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View Full Version : Need ideas for IL-2T (torpedo bomber) campaign



Zeus-cat
02-28-2004, 03:04 PM
I am developing a campaign for the IL-2T.

If anyone has an original idea for IL-2T torpedo missions, let me know. I am trying to do as many different missions as possible with minimal repeats. I don't want a bunch of missions where you take off, torpedo a freighter and fly back to base. Right now I have 23 missions with very little in the way of repeats.

The basic concept is that you start off as a Kapitan of a squadron of rookie pilots. Not only do you fly missions, but you must control the various zvenos (flights) under your command to achieve mission success. The pilots in your squadron will get better as the campaign progresses. The missions will get tougher too. I felt this was the only way to use the IL-2T in a campaign. Most ships require multiple hits so almost every mission is a group effort.

All ideas will be considered.

Zeus-cat

Zeus-cat
02-28-2004, 03:04 PM
I am developing a campaign for the IL-2T.

If anyone has an original idea for IL-2T torpedo missions, let me know. I am trying to do as many different missions as possible with minimal repeats. I don't want a bunch of missions where you take off, torpedo a freighter and fly back to base. Right now I have 23 missions with very little in the way of repeats.

The basic concept is that you start off as a Kapitan of a squadron of rookie pilots. Not only do you fly missions, but you must control the various zvenos (flights) under your command to achieve mission success. The pilots in your squadron will get better as the campaign progresses. The missions will get tougher too. I felt this was the only way to use the IL-2T in a campaign. Most ships require multiple hits so almost every mission is a group effort.

All ideas will be considered.

Zeus-cat

theknightsofni
02-28-2004, 07:18 PM
how about a dambusters mission?

FI-Aflak
02-28-2004, 07:41 PM
You can have some missions where you need to intercept and sink enemy combat vessels before they get in range of some friendly ships.

The trouble with ships is that if a flight of 4 Il-2T's attack, generally the AAA will get at least three of them before the ship goes under, especially if they are flown by the computer.

I know most computers can't handle this, but how about a massive mission with something like 20 IL-2T's attacking 5 or 6 battleships. A good time would be had.

JG53Frankyboy
02-28-2004, 08:07 PM
and keep in mind that a lot of ships need more than one torpedo from a IL2T to sink http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

J_Flyer
02-29-2004, 03:10 AM
You could have a mission where you are low on bombs so the command has decided to make you destroy a bridge by dropping torpedoes.

just a thought...

The propellor is just a big fan to keep the pilot cool.. when it stops you can see
the pilot start sweating!

A good landing is one you can walk away from...A great landing is one where they can use the plane again afterwards!!!
http://www.jhsw05251.pwp.blueyonder.co.uk/32F%20Website/Flying%20&%20Gliding/Powered%20Flying/Tutor.jpg

The legendary plane of the UK air cadets. The tutor!

CaptainGelo
02-29-2004, 03:53 AM
make a mission where u must destroy "BISHMAK" http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

http://img23.photobucket.com/albums/v68/wolf4ever/p38abig.jpg

UberDemon
02-29-2004, 06:36 AM
With the new Japanese markings, you could have a pacific campaign pretending the IL-2T is an Aichi B7A Ryusey "Grace" torpedo bomber, which was available in small numbers in 1945. They operated from land bases because there were no Carriers left from them to operate from.

Zeus-cat
02-29-2004, 09:53 AM
To theknightsofni,

I already have something like this in my plans, but I'm not sure I can get the AI to torpedo a dam/bridge? However, this does give me an idea for a new mission. That makes 24 missions now. Thanks.

To FI-Aflak,

Intercept ships prior to them attacking friendlies. Good idea. I have several missions like this already. Thanks.

5 or 6 battleships? Have you ever tried attacking even one battleship with several escorts? See my Admiral Scheer missions at mudmovers.com in the coop section. Can easily be flown as a single player.

To JG53Frankyboy,

I know that many ships need multiple hits to be sunk. Anybody know the number of torpedo hits to sink:

Type of Ship Torpedo hits
freighters 2
torpedo boats ? (I assume one)
submarines ? (I think it is 2)
destroyers ?
coastal defense ship ?
cruisers ?
battleship (Marat) ?
Tirpitz (coming soon) ?

To J_Flyer,

This sorta falls into the dam busters type of mission. Already have one or two of these. Thanks.

To Oleg 86,

I'll consider this, but this is a bit to difficult for a campaign. Thanks.

I will do a single mission with 2 Tirpitz clas battleships and 4 or 5 destroyer escorts being attacked by 2 or 3 full squadrons of IL-2Ts (32 or 48 planes). One flight in each squadron would be flyable to be flown as a coop or single palyer.

To UberDemon,

I am already well into my campaign using Russian planes attacking German ships. Too late to switch. Maybe somebody else can do a mini Japanese torpedo bomber campaign.

I have used the Japanese skins. I created an Australian Hurricane mission intercepting 12 IL-2Ts in Japanese skins attacking the HMS Repulsive for my squad.

Thanks for all of the suggestions. Keep 'em coming. I'll try and finish the campaign by tax day (April 15th).

I'll try and post a sample of my mission briefings too.

Zeus-cat

Zeus-cat
02-29-2004, 09:57 AM
Sample briefing for Zeus-cat's IL-2T campaign. All of the missions will have briefings like this. Actually, 95% of the briefings are already written.

Mission #5 - Milch Kuh

Time: 0514
Date: 30 July 1943
Weather: Clear
Clouds: 1100m
Zveno 1: 3xIL-2T
Zveno 2: 3xIL-2T
Escorts: None
Total aircraft: 6
Target: Damaged U-boat and the Milch Kuh
Distance to Target: Approximately 80km
Target Location: AM/2 (Southeast of Yalta)
AAA: Moderate (from the U-boats)
Interceptors: None anticipated

We have intercepted radio messages from U-boat 137. Regretably, we can't decode the cursed messages, but these radio intercepts indicate that U-boat 137 has been in the same area for two days. We believe it must be damaged and it is calling for help. Our recon flights in the area have failed to find the damaged U-boat so it must still be able to submerge. However, we think we know how to catch her on the surface.

A second submarine was recently spotted by one of our coast watchers. This sighting at first confused us, as it was an old Type IIB submarine. The Germans do not normally use these obsolete subs in combat zones. However, we now think it is one of the special re-supply submarines the Germans have developed.

These special submarines, known as milch kuhs (milk cows), carry food, fuel and ammunition. They may also carry repair crews and basic repair equipment. By bringing supplies to U-boats on patrol, the Germans can keep their attack submarines on patrol for months longer than normal. If you can find and sink the milch kuh, you can severely disrupt German U-boat operations in the area for months to come.

The milch kuh should have reached the rendezvous point at 0600 this morning. They will require several hours to setup and start the refueling process; possibly longer if the damage to the U-boat is extensive. It takes a minimum of 15 minutes for the submarines to disconnect to once they have started refueling. The refueling process will take hours to complete. Your attack is timed to begin 30 minutes after we expect the refueling to start.

Tactical plan: You will lead zvenos 1 and 2 to Yalta. Climb to 1500m to avoid the hills. Once you pass over Yalta drop down to 100m. Order zveno 2 to loiter when you reach the first recon waypoint just off the coast of Yalta. Now lead zveno 1 south and west to swing around to the far side of the U-boats. Once you have reached your recon waypoint, order zveno 2 to continue to their next waypoint. You should trap the two U-boats between you.

Good luck comrade!

Objectives:
Primary: Milch Kuh (Type IIB submarine)Secondary: Damaged Type VIIC U-boat

Zeus-cat

UberDemon
02-29-2004, 11:15 AM
Zeus,

It is easy to get the AI to attack a bridge.

In the FMB, make sure the bridges are showing.

Click on a bridge, in the status bar you can see that it says "Selected", now select the plane you want in the waypoint you want it to attack, now select target and pick bridge.

I generated the mission below in 10 seconds with my program UQMG (Uberquick Mission Generator), available at www.uberdemon.com (http://www.uberdemon.com)

-------------- start copy paste --------------
[MAIN]
MAP Net1Summer/load.ini
TIME 12.000001
CloudType 0
CloudHeight 1000.0
player r0100
army 1
playerNum 0
[Wing]
r0100
r0101
r0102
[r0100]
Planes 3
Skill 1
Class air.IL_2T
Fuel 75
weapons 1x45-12
[r0100_Way]
NORMFLY 29308.61 36588.28 300.0 300.0
GATTACK 11678.21 47662.37 300.0 300.0 Bridge0 0
LANDING 40768.46 42189.63 0 0
[r0101]
Planes 3
Skill 1
Class air.IL_2T
Fuel 75
weapons 1x45-12
StartTime 0
[r0101_Way]
NORMFLY 29458.61 36738.28 330.0 300.0
GATTACK 11828.21 47812.37 330.0 300.0 Bridge0 0
LANDING 40918.46 42339.63 0 0
[r0102]
Planes 3
Skill 1
Class air.IL_2T
Fuel 75
weapons 1x45-12
StartTime 0
[r0102_Way]
NORMFLY 29158.61 36738.28 360.0 300.0
GATTACK 11528.21 47812.37 360.0 300.0 Bridge0 0
LANDING 40618.46 42339.63 0 0
[Chiefs]
[NStationary]
-------------- end copy paste ---------------

FltLt_HardBall
02-29-2004, 08:54 PM
How about a "scramble" mission where you have to take off and stay alive with only your pea-shooters and tail gunner until friendly fighters from another airfield can be vectored to your area?

Maybe a "transfer" mission would be good, too - where you get intercepted on the way, or possibly run across some un-escorted stukas or a Ju-52 or something.

Since it's a maritime theme, maybe the enemy battleships could scramble their Ar-196s? That'd be cool http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Farkitt_
02-29-2004, 09:07 PM
What about a mission where you are tasked to intercept and Sink the Top Kreigsmarine U-Boat, that has beenh causing havoc on shipping lanes, as he is due to leave harbour?

That would be a good mission, especailly if you made it a long flight with a low cloud base, so you have to sink the U-Boat before it can submerge and skedaddle.

Or.....

A big German Battleship has been disabled, and is dead in the water, so a rescue operation is underway to get the Ship operational, Your mission is to stop the Rescue mission from reaching the battleship and to sink the Battleship good and Proper.

Or.... A Kursk type Scenario, with Ships! so you are supporting your fleet while they are in a huge melee with the Germans.
http://www.aeronautics.ru/archive/wwii/books/cockpit/small/TN_Sea%20Hurricane%20Mk%20Ib.JPG

"You do that again, I'll boot your bollocks till they ring like the church bells at St Mary's. Next time, Ding ****" -Fanny Barton in "A Good Clean Fight" written By Derek Robinson

Lt.Davis
02-29-2004, 09:18 PM
How about torpedo a group of Transport ship and cargo ship escort by petrol boat/gun boat while they are moving (zip zap).

I did a mission 'something like that' on PTO coop mission, where the Japanese dive bomber try to bomb US supply cargo.

It's very challanging to torpedo a moving target.

Hope to play you mission soon.

Salute!

Speed is the KEY.

Zeus-cat
03-01-2004, 09:41 PM
To UberDemon,

Thanks for the info. I haven't tried the destroy bridge idea yet, but I'll see if I can do it and work this into my campaign.

To FltLt_Hardball,

I don't want to give away too much info about possible "scramble" or surprise missions, so let me say you won't be disappointed by several of the missions I developed.

I made the decision early on in the campaign to avoid battleships unless a really good mission presented itself. My problem with battleships is that they require so many hits to sink them and they have so much AAA that few planes survive the mission. However, you guys have convinced me to have at least one battleship mission. Maybe I could have the IL-2s run across an Ar-196 while searching for the battleship and they end up following the plane back to the ship. The ship would have to stop to retrieve the Ar-196. How does that sound?

Thanks for the idea.

To Farkitt,

One of my squadmates created a sub base for one of our squad missions. It looked really good when we flew the mission this weekend. I hadn't thought about using it until I read your suggestion. Thanks.

See my response to FltLt_Hardball for my battleship mission.

A Kursk type scenario? The problem with this type of mission is setting objectives that can be met by the player. I either need to keep a large number of enemy ships inside a :destroy ground" target circle or I need to desigante 1 or 2 ships as the objective for the mission and you then have to sink these two ships. This is hard to do.

To Lt. Davis,

I have several missions with this idea. These mission should make you happy.

Thanks to all of you for the suggestions.

Zeus-cat