PDA

View Full Version : The Age-Old ? - Evading Destroyer



MartiniMik
11-17-2009, 03:29 PM
Anyone,

I'm an "Old Salt" here but new to a campaign mode. It's March of 1942 and I'm plagued by a destroyer with air support off of the Irish coast...AM54...I've tried running silent for hours...I've tried flank speed at approach & I can't shake the destroyer...now taking slight damage on my 8th patrol...any words of wisdom???

Thanks,
MartiniMik http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif

MartiniMik
11-17-2009, 03:29 PM
Anyone,

I'm an "Old Salt" here but new to a campaign mode. It's March of 1942 and I'm plagued by a destroyer with air support off of the Irish coast...AM54...I've tried running silent for hours...I've tried flank speed at approach & I can't shake the destroyer...now taking slight damage on my 8th patrol...any words of wisdom???

Thanks,
MartiniMik http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif

FIRESTART1985
11-17-2009, 03:49 PM
Well if I were you I would send him a T1 torpedo, set it on fast and magnetic pistol, depth should be by default (DD killing depth), open the torpedoe with Q button on keyboard and wait for the right moment to shoot http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

The other option is trying to change course.

Kaleun1961
11-17-2009, 08:27 PM
First question: what mods, if any, are you using? That is a big factor in the effectiveness of the escorts; stock game escorts are easier to defeat, GWX escorts are more challenging.

My first advice would be not to give up. I've been hunted for 24 hours game time or longer by particularly tenacious escorts and still managed to finally get away. Battery charge and air levels inside the boat were critically low, but I still got away in the end. Going as deep as possible is standard for evasion. You are doing well to go to silent running, but have you tried manually dragging the engine telegraph to an even lower setting? Using the silent running button sets your speed for about 2-3 knots, but by manually dragging the dial you can get it down to 1 knot, which is actually a bit quieter. As well, try to keep your stern to the pinging escort then make changes of course when they lose contact on the run in for their depth charge attack. I'd not go to full speed unless you know depth charges are on their way. Otherwise, deep and slow is the way to go in order to maximize battery charge.

If you are desperate you could try coming to periscope depth and launching a torpedo. I suggest waiting until it is dark to do that and to use an electric torpedo if you have one. Fire it, then dive deep again in case you miss or it is a dud.

Sometimes, in spite of your best efforts your number is up and the escorts are going to punch your ticket and you just have to accept it. It happened a lot in real life so we should expect it to happen to us. I find that helps keep the edge on the game for me, knowing that I cannot always expect to survive.

MartiniMik
11-18-2009, 04:21 AM
I am playing stock upgraded to 1.4. Pure vanilla...no mods at all.

On the attack run I would jump to flank speed for awhile trying to turn away from the destroyer and as the charges were exploding I would go back to all engines stopped in order to be absolutely quiet.

My stern to her nose?!? I haven't been doing that though. I'll give it a try!

I'm at 93m. I'm guessing I should go much deeper than that...would you agree?

Thanks for the help everyone!

FIRESTART1985
11-18-2009, 05:31 AM
That depends on the ship you use. If you use IX series you can go to 150m with no risk of being crushed (crushing depth is ~165m), that is if your hull integrity is 100% of course. Be advised, if your hull integrity is ~50% don't go deeper than 100m and always check depth under keel. If your hull integrity is ~70% you can dive to 130m depth with a minor risk of crushing http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif The deeper you are the better, because the sonar of enemy in early years doesnt go that deep, and the depth charge sinks longer before exploding giving you more time to escape http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

DD can't hear you if you are behind it. That is because his propelers makes noise ant blocks you from the enemy ear. Your propeler blocks your hearing too. So you don't hear the enemy if he is direclty behind you. You have to stay behind him to avoid detection.

MartiniMik
11-20-2009, 02:42 PM
Thank you everyone! Rather than staying stopped I went to 1Kts and slipped into the destroyer's wake and traveled in exactly the opposite direction in order to keep my profile at a minimum. I think that perhaps the swarm of planes was an advantage as all of their depth charges masked my engines even further. I got away.

One note: On two occasions the bombers didn't attack in formation and each time there was a collision between two of them representing a loss of four bombers total while I slipped away. It was quite a sight to see. Wish I could have got a screenie.

Again, thank you everyone!