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View Full Version : Some General Improvements Ideas



crash3
04-11-2011, 01:12 PM
1. Medicine

We saw ezio heal immediately after being wounded, medicine should be a more gradual thing that makes you heal over time shown by the health bar which should be a 0-100% Sync Bar not zig zag squares (they looked cartoonish).

For AC3 we should be able to see wounds on our assassin and as he gets more and more wounded he loses certain abilities like being able to defend himself properly or being able to sprint for extended periods of time-this should force us to escape by horse or by doing a BAM-we should see our assassin limping like ezio at the beginning of ACB so he has to visit a doctor and maybe we could seea quick cinematic of the assassin being bandaged/stitched up

2 Fatigue

all too often ive seen guards hold back due to fatigue-assassins should get tired too

actions like sprinting/free running and offensive combat moves should tire the assassin out shown by say an energy bar that refills when doing a less strenuous activity for example the assassin can sprint for 30 seconds before having to jog for 10 seconds whilst he gets his energy back forcing us to choose our paths carefully so the guards dont catch up-if our assassin is completely exhausted he should have very limited abilities in combat and free-running, forcing us to call in help or try to escape

we fight defensively initially and let guards get tired the we fight back and have COMBAT streaks not KILL streaks-no more chain kills we need some proper skills for the guards now and not just some increased health bar for elite guards as that leads to buttuon smashing

3. Poison Hiiden Blade in Shoe

a contraption where a blade sticks out of the assassins shoe and he dicreetly scratches a guards/targets leg and they start flailing about it would be stealthier-but keep poison drts in the hidden blade

4. Using a knife for stealthy kills

adding to the many stealthy ways of killing someone-like slitting someones throat i know you can slit throats in AC2/ACB but that was a full on high profile move-say in the beginning of the game you are a recruit and you have to use knives first before ranking up to be able to use the hidden blade

5. Parrying Attacks

i think combat is so easy just holding down R1 (ps3) to deflect attacks
what should be done is each time a guard attacks, we tap R1 (deflect button) to parry the attack instead of just holding it down and we move the analog stick in the direction of the attack so the assasin has to turn to face it
this would add more difficulty and emphasize how crucial timing is in combat

6. Wounds/Blood graphics

id like to see some more realisitic wounds inflicted on guards-stabs wounds slash wounds even the odd chopped off hand or something but we also need to see that on the assassin to show that he needs to escape/get help/healed

7. this has been said loads of times but the assassin needs to be able to crouch behind low walla/objects

8. dont have hooded robes as the outfit-use something more discreet that blends with the fashion of the time-only in secret assassin ceremonies shopuld robes be worn

9. how can ezio possibly carry 25 crossbow bolts, 15 medicines, 20 throwing knives etc?

limit the supplies of the next assassin forcing us to choose our targets/equipment used against them more carefully

10. if we send recruits on missions in AC3 we should accompany them on their first missions as they are only raw recruits plus we get to explore more european cities after that we should be given a quick cinematic showing how the recruits carried out their missions-also if the recruits fail a mission it shouldnt automatically mean that they die-they may escape and returen to tell the tale of what happened

hope that wasnt too long winded! any extra ideas?

crash3
04-11-2011, 01:12 PM
1. Medicine

We saw ezio heal immediately after being wounded, medicine should be a more gradual thing that makes you heal over time shown by the health bar which should be a 0-100% Sync Bar not zig zag squares (they looked cartoonish).

For AC3 we should be able to see wounds on our assassin and as he gets more and more wounded he loses certain abilities like being able to defend himself properly or being able to sprint for extended periods of time-this should force us to escape by horse or by doing a BAM-we should see our assassin limping like ezio at the beginning of ACB so he has to visit a doctor and maybe we could seea quick cinematic of the assassin being bandaged/stitched up

2 Fatigue

all too often ive seen guards hold back due to fatigue-assassins should get tired too

actions like sprinting/free running and offensive combat moves should tire the assassin out shown by say an energy bar that refills when doing a less strenuous activity for example the assassin can sprint for 30 seconds before having to jog for 10 seconds whilst he gets his energy back forcing us to choose our paths carefully so the guards dont catch up-if our assassin is completely exhausted he should have very limited abilities in combat and free-running, forcing us to call in help or try to escape

we fight defensively initially and let guards get tired the we fight back and have COMBAT streaks not KILL streaks-no more chain kills we need some proper skills for the guards now and not just some increased health bar for elite guards as that leads to buttuon smashing

3. Poison Hiiden Blade in Shoe

a contraption where a blade sticks out of the assassins shoe and he dicreetly scratches a guards/targets leg and they start flailing about it would be stealthier-but keep poison drts in the hidden blade

4. Using a knife for stealthy kills

adding to the many stealthy ways of killing someone-like slitting someones throat i know you can slit throats in AC2/ACB but that was a full on high profile move-say in the beginning of the game you are a recruit and you have to use knives first before ranking up to be able to use the hidden blade

5. Parrying Attacks

i think combat is so easy just holding down R1 (ps3) to deflect attacks
what should be done is each time a guard attacks, we tap R1 (deflect button) to parry the attack instead of just holding it down and we move the analog stick in the direction of the attack so the assasin has to turn to face it
this would add more difficulty and emphasize how crucial timing is in combat

6. Wounds/Blood graphics

id like to see some more realisitic wounds inflicted on guards-stabs wounds slash wounds even the odd chopped off hand or something but we also need to see that on the assassin to show that he needs to escape/get help/healed

7. this has been said loads of times but the assassin needs to be able to crouch behind low walla/objects

8. dont have hooded robes as the outfit-use something more discreet that blends with the fashion of the time-only in secret assassin ceremonies shopuld robes be worn

9. how can ezio possibly carry 25 crossbow bolts, 15 medicines, 20 throwing knives etc?

limit the supplies of the next assassin forcing us to choose our targets/equipment used against them more carefully

10. if we send recruits on missions in AC3 we should accompany them on their first missions as they are only raw recruits plus we get to explore more european cities after that we should be given a quick cinematic showing how the recruits carried out their missions-also if the recruits fail a mission it shouldnt automatically mean that they die-they may escape and returen to tell the tale of what happened

hope that wasnt too long winded! any extra ideas?

itsamea-mario
04-11-2011, 01:16 PM
This should really be somewhere else.

But i agree with pretty much everything, apart from the blade in the shoe.

Black_Widow9
04-11-2011, 03:46 PM
Please use the Find button to post in one of the Feedback Threads.
Thanks

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