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stansdds
11-30-2006, 08:14 PM
At what distance do the AI flights identify you and your flight as enemy aircraft?<div class="ev_tpc_signature">

When you know as much as I do, you become a danger only to yourself. -Stans, 2006

stansdds
11-30-2006, 08:14 PM
At what distance do the AI flights identify you and your flight as enemy aircraft?<div class="ev_tpc_signature">

When you know as much as I do, you become a danger only to yourself. -Stans, 2006

slo_1_2_3
11-30-2006, 10:05 PM
Um probably when they get all squirly and start poping shots off at you....<div class="ev_tpc_signature">

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FritzGryphon
11-30-2006, 11:34 PM
I think it's 5km.

Try flying toward an enemy flight with range icons on. As soon as they notice you, they'll start turning.

Waldo.Pepper
12-01-2006, 12:19 AM
From here ---

http://www.solarviews.com/thumb/moon/moon1.gif <div class="ev_tpc_signature">

http://img.photobucket.com/albums/v516/WaldoPepper/sig/p61rev.jpg

Blottogg
12-01-2006, 06:20 PM
The Ai detects and ID's you at the same distance, 7km. If you've got map icons enabled, watch the enemy formation as it approaches you. At 7km they'll break formation, and turn to engage you. It's one of the limitations of the Ai in the Il-2 game engine. Oleg has mentioned many Ai improvements for the SoW engine, though I don't remember the potential for mis-identification or variable ID distance being among them.<div class="ev_tpc_signature">

Blotto

"A poor plan, violently executed, is better than no plan at all." - "Sledge"

Nimits
12-01-2006, 09:11 PM
Yeah, that is one of the small things I miss in this sim. In MiG Alley, for example, I remember a couple of times stalking a huge gagle of MiG-15s with a four ship of F-86s, and the MiGs not having a clue that I was there until I popped one or two . . . fun stuff.

Akronnick
12-02-2006, 03:03 AM
I really wish we could sneak up on the AI's six from time to time, not every time, maybe not even half the time, but every once in a while it would be nice if that bandit would just stay stupid for two-and-a-half more seconds.... http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif<div class="ev_tpc_signature">

---Loose nut removed from cockpit, ship OK

TgD Thunderbolt56
12-02-2006, 09:42 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Waldo.Pepper:
From here ---

http://www.solarviews.com/thumb/moon/moon1.gif </div></BLOCKQUOTE>


http://forums.ubi.com/images/smilies/351.gif<div class="ev_tpc_signature">

http://img.photobucket.com/albums/v687/Thunderbolt56/English157.jpg
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Tully__
12-06-2006, 12:53 AM
It's the same distance as the default icons appeared and padlock operated in IL2 Sturmovik v1.0 which was 6km IIRC.

While icon and padlock distances have been altered with different versions, the AI spotting distance seems to have remained unchanged.<div class="ev_tpc_signature">

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stansdds
12-06-2006, 04:17 AM
Thanks guys. My squadron was having a discussion about this distance and at what distance should we set our icons to ID enemy aircraft. We are trying no icons at this time. I missed out on the first attempt and the rest of the squadron has been very tight lipped about their results.<div class="ev_tpc_signature">

When you know as much as I do, you become a danger only to yourself. -Stans, 2006

JG53Frankyboy
12-06-2006, 05:12 AM
they often break away if you are closing 200m .............

i the old times, when the sight-rings were at 200m (with a 10m wingspan fighter), these settings were usefull http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Therion_Prime
12-06-2006, 07:54 AM
No, they alwaysbrake away at exactly449m.

vocatx
12-06-2006, 08:44 PM
Stans, I've been flying with the HUDlog turned off. If the aircraft you usually fly have the various control levers modeled, give it a try. It's much more immersive, and when we fly co-ops, you never know for sure how many aircraft you got until you land.<div class="ev_tpc_signature">

4H_V-man
The 2nd Horseman

Tully__
12-07-2006, 02:56 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">This message has been edited. Last edited by: Oleg_Maddox, Today 16:58 </div></BLOCKQUOTE>


LOL http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif http://forums.ubi.com/images/smilies/88.gif<div class="ev_tpc_signature">

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M2morris
12-07-2006, 06:20 AM
Example: I have a mission with some KI-61s on a mission to hit my carrier with bombs, it seems I can sneek right up on the last ones six and hit him if I fire from a distance, the next one will drop bombs and engage, the leader and # 2 will keep going like drones pretty much. I also am not sure yet if coming out of the sun works at all, but now I think I will go try that some more.