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View Full Version : Short interview with Luthier!



Urufu_Shinjiro
01-19-2011, 03:52 PM
http://www.neocrisis.com/artic...s-of-dover-interview (http://www.neocrisis.com/articles/198-gaming-interviews/6459-il-2-sturmovik-cliffs-of-dover-interview)

Favorite part:


Few people realize just how hilarious game development is. No one sees it when the product is released. During development, nothing ever works the first time, and sometimes thing break in such unexpected ways, the entire office gathers in front of a computer and almost literally rolls on the floor laughing.

That's what makes the process fun. Tracers that loop around and hit your own plane. Pilots that grow giant legs and piggyback onto the fuselage. There's something almost every day.

I would LOVE to see a "bloopers" reel, a behind the scenes "making of" with all these funny moments, lol!

Urufu_Shinjiro
01-19-2011, 03:52 PM
http://www.neocrisis.com/artic...s-of-dover-interview (http://www.neocrisis.com/articles/198-gaming-interviews/6459-il-2-sturmovik-cliffs-of-dover-interview)

Favorite part:

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content"> Few people realize just how hilarious game development is. No one sees it when the product is released. During development, nothing ever works the first time, and sometimes thing break in such unexpected ways, the entire office gathers in front of a computer and almost literally rolls on the floor laughing.

That's what makes the process fun. Tracers that loop around and hit your own plane. Pilots that grow giant legs and piggyback onto the fuselage. There's something almost every day. </div></BLOCKQUOTE>

I would LOVE to see a "bloopers" reel, a behind the scenes "making of" with all these funny moments, lol!

waffen-79
01-19-2011, 04:13 PM
+1

I mean, we're looking at the topdog, of CFSs for the next 6 years

we need that kind of material

danjama
01-19-2011, 04:41 PM
Thanks for posting.