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BENGALtiger.
01-15-2011, 04:49 PM
Okay, so it was a fairly long mission flying on the German side vs Americans.
After fighting three P40's, the third one dragged me close to their base and got shot down shortly after.
Then I checked the player list and there was one P40 remaining who I hadn't seen before, but I'm assuming he landed after his flight. I went to his base and destroyed this fourth P40.
He got upset over that and declared he wouldn't fly with anyone from my squad again, etc.

Here's my reasoning which I wrote to him in a PM..

Me:

i don't see what's wrong with attacking an enemy plane that got away. coop is like a war situation and if i'm nearby,
why not damage enemy as far as possible?
anyway i apologize if it bothers you. vulching is not something i do in non-war setting sort of game.
also, my actions and words are my own and not my squad's. it's silly to think the whole squad is an ******* just 'cause
one guy acted like one (in your point of view)
no hard feelings. S

Him:

sorry dude, you would have gotten the points anyways. (...)

Me:

i dont care at all about points. its not about the points. it's about completing the mission
(...)

What are your opinions on a situation like this?

BENGALtiger.
01-15-2011, 04:49 PM
Okay, so it was a fairly long mission flying on the German side vs Americans.
After fighting three P40's, the third one dragged me close to their base and got shot down shortly after.
Then I checked the player list and there was one P40 remaining who I hadn't seen before, but I'm assuming he landed after his flight. I went to his base and destroyed this fourth P40.
He got upset over that and declared he wouldn't fly with anyone from my squad again, etc.

Here's my reasoning which I wrote to him in a PM..

Me:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">i don't see what's wrong with attacking an enemy plane that got away. coop is like a war situation and if i'm nearby,
why not damage enemy as far as possible?
anyway i apologize if it bothers you. vulching is not something i do in non-war setting sort of game.
also, my actions and words are my own and not my squad's. it's silly to think the whole squad is an ******* just 'cause
one guy acted like one (in your point of view)
no hard feelings. S </div></BLOCKQUOTE>

Him:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">sorry dude, you would have gotten the points anyways. (...) </div></BLOCKQUOTE>

Me:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">i dont care at all about points. its not about the points. it's about completing the mission
(...) </div></BLOCKQUOTE>

What are your opinions on a situation like this?

Romanator21
01-15-2011, 05:35 PM
Basically, people don't like to be vulched. Even if it's not about the points, it feels cheap, and robs that someone of the completion of a mission. In Il-2 you can't get out of your plane and have a cup of tea while someone strafes it. In Il-2 you blow up and die ingloriously. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

It's up to you, but I tend to avoid vulching no matter what. The only time I remember doing so was to teach someone a "lesson" (who pretends not to know english when I say "don't vulch" and then complains in english when I do it him) or accidentally when I thought it was simply an AI (his landing was too good http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif )

If it's a coop, and vulching is "legal" the mission builder needs to set up more AAA. Attacking an airfield was often perilous.

danjama
01-15-2011, 06:13 PM
Well, i've been on both ends of this situatiosn, so i'd be a hypocrite to favour any one of them.

The truth is, I hate when I've fought long and hard through a mission, sometimes against great odds, to land, and only to be shot by some zero pilot looking for a cheap thrill.

On the other hand, I love vulching people. It feels great.

I feel bad for the guy on the ground, but I feel good for you. I do agree that vulching is more acceptable in co-ops, especially one that has lasted for quite a while, and you're immersed in the situation, almost to the point that it feels like a campaign. In WW2, if you came across an enemy base, you'd definitely seek to disable any and all military targets in the area.

Zeus-cat
01-15-2011, 06:41 PM
Since airfields are relatively undefended in the game (very unrealstic in my opinion) I would avoid vulching unless it is specifically allowed in the mission briefing.

saipan1972
01-15-2011, 07:17 PM
i was on zekes/wildcats 2 day, pearl harbour mission and followed a f4 that ended up landing on ford island. my finger wanted to blast him as his wheels touched down but i just buzzed him instead.

i think u have to ask yourself if u had been on the ground would u have appreciated getting vulched.

i hate it so thats why i let him go.

M2morris
01-15-2011, 08:02 PM
I have been shot down while trying to land and destroyed while on the ground too and it made me angry but I think the guy is just doing his job because thats what I would do in real-life. But I don't do it in the game. I can't bring myself to do it. Its similar to shooting a guy in a parachute. But I suppose the situation would dictate rather or not to vulch.

Feathered_IV
01-15-2011, 08:03 PM
Strafing a combat-ready aircraft that is landing is fair game I reckon until he touches down. It's a big difference to real vulching, ie: circling an airfield and picking off players as they spawn.

Rise of Flight is rather different. No parachutes, progressive airframe damage and only an outside chance of escaping a fire. Once an enemy is out of the fight, wounded or with a dead engine, it is considerd proper to let them land as best they can. Recently people have started using white flares to signal capitulation.

DKoor
01-16-2011, 02:18 AM
There was this mission, years ago, at UK_dedicated, Ju-87s vs P.11s... some Polish scenario.

This was actually the vulch heaven.

So I selected the Stuka took off and fly up to few thousand meters, takes ages with SC1800.

Then right over enemy runway I'd drop the egg with 10sec delay. From few thousand meters.
They probably never saw me coming.

So after 15-20 seconds after droping you just see:
Enemy Aircraft: Destroyed
Enemy Aircraft: Destroyed
...

Now that's classy vulching.
http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Stiletto-
01-16-2011, 03:03 AM
Take off's is a completely different mater but if someone lands and gets attacked before they exit the mission, it means they did not do their job and it is time to teach them a lesson.

K_Freddie
01-16-2011, 03:44 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by DKoor:
There was this mission, years ago, at UK_dedicated, Ju-87s vs P.11s... some Polish scenario.

This was actually the vulch heaven.

So I selected the Stuka took off and fly up to few thousand meters, takes ages with SC1800.

Then right over enemy runway I'd drop the egg with 10sec delay. From few thousand meters.
They probably never saw me coming.

So after 15-20 seconds after droping you just see:
Enemy Aircraft: Destroyed
Enemy Aircraft: Destroyed
...

Now that's classy vulching.
http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif </div></BLOCKQUOTE>
Did the same in a HE111...
A night mission on that tiny 'useless' island http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif in the normandy map... came screaming onto the target at ~ 20 metres. Dropped a lot of bombs (@10secs) while guns and searchlights lit the sky. I could see the patrolling fighters around me, but I beamed northwards on the same course. I was well gone when the bombs went off, and the fighters were looking in a empty sky. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

DKoor
01-16-2011, 05:00 AM
With new patch, you'll have to do it from at least 25 metres http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif .

http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Vulching was always great fun for me (although I suspect the victims enjoy it less).

arthursmedley
01-16-2011, 05:57 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Stiletto-:
Take off's is a completely different mater but if someone lands and gets attacked before they exit the mission, it means they did not do their job and it is time to teach them a lesson. </div></BLOCKQUOTE>

I tend to agree with this although it's probably best to establish the vulching situation before mission start if you're flying with people not in your squad. Saves hurt feelings and bruised ego's.

Anyway, what do you do about the A.I? I've been in a squad coop where we all flew red against blue A.I. Someone dragged a pair of 190's back with 'em who raked the the 'strip whilst we were congratulating each other and lining up for screen shots, mutual admiration, etc. Lol. http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

RSS-Martin
01-16-2011, 10:36 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by arthursmedley:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Stiletto-:
Take off's is a completely different mater but if someone lands and gets attacked before they exit the mission, it means they did not do their job and it is time to teach them a lesson. </div></BLOCKQUOTE>

I tend to agree with this although it's probably best to establish the vulching situation before mission start if you're flying with people not in your squad. Saves hurt feelings and bruised ego's.

Anyway, what do you do about the A.I? I've been in a squad coop where we all flew red against blue A.I. Someone dragged a pair of 190's back with 'em who raked the the 'strip whilst we were congratulating each other and lining up for screen shots, mutual admiration, etc. Lol. http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif </div></BLOCKQUOTE>
Ha ha ha did you guys have a asian buffet with hot dogs and the whole lot? http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

My favorite views as a vulture:
http://i107.photobucket.com/albums/m290/RSS-Martin/Riga1.gif
http://i107.photobucket.com/albums/m290/RSS-Martin/bild8as3.jpg
http://i107.photobucket.com/albums/m290/RSS-Martin/260488823566.jpg

Jaws2002
01-16-2011, 11:42 AM
Hey Tiger. Here's my imput on this.
I think you were wrong.
It was a Coop mission.
There's one thing to actually catch someone WHILE he's landing, and another thing to go straight to the base knowing he landed and just shoot him in his plane while he's waiting for the mission to end. If that was a dogfight mission he would have finished flight long before. But it was coop. He can't find out the results of the game if he doesn't wait for the last guy to end mission.
So here you simply used the shortcomings of the game when it comes to coop missions to get that guy defenseless.
He was waiting for you to finish mission and you knew it. So you used your let's say "Power" as the last guy flying to keep him on the ground until you got there to vulch him.
If the game would allow people to end the sortie without disconnecting, he wouldn't just sit there waiting for you to vulch him in that landed plane.
Here's where Rise Of Flight does things better. You can finish flight after you landed and just wait for others as a spectator. Not as a target for "after the action" picking.

So you were wrong visiting the enemy base. It didn't have anything to do with the objectives of the mission, it had more to do with exploiting the shortcomings of the game.

koivis
01-16-2011, 12:33 PM
Martin's first screenshot pretty much sums up my tactic in a dogfight server, when there are no naval targets around. Whenever there is a rule of "vulching with rockets and bombs is ok", I do just that. A lone Ju 88 or G4M in 2000-3000 meters rarely gets away in one piece, but when the defending fighters are at me, it's usually too late already.

PS. most of my kills lately must have been with the Betty's infamous "tail-stinger" gun! http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

LEBillfish
01-16-2011, 12:56 PM
The only opinion that matters in this is the server host....The rules for their server/mission are what count.

Past that as a personal take unrelated to the events at hand.....If I'm slated in the mission to destroy ground targets at a base better not land there. However if a fighter I'll not waste the limited ammo I have and risk damage myself by attacking an aircraft out of the fight. My role at that point to insure the safety of my sides bombers and fighters.

K2

RSS-Martin
01-16-2011, 01:02 PM
Well when I do that kind of attack I usually come in at about 6000m to 8000m as at that height the flak does not reach and aircraft down below do not get much of a forwarning. It also takes longer for interceptors to reach you.
Yes very true taking up the tail gun in a Betty and plastering a F6F is very satisfying!
http://i107.photobucket.com/albums/m290/RSS-Martin/screenshots/Pumping-Bearcat.jpg
http://i107.photobucket.com/albums/m290/RSS-Martin/Noob-shot.gif
Here a few more high level attacks on enemy airbases:
http://i107.photobucket.com/albums/m290/RSS-Martin/Bomber-bung2.gif
http://i107.photobucket.com/albums/m290/RSS-Martin/Mission031107-1.gif

ElAurens
01-16-2011, 07:11 PM
Enemy aircraft are to be destroyed, when and where found.

End of story.

This isn't a sporting event, it's a simulation of war. And, oddly enough, the best place to find an enemy aircraft is on the ground.

Now if I'm on a server that specifically prohibits attacking aircraft on the ground, like Spits vs. 109s, I will honor the server's rules, but if there are no rules then the enemy dies, I don't care where I find him.

PF_Coastie
01-17-2011, 07:37 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Jaws2002:
Hey Tiger. Here's my imput on this.
I think you were wrong.
It was a Coop mission.
There's one thing to actually catch someone WHILE he's landing, and another thing to go straight to the base knowing he landed and just shoot him in his plane while he's waiting for the mission to end. If that was a dogfight mission he would have finished flight long before. But it was coop. He can't find out the results of the game if he doesn't wait for the last guy to end mission.
So here you simply used the shortcomings of the game when it comes to coop missions to get that guy defenseless.
He was waiting for you to finish mission and you knew it. So you used your let's say "Power" as the last guy flying to keep him on the ground until you got there to vulch him.
If the game would allow people to end the sortie without disconnecting, he wouldn't just sit there waiting for you to vulch him in that landed plane.
Here's where Rise Of Flight does things better. You can finish flight after you landed and just wait for others as a spectator. Not as a target for "after the action" picking.

So you were wrong visiting the enemy base. It didn't have anything to do with the objectives of the mission, it had more to do with exploiting the shortcomings of the game. </div></BLOCKQUOTE>

Bingo! Well said Jaws....If this is indeed the case.

FoolTrottel
01-17-2011, 08:17 AM
No mentioning of specific mission goals, so you can't judge whether or not a visit to the base was within the objectives of the mission or not.

And so I see nothing wrong with this behavior.

He landed at an unsafe place ... it's as simple as that.

Erkki_M
01-17-2011, 08:22 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Jaws2002:
Hey Tiger. Here's my imput on this.
I think you were wrong.
It was a Coop mission.
There's one thing to actually catch someone WHILE he's landing, and another thing to go straight to the base knowing he landed and just shoot him in his plane while he's waiting for the mission to end. If that was a dogfight mission he would have finished flight long before. But it was coop. He can't find out the results of the game if he doesn't wait for the last guy to end mission.
So here you simply used the shortcomings of the game when it comes to coop missions to get that guy defenseless.
He was waiting for you to finish mission and you knew it. So you used your let's say "Power" as the last guy flying to keep him on the ground until you got there to vulch him.
If the game would allow people to end the sortie without disconnecting, he wouldn't just sit there waiting for you to vulch him in that landed plane.
Here's where Rise Of Flight does things better. You can finish flight after you landed and just wait for others as a spectator. Not as a target for "after the action" picking.

So you were wrong visiting the enemy base. It didn't have anything to do with the objectives of the mission, it had more to do with exploiting the shortcomings of the game. </div></BLOCKQUOTE>

&gt;user

Gives the scores all players have collected, even in coops.

ROXunreal
01-17-2011, 09:59 AM
I shoot at planes on ground if vulching it explicitly permitted on the server. I especially do it if it's "encouraged", like on skies of valor. War is hell, they can pick a farther airfield, get to my altitude and get even.

Bremspropeller
01-17-2011, 11:08 AM
Hit "FLY", and you're fair game.

F-six
01-17-2011, 03:49 PM
Panzer fodders deserve to be vulched. If they say "stop vulching me" that means they just put a target on there plane saying 'vulch'. Me? I enjoy being vulched, especially with all the mods that make it feel more realistic, having the smoke around your plane and bullets hitting the ground and your plane. I encourage vulching. Sometimes I ask people to vulch me. Thats just me though. But I could see how someone could get mad if there is one high flying 38 with rockets constantly diving down after you respawn and destroying you.

K_Freddie
01-17-2011, 04:53 PM
Vulching is the fault of the map-makers..
They did not provide enough AAA.. period
http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

Jaws2002
01-17-2011, 07:25 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Erkki_M:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Jaws2002:
Hey Tiger. Here's my imput on this.
I think you were wrong.
It was a Coop mission.
There's one thing to actually catch someone WHILE he's landing, and another thing to go straight to the base knowing he landed and just shoot him in his plane while he's waiting for the mission to end. If that was a dogfight mission he would have finished flight long before. But it was coop. He can't find out the results of the game if he doesn't wait for the last guy to end mission.
So here you simply used the shortcomings of the game when it comes to coop missions to get that guy defenseless.
He was waiting for you to finish mission and you knew it. So you used your let's say "Power" as the last guy flying to keep him on the ground until you got there to vulch him.
If the game would allow people to end the sortie without disconnecting, he wouldn't just sit there waiting for you to vulch him in that landed plane.
Here's where Rise Of Flight does things better. You can finish flight after you landed and just wait for others as a spectator. Not as a target for "after the action" picking.

So you were wrong visiting the enemy base. It didn't have anything to do with the objectives of the mission, it had more to do with exploiting the shortcomings of the game. </div></BLOCKQUOTE>

&gt;user

Gives the scores all players have collected, even in coops. </div></BLOCKQUOTE>

But every one wants to stay in the game so he can start the next mission together with the other guys. Is normal in Coops.

We can admit that Il-2 has shortcomings in this respect.
A player that finished the sortie and landed, should be able to simply end flight and be a spectator until the rest of the players finish.
Spectator, not target.
In Il-2 the guys that finished the mission are waiting on the ground for that last guy that's going to come and vulch them.
I don't find this practice fair no matter how you look at it.
Landing planes = fair game.
Landed planes = gaming the game.

In this respect Rise of Flight got it right, Il-2 not so much.

Jaws2002
01-17-2011, 07:33 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ROXunreal:
I shoot at planes on ground if vulching it explicitly permitted on the server. I especially do it if it's "encouraged", like on skies of valor. War is hell, they can pick a farther airfield, get to my altitude and get even. </div></BLOCKQUOTE>

In dogfight servers you can hit refly. In coop if you don't wait for the last guy, you have to disconnect.

RSS-Martin
01-17-2011, 10:18 PM
Well most will just plop down and sit very obviously on their base....a little effort and they could be harder to find...taxing to aircraft shelters, or hangars, mingeling with static aircraft, or putting in the effort and getting to a further back airbase. So in some cases it is just lazyness that gets you killed. Of course if you are bringing in a smoking wreck that does not work. But a lot do game the game...just need to think of carrier landings, where certain specialists ditch beside the carrier and it is still counted as a landing.

Phillip58
01-18-2011, 11:38 AM
That is one of the things that bug me the most when I play onwhine, the servers brag how "Realistic" and "Ubergeil" we are.... but then say, "Oh, BTW, we are whiney little girls, so don't strafe our planes on the ground http://forums.ubi.com/images/smilies/bigtears.gif"

Maybe if the point system was changed, the onwhine girlies would change too.

Phillip

RSS-Martin
01-18-2011, 11:45 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Phillip58:
That is one of the things that bug me the most when I play onwhine, the servers brag how "Realistic" and "Ubergeil" we are.... but then say, "Oh, BTW, we are whiney little girls, so don't strafe our planes on the ground http://forums.ubi.com/images/smilies/bigtears.gif"

Maybe if the point system was changed, the onwhine girlies would change too.

Phillip </div></BLOCKQUOTE>
You are throwing all in one pot...or are you offliners the type that go down in the cellar to laugh? http://forums.ubi.com/images/smilies/59.gif

M2morris
01-18-2011, 11:51 AM
Too bad the sim doesn't have road-tunnels. When out of ammo, shot-up or out out of action you could land on a road and hide in a tunnel. http://forums.ubi.com/images/smilies/59.gif
Then, the bad guys could do this as they fly over: http://forums.ubi.com/images/smilies/blink.gif

Phillip58
01-18-2011, 12:23 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by RSS-Martin:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Phillip58:
That is one of the things that bug me the most when I play onwhine, the servers brag how "Realistic" and "Ubergeil" we are.... but then say, "Oh, BTW, we are whiney little girls, so don't strafe our planes on the ground http://forums.ubi.com/images/smilies/bigtears.gif"

Maybe if the point system was changed, the onwhine girlies would change too.

Phillip </div></BLOCKQUOTE>
You are throwing all in one pot...or are you offliners the type that go down in the cellar to laugh? http://forums.ubi.com/images/smilies/59.gif </div></BLOCKQUOTE>

No, not all in one pot, but the vast majority of the so-called "Real" servers are like that. I blame the point system myself.

Phillip

Jaws2002
01-18-2011, 12:28 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Phillip58:
No, not all in one pot, but the vast majority of the so-called "Real" servers are like that. I blame the point system myself.

Phillip </div></BLOCKQUOTE>

This thread was never about dogfight servers. Was about Coops. You could at least read the first post before jumping in.

RSS-Martin
01-18-2011, 12:33 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Phillip58:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by RSS-Martin:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Phillip58:
That is one of the things that bug me the most when I play onwhine, the servers brag how "Realistic" and "Ubergeil" we are.... but then say, "Oh, BTW, we are whiney little girls, so don't strafe our planes on the ground http://forums.ubi.com/images/smilies/bigtears.gif"

Maybe if the point system was changed, the onwhine girlies would change too.

Phillip </div></BLOCKQUOTE>
You are throwing all in one pot...or are you offliners the type that go down in the cellar to laugh? http://forums.ubi.com/images/smilies/59.gif </div></BLOCKQUOTE>

No, not all in one pot, but the vast majority of the so-called "Real" servers are like that. I blame the point system myself.

Phillip </div></BLOCKQUOTE>
Yes I agree the point system on most servers, boosts little stat-piggies and kill-stealers.
Wish they had it like on very very few servers, where when you kick the bucket, your precious points die too, and you have to start from zero again. That alone would change a lot! But unfortunately many server operators do not wish to take that step. http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif

Phillip58
01-18-2011, 01:14 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Jaws2002:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Phillip58:
No, not all in one pot, but the vast majority of the so-called "Real" servers are like that. I blame the point system myself.

Phillip </div></BLOCKQUOTE>

This thread was never about dogfight servers. Was about Coops. You could at least read the first post before jumping in. </div></BLOCKQUOTE>

At what point did I mention DF servers? At least you could read my post first.

I mean ALL "Real" servers. DF and Co-op.

Phillip