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VOL_Mountain
09-05-2004, 10:30 PM
I remember a thread that discussed increasing the distance that clouds are modeled. I'm running excellent settings and would like to see clouds at a more distant range.

Object distance: Can this be changed (increased)? I've been flying anti-ship missions and have noticed that I must be relatively close to see them even though I can see water or distant shorline at greater distances.

http://www.altitude.us/missions/The%20Volunteers/mountainsig.jpg

VOL_Mountain
09-05-2004, 10:30 PM
I remember a thread that discussed increasing the distance that clouds are modeled. I'm running excellent settings and would like to see clouds at a more distant range.

Object distance: Can this be changed (increased)? I've been flying anti-ship missions and have noticed that I must be relatively close to see them even though I can see water or distant shorline at greater distances.

http://www.altitude.us/missions/The%20Volunteers/mountainsig.jpg

heywooood
09-05-2004, 10:37 PM
one of the issues being addressed by PF is the 'draw distance' which is said will be increased so that ships etc..will be easier to spot at altitude. Another recent thread on the PF board posted by Baldie asked if the distance that airplanes become visible would be affected and if we could see a screenie depicting that..but...


http://img78.photobucket.com/albums/v250/heywooood/ac_32_1.jpg
"check your puns"

VOL_Mountain
09-06-2004, 08:40 AM
Thanks wood.

I searched threads and found this previous post. Thing is, my excelent settings already have:

TexFlags.UseClampedSprites=0
and
TexFlags.DisableAPIExtensions=0


I performed an experiment by setting up a camera at 200m alt. on the shore of Lavansaari (Gulf Map) and a string of ships heading east at 1km intervals, past Peninsaari. I can see ships out to 5 km.

My OpenGL distance setting was:

VisibilityDistance=3

Whan I changed the value to 4, the ship rendering distance did not change, still 5km.


Anyway, here's the post I was searching for (author unknown). Any other tips/comments to increase distances are welcome and always worth experimenting with.

Mtn.


posted 07-16-2004 21:57
--------------------------------------------------------------------------------
Okay My default install of FB has always had Detailed Clouds popping into view from about ~10km away, and Simple Clouds popup about ~5km away. I am using ATI 9200 with Excellent settings but manually slightly tweaked up from there (not Perfect though oh no-no).

Under my OpenGL settings I now have...

:
TexFlags.UseClampedSprites=0
:
:
TexFlags.DisableAPIExtensions=0
:

The UseClampedSprites setting I found was set =1 but when poking around I changed it to =0 and now my FB draws all low altitude cumulus clouds out to 20km, the distance to the rendered map edge (I heard Perfect Mode gives map edge 30km). I can change this value at will and the Detailed Clouds popup at much lower ranges when the setting =1. This works wonders. I once tried this with Simple Clouds and I don't think the trick worked....only with Detailed Clouds.

Extra Bonus, the TexFlags.DisableAPIExtensions setting somehow effects the rendering of the high altitude 7km clouds. When I set this to =0, I see the usual fine puffy detail in these high clouds that you see in all the screenshots everybody posts--what seem to be "cirrocumulus" type clouds (google it). However, setting this value =1 will make my FB wash out the tiny puffy details and replace it with a smooth look...ie this is a way to have smooth cirrus clouds instead of cirrucumulus--just a way to see a change of sky appearance for a mission here or there, from time to time.

http://www.altitude.us/missions/The%20Volunteers/mountainsig.jpg

lil_labbit
09-06-2004, 09:23 AM
These values are directly linked to the properties of your video card - messing with them can result in unpredictable results http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif - they are highly - vidcard mark and make dependant http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

http://members.home.nl/lil.labbit/lilseesya.jpg
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