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misha3791
01-28-2006, 09:20 AM
Is it possible to fix AIs team strategie. Strange how ten planes chasing one enemy plane crashing in to each other when they supose to escort bombers, mean while bombers are getting shot down by other three enemy. Also when leader is down and player is number two he should be in command. And another thing, when you attack the ground we need more commands for AI wing men, like drop bombs (torpedos,fire rockets) when I drop while in formation. It's hard to secceed in campaing (mission) with out those fixes. I hope other players have their two cents about this issue. Please improve somthing before next patch or add-on. THX.

misha3791
01-28-2006, 09:20 AM
Is it possible to fix AIs team strategie. Strange how ten planes chasing one enemy plane crashing in to each other when they supose to escort bombers, mean while bombers are getting shot down by other three enemy. Also when leader is down and player is number two he should be in command. And another thing, when you attack the ground we need more commands for AI wing men, like drop bombs (torpedos,fire rockets) when I drop while in formation. It's hard to secceed in campaing (mission) with out those fixes. I hope other players have their two cents about this issue. Please improve somthing before next patch or add-on. THX.

VF-17_DWolf
01-28-2006, 12:02 PM
You can add this to your Conf.ini files at the very bottom. It will help your Bombers for sure.

Type it exactly like I have it.

[DGen]
Maxbomberskill=3

DWolf

SeaFireLIV
01-28-2006, 01:12 PM
ok...lots of stuff there. i`ll try and deal with `em one at a time...

1.Is it possible to fix AIs team strategie.

Ans: Friendly or all AI? enemy AI, no. friendly AI you can designate which team of AI does what by the Menu command. `team one, attack fighters`, `team two attack bombers` etc... Anything more like actually `modding` their routines cannot be done. but i find fighter aircraft very effective at their jobs in general.

2.Strange how ten planes chasing one enemy plane crashing in to each other when they supose to escort bombers, mean while bombers are getting shot down by other three enemy.

Ans: What version of FB are you playing? This is not such a big problem with the updated merged FB 4.02m. AI fighters do a good job of keeping ALL enemy fighters busy. also, consider the situation, are the escourting fighters out-numbered? caught at a disadvantage? Are they rookie, average, veteran, Ace or a mix? These facters affect the AI`s performance. AI fighters in 4.02 are very effective.

3.Also when leader is down and player is number two he should be in command.

Ans: I have petitioned Oleg about this over and over again, but with each new Patch he`s done nothing about this. If you are second in command and the leader dies, ALL commands should be given to the 2nd in command - ie, the player, if he`s in that position.

4. And another thing, when you attack the ground we need more commands for AI wing men, like drop bombs (torpedos,fire rockets) when I drop while in formation.

Ans: True, I can`t say much cos i`m not a bomber jock, but I find that orders like padlocking then `Attack my target` works well with fighter bombers. Or fly to about 2000 metres then order `Attack tanks, whatever` and they will, but too high and they don`t seem to see it. But yes, actually bombers could do with a `drop all` order.

tomtheyak
01-29-2006, 07:32 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">
originally by SeaFireLIV:

3.Also when leader is down and player is number two he should be in command.

Ans: I have petitioned Oleg about this over and over again, but with each new Patch he`s done nothing about this. If you are second in command and the leader dies, ALL commands should be given to the 2nd in command - ie, the player, if he`s in that position. </div></BLOCKQUOTE>

Don't agree on this part.

In most RAF/USAAF/LW formations the next level of seniority (by the book at least) would have been the no.3 pilot, not no.2.

typical formation structure:

1 - Squadron Leader/Major/Major
2 - Pilot Officer/2nd Lieutenant./Leutnant
3 - Flying Officer/First Lieutenant/Oberleutnant
4 - Pilot Officer/2nd Lieutenant./Leutnant
or Flight Sergeant/Flight Officer/Oberfeldwebel


5 - Flight Lieutenant/Captain/Hauptmann
6 - Pilot Officer/2nd Lieutenant./Leutnant
7 - Flying Officer/First Lieutenant/Oberleutnant
8 - Pilot Officer/2nd Lieutenant./Leutnant
or Flight Sergeant/Flight Officer/Oberfeldwebel

Of course this is open to variations with experience genearlly being the prime deciding factor, but as by the book goes that should be it.

SeaFireLIV
01-29-2006, 08:55 AM
sigh... Well, this really is just nit-picking, tomtheyak and missing the point.

The POINT is, that whoever has next command seniority by rank should have control after the LEADER has died/bailed out. So, if the HUMAN PLAYER happens to be the next in COMMAND order, HE should gain command of the squadron, whether, 2nd , 3rd or whatever in line.

As it is, if the AI leader dies and the PLAYER happens to be next in ranking line he does not receive any COMMAND abilities. This makes flying and especially landing almost impossible as the AI Wingmen will follow you even to the point of colliding with the Human Player while he`s trying to land.

(Yes, i`m repeating myself several times so the meaning is understood.)

THIS is the point. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

tomtheyak
01-29-2006, 10:20 AM
Sorry seafire, didnt mean to seem retentive, and forgot to say that I agree wholeheartedly - the next in line should most definitely get control, particularly the player.

I play offline a lot myself and I know how frustrating it is to be flying wingie to the lead and he gets clobbered. The flight cant be directed to attack targets and then follow you home and then cos you cant tell them to land they dive into the deck as you touch down - very frustrating.