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View Full Version : Can AI be "bounced"??



mike_espo
11-01-2007, 10:58 AM
I have been playing both online and off. Even when I set up a bounce situation vs AI, even at rookie setting, they always seem to spot me. http://forums.ubi.com/images/smilies/51.gif

Online, I can easily bounce opponents if the conditions are right...but offline, it seems impossible.

I remember back before AEP, that the AI at least at rookie settings could be surprised and you could sneak up on them but now.... http://forums.ubi.com/images/smilies/blink.gif

mike_espo
11-01-2007, 10:58 AM
I have been playing both online and off. Even when I set up a bounce situation vs AI, even at rookie setting, they always seem to spot me. http://forums.ubi.com/images/smilies/51.gif

Online, I can easily bounce opponents if the conditions are right...but offline, it seems impossible.

I remember back before AEP, that the AI at least at rookie settings could be surprised and you could sneak up on them but now.... http://forums.ubi.com/images/smilies/blink.gif

DKoor
11-01-2007, 11:19 AM
The only way is if you bounce those tards at considerably higher speed than they are operating.
It isn't that hard but if you are in a plane that is slower or doesn't like high speeds that may be a problem however.

han freak solo
11-01-2007, 11:24 AM
You can't wait until usual suggested guns range on a bounce of AI. You gotta start hitting them at 500 meters if possible. If you wait until 400 meters, they always "see" you and take evasive action.

After they evade, all you can do is stay behind them until you get another shot at less than 300 meters.

stathem
11-01-2007, 11:27 AM
Just for the sake of practicing bounces and gunnery , I set up a low flight of (say) FW190 carrying bombs. You can then bounce each of the four of them in turn if you can hit one hard and carry enough speed through the bounce.

DKoor
11-01-2007, 11:30 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by han freak solo:
You gotta start hitting them at 500 meters if possible. </div></BLOCKQUOTE>+1

LEBillfish
11-01-2007, 12:27 PM
Absolutly they can.....What you NEVER want to do is go for the lead, go for the wingman, and though you can bounce them from on high with enough speed, swooping below then coming up low 6 will let you get in to even less then 100m.

K_Freddie
11-01-2007, 02:54 PM
Billy says it.. I've managed to come up from below & behind and nail the wingman. They tend to get excited at this point. I've noticed on recordings that although they cannot see you they'll follow your flight path, but will only shoot if they can 'visually' see you, so there's is a leeeetle bit of human element in the AI.

Billy, you're getting around a bit.. the Dam fire now you're on a boat catching a big fish http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

mike_espo
11-01-2007, 03:32 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LEBillfish:
Absolutly they can.....What you NEVER want to do is go for the lead, go for the wingman, and though you can bounce them from on high with enough speed, swooping below then coming up low 6 will let you get in to even less then 100m. </div></BLOCKQUOTE>

I would love to see that.... http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

M_Gunz
11-01-2007, 03:52 PM
What DKoor and Han Freak say!

Coming in at high closure, 100kph difference +minimum+ (more like 150-200) you drop the hammer
from 400m-500m out and you'll have time to correct a little and get your shots in quickly
before you have to break to avoid ramming. Hit him at the higher delta-V and you will be
gone before he has had time to more than start a jink.

Note that at high closure your range is effectively shorter. By relative speeds it is same as
him moving into your fire as the shells travel. In long range with high closure it becomes
like 50m or more closer, note that for how much above or below the pipper to shoot -- your shots
rise and fall unlike your sight line.

The best way is shoot with deflection. Target is =far= less shielded. His ability to turn
inside your shots is much reduced. Your ability to exit at a wide angle to his flight path
is much enhanced, a must if there are mates flying along the same path.

If I fire from 100m close at high delta-V and not deflected, the chances are we will collide.

LEXX_Luthor
11-01-2007, 06:34 PM
You can Bounce AI aircraft that are focused on chasing other friendly aircraft in a large air battle, and was commonly done in the real shooting war.

Lurch1962
11-01-2007, 07:14 PM
From my own experience, the advice about going for the wingies is good, but for the reason that they try to stick to their leader like glue, for the most part, unless they have a target of their own.

Dagnabit
11-01-2007, 09:20 PM
Yes they can be bounced.
As mentioned already.
I set up some 109s with bombs in FMB and "set" a target for them (some tanks) and I jump them when they are just about to the target. They seem very intent on their target, and the kills are almost too easy.

Dag

horseback
11-01-2007, 09:29 PM
In my experience, the best way is to catch them when they are focused on another target, or when they've expended all their ammo and are in their 'go home' routine.

cheers

horseback

R_Target
11-01-2007, 09:34 PM
You gotta get in and get 'em quick, otherwise they'll split-s into the barrel roll boogie.

mike_espo
11-02-2007, 10:59 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by R_Target:
You gotta get in and get 'em quick, otherwise they'll split-s into the barrel roll boogie. </div></BLOCKQUOTE>

http://forums.ubi.com/images/smilies/88.gif So True!