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View Full Version : 6dof allows VR greek style



raaaid
12-05-2006, 03:58 AM
i told natural point about this and told me it was up the game developers, ive been thinking about the gunsight effect farther

how about besides doubling size when doubling distance to screen detecting also when you watch the screen from an angle for example 45?? so now wide image only horizontally to see a circle as a circle not an ovallum

greeks built columns with perspective correction

this is the big anti inmersion problem 6dof has

as you move your head close to the screen objects appear bigger than they actually are

you have a wrong apreciation of how big a fighter is at 100 m or how big really gauges are

in fact with 6dof youll never know their real size

with the gunsight effect you wont only see the crosshair always as big as it really is but youll also see it rounded even if looking from extreme angles

but is not only a realistic size gunsight is a realistic size everything, planes, gauges..,

i cant believe this is being ignored

raaaid
12-05-2006, 03:58 AM
i told natural point about this and told me it was up the game developers, ive been thinking about the gunsight effect farther

how about besides doubling size when doubling distance to screen detecting also when you watch the screen from an angle for example 45?? so now wide image only horizontally to see a circle as a circle not an ovallum

greeks built columns with perspective correction

this is the big anti inmersion problem 6dof has

as you move your head close to the screen objects appear bigger than they actually are

you have a wrong apreciation of how big a fighter is at 100 m or how big really gauges are

in fact with 6dof youll never know their real size

with the gunsight effect you wont only see the crosshair always as big as it really is but youll also see it rounded even if looking from extreme angles

but is not only a realistic size gunsight is a realistic size everything, planes, gauges..,

i cant believe this is being ignored

hobnail
12-05-2006, 04:03 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">this is being ignored </div></BLOCKQUOTE>

Now that part of your post I understand.<div class="ev_tpc_signature">

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Capt.LoneRanger
12-05-2006, 04:08 AM
http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

You're just great, Raaaid. Ever seen 6DOF in action? Try it and look at the gunsight leaning forward and to the side. You'll see something very interesting happen, that would have saved you a lot of brain-cells.<div class="ev_tpc_signature">

greets
Capt.LoneRanger

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major_setback
12-05-2006, 04:52 AM
When I press my head close to the screen the Spitfire is bigger than it is in real life. How can this be?
Surely nothing can be bigger than it actually is?

Puzzled.<div class="ev_tpc_signature">

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<span class="ev_code_PINK">My Aim is True.</span>

WB_Outlaw
12-05-2006, 05:20 AM
raaaid,
As I have said before, using the system you described above, your FOV will DECREASE as you back away from the monitor and INCREASE as you get closer. Do you feel that this is realistic and accurate?

--Outlaw.

russ.nl
12-05-2006, 06:32 AM
When I read the title of this thread I thought this was going to be a bit awkward.

knightflyte
12-05-2006, 08:12 AM
Raaaid,

Take a look at the Lock On 1.2 Blackshark demo. It's the sixth one down.

Natural Point Video Link (http://www.naturalpoint.com/trackir/02-products/product-videos.html)

I really have no clue what you mean. Seems that what you are saying is displayed in the video.....but I'm not sure.

WB_Outlaw
12-05-2006, 08:36 AM
raaaid is saying this...

If you're looking at an aircarft 100 yards away, and move your head 9 inches forward, that aircraft is not going to look any bigger in your physical field of view.

Now, let's say you're playing IL-2, flying an uber-loser spitdweeb http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif and you're parked 100 yards behind my poor helpless a$$ in my 109G6. If you move your head 9 inches closer to the monitor, the virtual representation of my 109 will be larger in your PHYSICAL field of view. If you put your eye 1 inch from the monitor, my 109 will take up almost your entire PHYSICAL field of view.

raaaid is saying that as you move your head closer to the monitor, the game should draw my 109 SMALLER so that it doesn't get any bigger in your PHYSICAL field of view.

I think that's what he means.

--Outlaw.

Capt.LoneRanger
12-05-2006, 08:39 AM
Correct, Outlaw.

And a small hint: Just give it up. Raaaid is completely immune to critics or proof.

This is the 8th thread about the same thing and still regardless how many people tell him he's wrong, he'll post it next month again, for sure!<div class="ev_tpc_signature">

greets
Capt.LoneRanger

http://img.photobucket.com/albums/v411/Arcadiac/Lone1copy.png

WB_Outlaw
12-05-2006, 08:49 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Capt.LoneRanger:
Correct, Outlaw.

And a small hint: Just give it up. Raaaid is completely immune to critics or proof.

This is the 8th thread about the same thing and still regardless how many people tell him he's wrong, he'll post it next month again, for sure! </div></BLOCKQUOTE>

This one's a little bit better than most of his threads in that he's actually right about reality in this case. It's just that it's a very poor way to setup a video game due to the limited field of view we have. One of raaaid's biggest problems with his whole life is assumptions. He doesn't even own a TrackIR so he just assumes how it works. Hopefully the Lock-On video will silence this subject.

--Outlaw.

Capt.LoneRanger
12-05-2006, 08:52 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Hopefully the Lock-On video will silence this subject. </div></BLOCKQUOTE>

I doubt that. http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif<div class="ev_tpc_signature">

greets
Capt.LoneRanger

http://img.photobucket.com/albums/v411/Arcadiac/Lone1copy.png

Hrdina
12-05-2006, 10:01 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by russ.nl:
When I read the title of this thread I thought this was going to be a bit awkward. </div></BLOCKQUOTE>
...always remember to check your six.

Capt.LoneRanger
12-05-2006, 10:06 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">When I read the title of this thread I thought this was going to be a bit awkward. </div></BLOCKQUOTE>

When I read the author's name, I knew it would. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif<div class="ev_tpc_signature">

greets
Capt.LoneRanger

http://img.photobucket.com/albums/v411/Arcadiac/Lone1copy.png

Chuck_Older
12-05-2006, 10:16 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by WB_Outlaw:
raaaid is saying this...

If you're looking at an aircarft 100 yards away, and move your head 9 inches forward, that aircraft is not going to look any bigger in your physical field of view.

Now, let's say you're playing IL-2, flying an uber-loser spitdweeb http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif and you're parked 100 yards behind my poor helpless a$$ in my 109G6. If you move your head 9 inches closer to the monitor, the virtual representation of my 109 will be larger in your PHYSICAL field of view. If you put your eye 1 inch from the monitor, my 109 will take up almost your entire PHYSICAL field of view.

raaaid is saying that as you move your head closer to the monitor, the game should draw my 109 SMALLER so that it doesn't get any bigger in your PHYSICAL field of view.

I think that's what he means.

--Outlaw. </div></BLOCKQUOTE>

As long as the perspectives stay relative and true to scale, it's quite easy for the brain to understand and interpret exactly what the game is displaying. Nobody here gets disoriented wtaching a movie or television, I expect<div class="ev_tpc_signature">

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Flower of Scotland, will we see your like again?

WB_Outlaw
12-05-2006, 10:33 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Chuck_Older:
As long as the perspectives stay relative and true to scale, it's quite easy for the brain to understand and interpret exactly what the game is displaying. Nobody here gets disoriented wtaching a movie or television, I expect </div></BLOCKQUOTE>

I agree, however, that brings up an interesting point. Raaaid has posted in the past that when he tilts his head 90 degrees, lines that were vertical become horizontal (ie, his vision is just like the image a video camera records when you turn it on it's side). When I tilt my head 90 degrees to the right, nothing rotates, left doesn't become "up" and right become "down". My father, on the other hand, has some pretty bad inner ear issues and if he tilts his head quickly, his view of the world DOES rotate briefly and then settles down to "normal". I wonder if, among many other issues, raaaid has similar issues with his vision.

--Outlaw.

knightflyte
12-05-2006, 10:38 AM
Ahhhhhhhhhhhhhhh....thank you. I guess I never put my head 9 inches away from the monitor. http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

Thanks for explaining it, Outlaw.

raaaid, why didn't you just say that. LOL

With 6DOF I think it could be inplimented into a game, but it would have to be coded into the game and not 6DOF. I personally don't think its that big of an issue. I'd much rather have good FMs and DMs than that.

WB_Outlaw
12-05-2006, 11:43 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by knightflyte:
Ahhhhhhhhhhhhhhh....thank you. I guess I never put my head 9 inches away from the monitor. http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

Thanks for explaining it, Outlaw.
</div></BLOCKQUOTE>

No problem. I've never sat that close to the screen either. I normally sit 8' from the screen myself and don't have any issues at all with realism.

--Outlaw.

DuxCorvan
12-05-2006, 12:27 PM
All this time believing I needed a bigger monitor... and I can increase it just by pushing my nose against the screen! Silly me! http://forums.ubi.com/images/smilies/35.gif

slipBall
12-05-2006, 12:46 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by knightflyte:
Raaaid,

Take a look at the Lock On 1.2 Blackshark demo. It's the sixth one down.

Natural Point Video Link (http://www.naturalpoint.com/trackir/02-products/product-videos.html)

I really have no clue what you mean. Seems that what you are saying is displayed in the video.....but I'm not sure. </div></BLOCKQUOTE>


I just watched that clip http://forums.ubi.com/images/smilies/25.gif, all of the movements were slow, and controlled........I was wondering about any quick attemps to look to the rear, or the side (snap view)....are quick movements possible http://forums.ubi.com/images/smilies/blink.gif<div class="ev_tpc_signature">

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knightflyte
12-05-2006, 01:37 PM
With Track IR....YES. I think the Black Shark demo was deliberately slow to demonstrate the 6DOF.

I've installed 'Over Flanders Field' and 'GTR2.' Both use 6DOF and I've not had a problem looking around as fast as I need to.

It's very cool to see past the cables and struts while looking for and tracking a Fokker in my Sopwith Pup.