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View Full Version : Little problems in the IJA Hayabusa campaign.



Atomic_Marten
12-09-2004, 01:35 PM
I have started from 1942. And after some strike group escort missions, I get a few scramble missions. Well this is the point where trouble begin.

For instance, my group is consisted of 6 (sometimes 4) KI43s, and the enemy strike group of dozen and often more P39Ds, few P40s, and as a bonus couple of P400s.

I have tried get an alt, and sometimes I manage to shot down one or two but that's about it. If I engage in dogfight, every time (I have flown 5 or so of such missions) I'm shot down. So I simply get airborne then land without engaging, because it is for sure that they will shot me down if I engage 'em. Also airfield AA consisted of 2 AA guns per runway + 1 or so heavy AA gun(s).

Other option is to run like h*ll away from there, and it is my favourite option http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif. But Hayabusa is considerably slower than P39 (ok ok MUCH slower http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif) so that did not worked either.

In any case I'm lucky if I get enough time to bail out..

Here is the reward question: How to survive?

Atomic_Marten
12-09-2004, 01:35 PM
I have started from 1942. And after some strike group escort missions, I get a few scramble missions. Well this is the point where trouble begin.

For instance, my group is consisted of 6 (sometimes 4) KI43s, and the enemy strike group of dozen and often more P39Ds, few P40s, and as a bonus couple of P400s.

I have tried get an alt, and sometimes I manage to shot down one or two but that's about it. If I engage in dogfight, every time (I have flown 5 or so of such missions) I'm shot down. So I simply get airborne then land without engaging, because it is for sure that they will shot me down if I engage 'em. Also airfield AA consisted of 2 AA guns per runway + 1 or so heavy AA gun(s).

Other option is to run like h*ll away from there, and it is my favourite option http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif. But Hayabusa is considerably slower than P39 (ok ok MUCH slower http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif) so that did not worked either.

In any case I'm lucky if I get enough time to bail out..

Here is the reward question: How to survive?

TheGozr
12-09-2004, 01:49 PM
.

Maasi
12-09-2004, 02:03 PM
Learn to fly **** thing http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif No, just kidding, I got something like that going on too. I started from new guinea, and my first mission starts with US raid to our airbase. ThereāĀ“s 30 enemy planes and six of ours, i tried it 5 times yesterday, and everytime they got me, so i decide that maybe i have better luck tomorrow and went to bed, well tried it again today, and still no luck, so you masters, any hints or tips to a not so good fighter pilot? What are oscars strongpoints? anything?

Fritzofn
12-09-2004, 03:18 PM
since Hayabusa is FAR supperior in manuverability, there should be no problem in this missions, u can quite easy get behind a plane, then follow it a short while, only shoot clear shot's, aim for pilot, u should be able to get 4-5 planes in the Hayabusa-C, maybe more in the earlyer models (since the smaller MG has more ammo), but remember, if u get a plane behind u, do a 180 barrel roll, and pull hard on the stick, then u should be behind the enemy in notime.

Online my fav move is:
aproaching enemy from front:
do a sharp climb when enemy is 1K from u, then dive with a 180 turn, by now enemy has passed u, all i do is pull up, and i'm 90% of the time behind a enemy.

aproching from the rear:
Pull hard on stick, sometimes i do a 180 barrel roll, to attack a enemy from the top, lucky about 60% of the time.

Hayabusa totaly kicks ***, as of now i got a 49 - 12 ratio on Corsair in online fights :-)

Atomic_Marten
12-09-2004, 03:23 PM
I have found out only two ways of ending such mission with possibility to click green "Apply" button later, thus progressing to another mission.

-First way; I get airborne, and when enemy formation drop their load on my base I immediatelly land (this is cowardly but effective way to end it)http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif You got "Mission complete" message once when you land therefore you have 'succesfully' end it.

-Second way; I get airborne then circling like mad on 5-35m alt over two AA guns that are firing on enemy planes. Eventually they got tired, and also AA usually get ~5 of their planes, so they give up (you may eventually see "Mission complete" message on screen after certain nuber of enemy planes were shot down). I don't engage 'em however; mostly due to the fact that I fly on 'realistic' settings and KI43 rear cocpit view is quite bad, so I can't chase enemy fighter without great danger in the shape of his wingman.http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif I only did a few head-on snapshots, but the effect is really almost even to zero, consider the fact that 7,62mms for head-on.. http://forums.ubi.com/images/smilies/51.gif I have ended only one such "Scramble" mission this way..


I have also noticed other (weird) fact; I can't contact anyone while airborne, except that I may occasionally contact my base and wingman but only when I'm over my home base. I have read in the manual that early on, the Japanes fighter pilots did not have sofisticated radios, so this may be cause for my weird radio silence.. anyone notice this issue?

Atomic_Marten
12-09-2004, 03:35 PM
Fritz thanks for tips, but these missions are way hard for me.. whenever I get on alt and go chasing enemy aircraft, they got me.

The fact is that my squad mates don't last longer than 5mins after scramble contact, cause my group is simply overwhelmed. If I drive P39, I would simply break from fight take some alt, then dive on KI43s but, in my case I can't do that, they quickly catch & and shot me down. http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif And then it all turns into -much of them v. me- fight http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

Also amazingly, I found out that the KI43As armament is very good.. it has incendiary power, few bursts into Cobras wing and it should be on fire. P40s are to be aimed in the engine, because it is maybe the most vunerable point on Warhawk.

Maj_Death
12-09-2004, 03:44 PM
I've run into that a few times in the Rufe campaign I'm playing right now. Fortunatly there is a way to pull it off in that plane. What I do is get up above the enemy and only attack the highest flying plane. But I don't turn with them, I just dive on them, fire and pull back up out of reach before they can react. The Rufe is slow like the Ki-43 but also like the K-43 it has vastly superior climb rate and low speed handling compared to the early American planes. This tactic probebly works in the Ki-43 and any of the A6M's. BTW, the type of climb I'm using is not a sustained one, it is more of a cross between a zoom climb and a max sustained climb. The idea is not only to get above the enemy, but also to force them to pass by beneath you so you can drop back down on them for another pass. As such I use flaps towards the top of the climb and often climb at speeds as low as 120km/h in this type of fight.

mortoma
12-09-2004, 04:00 PM
I had some of the exact, or near exact missions. I learned to use my way better climb to get above all those silly Cobras and Warhawks. After a while, I established my dominance using those strengths and was totaly able to dictate the fight, even against those terrible odds. You should ( original poster ) learn to experiment with what works in various planes, you'll soon find you can do good in anything.

Atomic_Marten
12-09-2004, 10:07 PM
You guys are right.. I now can see that, because, in my sixth scramble mission I took more aggresive approach and attack Cobras and P40s while they were concentrated on bombing airfield. Once when I shot down two of them, my squad mates join me and in the sum 6 of them were shot down and some fell to AA, rest of them were disengaged. So it is doable.. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

In the moment of posting this topic I have been little frustrated with inability to finish the mission in conventional way. The reason for that are my silly rules in campaign mode of play (I'm quite a fanatic for campaigns);
-if I die or bail in specific mission, when I repeat it, I don't score any kill just provide a little help for AI comrades
-I never steal kill from my AI teammate http://forums.ubi.com/images/smilies/35.gif
-when in combat situations I never use autopilot and never use time compression.
-also I play all my campaigns in 'realistic' mode.
-my loogbook must have entry of landing time (an in earlier versions, I have to land on my home airfield not just any friendly airfield..http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif)-- this appears to be 'fixed' in version 3.02bm (is it so in 3.00 I can not tell because I have started career on 3.02).

Sometimes when you land (manually without autopilot), there's no entry for landing time in spite the fact that you have landed normally on runway. And if autopilot was landed your bird, landing note in your logbook is never present http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif. You are requested to land on *specific* area on runway in order to see "Mission complete" or in some cases "hiden target: complete", indicating that you have ended mission succesfully and also that this will be noted in logbook (Pilot details) - that was in versions >=2.04 of the game.

Most of these rules that I have 'established' for myself were after I finished Finnish fighter campaign on 'realistic' sett.-- in that campaign I have scored air kills near the number of finished missions,(if I remember corectly maybe 2-3 less then number of finished missions). So THAT looked pretty unrealistic to me http://forums.ubi.com/images/smilies/34.gif

Well I can tell for sure that KI43 is excellent plane (that telescopic view is for some fellas a minus of that plane, but I certainly do not think so; because of Oscar superior manouverability, you can hold almost any target in that sight without need to un-zoom). But with all respect, Cobra have the edge in my point of view.. fortunately for us AI is driving those planes.

Also I have noticed that AI still crashes in mountains. http://forums.ubi.com/images/smilies/16x16_smiley-mad.gif

Saburo_0
12-10-2004, 07:06 AM
It's pretty much been said but...
I head out to sea away from enemy fighters & climb like mad. If you are a lead aircraft you have 2 wingmen who will stay with you. Look for isolated enemy a/c on the edges of the furball. If you don't take them out quickly then be prepared to break off. It doesn't take long for help to arrive.
Once you have altitude you can position yourself on the enemy's return route & dive on the trailing a/c.
Radio's are quite well done in this campaign. You only have contact with base at short range- which is accurate. & Your wingmen can hear you but they can't transmit. Many times only flight leaders had two way radios in Japanese aircraft. The other sets were merely receivers.
Oh & if you want a little revenge on the AI follow them back to base-you've plenty of fuel!
And attack them in the landing pattern, they don't respond, http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif which makes this a bit of a cheat, but in a Hayabusa ground fire is such a threat you may consider it fair. Especially after 40-6 odds. http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif