocked up this time

FlatSpinMan
10-18-2005, 09:31 AM
@Rikupsoni
Hi! Not sure what you meant in your question.If you mean where is the new MAP (northern Europe), then it is available by going into the Full Mission Builder in version 4.02m (which WAS available and then was made UN available shortly after).
If you mean a mission, there is no new mission. The pictures you see in the link are of a couple of planes and ships I added to the new map when I played it to have a look around. Except for ships and planes, all other objects are already on the map. Mission makers will be able to use the new map to create missions obviously, and I believe there will be a paid campaign pack addon by Ian Boys featuring the new map.
Hope that helps.

SlickStick
10-18-2005, 10:23 AM
I've heard the prop is back for the Spitfire Vc, but the nose is still missing from cockpit view. Can anyone confirm with a picture?