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CAP401
01-28-2004, 08:05 PM
What I mean is that I have made some pretty good tracks that would make some pretty cool movies that I'm thinking about conferting into movies(if anyone can tell me how I do that please feel free to reply in this thread). Well, I make the track, play it back, and low nad behold, the explosions don't show up!
http://ubbxforums.ubi.com/infopop/emoticons/icon_confused.gif
Example: I made a torpedo bombing track with the il2t. I hit the ship so I stop playing, close out, and replay the track. When I watch it, the explosion that appeared on the ship when I played didn't show. There's nothing to suggest that the ship was hit to the eye. Yet the ship mysteriously starts to sink http://ubbxforums.ubi.com/images/smiley/blink.gif. I know when I was recording it though, I saw the explosion on board. WHAT IS GOING ON?

CAP401
01-28-2004, 08:05 PM
What I mean is that I have made some pretty good tracks that would make some pretty cool movies that I'm thinking about conferting into movies(if anyone can tell me how I do that please feel free to reply in this thread). Well, I make the track, play it back, and low nad behold, the explosions don't show up!
http://ubbxforums.ubi.com/infopop/emoticons/icon_confused.gif
Example: I made a torpedo bombing track with the il2t. I hit the ship so I stop playing, close out, and replay the track. When I watch it, the explosion that appeared on the ship when I played didn't show. There's nothing to suggest that the ship was hit to the eye. Yet the ship mysteriously starts to sink http://ubbxforums.ubi.com/images/smiley/blink.gif. I know when I was recording it though, I saw the explosion on board. WHAT IS GOING ON?

Fennec_P
01-28-2004, 08:16 PM
If you've installed the latest patch, that could be the cause.

The patch readme says that gunfire is not visible in track replays. The same could be true for torpedoes.

MOH_Ker
01-28-2004, 08:22 PM
Install previous patch version in another folder, then you can see gunfire, etc.

S~

frag_bravo
01-28-2004, 08:37 PM
You know I had something like that happen to me serval times.I have one question for ya dude.Are you saving the tracks or recording em?

michapma
01-29-2004, 08:19 AM
http://forums.ubi.com/eve/forums?a=frm&s=400102&f=65710358

and

http://blacksheepwebdesign.net/VirtualWarCinema/viewforum.php?f=2&sid=eebca264246ffee20ec1c0ecb2241036

http://www.baseclass.modulweb.dk/69giap/fileadmin/Image_Archive/badges/69giap_badge_chap.jpg (http://giap.webhop.info)

The ongoing IL-2 User's Guide (http://people.ee.ethz.ch/~chapman/il2guide/) | Forgotten Skies (http://www.forgottenskies.com/)

CAP401
01-29-2004, 04:00 PM
I am definitly saving my tracks and I'm pretty sure that I made my torpedo track BEFORE I installed the patch.

Platypus_1.JaVA
01-29-2004, 04:10 PM
That's it. Tracks that are recorded with a previous version of the program, won't replay correctly anymore. That's because they keep changing the flightmodels. An FB track is not just like a movie but, is is a set of instructions, containing throttle data and stick movement. The effect of stick movement can be a tiny bit diffrent in other patches.\


Added to the crippled track recording in version 1.22

1 Judge not, that ye be not judged.
2 For with what judgment ye judge,
ye shall be judged: and with what
measure ye mete, it shall be measured
to you again.

http://acompletewasteofspace.com/forum/index.php

crazyivan1970
01-29-2004, 04:13 PM
I thought only on-line tracks are affected by new patch... could be wrong tho

V!
Regards,

VFC*Crazyivan aka VFC*HOST

http://www.rmutt.netfirms.com/ivan-reaper.gif

Kozhedub: In combat potential, the Yak-3, La-7 and La-9 fighters were indisputably superior to the Bf-109s and Fw-190s. But, as they say, no matter how good the violin may be, much depends on the violinist. I always felt respect for an enemy pilot whose plane I failed to down.

michapma
01-30-2004, 01:38 AM
The gunnery is no longer shown properly. It is not a bug, but an undesired feature. The reason is explained in one of the stickies about the new patch.

Flight model changes don't affect the offline tracks, because it is not the input to the aircraft that is recorded (as in offline tracks), but the actual positions in time of the aircraft. If gunnery is changed, the damage might not show up, but the aircraft will still go down as they did when the track was recorded. I don't know what might cause a torpedo to not work or an explosion to no show, but it should be something along these lines.

http://www.baseclass.modulweb.dk/69giap/fileadmin/Image_Archive/badges/69giap_badge_chap.jpg (http://giap.webhop.info)

The ongoing IL-2 User's Guide (http://people.ee.ethz.ch/~chapman/il2guide/) | Forgotten Skies (http://www.forgottenskies.com/)

Wolkenbeisser
01-30-2004, 02:58 AM
YES, there are two (big) *.ntrk bug's in the 1.22 patch:

1) MG fire of player plane is not schown

2) some Vehicles (AA-Vehicles) don't drive at the same position in the convoy as during the original flight

...should be fixed in the Addon

Fliegergr├╝sse

http://home.tiscalinet.ch/meyera/Bilder/Wolkenbeisser1a.jpg

fabianfred
01-30-2004, 06:52 AM
I posted the following thread many months ago..... no signs of any fix.

Something strange is happening to my 'quick...ntrk.' files!!
Are they mainly intended for On-line use?
Should we record a normal full .trk file, then use the quick....ntrk to edit it?
I have just written a mission which goes something like this....
There is a river crossing beside a destroyed bridge; a large build-up of tanks and other vehicles are arriving on the East bank awaiting their turn to cross; most are 'stationary objects' or 'stationary armour', but there are also artillery pieces, moving armour and a few vehicle columns moving down the route to the crossing. They cannot actually cross the temporary bridge, which is constructed of item 126 in the 'objects' menu.
On the West bank are some more 'stationary objects' vehicles and 'stationary armour' tanks which appear to have crossed. The road heading West from the destroyed bridge has a large column of German vehicles and tanks composed of 'stationary objects' only. Their purpose is to be destroyed in order to provide the scene with a 'burnt-out column' left by the retreating forces; because destroyed objects are not available as an item to be placed on the landscape, I have also put on the West bank several 'armour' tanks in one's, two's and three's which are waypointed to move down the enemy column, destroying every vehicle as they go. Artillery fire from the East bank also assist in the destruction.
Further to the West, the road goes past a wood, about 7 km. from the river crossing. In the area are several artillery pieces including Panzerwerfer rockets (the only ones with the range to reach the river.) These are the main target for the il2's in the mision, because they are threatening the bridgehead. Three German vehicle columns are on the move, starting half-way between the river and the wood, and waypointed to move along the road, past the wood, and to the edge of the city (Frankfurt-an-der-Oder).
The tanks on the West bank, having completed the desruction of the column, are waypointed to return to the bridgehead area. I did this, because the Panzerwerfers are firing at extreme range; so they are very inaccurate; but I wanted their fire to land sometimes at the bridgehead area and destroy the occasional vehicle; but they would only fire at the 'closest' enemy; so if I didn't withdraw the tanks, their eventual destruction by direct hits would need a long time to complete before fire was then switched to the next 'closest' enemy, the bridge area.
Now we come to the problem.............
Several times whilst flying the mission (personally or on Autopilot), I have started the Quicktrack recording as the il2's cross the river and are 'one minute to Target'. By this time, the german vehicle columns are passing the wood, except for a few victims of Katyusha fire; and the Russian tanks some of which are usually destroyed by 'friendly-fire' have returned from their column destruction to the bridge area. All continues normally....................I usually stop the quick track recording when the main action is over, or a Primary target complete message is given.
Upon viewing the quick...ntrk afterward............... it lies!
From the start of the quick...ntrk the russian tanks on the West bank are ressurected (if they were destroyed) and all returned to their start positions, and they move off once again on their original journey. They have nothing to do though, because the German destroyed vehicles remain destroyed. The second anomaly is like this..... all the AA equipped vehicles disappear from their columns (with appropiate gaps showing in the ranks) and return to restart from their first waypoints; the rest of the columns carrying on as usual from their real position. This means that the il2's are now flying over AAA before reaching the target, which did not occur in the actual mission.
I have yet to see any of the planes hit by this 'ghost' fire, so do not know if they could be destroyed in the .ntrk file when they weren't in the mission.
curiouser and curiouser..................
the mission is called 'Bridgehead!' and is available for download from www.sim-outhouse.com (http://www.sim-outhouse.com) and www.mudmovers.com (http://www.mudmovers.com)

'loon'

now there is a patch which speeds up the recording of full track files i dont use the ntrk any more..........
I only fly off-line ..... the ntrk is the only system available to the on-liners I presume....

I know most people are interested in the flight part of the sim... but i also love very complex ground action, as I prefer mud moving to dogfighting.