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XyZspineZyX
06-13-2003, 07:35 PM
I have noticed in general that the gunsight pippers are difficult to see. In the P40 I can barely see the circle and dot at the middle viewing distance. Even in gunsight view up close its less satisfactory. Its a bit better in the P47 and some other Russian aircraft but still not very bright.

Has anyone actually looked through an electrical optical gunsight from that era? are they really illuminated so weakly or is it some feature Im missing in the simulation?

Also, it would be nice to have the muzzle flashes scaleable, at least to a minor degree, for unique user
preferences.

Awesome work on this latest title <S>



Message Edited on 06/13/0306:36PM by AHYeager

XyZspineZyX
06-13-2003, 07:35 PM
I have noticed in general that the gunsight pippers are difficult to see. In the P40 I can barely see the circle and dot at the middle viewing distance. Even in gunsight view up close its less satisfactory. Its a bit better in the P47 and some other Russian aircraft but still not very bright.

Has anyone actually looked through an electrical optical gunsight from that era? are they really illuminated so weakly or is it some feature Im missing in the simulation?

Also, it would be nice to have the muzzle flashes scaleable, at least to a minor degree, for unique user
preferences.

Awesome work on this latest title <S>



Message Edited on 06/13/0306:36PM by AHYeager

XyZspineZyX
06-13-2003, 07:47 PM
The muzzle flahes are a well known issue, and I'm pretty certain this is being addressed soon in a patch.


Really bright illumination on an instrument will reduce low light visibility. I've never seen any reral K-14 sights on, for example, but I have read many pilot's comments on any instrument panel lights being kept dim.

Bear in mind it's a relection of light, too, on the gunsight.

XyZspineZyX
06-13-2003, 07:55 PM
Yes, and you have to take into account the little pixies that are flying around obscuring the gunsight. After all, this sim is already perfect, and bringing reality into the equation will only complicate matters.

Leave the gunsight alone. Make reality conform to the game - that's what I say.

(if you can't beat 'em, join 'em)

XyZspineZyX
06-13-2003, 08:13 PM
Also of note (at least on my computer) the difference between OpenGL and DirectX mode has a huge impact on the gunsights. DirectX is considerably lower image quality (of the 'pipper'). I'm sure its just a settings issue on my machine, but you may be experienceing the same thing.

P.S. 462Cid, where you get that information? Its been stated (in the past) that the muzzle flashes will Not be addressed, has Oleg recently stated something will change?

XyZspineZyX
06-13-2003, 08:23 PM
Beery wrote:
- Yes, and you have to take into account the little
- pixies that are flying around obscuring the
- gunsight. After all, this sim is already perfect,
- and bringing reality into the equation will only
- complicate matters.
-
- Leave the gunsight alone. Make reality conform to
- the game - that's what I say.
-
- (if you can't beat 'em, join 'em)
-
-

What about the German aircraft, then? Can't you adjust the brightness of their gunsights in-game? The issue isn't the gunsights being obscured, but of their brightness.


Another point that should be raised is that American aircraft shipped to the Soviet Union in many cases had things like gunsights removed before shipping. Another, perhaps incompatible, gunsight would have to be adapted. Now if this was taken into account, and it may have been, isn't this another dose of reality in the sim? Shouldn't we bother to determine if reality is suffering or not in-game before we declare that such-and-such is inaccurate?

I've tried to give rational, historic, and technical insight to the issue, but if the fantastical approach is better for you, then have at it. I'd like to suggest that you research the issue to any degree, and then we can discuss it.

XyZspineZyX
06-13-2003, 08:25 PM
ZG77_Lignite wrote:
- may be experienceing the same thing.
-
- P.S. 462Cid, where you get that information? Its
- been stated (in the past) that the muzzle flashes
- will Not be addressed, has Oleg recently stated
- something will change?
-
-

Could have sworn I read that it was being looked at. Maybe I'm confusing "we'll take a look at it" with "we'll fix it" ??

XyZspineZyX
06-13-2003, 08:53 PM
wouldnt this look better?

http://mitsu.devimg.com/agc/index_e.htm

SJ

http://www.il2sturmovik.it/topbar2.jpg

Visita il portale italiano di IL-2 Sturmovik!!!

XyZspineZyX
06-13-2003, 09:41 PM
Yes

XyZspineZyX
06-17-2003, 11:39 AM
Sternjager wrote:
- wouldnt this look better?
-

NO. If I am properly understanding the connotation intended by your post, then, no, I would not want to see customizable or cookie-cutter gunsights for aircraft cockpits in IL2/FB. Otherwise, I might as well go fly AH right now. /i/smilies/16x16_smiley-wink.gif

If you want very accurate sighting, the no cockpit view already provides that.

<center>http://www.bloggerheads.com/mash_quiz/images/mash_henry_blake.jpg (http://www.bloggerheads.com/mash_quiz/)</center>

Message Edited on 06/17/03 01:41PM by rbstr44

Message Edited on 06/17/0301:44PM by rbstr44

XyZspineZyX
06-17-2003, 04:04 PM
i was just talking about the look of the crosshairs, way more realistic thanks to the glare around them...

SJ

http://www.il2sturmovik.it/topbar2.jpg

Visita il portale italiano di IL-2 Sturmovik!!!

XyZspineZyX
06-18-2003, 03:38 AM
SJ


To me, those simply look more clearly defined that the ones we have now, although I'm not complaining about them...but I thought the US gyro sight had diamonds??

In any case they do not seem like "cookie cutters" to me and I appreciate the research done on the subject

XyZspineZyX
06-18-2003, 05:55 AM
So what'd be the point in shipping them fighters without the sights in them?

XyZspineZyX
06-18-2003, 07:44 AM
BBB462cid wrote:
- SJ
-
-
[snip]
-
- In any case they do not seem like "cookie cutters"
- to me and I appreciate the research done on the
- subject
-
-

By the above comment, I was focusing on the similarities of all the sights on that webpage; to my thinking, those examples from AH seem to have picked the best attributes of the very good, late-war gunsights, and applied those attributes to even the early war gunsight models--that is, particularly good visibility and high contrast pippers. Only the Italian gunsight looks a little out of place in that list. But, not having flown with those sights in AH, I could not say how well they perform (even though they look sharp in the static pics). The pipper in each appears to be patterned as one would expect for different airforces and plane models so no disagreement on that particular feature! /i/smilies/16x16_smiley-happy.gif

I'm just not looking for the same degree of uniformity in IL-2/FB gunsight modeling as this AH webpage represents it, that's all. /i/smilies/16x16_smiley-happy.gif /i/smilies/16x16_smiley-happy.gif

Anyway, I found another gunsight reference page that you all may enjoy--a good representation of different types:

http://paparomeo.freeyellow.com/sighttable.html
(Warning: don't accept the "Gator" cookies from this webpage or allow "Gator" to become a trusted content source when/if it asks: "Gator" is spyware)


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The_Blue_Devil
06-18-2003, 09:23 AM
I hate that the P-47 Pipper is shaded..If the enemy has a dark camo scheme and I am in my D10-D22 I sometimes have trouble seeing him..especially against the ground.

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XyZspineZyX
06-18-2003, 03:14 PM
BfHeFwMe wrote:
- So what'd be the point in shipping them fighters
- without the sights in them?
-
-

Couldn't say. Might have been a 'screw you' from the US gov't about the terms of lend-lease. The armed forces were and still are weird about many things...like whenever a rusted hulk of a WWII Navy plane is plucked from the Great Lakes, the Navy comes round and says, "hey, that's our plane!"...um, yeah, you didn't much care for it for the last 60 years...gonna put that thing on the flightline?

The no-gunsight thing could have been because the planes were not 100% completed before shipping, or it could have been a case of "we aren't sending no russkies our new gunsights with those airplanes", or even, "those sights are old and obsolete, we'll maybe send new ones later on". Who knows what the rationale was?

XyZspineZyX
06-18-2003, 11:17 PM
Or it may have been that the Russians agreed to get their own gunsights. Like a haggling kind of thing.

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XyZspineZyX
06-18-2003, 11:30 PM
AHYeager wrote:
- I have noticed in general that the gunsight pippers
- are difficult to see. In the P40 I can barely see
- the circle and dot at the middle viewing distance.
- Even in gunsight view up close its less
- satisfactory. Its a bit better in the P47 and some
- other Russian aircraft but still not very bright.
-

If you want a bright gunsight, fly a P-39 Q10. It was good in IL-2 Sturmovik, but too bright in FB. You can actually lose a bandit behind the thing. It would be nice to have a dimmer.

--------------------------------
Any landing you can walk away from is a good one.

XyZspineZyX
06-19-2003, 08:36 AM
One thing that helps is to turn up the Mipmap detail in the setup for your 3D card. If you turn it up, the sights become very bright and quite clear.

If this is obvious and you still have problems my apologies.

If not try it out, I found it really helps.

Good luck.