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View Full Version : Ban AAA in DF servers



BaldieJr
02-26-2004, 06:16 PM
Who wants to fly 50 kilometers and get waxed by a aimbot?

Clearly, AAA on DF servers is a waste of time.

<pre class="ip-ubbcode-code-pre">
______ _____
(, / ) /) /) , (, /
/---( _ // _(/ _ / __ ,""""]
+----/ ____)(_(_(/_(_(__(__(/____/__/ (__--------,' /---+
| / ( / ,' NR / |
|(_/ ..-""``"'-._ (_/ __,' 42 _/ |
+-.-"" "-..,____________/7,.--"" __]-----+

</pre>

BaldieJr
02-26-2004, 06:16 PM
Who wants to fly 50 kilometers and get waxed by a aimbot?

Clearly, AAA on DF servers is a waste of time.

<pre class="ip-ubbcode-code-pre">
______ _____
(, / ) /) /) , (, /
/---( _ // _(/ _ / __ ,""""]
+----/ ____)(_(_(/_(_(__(__(/____/__/ (__--------,' /---+
| / ( / ,' NR / |
|(_/ ..-""``"'-._ (_/ __,' 42 _/ |
+-.-"" "-..,____________/7,.--"" __]-----+

</pre>

TooCooL34
02-26-2004, 06:22 PM
It's spice. I like it. http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

Steaky_361st
02-26-2004, 08:03 PM
It adds a little lag...but is nice to have around...


-----------------------------------------------
Steaks
Cpt 375thFS
"And you thought the meat last night was tough..."

Helonwhls87
02-26-2004, 08:16 PM
AAA helps to keep Vultures off your back. But if there is too much it adds lag for sure.

JG6_Oddball
02-26-2004, 08:27 PM
AAA helps but i was on a server wher there was 20 plus battery's!! this was an attempt buy the host to cut out the vulching...and it worked..but not because of the AA ..but becuase your frame rates would drop to 10 if you got any where near there http://ubbxforums.ubi.com/infopop/emoticons/icon_rolleyes.gif
S!

VW-IceFire
02-26-2004, 08:32 PM
Real WWII pilots probably hated AAA too...

I think of AAA as one of those challenges thats fairly authentic and interesting to have. If you want to fly over a AAA grouping then you are quite welcome to...otherwise steer clear.

http://home.cogeco.ca/~cczerneda/sigs/temp_sig1.jpg
RCAF 412 Falcon Squadron - "Swift to Avenge"

Mitlov47
02-26-2004, 08:53 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by VW-IceFire:
Real WWII pilots probably hated AAA too...
<HR></BLOCKQUOTE>

Yeah, but real WWII AAA didn't affect the pilot's framerates http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

---------------------------
I fly the I-16 because it's like a Welsh Corgi with razor-sharp teeth.

Korolov
02-26-2004, 08:59 PM
AAA has its purpose. If it becomes problematic, load up some bombs and kill it.

More than 6 guns of both types on a airfield is pushing it, but anything less than 4 isn't enough.

http://www.mechmodels.com/images/newsig1.jpg

Franzen
02-26-2004, 09:41 PM
I don't mind the AAA, that is until I realized I was stupid enough http://ubbxforums.ubi.com/images/smiley/crazy.gif to follow my enemy there. My advice, don't follow your enemy there http://ubbxforums.ubi.com/images/smiley/blink.gif

Fritz http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

WUAF_Badsight
02-26-2004, 09:44 PM
BAN AAA FROM DF SERVERS

IVE BEEN SAYING THIS SINCE IL2 STURMOVIK

plus AAA is useless ........... IT DOES NOTHING

ok , ok i lied .......... OCCASIONALLY it gets lucky

BUT MAINLY all it does it cause slowdown of the game

i do add a tiny bit of AAA to some maps tho ..... 88mm Flak ...... ONLY for the puffs of smoke that go with the flak going off so it adds a little bit "immersion" but really i only add 1 88mm Flak at a base & ONLY for the smoke puffs

AAA Wirblewinds are really G A Y to add to a DF map

i have made a AAA map with 2 bases with 40 different AAA around them & GUESS WHAT

i didnt get shot down by them ...... i flew stright thru

BAN AAA FROM DF servers

WUAF_Badsight
02-26-2004, 09:47 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Helonwhls87:
AAA helps to keep Vultures off your back. <HR></BLOCKQUOTE>

that is NOT TRUE

in a DF server ill chase & fly over a AAA base

its USELESS

ElAurens
02-26-2004, 11:17 PM
Lets ban silly threads like this one instead....

http://ubbxforums.ubi.com/images/smiley/mockface.gif

_____________________________

http://www.blitzpigs.com/forum/images/avatars/Curtiss_logo.gif

BlitzPig_EL

Slush69
02-27-2004, 02:20 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by BaldieJr:
Who wants to fly 50 kilometers and get waxed by a aimbot?

Clearly, AAA on DF servers is a waste of time.
<HR></BLOCKQUOTE>

Who wants to fly 50 kilometers and get waxed by an enemy pilot?

Clearly, opposing aircraft on DF servers are a waste of time.

What we need are perfect conditions to boost our score ...

http://www.wilcks.dk/crap/Eurotrolls.gif

CaptainGelo
02-27-2004, 02:31 AM
I have been killed by freandly AAA many times, we was flying around my base(I was in BF) was on LA-7's six and my AAA was shooting at him, but instead of killing him it hitted me all the time...

http://img23.photobucket.com/albums/v68/wolf4ever/p38abig.jpg

Bansai Potato
02-27-2004, 02:39 AM
Why dont servers make maps with two Wirbelwinds situated at each airfield, you know the vehicle thats built on a Panther chassis but houses 4 x 20mm cannons in its turret, those things tear aircraft to pieces if your down low, where vulching occurs, and they do not shoot at you if your a decent distance away. Airfield protection without all the lag and high altitude flak sounds good to me, both lag and high altitude flak are both a waste of my already precious time.

classic

http://homepage.hispeed.ch/Ede_EAF92/EAF/24890632.92EastIndiaSquadronpersonnel.jpg

BM357_Raven
02-27-2004, 02:43 AM
?huh?

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HansKnappstick
02-27-2004, 03:51 AM
Wirbelwind: a quad-20mm AA cannon built on a Pz IV chassis in an open-top structure.

There were only a handful of those very effective vehicles produced.

The 20mm quad on to of the Panther chassis never made it out of the design stage. The Panther chassis were needed for, well, Panther tanks.

Capt.LoneRanger
02-27-2004, 04:00 AM
AAA is the only thing that keeps noobs from vulching, when it's not permitted. Besides that, it really adds a lot of tension to skripted missions, when all teammates want to dogfight inspite of attacking or defending targets..


greets
Capt.LoneRanger

http://www.cptloneranger.privat.t-online.de/SIG2.jpg

tHeBaLrOgRoCkS
02-27-2004, 06:17 AM
AAA is fine if used correctly and airfields are correctly spaced appart. If you have been unfortunate enough to winde up on a server thats undergoing a full on vulch fest you would probably appreciate the need for it. How ever it all comes down to how you want too play your game. If you get a jolly out of blasting some poor schmo 17 times while he is trying to get airbourne thats fine, but dont be supprised if you end up flying around on your own with no targets spawning.

Secondly if you want to vulch why not do a proper job of it and bring a bomber instead of a fighter? Its much more satisfying, or does that sound like a bit too much hard work and no fun ?

P.S Baldie I will send one of our boys round to your server some time and maybe he can show you what I mean. He lurves to vulch http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

BaldieJr
02-27-2004, 06:56 AM
AAA is for people whos feelings get hurt when they get shot up.

Ban it. Noone wants to be shot down by an aim-bot, and it slows the server down.

<pre class="ip-ubbcode-code-pre">
______ _____
(, / ) /) /) , (, /
/---( _ // _(/ _ / __ ,""""]
+----/ ____)(_(_(/_(_(__(__(/____/__/ (__--------,' /---+
| / ( / ,' NR / |
|(_/ ..-""``"'-._ (_/ __,' 42 _/ |
+-.-"" "-..,____________/7,.--"" __]-----+

</pre>

Slush69
02-27-2004, 07:03 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by BaldieJr:
AAA is for people whos feelings get hurt when they get shot up.

Ban it. Noone wants to be shot down by an aim-bot, and it slows the server down.
<HR></BLOCKQUOTE>

http://ubbxforums.ubi.com/images/smiley/blink.gif This gets weirder and weirder.

You do know that there's a major logical contradiction between your first sentence and your second, right?

/slush

http://www.wilcks.dk/crap/Eurotrolls.gif

madsarmy
02-27-2004, 07:05 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by BaldieJr:
AAA is for people whos feelings get hurt when they get shot up.

Ban it. Noone wants to be shot down by an aim-bot, and it slows the server down.

<HR></BLOCKQUOTE>

Sure it's not your feelings getting hurt when You get shot down by AAAhttp://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

Some people are just never happyhttp://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

http://mysite.freeserve.com/fbscreenshots/images/0-picture.jpg

"LOOK MUM NO HANDS!"

BaldieJr
02-27-2004, 08:04 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by madsarmy:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by BaldieJr:
AAA is for people whos feelings get hurt when they get shot up.

Ban it. Noone wants to be shot down by an aim-bot, and it slows the server down.

<HR></BLOCKQUOTE>

Sure it's not your feelings getting hurt when You get shot down by AAAhttp://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

Some people are just never happyhttp://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

"LOOK MUM NO HANDS!"<HR></BLOCKQUOTE>

You misunderstand. The get thier feelings hurt when a superior pilot (ace) shoots them down, so they hide behind walls of lag-producing AAAim-bots.

<pre class="ip-ubbcode-code-pre">
______ _____
(, / ) /) /) , (, /
/---( _ // _(/ _ / __ ,""""]
+----/ ____)(_(_(/_(_(__(__(/____/__/ (__--------,' /---+
| / ( / ,' NR / |
|(_/ ..-""``"'-._ (_/ __,' 42 _/ |
+-.-"" "-..,____________/7,.--"" __]-----+

</pre>

BaldieJr
02-27-2004, 08:08 AM
Hey, and while the topic of logical contradictions have been brought up...

Whats with these people who go to BF42 forums and rage on about how 'real' FB is, but then play on arcade servers?

<pre class="ip-ubbcode-code-pre">
______ _____
(, / ) /) /) , (, /
/---( _ // _(/ _ / __ ,""""]
+----/ ____)(_(_(/_(_(__(__(/____/__/ (__--------,' /---+
| / ( / ,' NR / |
|(_/ ..-""``"'-._ (_/ __,' 42 _/ |
+-.-"" "-..,____________/7,.--"" __]-----+

</pre>

madsarmy
02-27-2004, 08:51 AM
Originally posted by BaldieJr:

You misunderstand. The get thier feelings hurt when a superior pilot (ace) shoots them down, so they hide behind walls of lag-producing AAAim-bots.

-----------------------------------------
If i'm online i usually fly on VirtualPilots 1 server because I very rarely get lagg & they have lots going on on that map. (maybe i'm just lucky?)
As for the people who cant take being shot down maybe they should not be playing games full stop. It doesnt matter how good you are, there is always someone whos better. I get that message everytime I go onlinehttp://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif
Hell if i was the best out there and nobody could shot me down it would be pretty boring.

I used to get all stressed about poor sports etc but just ignore it now. lifes to short & FB is to much fun to let spoil sports spoil it.

http://mysite.freeserve.com/fbscreenshots/images/0-picture.jpg

"LOOK MUM NO HANDS!"

XyZspineZyX
02-27-2004, 11:01 AM
Funny, someone who's smart enough to fly from a base 50km way from the action gets caught vulching over an airfield.... http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif


AAA are necessary on DF servers, IMO.

crazyivan1970
02-27-2004, 11:08 AM
How ya doing today Baldie? http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

V!
Regards,

http://blitzpigs.com/forum/images/smiles/smokin.gif

VFC*Crazyivan aka VFC*HOST

http://www.rmutt.netfirms.com/coop-ivan.jpg

Kozhedub: In combat potential, the Yak-3, La-7 and La-9 fighters were indisputably superior to the Bf-109s and Fw-190s. But, as they say, no matter how good the violin may be, much depends on the violinist. I always felt respect for an enemy pilot whose plane I failed to down.

Maj_Death
02-27-2004, 11:11 AM
I refuse to fly in any server that doesn't have AAA guarding the airfields. So I guess I'm not included in "everyone." http://ubbxforums.ubi.com/images/smiley/crazy.gif

----------------------------------------------------------------------------
The F7F Tigercat in Aces Over the Pacific is overmodeled.

BaldieJr
02-27-2004, 11:15 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Stiglr:
Funny, someone who's smart enough to fly from a base 50km way from the action gets caught vulching over an airfield.... http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif


AAA are necessary on DF servers, IMO.<HR></BLOCKQUOTE>

I wasn't vulching.

Anyways, I'm surpised that you of all people would consider AAAim-bots necessary in DF servers.

It is clear that the overwhelming majority prefer 'full fun', and full-fun includes instant action. Since AAAim-bots are instant-action blockades, it just makes sense to ban them.

Down with AAAim-bots!

<pre class="ip-ubbcode-code-pre">
______ _____
(, / ) /) /) , (, /
/---( _ // _(/ _ / __ ,""""]
+----/ ____)(_(_(/_(_(__(__(/____/__/ (__--------,' /---+
| / ( / ,' NR / |
|(_/ ..-""``"'-._ (_/ __,' 42 _/ |
+-.-"" "-..,____________/7,.--"" __]-----+

</pre>

BaldieJr
02-27-2004, 11:18 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by crazyivan1970:
How ya doing today Baldie? http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

V!
Regards,


<HR></BLOCKQUOTE>

BORED. Compiling on 450mhz/ 64mb machines. I've lots of time on my hands, be sure.

<pre class="ip-ubbcode-code-pre">
______ _____
(, / ) /) /) , (, /
/---( _ // _(/ _ / __ ,""""]
+----/ ____)(_(_(/_(_(__(__(/____/__/ (__--------,' /---+
| / ( / ,' NR / |
|(_/ ..-""``"'-._ (_/ __,' 42 _/ |
+-.-"" "-..,____________/7,.--"" __]-----+

</pre>

WUAF_Badsight
02-27-2004, 11:34 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Capt.LoneRanger:
AAA is the only thing that keeps noobs from vulching, when it's not permitted. <HR></BLOCKQUOTE>

this is just so wrong

its more wrong than i have time to explain

in a DF server the last thing to worry about is the dumb AAA

go for the kill

AAA is nigh on useless

it only is good for slowing the game down for everyone

it does ZERO good at stopping vultching

MandMs
02-27-2004, 11:40 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Classic_EAF92:
Why dont servers make maps with two Wirbelwinds situated at each airfield, you know the vehicle thats built on a Panther chassis but houses 4 x 20mm cannons in its turret, those things tear aircraft to pieces if your down low, where vulching occurs, and they do not shoot at you if your a decent distance away. Airfield protection without all the lag and high altitude flak sounds good to me, both lag and high altitude flak are both a waste of my already precious time.

<HR></BLOCKQUOTE>


The Wirblewind used a PzKpfw IV chassis.


Some trivia. There was only 140 Wirblewind and 40 Ostwind made.


There should be some AA around airfields to keep the vulching to a minimum.http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif


For heavy Flak, the engagement distance(max effective range) was ~10,000m (for the 88mm) providing the they had accurate fire-control data from the predictors. That is too much coverage for the typical DF scenarios.



I eat the red ones last.

tttiger
02-27-2004, 11:50 AM
Thank you, Baldie, for reminding me why I don't fly in DF. What a bunch of arcade pilots!

Fly-die-respawn-fly-die-respawn. Mindless crap.

See ya in the Coops http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

ttt

"I want the one that kills the best with the least amount of risk to me"

-- Chuck Yeager describing "The Best Airplane."

VW-IceFire
02-27-2004, 11:53 AM
Well a proper online server should have maybe 3 AAA guns for a small grass airbase and upto 5-6 aaa guns for larger grass or concrete airbases. Nothing more...

Some guys I have seen pile up the tanks, parked aircraft everywhere in giant long lines (parked stuff is good, but in small numbers), and then tossed in 30-40 aaa guns. Thats overkill and unnecessary.

I sympathise that that situation is wrong...I agree. But removing AAA altogether is also wrong. I've seen AAA ensure that airbases are somewhat protected from attack...or at least sufficiently so to keep some away from the base (intimidation factor) and potentially damage a potential vulcher enough that he can no longer effectively fight.

http://home.cogeco.ca/~cczerneda/sigs/temp_sig1.jpg
RCAF 412 Falcon Squadron - "Swift to Avenge"

BpGemini
02-27-2004, 12:08 PM
Trolling the Trollers is fun. With that said:

Why is AAA a problem again?
First off if you have bases 50 km apart then that‚'s a bit spacious for my taste.
Second if they are 50 km apart then why is AAA a problem at all.
I mean unless you‚'re loitering around the bases then you should have no issues with them.
Next the AAA isn‚'t that damn accurate.
If you know its pattern it‚'s fairly easy to dodge for short periods of time.
Hell you can even get it to shoot right where you want it to shoot.

The only people I see having a problem with AAA in DF maps are those who loiter and those with low-end systems. A well set-up DF map could limit the amount of lag created by the AAA. I like a little bit of everything in my server and it used to run smooth as silk before the last couple patches but since I uninstalled and did a fresh install I‚'ve had lag issues. Which further supports the ‚"set-up‚"Ě claim. I‚'m still tweaking my settings to get the best server run. This weekend will provide a good test.

http://www.blitzpigs.com/images/P-39_BlitzPig_Sig_01.jpg
IL-2 original P-39 vet soon to be P-63 vet.

BaldieJr
02-27-2004, 12:41 PM
Why are you people so scared of 'vulchers'?

Vulchphobia?

It must be a real problem on the arcade servers, but on the non-newb servers, it rarely happens, even when it is allowed.

Anyway: yeah, the mission was poorly arranged. Another one of those 'scripted' servers where one guy flies an he-111 (to bomb targets) and everyone else downs him for points. Yay.

I got AAAim-boted because the mission maker had placed 428 AAAim-bots around the blue-sides ground units. For blue to win, they would have needed a nuclear bomb to blast out all the AAAim-bots first.

Pretty sad affair.

<pre class="ip-ubbcode-code-pre">
______ _____
(, / ) /) /) , (, /
/---( _ // _(/ _ / __ ,""""]
+----/ ____)(_(_(/_(_(__(__(/____/__/ (__--------,' /---+
| / ( / ,' NR / |
|(_/ ..-""``"'-._ (_/ __,' 42 _/ |
+-.-"" "-..,____________/7,.--"" __]-----+

</pre>

Snoop_Baron
02-27-2004, 12:45 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Classic_EAF92:
Why dont servers make maps with two Wirbelwinds situated at each airfield, you know the vehicle thats built on a Panther chassis but houses 4 x 20mm cannons in its turret, those things tear aircraft to pieces if your down low, where vulching occurs, and they do not shoot at you if your a decent distance away. Airfield protection without all the lag and high altitude flak sounds good to me, both lag and high altitude flak are both a waste of my already precious time.

classic

http://homepage.hispeed.ch/Ede_EAF92/EAF/24890632.92EastIndiaSquadronpersonnel.jpg
<HR></BLOCKQUOTE>

Fly on my server: :FI:SnoopBaron

Every map that I've made that is on my server has two whirbelwinds on each airbase and that's it for AAA. I use it for the exact same reasons you meantioned. I think they are the best AAA solution out there. Now if someone destroyes them then you have a prolbem http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

Which reminds me I got two maps from some FI buddies and I forgot to modify their air base AAA to my standard setting.

s!

:FI:Snoop Baron
http://www.endlager.net/fis/pix/banners/fis_banner_01.jpg

WUAF_Badsight
02-27-2004, 12:46 PM
i cant believe that there is people that think AAA stops Vultching

IT IS USELESS ................. sometimes it scores a lucky hit but bascially you can loiter over any but WirbleWinds

load up a stock FB map & fly over a enemy base

SEE YOU WONT GET KILLED

to stop vultching just ban it CAUSE AAA WONT STOP IT

LilHorse
02-27-2004, 01:08 PM
I don't mind AAA. As long as it doesn't cause lag. I'm running a fairly low end rig over dial-up and it isn't often that AAA causes lag for me. Then again I also don't get whacked all that often by AAA. I think some is needed. Just not too much.

And I disagree with Badsight. It does discourage vulching somewhat. As I said, I don't often get hit by it, but then I'm not loitering around enemy bases giving the aimbots lots of opportunities either. You're gonna think twice about waiting around for ppl to respawn if those guns are all going after you.

One nice thing about flak is that it helps to ID planes at higer alts when they haven't resolved themselves beyond dots. Depending on which base you're over you can tell whos the friendly and who's the baddie by who's getting shot at.

Vgamer_248th
02-27-2004, 01:35 PM
I have to agree here. If I join a dogfight server, I want to dogfight, not get shot at by AAA. If i want to get shot at by AAA, then i would join a cooperative mission.

It also depends on the mission though, if it was designed to have ground targets and bombers as well then AAA might not be a bad idea. But for A/A combat only AAA just ruins the fight. Also, if you don't want people to vulch then include that in the rules. If they refuse to follow the rules then kick them.

Vgamer
CO Forgotten Battles Division
248th Diamond Dogs VFS
http://www.248th.com

BpGemini
02-27-2004, 02:02 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by BaldieJr:
Why are you people so scared of 'vulchers'?

Vulchphobia? .

It must be a real problem on the arcade servers, but on the non-newb servers, it rarely happens, even when it is allowed.<HR></BLOCKQUOTE>


I know you‚'re not talking about me being scared of vulchers. In case you‚'ve been under a rock for a long time (or are a n00b) you would know I‚'m Pro-vulch.

At least make the debate debatable with some coherency on your part. I said one type of individual that has a problem with AAA is vulchers. I said nothing about not wanting vulchers.

Keep up man.
You‚'re making this boring.

http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif



<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by BaldieJr:
Anyway: yeah, the mission was poorly arranged. Another one of those 'scripted' servers where one guy flies an he-111 (to bomb targets) and everyone else downs him for points. Yay.

I got AAAim-boted because the mission maker had placed 428 AAAim-bots around the blue-sides ground units. For blue to win, they would have needed a nuclear bomb to blast out all the AAAim-bots first.

Pretty sad affair.<HR></BLOCKQUOTE>


Are you telling me you don‚'t know how to dodge AAA?

http://ubbxforums.ubi.com/images/smiley/blink.gif

http://www.blitzpigs.com/images/P-39_BlitzPig_Sig_01.jpg
IL-2 original P-39 vet soon to be P-63 vet.

Sykon
02-27-2004, 02:30 PM
Ok guys...

This conversation doesn't make sens...

On one side, people say AAAs are fine, as they keep Vulchers at bay, and on the Other side, people say AAA guns are useless because they never kill anyone.

Now, from the recent posts... it seems AAA guns are in fact 'AIM-bots', which by definition, kill players (and AI) with good accuracy...

So whats with all this?... so the AAA guns are bad because they do kill players? (ain't that their purpose?).

I'd also like to mention that AAA Guns were not designed to kill fighters... but to make a barrage for Bombers... as goes for night lights.

Now, the Wind tanks were designed for more rapid followup, which is good for fighters.

Perharps a good idea (instead of yelling stupid comments on this board) would be to take 5 mins, email the sysop and ask him to change the AAA gun (or recude their numbers) and add those wind tanks. 2-3 of each is fine.

Another good idea would be to reduce the max Fuel quantity to 25.

I'd like to point out that, to solve a problem or conflict, repeating oneself 20 times will not help. We heard it the first time. Use objectivity and logic to solve problems. Not personnal (questionable) experiences.

'nuff said.

Jazz-Man
02-27-2004, 02:43 PM
Waaaah http://ubbxforums.ubi.com/images/smiley/16x16_smiley-tongue.gif

S!
William "Jazz-Man" Katz
Squadron Batman
RAF No.74 Squadron
http://home.sou.edu/~katzw/images/signature.jpg

ElAurens
02-27-2004, 03:58 PM
http://ubbxforums.ubi.com/images/smiley/crazy.gif

_____________________________

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BlitzPig_EL

BpGemini
02-27-2004, 04:16 PM
http://ubbxforums.ubi.com/images/smiley/blink.gif http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

http://www.blitzpigs.com/images/P-39_BlitzPig_Sig_01.jpg
IL-2 original P-39 vet soon to be P-63 vet.

BaldieJr
02-27-2004, 06:06 PM
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