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VF2_Tim
12-04-2004, 11:33 PM
For me the game is about the flying. Beautiful scenery and complex models are fine but if they slow the game down or cause freeze frames then they should go away in favor of smooth flight.

All models, scenery and efx should be programmed to be reduced incrementally. Every time the user's computer experiences a freeze frame or severe drop in frame rates, the models and/or effects involved are knocked down one notch to the next less complex form. This continues to happen until the freeze frames are eliminated.

For instance, each vertex on a plane model could carry a unique priority value. These would be numbered to be reduced in a way that kept the model looking good for as long as possible. If there was a freeze frame, the vetex with the lowest priority is eliminated from the model. Another freeze? Then the next vetex goes away etc. etc.

This doesn't need to happen on the spot in real time. It could be an action that happens between missions.

Same thing with effects. Who doesn't love to see a flaming plane crash into the ocean? But if this crash is preceded by a freeze frame just before impact and then chunks to the last few frames of water spray, what's the point? it was programmed as a spectacular crash but so what if the user can't see it?

I'm just a bit concerned because I'm getting freeze frames in PF. Every time I make a close fly-by of another plane. Even if nothing else is in the frame but two planes, it freezes for a half a second. Not too cool. And I've already got my preferences turned way, way down.

Tully__
12-04-2004, 11:42 PM
Post your system specs in the Community Help forum, preferably with your dxdiag report, and ask for some sytem tweak tips. My system is not so hot these days and it runs the game fine in Excellent settings as long as I keep my system well maintained.

NorrisMcWhirter
12-05-2004, 03:36 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by VF2_Tim:
For me the game is about the flying. Beautiful scenery and complex models are fine but if they slow the game down or cause freeze frames then they should go away in favor of smooth flight.

All models, scenery and efx should be programmed to be reduced incrementally. Every time the user's computer experiences a freeze frame or severe drop in frame rates, the models and/or effects involved are knocked down one notch to the next less complex form. This continues to happen until the freeze frames are eliminated.

For instance, each vertex on a plane model could carry a unique priority value. These would be numbered to be reduced in a way that kept the model looking good for as long as possible. If there was a freeze frame, the vetex with the lowest priority is eliminated from the model. Another freeze? Then the next vetex goes away etc. etc.

This doesn't need to happen on the spot in real time. It could be an action that happens between missions.

Same thing with effects. Who doesn't love to see a flaming plane crash into the ocean? But if this crash is preceded by a freeze frame just before impact and then chunks to the last few frames of water spray, what's the point? it was programmed as a spectacular crash but so what if the user can't see it?

I'm just a bit concerned because I'm getting freeze frames in PF. Every time I make a close fly-by of another plane. Even if nothing else is in the frame but two planes, it freezes for a half a second. Not too cool. And I've already got my preferences turned way, way down. <HR></BLOCKQUOTE>

Hi,

What patch level are you running? This sounds like v3.00 which was complete **** for me; with 3.01/3.02 the 'flyby' stuttering went right away and I could turn the settings up.

Cheers,
Norris

Cajun76
12-05-2004, 03:43 AM
So if one has disply problems with thier brand spanking new X6800 Platinum Edition GaZillion pipeline WonderCard FX, the game will eventually render this:

http://img.photobucket.com/albums/v30/Cajun76/IL2M_W041205_193508_C04112011130089a.jpg

http://img.photobucket.com/albums/v30/Cajun76/IL2M_W041205_193439_C04102323560021a.jpg

but it will be soo silky.... http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

NorrisMcWhirter
12-05-2004, 03:47 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Cajun76:
So if one has disply problems with thier brand spanking new X6800 Platinum Edition GaZillion pipeline WonderCard FX, the game will eventually render this:

http://img.photobucket.com/albums/v30/Cajun76/IL2M_W041205_193508_C04112011130089a.jpg

http://img.photobucket.com/albums/v30/Cajun76/IL2M_W041205_193439_C04102323560021a.jpg

but it will be soo silky.... http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif <HR></BLOCKQUOTE>

I've seen that plane parked up on one of the Guad airfields but it had two engines. First time I saw it, I thought whoever had done the P47 pit had had a go at the Pe-2.

Cheers,
Norris

FoolTrottel
12-05-2004, 04:17 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by VF2_Tim:
(...) All models, scenery and efx should be programmed to be reduced incrementally. (...)
For instance, each vertex on a plane model could carry a unique priority value. These would be numbered to be reduced in a way that kept the model looking good for as long as possible.(...) <HR></BLOCKQUOTE>

Any idea what all this extra code would do to CPU-load ?? Yes, it 's a nice idea, but it will cost performance, so, you will need a faster CPU.....;-)