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Daiichidoku
09-09-2004, 01:05 PM
I would really like to see three things in PF

Reflector sight bulb failures; IRL they were not uncommon

Toggling of the ring-and-bead sight in the Zero, in case of the above event; when I jump into the Zero in FB I always see the rnb sight flop over out of the way...be interesting to try using it...

Ability to clear gun jams in 7.7mms in Zero

Daiichidoku
09-09-2004, 01:05 PM
I would really like to see three things in PF

Reflector sight bulb failures; IRL they were not uncommon

Toggling of the ring-and-bead sight in the Zero, in case of the above event; when I jump into the Zero in FB I always see the rnb sight flop over out of the way...be interesting to try using it...

Ability to clear gun jams in 7.7mms in Zero

Chuck_Older
09-09-2004, 01:22 PM
Well, I don't see any mechanical hydrualic or electrical failures in FB, so...

probably no bulb failures
certainly no gun jams at all, so to clear a jam we'd have to GET jams

ring and bead might be possible, i think

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Killers in America work seven days a week~
Clash

-HH-Dubbo
09-09-2004, 01:31 PM
If we did have jams, how exactly would you like them to be cleared? The "J" key? http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

I'm just curious.....

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Brisbane Area Defence, Strathpine Field 2, 11 June 1943

Chuck_Older
09-09-2004, 01:32 PM
Why not? The breaches are in the cockpit

http://img.photobucket.com/albums/v441/Chuck_Older/BBB3.jpg
Killers in America work seven days a week~
Clash

horseback
09-09-2004, 02:26 PM
I had a nightmare about leaving my breeches in the cockpit once...

cheers

horseback

"Here's your new Mustangs, boys. You can learn to fly'em on the way to the target. Cheers!" -LTCOL Don Blakeslee, 4th FG CO, February 27th, 1944

stansdds
09-09-2004, 05:12 PM
EAW had random gun jams. The P-51B would jam if you fired the guns during high g maneuvers and EAW modeled this nicely. Once the guns were jammed, they were jammed until the mission ended, like real wing mounted guns.

-HH-Dubbo
09-09-2004, 05:37 PM
Don't get me wrong, I like the idea.

I was just wondering if he had more in mind than one key is all. I figured jammed is jammed til the end of the mission. But this would be battle damage. A misfire would be different.

You'd have to put a percentage chance you wouldn't get it cleared particularly if it was brought about by battle damage. Maybe if the guns needed to be manually primed, we need that step in CEM perhaps. Then if we get a jam you can try to re-prime to clear it

http://www.angelfire.com/falcon/nightschpanker/crashoz.jpg
Brisbane Area Defence, Strathpine Field 2, 11 June 1943

VOL_Hans
09-10-2004, 11:32 AM
I know that German weapons could be re-charged with air if they jammed.

That MG-151/20 not cooperating? Mk-108 giving you a hard time? Whack the trigger a few times!

The system was set up so that if the last round had not fired when the trigger was released, a blast of compressed air would work the bolt to clear it. No garuntee that it would work of course. Cowling MG's on Bf-109s could (I think) be cocked by the two yellow levers on the bottom corners of the panel.

http://www.altitude.us/missions/The%20Volunteers/hanssig.jpg

TgD Thunderbolt56
09-10-2004, 01:10 PM
My experiences in other sims had the jamming of guns either too frequent or not frequent enough. In some planes, the guns would jam every time under certain conditions. While they may have been more prone to do it under these conditions I find it hard to believe they would do it all the time.

Unjamming was usually done by repeatedly striking a key (G iirc). Realistic or not it had some merit. I'm not sure how it would/could be modeled to be a realistic part of the game and not seem like a "bug"

Just some thoughts.

TB


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Fliger747
09-12-2004, 05:53 PM
Guns could be re-charged by various methods. The Wildcat used manual charging, like everything else on the plane! Pneumatic and Electric systems were also in use on various aircraft. Jams were mostly caused by feeding problems, which in some aircraft were exacerbated by high G manuver. This was one of those problems which sometimes needed the tweaking of the design of the feed trays.

Having good armourers linking and loading your weapons and making sure they remained clean and CORRECTLY lubricated was important as well. Cold at high altitude could be a problem, due to the lubricants of the time. Too long sustained firing in a LONG strafing run could burn out a barrel quite quickly!

Modeling gun malfunctions could be realistic, but sould be generally tied to parameters which you can control to some extent, and KNOW about through some documentation.