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redtails_059
06-15-2007, 05:30 AM
just completed the campaign as finnish fighter. Does anyone agree that the finnish campaign seems to be the longest.It seemed to go on forever.I enjoyed it, although i will not try it again for a while.

redtails_059
06-15-2007, 05:30 AM
just completed the campaign as finnish fighter. Does anyone agree that the finnish campaign seems to be the longest.It seemed to go on forever.I enjoyed it, although i will not try it again for a while.

DKoor
06-15-2007, 05:34 AM
It has 180 missions (plus minus few perhaps)

I finnished it twice or three times.... http://forums.ubi.com/images/smilies/35.gif

http://i119.photobucket.com/albums/o125/DKoor/il2/dkoor-finn-cam.jpg

redtails_059
06-15-2007, 05:51 AM
WOW! Your kills ratio is good!

DKoor
06-15-2007, 05:58 AM
I amassed that kill ratio because of bombers... there were many sorties in which I intercepted 8 VVS bombers.
With B.239 I can get ~4 because I need a few passes by which time my "wingmen" kick in and shoot the rest of them down.

Once when I made a switch to Bf-109G that's when the party begins.
MG151/20 pods or Mk108 nose cannon on Bf-109G6 make a short work of any bomber in one pass so I could really hammer them in short period.

Too bad I haven't saved some track it's quite funny... 8 VVS bombers and ~6 escort fighters... we attack from above in one pass 4-6 bombers are destroyed then I order rest of the gang to attack the fighters including my wingman.
I quickly deal with the rest of the bombers and join the furball party below.

Nice http://forums.ubi.com/images/smilies/partyhat.gif

Just... I have neutered bomber gunners by setting them all on rookie since they are not realistic the way they are now (snipers getting you at +600km/h TAS hard deflection and all that stuff).

neural_dream
06-15-2007, 06:01 AM
I hope you use "shift ."

redtails_059
06-15-2007, 06:09 AM
my kill was not even close. cannot remeber number but under 100. My settings are on difficult and i have found it hard to identify e/a. may be it is something oleg can look it to or is just me

DKoor
06-15-2007, 06:24 AM
That's because you probably weren't leader, and when you play Finn campaign you know that if you see some planes other than in your flight they are Russians! http://forums.ubi.com/images/smilies/35.gif

So you haven't got an initial advantage....
I was perhaps over-zealous in my campaign above, I play it again and this time I'm not so trigger happy... I started as Kapteeni (highest rank) again tho.

Current campaign status;
http://i13.tinypic.com/4xyqf5y.jpg

Jasko76
06-15-2007, 08:07 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">
Just... I have neutered bomber gunners by setting them all on rookie since they are not realistic the way they are now (snipers getting you at +600km/h TAS hard deflection and all that stuff). </div></BLOCKQUOTE>

How do you "neuter" the gunners? In config.ini?

DKoor
06-15-2007, 08:09 AM
I added this [DGen] section in the bottom of the conf.ini file and saved it:


<sub>
[DGen]
RandomFlights=0
NoBadWeather=1
MaxFLAK=5
MaxBomberSkill=0
MissionDistance=30
OperationVictory=3000
OperationDefeat=-3000
WarVictory=30000
WarDefeat=-30000
UseParkedPlanes=1
SlowFire=10.0
AirIntensity=Low
GroundIntensity=Low
</sub>

DKoor
06-15-2007, 08:12 AM
Here is what that all means:

DGen settings
<sub>
Here are all possible DGen settings in conf.ini

MissionDistance= (0-300)

In FB - prefered mission distance in km
In PF - any value means that carriers are located in shorter than historical distance on maps where it is important - Hawaii, Midway, Marianas.

SlowFire=(0.5-100, default 5)

In PF only - ship rate of fire is reduced.

RandomFlights=(0-5) FB only - a maximal number of random flights.

MaxFLAK=(0-100)

FB only - maximal number of AAA en route, does not affect target area.

MaxBomberSkill=(0-3)
PF and FB - max skill level of bombers.

CampaignLength=(Long,Medium,Short,VeryShort", default VeryLong)
FB only - allows to reduce a number of missions in campaign.

CampaignDifficulty=(Hard,Normal,Easy)
FB and PF
same as simultaneously setting CampaignAI and CampaignMissions

CampaignAI=(Hard,Normal,Easy)
FB and PF changes default distribution of AI skill by modifying friendly and hostile AI levels.

CampaignMissions=(Hard,Normal,Easy)
FB and PF (no files for PF yet)
Switches to alternative set of ops files, modifying numbers of friendly and hostile flights.

OperationVictory=
OperationDefeat=

PF only
sets numbers of points after which an operation is considered success or failure, calling alternative debrief.

WarVictory=
WarDefeat=

PF only

sets numbers of points after which a war is considered won or lost calling alternative end of war missions.

NoActiveFrontline

BoE only
Removes additional units active around frontline.

NoBadWeather

FB and PF
Prevents bad weather (thunderstorm, rain, snow)

NoAirfieldHighlight

FB and PF
Removes AAA on airfields that are not used in current operation, thus preventing their highligthin on a map (giving away active airfields).

UseParachutes

PF only
Allows Japanese to use chutes since start of the war.

AirIntensity=(High,Medium,Low)

Modifies group size. In PF also modifies a number of random flights.

GroundIntensity=(High,Medium,Low)

Modifies areas where moving and static targets are located. On Low only creates them around active airfields and target area. On Medium there is a limit of 3 moving targets except in target area.

UseParkedPlanes

In ETO defines your initial airfield by searching first for airfields with static planes of the type you selected.

HistoricalRanks

Used in ETO to allow more realistic rank system, similar to one in Pacific. You will lead earlier and there won't be
a lot of senior officers in your squadron.
</sub>