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kirkncc1701
05-12-2007, 12:41 PM
May i Request that this post be stickied? The explanations below are a lot easier to understand than in the manual.

<span class="ev_code_GREEN">DIFFICULTY</span>

<span class="ev_code_RED">Seperate engine start</span> - no effect unless you're flying multiple engined aircraft. If you're flying twin or four engined aircraft you'll have to select and start each engine individually if you're starting the mission at takeoff.

<span class="ev_code_RED">Complex engine management</span> - enables the "advanced engine management" features: supercharger control, mixture control and propellor pitch/governor RPM. Even with this on you can set & forget in most aircraft without much penalty in performance, except those that aren't equipped with automatic mixture control and supercharger switching you have to watch your altitude.

<span class="ev_code_RED">Engine Overheat</span> - If it's off your engine will never overheat. If you leave it on, you learn more quickly to manage your energy state if you can't leave the throttle firewalled all day.

<span class="ev_code_RED">Torque & Gyro effects</span> - while this makes some difference to take-off and a bit to shooting accuracy, I don't think it makes any difference to flying difficulty.

<span class="ev_code_RED">Flutter Effect</span> - To do with control surface response in turbulence/at high speed?? It doesn't make a big difference.

<span class="ev_code_RED">Wind & Turbulence</span> - With this on you'll get low altitude turbulence (affecting shooting accuracy in ground attack and low altitude fights) in all but the best of weather, and you'll get nasty crosswinds on takeoff & landing in really foul weather. Remember if you turn it on takeoffs & landings are going to be extremely challenging in foul weather.

<span class="ev_code_RED">Stalls & spins</span> - While stalls & spins are frustrating at first, not having to deal with them leads to some very bad flying habits and I believe it's easier to learn not to stall & spin in the first place than it is to unlearn the bad habits later on.

<span class="ev_code_RED">Vulnerability</span> - Turn it off and you can't be killed by weapons. You can still crash though. Good for gunnery practice in quick missions, but kinda boring in a campaign.

<span class="ev_code_RED">Blackouts & redouts</span> - Turning too tightly at speed or pulling out of dives too quickly causes pilots to lose conciousness until the turn is eased off for a few seconds. Turn this off and you won't black out.

<span class="ev_code_RED">Realistic Gunnery</span> - When off, you bullets don't drop with distance and are four times as effective. Leave it on for the same reason as Stalls & Spins. Leaving it off develops bad habits that are harder to unlearn than learning to do it right first time.

<span class="ev_code_RED">Limited Ammo</span> - Off, never run out of ammo. In general it's your choice, but for a few of the aircraft capable of carrying bombs it's a nuisance. For instance on the Stuka, the wing bombs are released first followed by the centreline bomb, but with unlimited ammo you never run out of wing bombs so you can't use the centreline bomb.

<span class="ev_code_RED">Limited fuel</span> - Turn it off, never run out of fuel. Your choice, but remember that aircraft perform better when carrying less weight, and full fuel tanks weigh more than almost empty ones.

<span class="ev_code_RED">Cockpit always on</span> - When turned on, the "No Cockpit View" control (Ctrl-F1, also known as "Wonder Woman view") doesn't work. It doesn't affect how the plane flies at all, but can make a huge difference to the ease with which you spot enemy aircraft. Your choice intially, but some find it helps in avoiding disorientation if you leave the cockpit on.

<span class="ev_code_RED">No External Views</span> - When on, you can't view your aircraft from the external view (F2) or other aircraft (Shift-F2 & Ctrl-F2). Also the external padlock controls wont work when it's on (F6, Shift-F6, F7, Shift-F7). it doesn't affect flight at all.

<span class="ev_code_RED">Head Shake</span> - When on your head moves around a bit when the guns fire or the aircraft flies in turbulence.

<span class="ev_code_RED">No Icons</span> - When on, no icons are displayed. I'd suggest leaving it off at first. There's a control you can assign in the controls screen to toggle icons on and off during a mission if this setting is off, so you can turn off icons if you find them annoying. It does have one other effect though... when on, padlock (F4) and padlock friendly (Shift-F4) will not distinguish between friendly and enemny aircraft. You will have to identify aircraft yourself before deciding whether to shoot or not.

<span class="ev_code_RED">No Padlock</span> - When on, padlock and padlock friendly wont work (F4 & Shift-F4).

<span class="ev_code_RED">Clouds</span> - When off there'll be no clouds in missions. If you're flying only offline, leave it off. The computer controlled aircraft can see through clouds.

<span class="ev_code_RED">No Instant Success</span> - When on, you must achieve the goals set in campaign missions in order to proceed to the next mission. In my opinion this is not realistic and I'd suggest leaving it off. This way you can advance to the next campaign mission provided you survive and you're not captured, which is more like reality.

<span class="ev_code_RED">Takeoff & Landing</span> - When off, all missions start in the air and you don't have to land to achieve mission success.

<span class="ev_code_RED">Realistic Landings</span> - When off, you'll bounce rather than crash if you mess up a landing.

<span class="ev_code_RED">No Map Icons</span> - When off, all friendly and enemy air & ground units show on the in flight map.

<span class="ev_code_RED">No Minimap Path</span> - When on, your own aircraft position (the white aircraft icon) and course waypoints will not show on the inflight map. Make sure you take notes during the briefing .

<span class="ev_code_RED">No Speedbar</span> - Turns off the red speed and altitude numbers in the lower left corner of the screen (heading too for versions prior to PF). If you wish to get rid of the heading in PF, you'll also have to assign the "Toggle Speedbar" control in the controls screen and use that in mission.

<span class="ev_code_GREEN">GRAPHICS</span>

<span class="ev_code_BLUE">Driver Tab</span>
<span class="ev_code_RED">Provider - OpenGL or DirextX</span> - OpenGL will most often give the best performance, especially on Nvidia cards, but try both and see which one gives better performance.

<span class="ev_code_RED">Full Screen mode</span> - This is the standard way to play the game and will often give the best performance/stability.

<span class="ev_code_RED">Video Mode</span> - Choosing lower resolutions and color modes will greatly increase framerate and lower memory usage.

<span class="ev_code_RED">Use Stencil Buffer</span> - Enables translucent shadows and is required for "Perfect" mode graphics. For a slight performance boost, turn this setting off

<span class="ev_code_BLUE">Video Tab</span>
<span class="ev_code_RED">Texture Mipmap Filter</span> - Simply put, this setting affects how sharp a texture may look when viewed from large angles or distances. Anisotropic offers the best image quality at a usually heavy performance loss (only people with good video card should use this), and bilinear filtering offers the best performance at a still acceptable texture quality. Trilinear is a tiny bit better than bilinear (it smoothes the transitions between mipmap levels) and the performance hit is very minimal depending on your video card. I recommend bilinear but it is up to personal taste and your hardware.

<span class="ev_code_RED">Texture Compression</span> - This setting can greatly reduce the memory load and increase framerate by compressing textures. S3TC gives the highest compression ratio and may cause some minor artefacts like little squares on water but it can greatly help or eliminate stuttering (16bit has a smaller compression ratio but also a bit less artefacts). I recommend S3TC compression.

<span class="ev_code_RED">Use Dither</span> - Helps eliminate the ugly color "banding" when running the game in 16-bit color mode. Has no effect in 32-bit color mode. Recommended on in 16-bit color mode.

<span class="ev_code_RED">Use Vertex Arrays</span> - Gives faster performance without image quality loss because it allows vertices to be used in groups (arrays) instead of individually. Turn this on.

<span class="ev_code_RED">Polygon Stipple</span> - This is a way of emulating or faking translucent shadows when the stencil buffer is turned off. It does this by creating a "dotted" effect that looks translucent (not unlike the stubble of incoming facial hair). Turn this off for a small performance boost. If stencil buffer and polygon stipple are both turned off, you'll get completely black shadows which isn't much of a drawback.

<span class="ev_code_RED">Multitexture </span> - Affects all multitexturing used in the game, most notably, some water effects, and the very high clouds that are textured to appear more "chunky." Without multitexture, these clouds are smooth white instead of textured. Highly recommended to leave this on but turning off yields performance boost.

<span class="ev_code_RED">Combine</span> - Allows more advanced multitexturing effects. For example, the murky water effect near edges of rivers to simulate shallow depth uses this extension. Turning off gives small performance boost but I recommend to leave it on.

<span class="ev_code_RED">Secondary Color</span> - Turning off Secondary Color creates graphic anomalies during fog. For example, nearby forests may not appear to be "fogged out" while everything else is. This may give a performance boost when turned off but I recommend it to be left on.

<span class="ev_code_RED">Vertex Array Extension</span> - Allows the use of vertex arrays as explained above. Recommended on.

<span class="ev_code_RED">Clip Hint</span> - Tells the driver that clip volume clipping for primitives is not necessary. Basically, it tells the driver not to worry about something the game doesn't do anyway. Minor performance increase when checked (about 1 fps). Recommended on.

<span class="ev_code_RED">Use Palette</span> - Uses paletted textures instead of full color textures. This can save memory with little to no image quality loss. About 1 fps increase when checked. Recommended on.

<span class="ev_code_RED">Texture Anisotropic Extension</span> - This needs to be checked if you selected anisotropic as your mipmap filter. Otherwise, uncheck it.

<span class="ev_code_RED">Texture Compress ARB Extension</span> - This should be checked if you're using S3TC for texture compression. Otherwise, uncheck it.

<span class="ev_code_GREEN">SOUND</span>

<span class="ev_code_RED">Playback Channels</span> - The number of channels sound can be played through. Fewer channels give better performance. 8, 16, and 32 are your options but 16 is pretty much the minimum or else sounds may cut out when firing the weapons on a plane with many guns. I recommend 16 channels.

<span class="ev_code_RED">Speaker Type</span> - Self-explanitory, select your setup.

<span class="ev_code_RED">Reverse Stereo</span> - Should only be checked if your left/right sounds are reversed.

<span class="ev_code_RED">3D Engine Mode</span> - Affects sound engine quality/features. Settings are self-explanatory. I recommend the minimal mode though I notice very little quality differences between the modes.

<span class="ev_code_RED">Sampling Rate</span> - Affects the sound quality (clarity), lower gives better performance. It's up to personal preference but I recommend 22050 for low to mid range PC's.

<span class="ev_code_RED">Audio Enhancements and Hardware Acceleration</span> - Enables the use of hardware for sound and uses more sound features/effects. Some people report an increase in framerate when this is turned on (Audigy 2 for example) and others report a decrease (Turtle Beach Santa Cruz, some Soundblasters). You should test which setting gives best performance on your card

kirkncc1701
05-12-2007, 12:41 PM
May i Request that this post be stickied? The explanations below are a lot easier to understand than in the manual.

<span class="ev_code_GREEN">DIFFICULTY</span>

<span class="ev_code_RED">Seperate engine start</span> - no effect unless you're flying multiple engined aircraft. If you're flying twin or four engined aircraft you'll have to select and start each engine individually if you're starting the mission at takeoff.

<span class="ev_code_RED">Complex engine management</span> - enables the "advanced engine management" features: supercharger control, mixture control and propellor pitch/governor RPM. Even with this on you can set & forget in most aircraft without much penalty in performance, except those that aren't equipped with automatic mixture control and supercharger switching you have to watch your altitude.

<span class="ev_code_RED">Engine Overheat</span> - If it's off your engine will never overheat. If you leave it on, you learn more quickly to manage your energy state if you can't leave the throttle firewalled all day.

<span class="ev_code_RED">Torque & Gyro effects</span> - while this makes some difference to take-off and a bit to shooting accuracy, I don't think it makes any difference to flying difficulty.

<span class="ev_code_RED">Flutter Effect</span> - To do with control surface response in turbulence/at high speed?? It doesn't make a big difference.

<span class="ev_code_RED">Wind & Turbulence</span> - With this on you'll get low altitude turbulence (affecting shooting accuracy in ground attack and low altitude fights) in all but the best of weather, and you'll get nasty crosswinds on takeoff & landing in really foul weather. Remember if you turn it on takeoffs & landings are going to be extremely challenging in foul weather.

<span class="ev_code_RED">Stalls & spins</span> - While stalls & spins are frustrating at first, not having to deal with them leads to some very bad flying habits and I believe it's easier to learn not to stall & spin in the first place than it is to unlearn the bad habits later on.

<span class="ev_code_RED">Vulnerability</span> - Turn it off and you can't be killed by weapons. You can still crash though. Good for gunnery practice in quick missions, but kinda boring in a campaign.

<span class="ev_code_RED">Blackouts & redouts</span> - Turning too tightly at speed or pulling out of dives too quickly causes pilots to lose conciousness until the turn is eased off for a few seconds. Turn this off and you won't black out.

<span class="ev_code_RED">Realistic Gunnery</span> - When off, you bullets don't drop with distance and are four times as effective. Leave it on for the same reason as Stalls & Spins. Leaving it off develops bad habits that are harder to unlearn than learning to do it right first time.

<span class="ev_code_RED">Limited Ammo</span> - Off, never run out of ammo. In general it's your choice, but for a few of the aircraft capable of carrying bombs it's a nuisance. For instance on the Stuka, the wing bombs are released first followed by the centreline bomb, but with unlimited ammo you never run out of wing bombs so you can't use the centreline bomb.

<span class="ev_code_RED">Limited fuel</span> - Turn it off, never run out of fuel. Your choice, but remember that aircraft perform better when carrying less weight, and full fuel tanks weigh more than almost empty ones.

<span class="ev_code_RED">Cockpit always on</span> - When turned on, the "No Cockpit View" control (Ctrl-F1, also known as "Wonder Woman view") doesn't work. It doesn't affect how the plane flies at all, but can make a huge difference to the ease with which you spot enemy aircraft. Your choice intially, but some find it helps in avoiding disorientation if you leave the cockpit on.

<span class="ev_code_RED">No External Views</span> - When on, you can't view your aircraft from the external view (F2) or other aircraft (Shift-F2 & Ctrl-F2). Also the external padlock controls wont work when it's on (F6, Shift-F6, F7, Shift-F7). it doesn't affect flight at all.

<span class="ev_code_RED">Head Shake</span> - When on your head moves around a bit when the guns fire or the aircraft flies in turbulence.

<span class="ev_code_RED">No Icons</span> - When on, no icons are displayed. I'd suggest leaving it off at first. There's a control you can assign in the controls screen to toggle icons on and off during a mission if this setting is off, so you can turn off icons if you find them annoying. It does have one other effect though... when on, padlock (F4) and padlock friendly (Shift-F4) will not distinguish between friendly and enemny aircraft. You will have to identify aircraft yourself before deciding whether to shoot or not.

<span class="ev_code_RED">No Padlock</span> - When on, padlock and padlock friendly wont work (F4 & Shift-F4).

<span class="ev_code_RED">Clouds</span> - When off there'll be no clouds in missions. If you're flying only offline, leave it off. The computer controlled aircraft can see through clouds.

<span class="ev_code_RED">No Instant Success</span> - When on, you must achieve the goals set in campaign missions in order to proceed to the next mission. In my opinion this is not realistic and I'd suggest leaving it off. This way you can advance to the next campaign mission provided you survive and you're not captured, which is more like reality.

<span class="ev_code_RED">Takeoff & Landing</span> - When off, all missions start in the air and you don't have to land to achieve mission success.

<span class="ev_code_RED">Realistic Landings</span> - When off, you'll bounce rather than crash if you mess up a landing.

<span class="ev_code_RED">No Map Icons</span> - When off, all friendly and enemy air & ground units show on the in flight map.

<span class="ev_code_RED">No Minimap Path</span> - When on, your own aircraft position (the white aircraft icon) and course waypoints will not show on the inflight map. Make sure you take notes during the briefing .

<span class="ev_code_RED">No Speedbar</span> - Turns off the red speed and altitude numbers in the lower left corner of the screen (heading too for versions prior to PF). If you wish to get rid of the heading in PF, you'll also have to assign the "Toggle Speedbar" control in the controls screen and use that in mission.

<span class="ev_code_GREEN">GRAPHICS</span>

<span class="ev_code_BLUE">Driver Tab</span>
<span class="ev_code_RED">Provider - OpenGL or DirextX</span> - OpenGL will most often give the best performance, especially on Nvidia cards, but try both and see which one gives better performance.

<span class="ev_code_RED">Full Screen mode</span> - This is the standard way to play the game and will often give the best performance/stability.

<span class="ev_code_RED">Video Mode</span> - Choosing lower resolutions and color modes will greatly increase framerate and lower memory usage.

<span class="ev_code_RED">Use Stencil Buffer</span> - Enables translucent shadows and is required for "Perfect" mode graphics. For a slight performance boost, turn this setting off

<span class="ev_code_BLUE">Video Tab</span>
<span class="ev_code_RED">Texture Mipmap Filter</span> - Simply put, this setting affects how sharp a texture may look when viewed from large angles or distances. Anisotropic offers the best image quality at a usually heavy performance loss (only people with good video card should use this), and bilinear filtering offers the best performance at a still acceptable texture quality. Trilinear is a tiny bit better than bilinear (it smoothes the transitions between mipmap levels) and the performance hit is very minimal depending on your video card. I recommend bilinear but it is up to personal taste and your hardware.

<span class="ev_code_RED">Texture Compression</span> - This setting can greatly reduce the memory load and increase framerate by compressing textures. S3TC gives the highest compression ratio and may cause some minor artefacts like little squares on water but it can greatly help or eliminate stuttering (16bit has a smaller compression ratio but also a bit less artefacts). I recommend S3TC compression.

<span class="ev_code_RED">Use Dither</span> - Helps eliminate the ugly color "banding" when running the game in 16-bit color mode. Has no effect in 32-bit color mode. Recommended on in 16-bit color mode.

<span class="ev_code_RED">Use Vertex Arrays</span> - Gives faster performance without image quality loss because it allows vertices to be used in groups (arrays) instead of individually. Turn this on.

<span class="ev_code_RED">Polygon Stipple</span> - This is a way of emulating or faking translucent shadows when the stencil buffer is turned off. It does this by creating a "dotted" effect that looks translucent (not unlike the stubble of incoming facial hair). Turn this off for a small performance boost. If stencil buffer and polygon stipple are both turned off, you'll get completely black shadows which isn't much of a drawback.

<span class="ev_code_RED">Multitexture </span> - Affects all multitexturing used in the game, most notably, some water effects, and the very high clouds that are textured to appear more "chunky." Without multitexture, these clouds are smooth white instead of textured. Highly recommended to leave this on but turning off yields performance boost.

<span class="ev_code_RED">Combine</span> - Allows more advanced multitexturing effects. For example, the murky water effect near edges of rivers to simulate shallow depth uses this extension. Turning off gives small performance boost but I recommend to leave it on.

<span class="ev_code_RED">Secondary Color</span> - Turning off Secondary Color creates graphic anomalies during fog. For example, nearby forests may not appear to be "fogged out" while everything else is. This may give a performance boost when turned off but I recommend it to be left on.

<span class="ev_code_RED">Vertex Array Extension</span> - Allows the use of vertex arrays as explained above. Recommended on.

<span class="ev_code_RED">Clip Hint</span> - Tells the driver that clip volume clipping for primitives is not necessary. Basically, it tells the driver not to worry about something the game doesn't do anyway. Minor performance increase when checked (about 1 fps). Recommended on.

<span class="ev_code_RED">Use Palette</span> - Uses paletted textures instead of full color textures. This can save memory with little to no image quality loss. About 1 fps increase when checked. Recommended on.

<span class="ev_code_RED">Texture Anisotropic Extension</span> - This needs to be checked if you selected anisotropic as your mipmap filter. Otherwise, uncheck it.

<span class="ev_code_RED">Texture Compress ARB Extension</span> - This should be checked if you're using S3TC for texture compression. Otherwise, uncheck it.

<span class="ev_code_GREEN">SOUND</span>

<span class="ev_code_RED">Playback Channels</span> - The number of channels sound can be played through. Fewer channels give better performance. 8, 16, and 32 are your options but 16 is pretty much the minimum or else sounds may cut out when firing the weapons on a plane with many guns. I recommend 16 channels.

<span class="ev_code_RED">Speaker Type</span> - Self-explanitory, select your setup.

<span class="ev_code_RED">Reverse Stereo</span> - Should only be checked if your left/right sounds are reversed.

<span class="ev_code_RED">3D Engine Mode</span> - Affects sound engine quality/features. Settings are self-explanatory. I recommend the minimal mode though I notice very little quality differences between the modes.

<span class="ev_code_RED">Sampling Rate</span> - Affects the sound quality (clarity), lower gives better performance. It's up to personal preference but I recommend 22050 for low to mid range PC's.

<span class="ev_code_RED">Audio Enhancements and Hardware Acceleration</span> - Enables the use of hardware for sound and uses more sound features/effects. Some people report an increase in framerate when this is turned on (Audigy 2 for example) and others report a decrease (Turtle Beach Santa Cruz, some Soundblasters). You should test which setting gives best performance on your card

Skycat_2
05-12-2007, 03:19 PM
I'll link this in my sticky at SimHQ. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

EiZ0N
05-12-2007, 08:59 PM
http://forums.ubi.com/images/smilies/clap.gif

DKoor
05-12-2007, 09:02 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by EiZ0N:
http://forums.ubi.com/images/smilies/clap.gif </div></BLOCKQUOTE>+1 nice indeed http://forums.ubi.com/images/smilies/clap.gif

Fine change in pace from all those serious threads http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
Something for the newbies too http://forums.ubi.com/images/smilies/typing.gif

Yskonyn23
05-13-2007, 04:05 AM
Very nice effort. Thanks! http://forums.ubi.com/images/smilies/25.gif

timotije1977
01-10-2009, 08:38 AM
Than you very much. Actually, really useful post for me. http://forums.ubi.com/images/smilies/clap.gif

Aviar
01-10-2009, 10:47 AM
Just a comment on the 'No Icons' item. First of all, I don't believe you should be trying to influence players with your own personal preferences ("I'd suggest leaving it off at first.") , especially when the heading on your list describes these items as 'explanations'.

You see, there has always been a rift in the community (mostly online) concerning certain Difficulty settings. We really don't need to add any more fuel to the fire. Why not let new players make up their own minds, instead of trying to influence them to 'our' way of thinking?

Aviar

Bearcat99
01-10-2009, 10:49 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Aviar:
Just a comment on the 'No Icons' item. First of all, I don't believe you should be trying to influence players with your own personal preferences ("I'd suggest leaving it off at first.") , especially when the heading on your list describes these items as 'explanations'.

You see, there has always been a rift in the community (mostly online) concerning certain Difficulty settings. We really don't need to add any more fuel to the fire. Why not let new players make up their own minds, instead of trying to influence them to 'our' way of thinking?

Aviar </div></BLOCKQUOTE>

I agree... However this is a very good idea...
I am locking this thread and adding it to the Nugget's Guide.. http://forums.ubi.com/images/smilies/11.gif

Bearcat99
01-10-2009, 11:04 AM
Upon further investigation this is a reproduction.. word for word from the M4T Knowlege Base..

Settings (http://mission4today.com/index.php?name=Knowledge_Base&op=show&kid=390)

Graphics (http://mission4today.com/index.php?name=Knowledge_Base&op=show&kid=228)

..which is already linked in the Nugget's Guide jusat above the references to Hyperlobby, however since it is still good info I will NOT lock the thread.

Tully__
01-10-2009, 07:02 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Bearcat99:
Upon further investigation this is a reproduction.. word for word from the M4T Knowlege Base..

Settings (http://mission4today.com/index.php?name=Knowledge_Base&op=show&kid=390)

Graphics (http://mission4today.com/index.php?name=Knowledge_Base&op=show&kid=228)

..which is already linked in the Nugget's Guide jusat above the references to Hyperlobby, however since it is still good info I will NOT lock the thread. </div></BLOCKQUOTE>
Not only is it a reproduction, the difficutly options stuff at M4T is based on (but not an exact copy of) one or more posts I made here about 3 - 4 years ago.

Choctaw111
01-10-2009, 07:06 PM
This is a great thread. Just about everyone can learn something here, not just the new people.

Tully__
01-10-2009, 08:54 PM
Wow, I just noticed when this was first posted...check out the date of this thread and the dates and names of posters in http://forums.ubi.com/eve/foru...321005935#9321005935 (http://forums.ubi.com/eve/forums/a/tpc/f/49310655/m/1771093935?r=9321005935#9321005935) http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

PF_Coastie
01-11-2009, 08:46 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Texture Compression - This setting can greatly reduce the memory load and increase framerate by compressing textures. S3TC gives the highest compression ratio and may cause some minor artefacts like little squares on water but it can greatly help or eliminate stuttering (16bit has a smaller compression ratio but also a bit less artefacts). I recommend S3TC compression. </div></BLOCKQUOTE>

Not to mention, there is some stuff here that is described as personal pref. The above should mention that if you have a video card with 256mb of memory, use "none" setting.

oav163
01-25-2012, 05:24 PM
Dear all,

Can anybody tell me where we put those codes in order top work?

Thank you
oav163

Tully__
01-26-2012, 10:32 AM
The <span....> stuff is HTML and CSS (cascading style sheets). Some of the posts migrated in the recent forum software change weren't handled right and the normally invisible HTML coding from the old forum that controls font, text size, text color and so forth was converted to visible text on the new forum.

To see the content of what was originally posted, go to:
http://www.mission4today.com/index.php?name=Knowledge_Base&op=show&kid=390

AND

http://www.mission4today.com/index.php?name=Knowledge_Base&op=show&kid=228

They are explanations of the difficulty settings and setup in IL2.