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Kaleun1961
09-07-2005, 09:04 PM
Like many of you, I have experienced [again http://forums.ubi.com/groupee_common/emoticons/icon_mad.gif] not getting credit for a ship I killed. I was on the surface in very lousy weather and came under fire as I was attacking a C2. I had fired a torpedo, in the groove, you know, vulnerable spots lit up in the UZO, as per the vulnerability mod, running for the engine room. Just before the torpedo hit, an escort fired a shell which missed me, but hit the C2, inflicting as far as I could see, no lethal damage. Then the torpedo hit and the C2 broke up and sank as I was crash diving. It sunk and was marked on the nav map as a shipwreck.

It did not show up in my log as a sinking. I know, some of you may be thinking that the round from the escort sunk the C2 and that's why I did not get credit for the kill. But it sank due to my action and therefore I feel entitled to the credit, renown and tonnage. Putting this particluar sinking aside, it has happened before when I know absolutely that I sank a ship, but could not witness the sinking and was not credited the kill. It has happened both while watching from the scope and from the external camera, when I used to use it.

I think I may have found a solution. I experimented by trying to open various files to find the captain's log, where the sinkings are recorded. I found the file in My Documents\SH3\data\cfg\careers\Kurt Klein [use your captain's name here]\0\Klein.clg

Then I opened it with Wordpad and found the log entries. What I did was copy an entry and then paste it below the last entry, preserving the existing spacing and formatting. Then I just changed the time, ship and tonnage, based on an identical sinking and saved the file and exited. Then I restarted SH3 and found that the captain's log had the new entry. I now just have to wait to get back to port to see if the manual entry is recognized and accepted by the game itself.

If this works, we will now have another tool to overcome the deficiencies of the game.

K61

Kaleun1961
09-07-2005, 09:04 PM
Like many of you, I have experienced [again http://forums.ubi.com/groupee_common/emoticons/icon_mad.gif] not getting credit for a ship I killed. I was on the surface in very lousy weather and came under fire as I was attacking a C2. I had fired a torpedo, in the groove, you know, vulnerable spots lit up in the UZO, as per the vulnerability mod, running for the engine room. Just before the torpedo hit, an escort fired a shell which missed me, but hit the C2, inflicting as far as I could see, no lethal damage. Then the torpedo hit and the C2 broke up and sank as I was crash diving. It sunk and was marked on the nav map as a shipwreck.

It did not show up in my log as a sinking. I know, some of you may be thinking that the round from the escort sunk the C2 and that's why I did not get credit for the kill. But it sank due to my action and therefore I feel entitled to the credit, renown and tonnage. Putting this particluar sinking aside, it has happened before when I know absolutely that I sank a ship, but could not witness the sinking and was not credited the kill. It has happened both while watching from the scope and from the external camera, when I used to use it.

I think I may have found a solution. I experimented by trying to open various files to find the captain's log, where the sinkings are recorded. I found the file in My Documents\SH3\data\cfg\careers\Kurt Klein [use your captain's name here]\0\Klein.clg

Then I opened it with Wordpad and found the log entries. What I did was copy an entry and then paste it below the last entry, preserving the existing spacing and formatting. Then I just changed the time, ship and tonnage, based on an identical sinking and saved the file and exited. Then I restarted SH3 and found that the captain's log had the new entry. I now just have to wait to get back to port to see if the manual entry is recognized and accepted by the game itself.

If this works, we will now have another tool to overcome the deficiencies of the game.

K61

Kaleun1961
09-07-2005, 09:54 PM
I just got back to port, but although the entry was in my log, the game did not recognize it. I sunk 7 ships that were credited, then the 1 ship that was not, which I manually entered into the log, then 1 more on the way back for a total of 9. When I got my patrol report it listed 8 ships and the tonnage for the 8 for which the game credited me.

Perhaps the game does not want to credit me for the C2 as it took a hit from the escort? Who knows? Good thing I added a "?" mark to my discussion title line. There must be at least one more file that is modified by the game to accompany the log file.

I'll keep digging. Meanwhile, if anybody knows how this works, please post in this thread.

K61

Chrystine
09-07-2005, 11:00 PM
*

..Hmmm€¦

Hi Kaleun,

That€s as weird as it is interesting.
It€s rather like SH III€s interpretation of that sinking was €" €œCause Indeterminate.€
(i.e. Could have been the Destroyer, the U-boat, or foundered in foul weather: all three in too-close proximity to the sinking to make a €˜definitive ruling€ for credit one way or another).

..It€s at-least a €˜creative interpretation€ so the incident may not have to be digested as an €˜absurdity€ €" but hardly accounts for the other incidents you mention of the same absence of credit recognition€¦

Just curious here €" but how does it now compare with the file(s) - Patrols_0.cfg ( and, Careers_0.cfg ) €" in that same Directory, €"1 level?

i.e. My Documents\SH3\data\cfg\careers\Kurt Klein (file(s) -> Patrols_0.cfg ( and Careers_0.cfg )?

It seems to me the data in those *.cfg€s doesn€t get written until you€ve returned to Base.
The 1st in question would be for the specific Patrol, but I€m assuming the Careers_0.cfg will have to accurately match that same data.

As usual €" just shooting in the dark here€¦
Does it ( do they ) match your Log file tho? (the one you edited before returning?)
If no €" if you manually enter your data for the C2 kill in those two files €" does SH III then recognize it?

Best,
~ C.

blastomatic1759
09-19-2005, 08:47 AM
I didnt even get credit for the VW destroyer that sank after it rammed me. Those type VII's are tough. It was shut out fog , the next thing i know my guys are yelling , i start yelling ( my room mate ran in my room to see what i was yelling about) i did an emergency dive, but didnt get far enough under when he hit me, i switched to external view and notcied him going down stern first, i should have gotten the kill. after all U99 did sink it.

Maj_Solo
09-19-2005, 10:57 AM
wondeful!!!! this is on the same level as slipping notes to each other when taking tests in school. I like this kind of creativity.

Kaleun1961
09-19-2005, 12:00 PM
The "toughness" of the subs in this game is highly questionable. In all of the many books I have read about submarines, I've never read anything about a destroyer, corvette, etc. sinking after ramming a U-boat. This game does not do a good job of modelling damage from ramming and collisions and also from aerial depth charges as some have asserted.

I recall from one post recently that in WW1 a destroyer sank after ramming a U-boat, which led to the Allies strengthening the keels of their escorts. In fact, ramming a U-boat was the preferred attack option for a few years, until the anti-U-boat weapons were perfected.

The accounts I have seen posted in this forum, with pictures as well, are highly entertaining, but that is all they are worth, entertainment. They are like WWF wrestling, phony, yet still entertaining. U-boats did not ram freighters to sink them; destroyers did ram U-boats deliberately, with the intention of sinking them. The U-boat almost always wound up the loser. Ask Otto Kretschmer, Joachim Schepke, etc. That last sentence being, of course, rhetorical, as these men are now deceased.

blastomatic1759
09-20-2005, 02:36 PM
yeah i didnt think normally a Uboat would survive a ramming by a destroyer, as you mentioned it was a tactic used by destroyers. But its a good thing though , my little boat is still floating.( well when its surfaced anyway)

Maj_Solo
09-20-2005, 03:49 PM
I am going to repat once more, I said it in other forums but I just love the way one of the developers of EAW (european air war) said it (I jusr love it so much cause it gives room for error on the dev teams part, ok here it is):

"It is not so important that the aircraft is perfectly modelled, but the relationship between the aircrafts models should be realistic".

So the Me109 might not be pefectly modelled, and the Spit Ia might not be perfectly modelled, but their relationship is, meaning the zoom and boom tactic will go to the Me109.

In SH3, it should mean, that you would react to destroyers and aircraft the way a real WWII karleun would. Now, the question is, are we?????? Is there something wrong with the relationship between enteties in this game and the damage modeling????? Heck I think the physics model might be wrong .....

We know torpedo boats should fore torpedoes......
And that people should die when a hurricane let loose on a sub......
That DC at shallow depth creates more "hits" that are not so dangerous .....
That DC at great depth causes many "misses" but the ones that are categorized as "hits" are really leathal at those depths...... (thats the picture I have anyway) .....

and so on and so on .... is the relationship realistically modelled ...........

Kaleun1961
09-20-2005, 04:01 PM
Judging from the many U-boat vs. destroyer gunnery duels in this game, I would say not. Speaking for myself, I never try to duke it out with escorts, not even with armed trawlers. In such encounters I always dive. Having said that, I've not yet been forced into a surface gun action with an escort. Using Real U-boat mod, I am not very likely to try.

The physics of the game need adjusting. I find the amount of time it takes to move from stationary, or go from forward to reverse momentum unrealistic. The damage model is insufficient. I've been accidentally rammed by freighters and should have suffered severe damage, but did not. I even hear of people on this forum sinking big freighters by ramming them. Highly unrealistic.

So yes, the relationships within the game are incorrect.