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Stingray333
02-28-2010, 12:17 AM
Howdy folks,

Is there anyway to increase the field of view so that I can get more peripheral vision? I have a 24" LCD at 1920x1200 and I feel like I am flying with blinders on.

Been playing LOMAC and you can actually feel like you have some situational awareness with my peripheral vision, and coming back to IL2 it feels like I am viewing the world through a periscope or something.

Yes, I am not in gunsight mode, and yes, I have the keys mapped to increase/decrease the FOV.

Here is the portion of my conf.ini,

[window]
width=1920
height=1200
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=0
Use3Renders=0

Anyone have any suggestions or hits as to how to get more field of view?

Thanks,

Stingray

Stingray333
02-28-2010, 12:17 AM
Howdy folks,

Is there anyway to increase the field of view so that I can get more peripheral vision? I have a 24" LCD at 1920x1200 and I feel like I am flying with blinders on.

Been playing LOMAC and you can actually feel like you have some situational awareness with my peripheral vision, and coming back to IL2 it feels like I am viewing the world through a periscope or something.

Yes, I am not in gunsight mode, and yes, I have the keys mapped to increase/decrease the FOV.

Here is the portion of my conf.ini,

[window]
width=1920
height=1200
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=0
Use3Renders=0

Anyone have any suggestions or hits as to how to get more field of view?

Thanks,

Stingray

Aviar
02-28-2010, 02:21 AM
You really can't increase the FOV (past the Wide View) from within IL-2. In fact, if you are playing in widescreen (which it looks like you are) and your LCD has an aspect ratio of 16:10, your FOV is actually SMALLER than it was on your old 19" CRT (with the usual 4:3 aspect ratio).

If your LCD has an aspect ratio of 16:9, then your FOV is even SMALLER than one with an aspect ratio of 16:10. Basically, you will lose some VERTICAL FOV (top and bottom of your screen) with a widescreen LCD.

There is at least one app I know of that allows you to play in true widescreen, which would give you a larger FOV. However, it has some quirks and a few bugs, so it's not without it's flaws. You can read more about it here:

http://forums.ubi.com/eve/foru...9310655/m/4991066657 (http://forums.ubi.com/eve/forums/a/tpc/f/49310655/m/4991066657)

Remember, IL-2 was developed back in the day when CRT's were the norm. Consequently, the native aspect ratio for IL-2 was 4:3 and there never has been any official support for true widescreen. Here is what you will see with a 4:3 aspect ratio and your largest FOV option (90 degrees) in IL-2:

http://img132.imageshack.us/img132/5624/43aspect.th.jpg (http://img132.imageshack.us/i/43aspect.jpg/)


If you have a 16:10 LCD and play in widescreen, this is what you will see with the largest FOV option (90 degrees) in IL-2:

http://img35.imageshack.us/img35/2137/1610aspectm.th.jpg (http://img35.imageshack.us/i/1610aspectm.jpg/)


As you can see, you will actually lose some vertical FOV from the top and bottom of your screen. If your LCD has a native aspect ratio of 16:9, you will lose even more vertical FOV.

Personally, I'm like you in that I want the widest FOV I can get. So although I have a 24" LCD, I use a 4:3 aspect ratio, which gives me black bars on both sides (like the first screenshot above). However, my FOV is larger than people who play in widescreen mode (second screenshot).

It would be great if we could someday get true widescreen support for IL-2. Basically, this is what true widescreen would look like:

http://img39.imageshack.us/img39/2600/1610101f.th.jpg (http://img39.imageshack.us/i/1610101f.jpg/)


Aviar

thefruitbat
02-28-2010, 05:50 AM
Aviar has answered spot on.

with regards to Sans Fov changer, i personally use it, and the latest incarnation is much better than earlier versions, but sometimes it can be very annoying for a flight, having a slight mind of its own, and then next flight it will be fine, so its certainly not perfect. Most of the time it is fine though...

As aviar says, only other option to have the widest FOV is to use 4:3 ration on your widecreen monitor.

Wilburnator
02-28-2010, 07:48 AM
A while back someone posted a link to a utility to change field of view to suit the aspect ratio of whatever monitor/monitors you might be using, it's called "San's IL2 FOV Changer".I use it, and it works great.

http://il2fovchanger.byethost7.com/

thefruitbat
02-28-2010, 07:49 AM
That was me in the thread that Avair linked http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif!

Wilburnator
02-28-2010, 07:50 AM
OOps. I guess I should read more carefully...

Bearcat99
03-03-2010, 09:15 PM
I find the whole issue moot with TIR... I just look around.

Stiletto-
03-03-2010, 09:54 PM
While I have a TIR and cant fly without it, it doesn't save you if you if you put a big screen tv on your desk. Yes I did this last week (I am currently unemployed with alot of time on my hands, I get bored easily!).

Sitting 24" away from a 52" LCD will make you blow chunks at IL-2's default field of view. It is like flying around with the gunsight view on all the time. When calculating the math on the distance and size of monitor you get the correct FOV being 110 degrees, thus you have to use San's FOV Changer to get a realistic perspective in game. I really can't fathom why not every game has a completely adjustable field of view. I tried changing my FOV in other games with mixed sucess but the easiest work around is to get a tripple monitor setup since it will just use your center monitors FOV and multiply that by 3 when you ad the sides on.

Yes, I have since put back my 24" monitor on my desk and my 52" LCD back to the Entertainment Center. What I thought was going to be wicked ended up looking like 4 standard definition televisions strung together when sitting infront of it. Now I really do want that eyefinity setup.

Stingray333
03-04-2010, 03:10 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Stiletto-:
While I have a TIR and cant fly without it, it doesn't save you if you if you put a big screen tv on your desk. Yes I did this last week (I am currently unemployed with alot of time on my hands, I get bored easily!).

Sitting 24" away from a 52" LCD will make you blow chunks at IL-2's default field of view. It is like flying around with the gunsight view on all the time. When calculating the math on the distance and size of monitor you get the correct FOV being 110 degrees, thus you have to use San's FOV Changer to get a realistic perspective in game. I really can't fathom why not every game has a completely adjustable field of view. I tried changing my FOV in other games with mixed sucess but the easiest work around is to get a tripple monitor setup since it will just use your center monitors FOV and multiply that by 3 when you ad the sides on.

Yes, I have since put back my 24" monitor on my desk and my 52" LCD back to the Entertainment Center. What I thought was going to be wicked ended up looking like 4 standard definition televisions strung together when sitting infront of it. Now I really do want that eyefinity setup. </div></BLOCKQUOTE>

I feel the same way with my 24" monitor, feels almost claustrophibc flying around, even with IL-2. I didn't notice it at first, but after playing LOMAC for a while with its much wider FOV

http://img147.imageshack.us/i/screenshot280jv6.jpg/

Coming back to IL-2 it feels like I am looking through a tube all the time

Stiletto-
03-04-2010, 05:05 PM
Yeah, simply put.. Not everyone has the same size monitor. You can't expect a guy with a 17" 4:3 CRT to use the same FOV as a guy with a 32" Widescreen. So hopefully when Storms of War comes out there will be some more options that other games today have.

Lurch1962
03-13-2010, 08:15 PM
I've set up my 19" CRT (running at 1600x1200) on an eye-level stand so that the screen lies about 1 foot from my face. With the 3.5 diopter (focal length: 11 inches) reading glasses I wear, the image is comfortably focused and subtends an apparent angle pretty much equal to the in-game horizontal FOV of 90 degrees.

The resulting 1:1 match in image scale effectively puts me in the cockpit, and certainly helps with situational awareness. Moreover, this has the advantage of largely nullifying the off-axis distortion introduced by the game's gnomonic projection.

And I do use a TrackIR-like setup for panning the view. So I feel no need whatsoever for an increase in the FOV above the current upper limit of 90 degrees.

MikkOwl
03-15-2010, 10:58 AM
The problem is that the displays we see do not match our own eyes' peripheral vision size (and things relating to resolution and light range, but that is not as important in this discussion). For as long as the displays do not measure up to match our eyes, it will always be a compromise.

To get FOV matching our eyes (which is crappy vertically but great horizontally by the way) the display must be set to close to 180 horizontal FOV. But since the display itself is smaller, there is very severe geometric distortion visible everywhere. The edges are very stretched while most of the center area displays objects as far, far smaller than they really are.

To get 1:1 scale (no distortions, everything having their correct shape and scale at any distance) the FOV must be set at a value that matches how big the screen appears to be to our eyes (decided by display size combined with how far away we are from it). This makes it behave like a window into the virtual world. For over 99.99% of users, as they don't have ginormous displays, it means having no peripheral vision at all. Head tracking does nothing to fix the tunnel vision, although general situational awareness is of course much better by being able to pan the tunnel around in different directions.

The only reasonable solution for us is to switch between a wide FOV and a real FOV according to need (and probably a zoomed in FOV as well because our monitors don't have enough resolution to render objects in detail - we must compensate by then making the objects appear closer/larger than they are to get enough detail).

That FOV changer tool is probably the only reasonable way to get more FOV available. Aviar, using 4:3 on a 24" widesceen.. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif that is crazy. I could never accept that. While getting a little bit more vertical fov, it also severely handicaps peripheral vision and resolution whenever viewing at anything less than Max FOV. And then there's the waste of screen area that we paid for going un-used.

My own experience is that I could use, but don't need, a bit more FOV (16:10, 1920x1200, 24", about 50cm distance from eyes). I don't feel like I have tunnel vision even though nearly half the horizontal view is missing. I would love to have a much larger, wider display and more FOV though. I imagine things would feel really awesome with peripheral vision AND 1:1 scale on everything.

joetraff
05-07-2010, 05:54 AM
Thanks for the informative replies
fruitbat. It works man !!!
I have solved my problem.
Thanks again.... http://media.ubi.com/us/forum_images/gf-glomp.gif