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View Full Version : There isn't any flight sim featuring ground crews...



Bang_D
11-30-2006, 02:40 AM
Argh... This is strange, FB has already got very nice human models(e.g. the ejected pilot) while the other sims are not. Why didn't they put them on the runway or carrier deck? Think, someone navigates you when taxiing and waving a small flag in front of your plane before you take-off will be indeed awesome.

Bang_D
11-30-2006, 02:40 AM
Argh... This is strange, FB has already got very nice human models(e.g. the ejected pilot) while the other sims are not. Why didn't they put them on the runway or carrier deck? Think, someone navigates you when taxiing and waving a small flag in front of your plane before you take-off will be indeed awesome.

CrazySchmidt
11-30-2006, 04:18 AM
I'd like to strafe them! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

CS. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif<div class="ev_tpc_signature">

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mrsiCkstar
11-30-2006, 04:31 AM
DiD's SuperHornet had a real lively Carrier deck... it had all the deck crews doing what they were doing... you'd sit there on the elevator, watch planes before you taxi to the cats and get their catapults checked by the crew... then they'd launch... then tower would tell you to start up your engines and when to taxi and there'd be a guy in front of your plane guiding your taxi to your cat and signalling when you have to stop... then a couple of guys would run up to your nosegear and check the catapult etc... and the tower would tell you to "cut in burners" and then a guy would signal your take off... it was sweet... even cooler in the middle of the night in the dark with all those glowing wands lol.<div class="ev_tpc_signature">

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Nimits
11-30-2006, 05:43 PM
Part of it might have to do with the various ratings like ESRB; putting targetable humans in the game (as opposed to vehicles and equipment) might raise rating (making it tougher to sell). Plus, that sort of thing would have been a big hit on FPS for alot of computers when FB was originally released, and since then, accurate ground ops have never been a high priority of 1C, and I guess they thought their time and effort better devoted elsewhere.

Would have been very cool, especially if they could have put an animated LSO on the US CVs.

Philipscdrw
11-30-2006, 08:06 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Nimits:
Part of it might have to do with the various ratings like ESRB; putting targetable humans in the game (as opposed to vehicles and equipment) might raise rating (making it tougher to sell). Plus, that sort of thing would have been a big hit on FPS for alot of computers when FB was originally released, and since then, accurate ground ops have never been a high priority of 1C, and I guess they thought their time and effort better devoted elsewhere.

Would have been very cool, especially if they could have put an animated LSO on the US CVs. </div></BLOCKQUOTE>I assume by 'ground ops' you mean aircraft moving around an airfield? If not, since before v1.00 there have been soldiers fleeing strafed transport columns, paratroopers, and civilian railway carriages... I imagine that airfield ground staff are considered to be a very minor element of the sim.

What really needed to be added was horse-drawn vehicles. Even the German army used many horse-drawn vehicles to cart supplies around through WW2. But shooting horses really would freak the ESRB...<div class="ev_tpc_signature">

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Nimits
12-01-2006, 11:00 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">I assume by 'ground ops' you mean aircraft moving around an airfield? </div></BLOCKQUOTE>

Yep. "Ground Ops," in aviation speak refers to engine start up, taxi, etc.: e.g. those operations performed on the ground.

juryman03
12-01-2006, 12:27 PM
I do think it would be cool to have a landing signal officer (LSO) on the carriers.